Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters: Admiral Felix Gaeta (MrBody) in Captain's Cabin President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room CAG Louanna “Kat” Katraine (Preda) in Main Batteries.
Louis Hoshi (Hedgethorn) in Demetrius Bridge. Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters: Admiral Felix Gaeta (MrBody) in Captain's Cabin President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Demetrius Bridge. Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Well fucking shit. Phyphor didn't throw in any cards so that treachery had to come from the destiny deck? That Red Tape really hurt. -10 from a single card. Considering that me and Hedgethorn each threw in 1-2 cards for a lot, I'm guessing someone after us threw in Red Tape knowing that "a lot" for 1 card would mean a 5 or a 6. Anyone keeping track of this destiny deck's remaining cards?
I can't discuss the destination cards, but what does everyone think is a priority right now?
Sleeper Phase reached, Loyalty Cards sent out.
Hedgethorn has received the Mutineer. He draws another Loyalty Card and passes off any titles he has (which are none).
Turn 23: Louis Hoshi (@Hedgethorn ) Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering Movement Step: Action Step: Crisis Step: Activate Cylon Ships Step: Prepare for Jump Step:
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters: Admiral Felix Gaeta (MrBody) in Captain's Cabin President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Demetrius Bridge. Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
So looks like we've got a lot of busted systems and a centurion on board. Any recommendations for my action? I could fly over to Galactica and fix a system. Or, since I'm on the Demetrius bridge, I could activate a mission and see what that gets us.
I'd be tempted to use my once-per-game and activate any 3 locations, but with so many damaged systems I don't have a lot of choices. I suppose I could activate the Armory to take a shot at the centurion, the Demetrius Captain's Cabin to draw us all some cards, and the Demetrius bridge to run a mission.
(Also, the mutiny card I just had to draw isn't helpful now, in case you were wondering.)
So looks like we've got a lot of busted systems and a centurion on board. Any recommendations for my action? I could fly over to Galactica and fix a system.
Fixing a room on Galatica should be the number one action. If you have the repair card, fly over and start repairing.
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Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
We might be too card poor at the moment for a mission. The one that lets you draw 2 missions and put the better at the top.
How does the mutineer work exactly? I'm not really getting a clear picture from the rulebook.
It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.
Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.
But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."
Hedgethorn on
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Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Discard Launch Scout (Tac 2) to move to Galactica's Hanger Deck.
Play Repair (Eng 2) to repair the Hanger Deck.
Discard Establish Network (Eng 0) because of Hoshi's disadvantage of having to discard a card to play a skill card action.
It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.
Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.
But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."
It is interesting thing, but does not change your loyalty.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.
Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.
But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."
It is interesting thing, but does not change your loyalty.
Right. I guess I should have said it's a handicap by either having a human more likely to be brigged or a Cylon who has the means to put other human players in danger of being brigged.
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Weapons Control damaged, 1 Centurion Boarding Track 1. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters: Admiral Felix Gaeta (MrBody) in Captain's Cabin President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Hangar Deck. Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Posts
@MrBody
They were in the text summary status. Image status is now updated, just for you :biggrin:
Turn 22: CAG Louanna “Kat” Katraine (Preda)
Receive Skills Step: 1 Leadership
Movement Step: Leadership 0 - Iron Will to Pegasus Main Batteries.
Action Step: Main Batteries, Hotshot discarding Piloting 3 - Maximum Firepower to 'roll' 5 on Fore. 2 Raiders destroyed.
Crisis Step: Unexplained Deaths
Activate Cylon Ships Step: Raiders
Prepare for Jump Step: Yes
Unexplained Deaths
Skill Check [8] Leadership, Tactics
Pass: No Effect.
Fail: -1 morale, -1 population.
After Crisis: Activate Raiders, Advance Jump Preparation
Destiny Deck: 2
@Hedgethorn : 1
@Phyphor : 0
@MrBody : 2
@Doctorstrongbad :
@Daemonis :
@Preda :
~
Current Situation: Turn Crisis Start
Jump Preparation: Pop -1.
Pursuit Track: Level 1.
Distance Covered: 3
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters:
Admiral Felix Gaeta (MrBody) in Captain's Cabin
President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room
CAG Louanna “Kat” Katraine (Preda) in Main Batteries.
Louis Hoshi (Hedgethorn) in Demetrius Bridge.
Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 4 Raiders.
Starboard-bow (11 o'clock) – None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilians.
Port-quarter (5 o'clock) - 1 Civilian.
Port-bow (7 o'clock) - 1 Civilian.
Cylon Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 4 Raiders.
@Preda
He's been there for a couple turns now.
Turn 22: CAG Louanna “Kat” Katraine (Preda)
Receive Skills Step: 1 Leadership
Movement Step: Leadership 0 - Iron Will to Pegasus Main Batteries.
Action Step: Main Batteries, Hotshot discarding Piloting 3 - Maximum Firepower to 'roll' 5 on Fore. 2 Raiders destroyed.
Crisis Step: Unexplained Deaths
Activate Cylon Ships Step: Raiders
Prepare for Jump Step: Yes
Unexplained Deaths
Skill Check [8] Leadership, Tactics
Pass: No Effect.
Fail: -1 morale, -1 population.
After Crisis: Activate Raiders, Advance Jump Preparation
Destiny Deck: 2
@Hedgethorn : 1
@Phyphor : 0
@MrBody : 2
@Doctorstrongbad : 1
@Daemonis : 1
@Preda : 0
Politics 0 - Red Tape
Leadership 1 - Executive Order
Leadership 2 - Executive Order
Leadership 3 - Declare Emergency
Leadership 5 - At Any Cost
Leadership 5 - Change of Plans
Treachery 4 - Violent Outbursts
Red Tape discards Leadership 5 - At Any Cost, Leadership 5 - Change of Plans.
Violent Outbursts sends Preda back to Sickbay.
6 - - 4 = 2, Fail!
-1 morale (8 → 7), -1 population (10 → 9)
Raiders move to Port-Bow.
Jump Track advances to autojump!
Destinations sent to @MrBody
~
Current Situation: Turn Jump
Jump Preparation: Autojump
Pursuit Track: Level 1.
Distance Covered: 3
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters:
Admiral Felix Gaeta (MrBody) in Captain's Cabin
President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room
CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Demetrius Bridge.
Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Galactica Space:
Fore (9 o'clock) - 1 Basestar.
Starboard-bow (11 o'clock) – None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilians.
Port-quarter (5 o'clock) - 1 Civilian.
Port-bow (7 o'clock) - 1 Civilian, 4 Raiders.
Cylon Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 4 Raiders.
I can't discuss the destination cards, but what does everyone think is a priority right now?
Fuel is low. We could use more.
We need fuel, but we also just need to move and get closer to Earth. We have a ridiculous amount of distance to still travel.
Remote Planet - Distance +2
Lose 1 Fuel and destroy 1 Raptor.
The other one would not have helped with what you said.
Quick, Somebody find a cheap gas station.
Remote Planet, Distance Covered 3 → 5, Fuel 5 → 4. 1 Raptor destroyed.
I believe this activates Sleeper phase?
Hedgethorn has received the Mutineer. He draws another Loyalty Card and passes off any titles he has (which are none).
Turn 23: Louis Hoshi (@Hedgethorn )
Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
Movement Step:
Action Step:
Crisis Step:
Activate Cylon Ships Step:
Prepare for Jump Step:
~
Current Situation: Turn Start
Jump Preparation: Red 0.
Pursuit Track: Level 1.
Distance Covered: 5
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters:
Admiral Felix Gaeta (MrBody) in Captain's Cabin
President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room
CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Demetrius Bridge.
Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Galactica Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) – None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilians.
Port-quarter (5 o'clock) - 1 Civilian.
Port-bow (7 o'clock) - 1 Civilian.
Cylon Space:
Fore (9 o'clock) - 2 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 8 Raiders.
I'd be tempted to use my once-per-game and activate any 3 locations, but with so many damaged systems I don't have a lot of choices. I suppose I could activate the Armory to take a shot at the centurion, the Demetrius Captain's Cabin to draw us all some cards, and the Demetrius bridge to run a mission.
(Also, the mutiny card I just had to draw isn't helpful now, in case you were wondering.)
How does the mutineer work exactly? I'm not really getting a clear picture from the rulebook.
Fixing a room on Galatica should be the number one action. If you have the repair card, fly over and start repairing.
It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.
Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.
But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."
Play Repair (Eng 2) to repair the Hanger Deck.
Discard Establish Network (Eng 0) because of Hoshi's disadvantage of having to discard a card to play a skill card action.
@Korsakovia
It is interesting thing, but does not change your loyalty.
Right. I guess I should have said it's a handicap by either having a human more likely to be brigged or a Cylon who has the means to put other human players in danger of being brigged.
Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
Movement Step: To Galactica's Hanger Deck, discarding Tactics 2 - Launch Scout.
Action Step: Engineering 2 - Repair on Hangar Deck, discarding Engineering 0 - Establish Network due to Character Disadvantage.
Crisis Step: Question Procedure
Activate Cylon Ships Step: Basestars
Prepare for Jump Step: Yes
Question Procedure
President @Doctorstrongbad must choose:
A) -1 morale
OR
Damage Galactica, and the President discards 3 Skill Cards.
After Crisis: Activate Basestars, Advance Jump Preparation
~
Current Situation: Turn Start
Jump Preparation: Red 0.
Pursuit Track: Level 1.
Distance Covered: 5
Galactica: Fuel damaged, FTL Control damaged, Command damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 4 in hand.
Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.
Characters:
Admiral Felix Gaeta (MrBody) in Captain's Cabin
President Tom Zarek (Doctorstrongbad) in Brig
Gaius Balta (Daemonis) in Engine Room
CAG Louanna “Kat” Katraine (Preda) in Sickbay.
Louis Hoshi (Hedgethorn) in Hangar Deck.
Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.
Galactica Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) – None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilians.
Port-quarter (5 o'clock) - 1 Civilian.
Port-bow (7 o'clock) - 1 Civilian.
Cylon Space:
Fore (9 o'clock) - 2 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 8 Raiders.