Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
Done.
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Sorry people, but I'm relocating and internet connection is a problem (and shouldn't have been, or I would have told you). I'll still have spotty connection till tuesday.
Play 3 red influence (2+1) to recruit a new general and place a new army in Britannia with a castra. Play 5 yellow influence (3+2) to encrease influence in Britannia to 2 and build Limes there. Discard the last card, Quaestor in Britannia, Mob in Asia. with my political influence take a Foederati and a Castra.
Only cards in the discard pile can be trashed. Your blue 1s are in the available pile.
Your current discard pile contains the cards you just played.
Please re-do.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
5 Legacy gained: 3 Provinces governed; 2 Improvements.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
Done.
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Just an FYI, you're going to lose 1 support in Pannonia, and therefore the province, due to the enemy army in the capital.
Would you change anything on your turn?
Well, you can shore up support in Pannonia, (which then falls back to 1), to keep it from falling, if you want to try to hold onto it, which may be a temporary hold anyway.
Just pointing out a support trick, since it's your first game.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Pannonia.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play 3 red 1's and 2 yellow 1's.
Hold games in Gallia - 2 yellow.
Disperse Mob in Italy - 1 red.
Add legion to army in Gallia - 2 red.
Gain 4 points, purchase yellow 3. @stever777
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
7 Legacy gained: 3 Provinces governed; 2 support in Italia; 2 Improvements.
1 Turn of Being Emperor.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Cniva: A Gothic chieftain who invaded the Roman Empire and successfully captured the city of Philippopolis in 250, and killed Emperor Decius during the battle of Abrittus. This was the first time a Roman Emperor had been killed in combat against barbarians.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Thracia & Macedonia.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 2 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with two political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Posts
Thank goodness I was able to get there in time and save red from the barbarians!
Play blue (2,1,1) for 4 points.
Recruit governor, spending 3 points
Elect governor in Pannonia, spending 1 point
geth roll 1d6 for election
Use tribute to flip barbarian in Asia.
Play yellow (3) for 3 points
Place mob in Gallia
Raise Macedonia influence to 2, spending 2 points
With 4 political points, purchase flanking manuever
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
Done.
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Goths do not invade.
Bad Auguries is active.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
Corrected now.
I guess I'm pulling for him...
:P
The Black Hole of Cygnus X-1
Play 3 red influence (2+1) to recruit a new general and place a new army in Britannia with a castra. Play 5 yellow influence (3+2) to encrease influence in Britannia to 2 and build Limes there. Discard the last card, Quaestor in Britannia, Mob in Asia. with my political influence take a Foederati and a Castra.
That would cost 6, due to second card costing +1 point.
Please re-do.
@Preda
The Black Hole of Cygnus X-1
Only cards in the discard pile can be trashed. Your blue 1s are in the available pile.
Your current discard pile contains the cards you just played.
Please re-do.
@Preda
The Black Hole of Cygnus X-1
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
5 Legacy gained: 3 Provinces governed; 2 Improvements.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
Done.
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
3 Goths invade Thracia, 1 invades Macedonia.
Bad Auguries is active.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Phyphor
The Black Hole of Cygnus X-1
Recruit governor
Deploy legion to egypt
Quaestor in pannonia
Mob in Italia
Increase support in egypt (3) + africa (2)
6 points, buy blue 3, red 2
Would you change anything on your turn?
@Phyphor
The Black Hole of Cygnus X-1
Just pointing out a support trick, since it's your first game.
The Black Hole of Cygnus X-1
Increase pannonia support twice instead. Buy castra, trash red 1[/b]
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Pannonia.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with five political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Done.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Goths do not invade, this time.
Bad Auguries is active.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
Hold games in Gallia - 2 yellow.
Disperse Mob in Italy - 1 red.
Add legion to army in Gallia - 2 red.
Gain 4 points, purchase yellow 3.
@stever777
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
7 Legacy gained: 3 Provinces governed; 2 support in Italia; 2 Improvements.
1 Turn of Being Emperor.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with four political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Done.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Cniva: A Gothic chieftain who invaded the Roman Empire and successfully captured the city of Philippopolis in 250, and killed Emperor Decius during the battle of Abrittus. This was the first time a Roman Emperor had been killed in combat against barbarians.
Bad Auguries ends.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
and a mob, with my single shittiest possible hand for this turn.
Initiate battle in Asia
geth roll 1d6h3 for legion
geth roll 1d6h4 for bards
Suppress mob in Asia, spending 1 point (support to zero, lose control)
Bring Asia legion back to full strength
Play blue 1 for 1 point
Place governor back in Asia
Discard yellow 1
2 political points. Purchase Castra card
finished
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Thracia & Macedonia.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 2 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with two political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Done.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1