Another schoolism assignment, making the values a few steps higher. This one ended up being really hard because of the way the shadows fell on the reference
And some fooling around in Sai, which has a much better brush engine for drawing than PS
wow, I can see your value studies are definitely improving! I actually really like this one, it seems like you did a good job of executing on what it is meant to show you!
For the cel shading one, I think I might suggest using a slightly warmer corresponding color as it would give a richer rendering, unless there's a specific lighting reason to keep the shadows in the cool range? using black and grey tones has a tendency to mute the colors underneath them in a way that takes some life away from the image.
(I am doing a deep dive on learning how to paint digitally and cel shading is one of the things that I've been focusing on. I'm still not very good at it myself so I don't want to attempt to do a paintover or show you any of my garbage practice pieces, but lemme see if I can find the tutorial I used that definitely brought me up to speed miles faster than anything else I've found.)
Thanks for taking a look!
yeah shading and color is definitely something I need to deep dive on. I kind of just habitually shade with blue on multiply for shadows because thats how I shaded when I did watercolor paintings
gonna be trying to knock out a house study at least every other night. I have this painting series I'd like to do trying to tell a story with just environments to really push myself hence the subject matter
put a couple more hours in, I'm not even really sure if I'm meeting the assignment for this one (proportionately softening the edges), its kind of super difficult for me. gonna put it down for now because I feel like I'm just going in circles
nother still life. Next one I'm gonna try to light and keep, work on it tomorrow, saturday and sunday if I can get the lighting on point. I wanna do one longer one now that I've done these sketches
Just a little update on these. I'm basically done with the class. Mostly mentally I'm just really sick of it and I really have other things I want to do right now but not enough time in my life to really grind out the time with these still lives as important as I know they are. I just really need a break from them and come back later.
This is the last thing I'm doing for the realism class. A painting with a zorn palette of the same still life. I was going to do one of the Nathan Fowkes classes first, but I kind of want to do the Terryl Whitlatch class on creature anatomy instead and take a break from painting for a while.
I started Nathan Fowkes Composition class on Schoolism. HW will be up later this week. But oh my god that was one of the worst first weeks ever. 1.5 hr, 10 minutes was spent on theory, the rest was him talking about how he got his job and how much he was selling his paintings for
I've been trying to work my way through those Fowkes courses and I hate to tell you, He sorta does that through the whole course. You can tell the dude loves the industry which can be somewhat endearing, but it really reduces the amount of useful information in the teaching segments. I recommend just watching the critiques if the courses begin to be a bit too much. He STILL manages to stick something about dreamworks in most of his critiques, but they are generally more focused and useful.
One of five for this week's hw. The busier one was first, but I think might still be in the right direction more. The idea is to do value comps using unity with variety, trying to make the comp stronger by repeating shapes in a smart way
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And some fooling around in Sai, which has a much better brush engine for drawing than PS
For the cel shading one, I think I might suggest using a slightly warmer corresponding color as it would give a richer rendering, unless there's a specific lighting reason to keep the shadows in the cool range? using black and grey tones has a tendency to mute the colors underneath them in a way that takes some life away from the image.
(I am doing a deep dive on learning how to paint digitally and cel shading is one of the things that I've been focusing on. I'm still not very good at it myself so I don't want to attempt to do a paintover or show you any of my garbage practice pieces, but lemme see if I can find the tutorial I used that definitely brought me up to speed miles faster than anything else I've found.)
(found it! here: https://defenestratin.deviantart.com/art/How-I-cel-shade-things-528499342)
Uncanny Magazine!
The Mad Writers Union
yeah shading and color is definitely something I need to deep dive on. I kind of just habitually shade with blue on multiply for shadows because thats how I shaded when I did watercolor paintings
Uncanny Magazine!
The Mad Writers Union
Some drawings, the start of my next schoolism piece, and some sketchbook pages
spent like 5hrs on this, I think i'm done with it for now, I'd like to do other stuff today too...
Clip studio paint has an animation tool. I don't know how to animate, but I played around with it some and now I want to learn
gonna be trying to knock out a house study at least every other night. I have this painting series I'd like to do trying to tell a story with just environments to really push myself hence the subject matter
Progress on this next painting. Accuracy/Proportion is still killing me, I think I have an issue seeing it before I progress to painting
put a couple more hours in, I'm not even really sure if I'm meeting the assignment for this one (proportionately softening the edges), its kind of super difficult for me. gonna put it down for now because I feel like I'm just going in circles
I made this too, after some twitter shit put me in a real sour mood.
my project for the last week
Doing color lessons now. Gonna try to do a couple of these. I was pretty happy with the color and light in this, edges are a mess though.
nother still life. Next one I'm gonna try to light and keep, work on it tomorrow, saturday and sunday if I can get the lighting on point. I wanna do one longer one now that I've done these sketches
Started slipping behind on my schoolism to stay weekly, but here's my last color study one.
This is the last thing I'm doing for the realism class. A painting with a zorn palette of the same still life. I was going to do one of the Nathan Fowkes classes first, but I kind of want to do the Terryl Whitlatch class on creature anatomy instead and take a break from painting for a while.
some practice
based on https://en.wikipedia.org/wiki/The_Duel_After_the_Masquerade
last 2 for this week. aughgh im so behind already
One of five for this week's hw. The busier one was first, but I think might still be in the right direction more. The idea is to do value comps using unity with variety, trying to make the comp stronger by repeating shapes in a smart way