Yeah, I got back from my trip and saw the state of the game (PC) and decided I'm just going to wait until they fix it to buy it. There are still so many people getting so many kinds of crashes and problems, it doesn't seem worth it right now.
I think it is still worth it. I spent 4 or 5 hours playing yesterday and had a couple crash to desktops, but they all happened while trying to load a track or after the race. The only thing the crashing has done to me is occasionally adding 30 seconds to loading the next race. That's it. Maybe you will have to re-do a race because of a game crash here or there, but I've never had a single problem once in a race so maybe not. It's not nothing, but it isn't like you have to walk down the same corridor, fighting the exact same baddies using the same moves every time because you crash every time you get to the end of it.
Edit: Remember that those that aren't having issues generally aren't posting online about it.
0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
The whole rarity (and by direct association, price) system is odd to begin with. It's completely irrelevant after the first 6 hours of gameplay, and only serves to deter you from buying cars that interest you at the beginning of the game.
Not to mention that the majority of the supposed rarities of the vehicles are completely farcical at a basic level. You're telling me a 426 Hemi Daytona is only uncommon? Let me go tell the guys paying a quarter mil for one that.
Tuesday's Specialty Dealer cars:
Nissan Silvia K's Aero 1994
Porsche 911 GT3RS 4.0 2014
Lamborghini Aventador LP700-4 2012
The VW bus that was supposed to be up last week (replaced by the Daytona) was pulled because they hit a problem with it. It will be back in rotation "Soon".
The pick for our Thursday's Division this week is (again, requests/suggestions are always welcome): Sport GT Icons
Follow the Division Homologation restrictions. Homologation rules:
Tire compound- Sport
Tire width- 335
Horsepower- 600
Class A700
The following are the cars in this division, asterisks are the cars not normally available in the store:
1998 Aston Martin V8 Vantage V600
2000 BMW Z8 *
2002 Chevrolet Corvette [C5] Z06
1995 Chevrolet Corvette [C4] ZR-1
1999 Dodge Viper GTS ACR
2004 Ferrari 612 Scaglietti *
2003 Ferrari 360 Challenge Stradale
2002 Ferrari 575M Maranello
1994 Ferrari F355 Berlinetta
1984 Ferrari 288 GTO
2005 Honda NSX-R
1992 Honda NSX-R
1988 Lamborghini Jalpa
2002 Lotus Esprit V8
2002 Nissan Skyline GT-R V-Spec II [R34]
1997 Nissan Skyline GT-R V-Spec [R33]
1995 Nissan NISMO GT-R LM *
1994 Nissan Fairlady Z Version S Twin Turbo
2004 Porsche 911 GT3 [996]
1995 Porsche 911 GT2 [993]
1982 Porsche 911 Turbo 3.3 [930]
2005 TVR Sagaris *
A nice mix, some cars with a bit (or a lot, hi D-Class Jalpa) of PI wiggle room for tuning and another division that maxes out a Class to move forward as a multipurpose car. Same deal as last Thursday.
The pick for our Thursday's Division this week is (again, requests/suggestions are always welcome): Sport GT Icons
*rubs hands together* Alright! Let's go to the showroom and filter by these divisions which Turn 10 has put so much emphasis on by means of homologation!
So like, how does one go about defeating a field of supercars in a 125 mile race on Nurburgring while driving a Honda Civic?
There are two divisions of vehicles in the event, and you're only actually competing against the Civics for position.. You won't keep up with the Vipers and Maseratis and whatnot. The AI doesn't know how to handle the 'Ring in a FWD with that much downforce. It's a fairly easy race.
So, I broke down last night and bought a loot crate with in-game currency, just to see what I would get. For 300,000 credits, I bought the Legendary Driver Gear crate and I got a handful of mods I don't give a shit about that valued out to about 5-6K and a pink band uniform driver suit. For 300K and a crate with "Driver Gear" in the name, it should have been nothing but suits of various rarities.
I've satisfied my curiosity. Never doing that again. Those things are black holes of bullshit.
HardtargetThere Are Four LightsVancouverRegistered Userregular
ya, I still haven't bought it yet either. First Forza came since maybe... 2 I haven't pre-ordered. I don't know, something just feels off about this one and all these issues. ugh
So, I broke down last night and bought a loot crate with in-game currency, just to see what I would get. For 300,000 credits, I bought the Legendary Driver Gear crate and I got a handful of mods I don't give a shit about that valued out to about 5-6K and a pink band uniform driver suit. For 300K and a crate with "Driver Gear" in the name, it should have been nothing but suits of various rarities.
I've satisfied my curiosity. Never doing that again. Those things are black holes of bullshit.
I opened that one and got the doctor suit and >200% rewards total in mods. I did the two suit crate and got 2 football ref suits, which auto sold the second suit for a third of the crate cost. I did the previous car one and got a 787b. I also got junk when I tried it a second time. Sometimes you win, and sometimes you don't, but I think I actually like them.
Edit: I think the main fix for them would be removing the common cars/mods/badges/driving suits from the selection pool. I do admit to feeling ripped off when those come up in those high price crates.
Also, ran through a full series without a single crash last night. Running long, AI at 80%, and 150-200% total in rewards mods is netting me about 175-200k a race.
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Triple BBastard of the NorthMARegistered Userregular
So like, how does one go about defeating a field of supercars in a 125 mile race on Nurburgring while driving a Honda Civic?
There are two divisions of vehicles in the event, and you're only actually competing against the Civics for position.. You won't keep up with the Vipers and Maseratis and whatnot. The AI doesn't know how to handle the 'Ring in a FWD with that much downforce. It's a fairly easy race.
I should probably pay better attention to things.
Addendum: Goddamn that race was fun. Nurburgring Full Circuit is love.
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
So like, how does one go about defeating a field of supercars in a 125 mile race on Nurburgring while driving a Honda Civic?
There are two divisions of vehicles in the event, and you're only actually competing against the Civics for position.. You won't keep up with the Vipers and Maseratis and whatnot. The AI doesn't know how to handle the 'Ring in a FWD with that much downforce. It's a fairly easy race.
I should probably pay better attention to things.
Addendum: Goddamn that race was fun. Nurburgring Full Circuit is love.
So, I broke down last night and bought a loot crate with in-game currency, just to see what I would get. For 300,000 credits, I bought the Legendary Driver Gear crate and I got a handful of mods I don't give a shit about that valued out to about 5-6K and a pink band uniform driver suit. For 300K and a crate with "Driver Gear" in the name, it should have been nothing but suits of various rarities.
I've satisfied my curiosity. Never doing that again. Those things are black holes of bullshit.
I had similar experiences with the >50,000 credit boxes. However, the 50,000 credit mod box is absolutely worth it for getting juicy 70%+ credit mods.
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Triple BBastard of the NorthMARegistered Userregular
Jesus Christ I finally got to drive the Renault F1 in the new Rivals event. How do people drive these things? I managed to get in a clean lap but my asshole was so puckered I was stuck to my chair the whole time. If I was jacked up on meth, I wouldn't have the reflexes to reliably drive something half as insane as that car.
Jesus Christ I finally got to drive the Renault F1 in the new Rivals event. How do people drive these things? I managed to get in a clean lap but my asshole was so puckered I was stuck to my chair the whole time. If I was jacked up on meth, I wouldn't have the reflexes to reliably drive something half as insane as that car.
A) You don't Try traction control it makes those things slightly less of a handful. I don't use TCS except on the F1/Indy cars because they are dumb.
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No, I am not really communist. Yes, it is weird that I use this name.
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
Jesus Christ I finally got to drive the Renault F1 in the new Rivals event. How do people drive these things? I managed to get in a clean lap but my asshole was so puckered I was stuck to my chair the whole time. If I was jacked up on meth, I wouldn't have the reflexes to reliably drive something half as insane as that car.
A) You don't Try traction control it makes those things slightly less of a handful. I don't use TCS except on the F1/Indy cars because they are dumb.
The Indy cars aren't too terrible. A bit rough in first gear, but what isn't?
Any F1 car with a turbo on it from the 80s to current day is completely batshit bonkers. The first time I got into the MP4/4 it was like taking spice and seeing the future as if it was the past.
Senna and literally any other person insane enough to get behind the wheel of one, no matter what people say about the sport in its current iteration, are superhuman. It is an absurd capability.
I found the Renault to be a hell of a lot easier to drive than I expected it to be, even with traction and stability control turned off. Just be a little lighter on the gas than you think you need to be until you have enough downforce built up and you'll be good to go.
Of course, that was with just me on the track alone. I have no doubt these would be a bit more difficult with others on the track.
I wish Forza used the real hp numbers for the late 80s to early 2000s Japanese cars. We all know the Skylines(and others) made more than the 276 hp number. At least in Forza I've always felt like the R-33/34 was never as good as I wanted it to be.
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No, I am not really communist. Yes, it is weird that I use this name.
I'm not sure if it's just me being awful, but I just cannot drive the Formula E cars. Just constant massive oversteer on every turn, skidding out all over the show.
I'm not sure if it's just me being awful, but I just cannot drive the Formula E cars. Just constant massive oversteer on every turn, skidding out all over the show.
That insane 270 horsepower is just too much. :P
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited November 2017
The Xbox app is such a shitshow of nonfunctionality. I can't chat, I can't send messages half the time, the parties don't update when people join or leave, and the other half of the time there's no option to join on people.
edit: this is a new one!
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
GT: Acidboogie PSNid: AcidLacedPenguiN
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited November 2017
Yeah, I give up trying to do multiplayer. The Xbox app will not work with my mic, I can't hear anybody regardless, and having the game crash three or four times per session isn't worth the stress. Sorry y'all.
e: tried uninstalling device drivers and reinstalling as well as setting mic/audio quality to every available level, neither of which do anything, and the only other solution i'm getting is to install new chipset drivers
Well, this is weird and throws off their usual timing, to do with the incoming Xbox One X next week... NEW PATCH (Nov. 3). PC and Xbox. It is LARGE (~5.2GB on PC, 4.8GB on Xbox).
Auction House Is Live
#Forzathons starting next week.
https://youtu.be/ZjVb7GItQ1A Samsung QLED Car Pack
2017 Alfa Giulia
1978 Porsche #78 MOMO 935/7B
2015 Honda Ridgeline Trophy Truck
1984 Nissan Coca-Cola Bluebird Super Silhouette
1957 Maserati 250F
2016 Toyota Land Cruiser Arctic Trucks AT37
2017 Fiat 124 Spider
EDIT: I pulled some notables out of the patch notes(see fully below): Default chat setting for players in a Party is now Party Chat. - THANK GOD!!!
Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races. - So not intentional.
Fixed issues for several cars when lights did not illuminate properly... - Yay! Don't have to make "Working Headlights Cars".
Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race. - I imagine that's what's been happening?
Full Patch Notes:
November 3, 2017
Today’s update for Forza Motorsport 7 includes the Xbox One X version of Forza 7 and introduces a number of new features for the game. For more on the Xbox One X update, as well as the enabling of features like #Forzathon, Auction House, and more, check out our story here on FM.net.
This update also introduces a massive list of improvements and fixes. Foremost among these is a focus on PC performance and stability improvements, including fixing numerous in-race crash instances, soft locks when viewing replays, memory leaks, as well as addressing general stuttering issues across all areas of the game.
We’ve heard from the community that you want more detail as to what goes into Forza Motorsport 7 updates. The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also includes localization updates as well as minor UI and behind-the-scenes improvements that are not listed here.
General Fixes
The general fixes in today’s update touch many different areas of the game – including improved performance when loading, updated Forza Rewards Tier badges, and much more.
• Improved performance when loading into lobbies in Free Play, Multiplayer, and the Forza Driver’s Cup.
• Players who reach the maximum driver level will have their driver level number replaced by an icon.
• Fixed an issue where players were not receiving the Tier 1 and/or “Thanks For Playing” badges. In addition, players who meet Tier 12 requirements in Forza Rewards will now receive the Tier 12 badge.
• Players can now successfully load tunes through the My Tunes panel from the Pre-Race menu.
• Fixed an issue where scrolling credits menu stuttered.
• Fixed an issue where Drafting Feats were not counting properly.
• Fixed an issue where non-purchasable Forza Edition cars and Reward cars still have credit prices listed in Car Collection screen.
• Fixed an issue where “Distance Ahead” HUD appeared blank when turned on during Autocross events.
• Fixed issue where, after increasing Collector Tier, then selling multiple cars, Cars in “Buy Cars” menu still appeared locked.
• Fixed an issue where Drivatar names were not appearing during races and on post-race leaderboard.
• Fixed an issue where players would sometimes soft lock when switching profiles while opening a purchased Prize Crate.
• Addressed hitching performance in videos with various hardware setups.
• Fixed an issue where, when restricting a group to X-class cars, P-class cars would be selectable (albeit illegal if chosen).
• Fixed an issue where camera motion effects were not turning off when the option was set to Off in the HUD.
• Fixed an issue where some players would soft lock after buying a car in Specialty Dealer.
• Fixed an issue where some users would soft lock after leveling up their Car Collector tier in the Rewards menu.
• Fixed an issue where rewinding after turning off Friction Assist will keep Friction Assist physics on.
• Using Friction Assist in Rivals events will now result in dirty times on the event leaderboard.
PC
In addition to placing a focus on stability and performance on PC across a wide spectrum of hardware configurations, today’s update features numerous specific improvements, listed below.
• Players can now toggle FPS display when playing on PC.
• Fixed an issue where users would sometimes encounter an infinite load screen when attempting to view a saved or shared replay in Forza TV.
• Fixed an issue where there was a disparity between a car’s class in the Car Select screen vs. it’s class in the actual MP race lobby.
• Fixed an issue where searching a hopper by clicking on your GT in the lobby prevents the player from navigating the lobby with a keyboard or controller.
• Keys can now be rebound/remapped.
• Fixed an issue where, when multiple Mercedes race trucks were bunched together, their headlights would flicker constantly.
• Fixed an issue where turning on Telemetry causes the Pause function to switch from the ESC key to the “v” key.
• Fixed an issue where HDR settings for some players reset to max brightness and gamma upon relaunch.
• Fixed an issue where some players would soft lock when attempting to view Driver Level Milestone Rewards from the Main Menu.
• Players on Ultra spec PCs can now enable headlights in the wet. (Note that this may result in a decrease in FPS.)
• Fixed an issue where, in a drag race, bringing up the leaderboard after transitioning to the post-race screen brings up a blank black background.
• Fixed an issue where changing advanced graphics options without reloading the race causes substantial popping.
Multiplayer
With new modes lighting up today, including Tag, Drag, Keep the It, and more, we’ve got more ways to enjoy Forza 7 than ever. In addition, we’ve made some specific improvements to our multiplayer, such as changing the default chat setting for players in a party, menu performance and stability enhancements, and more.
• Default chat setting for players in a Party is now Party Chat.
• Private multiplayer post-race leaderboard now shows all players in the race.
• Fixed an issue where occasionally a player’s Gamertag or the Caution Icon would remain in the game if that player left the race.
• Fixed an issue where, after a player disconnects from a multiplayer race, their tag and/or position is not removed from the distance-tracking HUD.
• Fixed an issue where switching between players in the Drivers List during private multiplayer sessions was causing a drop in FPS.
• Fixed an issue where Track Info UI elements in the Pre-Race menu would not load in properly on PC.
• Fixed an issue where clicking on your own Gamertag in a multiplayer hopper would search whatever hopper you selected.
• Fixed an issue where party members in private multiplayer would not load into race due to a single member not loading into track lobby.
• Fixed an issue where initial paint color for a newly purchased/awarded car is never seen by other players in the lobby or the race.
• Fixed an issue where, when a private multiplayer game host sets the game type to “Drift”, the competition rules were still set to laps.
• Removed “Mods” reward notice from the multiplayer post-race screen.
• Fixed an issue where a player sitting in the Buy Car menu during the race launch would reset the intermission countdown.
• Fixed an issue where some players would encounter a soft lock after idling in the post-race menu after ending a race with a DNF.
• Fixed an issue where if a player exits the Car Select menu without selecting a car during the Launch Countdown, they will be left behind in the lobby with no car selected.
• Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race.
• Fixed an issue where in private Multiplayer Drag matches, the leaderboards appear for a moment and then disappear in between heats.
• Fixed an issue where sometimes player stats would not appear when selecting a driver in the Driver’s List during private multiplayer sessions.
• Fixed an issue where selecting Quit in MP Post Race kept player in current Lobby and caused loss of engine and collision audio in subsequent race.
Cars
This update contains fixes and improvements for numerous cars in the game; from audio and camera improvements, to handling updates for a pair of cars that were previously experiencing strange behavior when damaged.
• Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races.
• Fixed camera issues for several cars including the 2017 Ford F150 Raptor Race Truck, 1965 Hoonigan Ford Hoonicorn Mustang, 2017 Nissan GT-R, 2017 Renault R.S. 17, 1991 Hoonigan Rauh-Welt Begriff Porsche 911, 2013 SUBARU BRZ, and the 2003 Hoonigan Holden Commodore Ute.
• Fixed issues where cars would behave unexpectedly after incurring damage, including the 2014 Local Motors Rally Fighter Fast & Furious Edition and the 1969 Dodge Charger Daytona Hemi Forza Edition.
• Fixed issues for several cars when lights did not illuminate properly, including the 2017 Nissan GTR, the 2012 Audi #1 R18, the 2012 Ford SVT Raptor, and the 1960 Chevrolet Nova Super Sport.
• Corrected parts animations for a number of cars, including the 1957 Chevrolet Bel Air Forza Edition, the 1992 Lancia Delta HF Integrale EVO, 2017 Chevrolet Camaro ZL1, and the 1991 Jeep Wagoneer.
• Corrected audio issues for a number of cars, including the 2015 BMW i8, 2000 Ford Mustang Cobra R, 2016 Acura NSX, 2011 Penhall Cholla, 2013 SUBARU BRZ, and the 2017 Renault R.S. 17.
• Fixed body and/or aftermarket parts issues for numerous cars, including the 2009 Mercedes-Benz ML 63 AMG, 2008 Lancer Evo X GSR, 1995 Ferrari F50, 1946 Ford Super Deluxe Woody, 1992 Alfa Romeo 155 Q4, 2010 Ferrari 599XX, and the 1993 Nissan 240SX.
• Fixed an issue where the 2015 Nissan #23 Nismo Motul Autech GT-R would sometimes appear as damaged in pre-race screens at the Nürburgring.
• Fixed an issue where the front wheels of the 2016 Ariel Nomad would not turn when the player moved the steering wheel left or right.
• Fixed an issue for the 2013 Mini John Cooper Works where selecting a “Previous Color” would apply a distorted image to the car.
• Fixed an issue where rain drops were appearing on exterior windows but not interior during pre-race Forzavista.
• Fixed an issue with the 2018 Porsche 911 GT2 RS where, in the Exotic GT Division, the car requires the player to homologate even if the car is already optimized for the division.
• Fixed an issue with the 2014 BMW M4 Forza Edition, whereby the car could drive inside other cars.
• Fixed an issue where carbon fiber paint appears as plain gray in all camera views during a race.
• Corrected gear change animation for the 1990 Mazda Miata.
• Fixed an issue with the 1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C where the driver would clip through the bottom of the car.
• Fixed an issue in the Polaris RZR Spec Series where players were forced to “upgrade” their car.
Tracks
• Fixed an issue where ground was missing during some replays at Suzuka.
• Fixed issue where buildings were sometimes missing on Indianapolis Motor Speedway/Grand Prix Alt track during pre-race.
• Fixed a lighting issue at Homestead, causing black boxes to appear on the 1990 Renault Alpine GTA Le Mans.
• Fixed issue at Indianapolis Motor Speedway where the player’s view of the car is obscured by barrier while in the upgrade shop menu accessed from the Pre-Race menu.
Livery Editor
We’ve made some specific improvements to livery editor performance with this update. In addition, we’ve made improvements to livery mask issues on a wide selection of cars in the game.
• Fixed an issue where cars chosen through the Car Select menu in the Livery Editor are invisible.
• Fixed an issue where players are unable to scroll through layers after zooming in or out.
• Fixed an issue where entering the Apply Decals menu then backing out, then selecting Paint Color caused flickering of paint options.
• Fixed an issue where Vinyl Shapes thumbnails would disappear after applying a large number of shapes.
Drivatar
• General Drivatar improvements, including fixing issues where Drivatars would consistently drive off the road completely on certain tracks.
Forza Driver’s Cup
• Fixed an issue where earning a new Collector Tier level during the Forza Driver’s Cup championship would not bring up the Tier advancement pop-up.
• Fixed an issue in the Forza Driver’s Cup UI where “purchasable cars” would read as “0”. Now players will be able to see how many cars they can purchase in the division.
• Fixed an issue where custom liveries were not saved and then reset to manufacturer paint when restarting the game and entering Forza Driver’s Cup campaign.
Rivals
• Fixed an issue on Rivals leaderboards where a player’s own dirty lap time is not indicated by a dirty lap indicator.
• Players can now access Rivals leaderboards from within a Rivals event.
• Fixed an issue where the game would soft lock after a player chooses to “Finish Race” in a Track Days Rivals event and then restarts that event.
Free Play
• Roll-Off Delay functionality now works as intended in Free Play.
• Fixed an issue where players in different class cars within the same Division do not see all leaderboard entries for their division on the Free Play leaderboards.
• Fixed an issue where Free Play Drivatar Difficulty was reset to Average if the Game Type is changed.
Split Screen
• Fixed an issue where Player 2’s controls in Split Screen mode functioned incorrectly.
• Tire audio now works as expected for both Player 1 and Player 2 in Split Screen mode.
• Fixed an issue in Split Screen where the “Go To Race” panel was permanently grayed out.
• Fixed an issue in Split Screen mode, where crowd audio could be heard in races where no crowds were present.
Audio
• Fixed an issue where music and voiceover was not synched in the opening video for some players.
• Fixed an audio issue where completing multiple mods at the same time would result in an overly load “rewards” sound.
• Fixed an issue where replays had no game audio after exiting and re-entering any replay in Free Play or Multiplayer.
Driver Gear
• Corrected shade of blue for the Brazil Flag on the Brazil Driver Gear.
• Corrected Irish flag for Ireland Driver Gear.
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ArcticLancerBest served chilled.Registered Userregular
Man, there are some amazing patch notes in there. Like, how are there so many strange, car-specific bugs that aren't just aesthetic or audio? XD
But hey, they fixed the party chat thing~ No complaints.
0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited November 2017
This most recent patch has been most excellent for me in terms of stability. Not a single crash yet! I had one incident on Hockenheim where the road stopped loading, but otherwise it has been much improved.
The only strange issue I had was trying to load a bodykit preset on the Koenigsegg Agera, which would basically turn the garage and car select into purgatory.
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Triple BBastard of the NorthMARegistered Userregular
This most recent patch has been most excellent for me in terms of stability.
Same here. Everything seems smoother, no menu stuttering, no malfunctioning headlights, no crashes anywhere, and load times have been markedly improved between tracks.
Also this new Abarth roadster is a hooooooooooooooooot
There is currently a windows store bug. If Forza refuses to load, go into windows store and download any free app. It seems to reset your account and gives your computer permission to use the app again.
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
The Renault F1 is horrifying and awesome.
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ArcticLancerBest served chilled.Registered Userregular
How to kill all enthusiasm for playing Forza:
Try playing against Unbeatable AI.
Race on Daytona ever.
Introduce a new audio bug that makes the "series points trickle" SFX play LITERALLY FOREVER and only stop by quitting the game. Unfortunately, it happens 100% of the time after finishing a single player race. THAT IS NOT GOING TO WORK.
I'll pick again for this week's Thursday Division until someone gives a suggestion that stops me: GT Racing Reborn
Follow the Division Homologation restrictions. Homologation rules:
Tire Compound - Stock
Tire Width - 375
Power - 625 HP
Class - R 825
The following are the cars in this division, asterisks are the cars not normally available in the store:
1989 Audi #4 Audi 90 quattro IMSA GTO*
1979 BMW #6 BMW Motorsport M1 Procar
1975 BMW #25 BMW Motorsport 3.0 CSL
1979 Datsun #33 Bob Sharp Racing 280ZX Turbo
1982 Ferrari #71 Ferrari France 512 BB/LM
1982 Ferrari #72 N.A.R.T. 512 BB/LM
1981 Ford #2 Zakspeed Racing Capri Turbo
1981 Ford #55 Liqui Moly equipe Capri Turbo
1980 Lancia #31 Lancia Corse Beta Montecarlo Turbo
1991 Mazda #62 Mazda Motorsport RX-7
1990 Mercury #15 Whistler Radar Cougar XR-7
1994 Nissan #75 Cunningham Racing 300ZX
1984 Nissan #20 Coca-Cola Bluebird Super Silhouette* (DLC)
1978 Porsche #78 MOMO 935/78* (DLC)
I was looking for something top of S class, but the only one sitting at S800 was Exotic GT, which is a very limited selection outside of non-store cars. Still might do it next week unless something else floats up. Anyway, GT Racing Reborn looks fun, features 2 of the new DLC cars if people want to play with those and has nice FM6 SBC memories.
Xbox Live, Steam, PSN: Eclibull
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited November 2017
I feel like easily half of the discount cars for leveling up are Formula E.
e: for anyone wondering what the super rad thing they say you'll get for beating all of the elite events in the forza cup is
it's a forza edition ford gt and a tuxedo
th- that's it
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Red Raevynbecause I only take Bubble BathsRegistered Userregular
This most recent patch has been most excellent for me in terms of stability.
Same here. Everything seems smoother, no menu stuttering, no malfunctioning headlights, no crashes anywhere, and load times have been markedly improved between tracks.
Also this new Abarth roadster is a hooooooooooooooooot
This is awesome news. I saw the patch notes had a lot of bug fixes and the like, now I'm looking forward to buying and installing this as soon as I have some free time :]
So far the only "crashes" I've had since the new patch is being dropped out of multiplayer back into the regular forza menus. So that is an improvement over crashing to dashboard.
Good job with that try/catch block, boys.
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Triple BBastard of the NorthMARegistered Userregular
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I think it is still worth it. I spent 4 or 5 hours playing yesterday and had a couple crash to desktops, but they all happened while trying to load a track or after the race. The only thing the crashing has done to me is occasionally adding 30 seconds to loading the next race. That's it. Maybe you will have to re-do a race because of a game crash here or there, but I've never had a single problem once in a race so maybe not. It's not nothing, but it isn't like you have to walk down the same corridor, fighting the exact same baddies using the same moves every time because you crash every time you get to the end of it.
Edit: Remember that those that aren't having issues generally aren't posting online about it.
I go to sort/filter the cars in the "Buy cars" screen and...there's no option to sort by price? WTF?
Not to mention that the majority of the supposed rarities of the vehicles are completely farcical at a basic level. You're telling me a 426 Hemi Daytona is only uncommon? Let me go tell the guys paying a quarter mil for one that.
Nissan Silvia K's Aero 1994
Porsche 911 GT3RS 4.0 2014
Lamborghini Aventador LP700-4 2012
The VW bus that was supposed to be up last week (replaced by the Daytona) was pulled because they hit a problem with it. It will be back in rotation "Soon".
The pick for our Thursday's Division this week is (again, requests/suggestions are always welcome): Sport GT Icons
Follow the Division Homologation restrictions.
Homologation rules:
Tire compound- Sport
Tire width- 335
Horsepower- 600
Class A700
The following are the cars in this division, asterisks are the cars not normally available in the store:
1998 Aston Martin V8 Vantage V600
2000 BMW Z8 *
2002 Chevrolet Corvette [C5] Z06
1995 Chevrolet Corvette [C4] ZR-1
1999 Dodge Viper GTS ACR
2004 Ferrari 612 Scaglietti *
2003 Ferrari 360 Challenge Stradale
2002 Ferrari 575M Maranello
1994 Ferrari F355 Berlinetta
1984 Ferrari 288 GTO
2005 Honda NSX-R
1992 Honda NSX-R
1988 Lamborghini Jalpa
2002 Lotus Esprit V8
2002 Nissan Skyline GT-R V-Spec II [R34]
1997 Nissan Skyline GT-R V-Spec [R33]
1995 Nissan NISMO GT-R LM *
1994 Nissan Fairlady Z Version S Twin Turbo
2004 Porsche 911 GT3 [996]
1995 Porsche 911 GT2 [993]
1982 Porsche 911 Turbo 3.3 [930]
2005 TVR Sagaris *
A nice mix, some cars with a bit (or a lot, hi D-Class Jalpa) of PI wiggle room for tuning and another division that maxes out a Class to move forward as a multipurpose car. Same deal as last Thursday.
*rubs hands together* Alright! Let's go to the showroom and filter by these divisions which Turn 10 has put so much emphasis on by means of homologation!
:rotate:
There are two divisions of vehicles in the event, and you're only actually competing against the Civics for position.. You won't keep up with the Vipers and Maseratis and whatnot. The AI doesn't know how to handle the 'Ring in a FWD with that much downforce. It's a fairly easy race.
I've satisfied my curiosity. Never doing that again. Those things are black holes of bullshit.
Mixer: Kestrel1 | Twitch: KestrelTV
I opened that one and got the doctor suit and >200% rewards total in mods. I did the two suit crate and got 2 football ref suits, which auto sold the second suit for a third of the crate cost. I did the previous car one and got a 787b. I also got junk when I tried it a second time. Sometimes you win, and sometimes you don't, but I think I actually like them.
Edit: I think the main fix for them would be removing the common cars/mods/badges/driving suits from the selection pool. I do admit to feeling ripped off when those come up in those high price crates.
Also, ran through a full series without a single crash last night. Running long, AI at 80%, and 150-200% total in rewards mods is netting me about 175-200k a race.
I should probably pay better attention to things.
Addendum: Goddamn that race was fun. Nurburgring Full Circuit is love.
Green Hell is bae.
I had similar experiences with the >50,000 credit boxes. However, the 50,000 credit mod box is absolutely worth it for getting juicy 70%+ credit mods.
A) You don't
Try traction control it makes those things slightly less of a handful. I don't use TCS except on the F1/Indy cars because they are dumb.
The Indy cars aren't too terrible. A bit rough in first gear, but what isn't?
Any F1 car with a turbo on it from the 80s to current day is completely batshit bonkers. The first time I got into the MP4/4 it was like taking spice and seeing the future as if it was the past.
Senna and literally any other person insane enough to get behind the wheel of one, no matter what people say about the sport in its current iteration, are superhuman. It is an absurd capability.
Of course, that was with just me on the track alone. I have no doubt these would be a bit more difficult with others on the track.
Mixer: Kestrel1 | Twitch: KestrelTV
http://steamcommunity.com/id/pablocampy
That insane 270 horsepower is just too much. :P
edit: this is a new one!
e: tried uninstalling device drivers and reinstalling as well as setting mic/audio quality to every available level, neither of which do anything, and the only other solution i'm getting is to install new chipset drivers
Official Patch/Carpack Blurb
Auction House Is Live
#Forzathons starting next week.
https://youtu.be/ZjVb7GItQ1A
Samsung QLED Car Pack
2017 Alfa Giulia
1978 Porsche #78 MOMO 935/7B
2015 Honda Ridgeline Trophy Truck
1984 Nissan Coca-Cola Bluebird Super Silhouette
1957 Maserati 250F
2016 Toyota Land Cruiser Arctic Trucks AT37
2017 Fiat 124 Spider
EDIT: I pulled some notables out of the patch notes(see fully below):
Default chat setting for players in a Party is now Party Chat. - THANK GOD!!!
Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races. - So not intentional.
Fixed issues for several cars when lights did not illuminate properly... - Yay! Don't have to make "Working Headlights Cars".
Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race. - I imagine that's what's been happening?
Full Patch Notes:
Today’s update for Forza Motorsport 7 includes the Xbox One X version of Forza 7 and introduces a number of new features for the game. For more on the Xbox One X update, as well as the enabling of features like #Forzathon, Auction House, and more, check out our story here on FM.net.
This update also introduces a massive list of improvements and fixes. Foremost among these is a focus on PC performance and stability improvements, including fixing numerous in-race crash instances, soft locks when viewing replays, memory leaks, as well as addressing general stuttering issues across all areas of the game.
We’ve heard from the community that you want more detail as to what goes into Forza Motorsport 7 updates. The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also includes localization updates as well as minor UI and behind-the-scenes improvements that are not listed here.
General Fixes
The general fixes in today’s update touch many different areas of the game – including improved performance when loading, updated Forza Rewards Tier badges, and much more.
• Improved performance when loading into lobbies in Free Play, Multiplayer, and the Forza Driver’s Cup.
• Players who reach the maximum driver level will have their driver level number replaced by an icon.
• Fixed an issue where players were not receiving the Tier 1 and/or “Thanks For Playing” badges. In addition, players who meet Tier 12 requirements in Forza Rewards will now receive the Tier 12 badge.
• Players can now successfully load tunes through the My Tunes panel from the Pre-Race menu.
• Fixed an issue where scrolling credits menu stuttered.
• Fixed an issue where Drafting Feats were not counting properly.
• Fixed an issue where non-purchasable Forza Edition cars and Reward cars still have credit prices listed in Car Collection screen.
• Fixed an issue where “Distance Ahead” HUD appeared blank when turned on during Autocross events.
• Fixed issue where, after increasing Collector Tier, then selling multiple cars, Cars in “Buy Cars” menu still appeared locked.
• Fixed an issue where Drivatar names were not appearing during races and on post-race leaderboard.
• Fixed an issue where players would sometimes soft lock when switching profiles while opening a purchased Prize Crate.
• Addressed hitching performance in videos with various hardware setups.
• Fixed an issue where, when restricting a group to X-class cars, P-class cars would be selectable (albeit illegal if chosen).
• Fixed an issue where camera motion effects were not turning off when the option was set to Off in the HUD.
• Fixed an issue where some players would soft lock after buying a car in Specialty Dealer.
• Fixed an issue where some users would soft lock after leveling up their Car Collector tier in the Rewards menu.
• Fixed an issue where rewinding after turning off Friction Assist will keep Friction Assist physics on.
• Using Friction Assist in Rivals events will now result in dirty times on the event leaderboard.
PC
In addition to placing a focus on stability and performance on PC across a wide spectrum of hardware configurations, today’s update features numerous specific improvements, listed below.
• Players can now toggle FPS display when playing on PC.
• Fixed an issue where users would sometimes encounter an infinite load screen when attempting to view a saved or shared replay in Forza TV.
• Fixed an issue where there was a disparity between a car’s class in the Car Select screen vs. it’s class in the actual MP race lobby.
• Fixed an issue where searching a hopper by clicking on your GT in the lobby prevents the player from navigating the lobby with a keyboard or controller.
• Keys can now be rebound/remapped.
• Fixed an issue where, when multiple Mercedes race trucks were bunched together, their headlights would flicker constantly.
• Fixed an issue where turning on Telemetry causes the Pause function to switch from the ESC key to the “v” key.
• Fixed an issue where HDR settings for some players reset to max brightness and gamma upon relaunch.
• Fixed an issue where some players would soft lock when attempting to view Driver Level Milestone Rewards from the Main Menu.
• Players on Ultra spec PCs can now enable headlights in the wet. (Note that this may result in a decrease in FPS.)
• Fixed an issue where, in a drag race, bringing up the leaderboard after transitioning to the post-race screen brings up a blank black background.
• Fixed an issue where changing advanced graphics options without reloading the race causes substantial popping.
Multiplayer
With new modes lighting up today, including Tag, Drag, Keep the It, and more, we’ve got more ways to enjoy Forza 7 than ever. In addition, we’ve made some specific improvements to our multiplayer, such as changing the default chat setting for players in a party, menu performance and stability enhancements, and more.
• Default chat setting for players in a Party is now Party Chat.
• Private multiplayer post-race leaderboard now shows all players in the race.
• Fixed an issue where occasionally a player’s Gamertag or the Caution Icon would remain in the game if that player left the race.
• Fixed an issue where, after a player disconnects from a multiplayer race, their tag and/or position is not removed from the distance-tracking HUD.
• Fixed an issue where switching between players in the Drivers List during private multiplayer sessions was causing a drop in FPS.
• Fixed an issue where Track Info UI elements in the Pre-Race menu would not load in properly on PC.
• Fixed an issue where clicking on your own Gamertag in a multiplayer hopper would search whatever hopper you selected.
• Fixed an issue where party members in private multiplayer would not load into race due to a single member not loading into track lobby.
• Fixed an issue where initial paint color for a newly purchased/awarded car is never seen by other players in the lobby or the race.
• Fixed an issue where, when a private multiplayer game host sets the game type to “Drift”, the competition rules were still set to laps.
• Removed “Mods” reward notice from the multiplayer post-race screen.
• Fixed an issue where a player sitting in the Buy Car menu during the race launch would reset the intermission countdown.
• Fixed an issue where some players would encounter a soft lock after idling in the post-race menu after ending a race with a DNF.
• Fixed an issue where if a player exits the Car Select menu without selecting a car during the Launch Countdown, they will be left behind in the lobby with no car selected.
• Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race.
• Fixed an issue where in private Multiplayer Drag matches, the leaderboards appear for a moment and then disappear in between heats.
• Fixed an issue where sometimes player stats would not appear when selecting a driver in the Driver’s List during private multiplayer sessions.
• Fixed an issue where selecting Quit in MP Post Race kept player in current Lobby and caused loss of engine and collision audio in subsequent race.
Cars
This update contains fixes and improvements for numerous cars in the game; from audio and camera improvements, to handling updates for a pair of cars that were previously experiencing strange behavior when damaged.
• Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races.
• Fixed camera issues for several cars including the 2017 Ford F150 Raptor Race Truck, 1965 Hoonigan Ford Hoonicorn Mustang, 2017 Nissan GT-R, 2017 Renault R.S. 17, 1991 Hoonigan Rauh-Welt Begriff Porsche 911, 2013 SUBARU BRZ, and the 2003 Hoonigan Holden Commodore Ute.
• Fixed issues where cars would behave unexpectedly after incurring damage, including the 2014 Local Motors Rally Fighter Fast & Furious Edition and the 1969 Dodge Charger Daytona Hemi Forza Edition.
• Fixed issues for several cars when lights did not illuminate properly, including the 2017 Nissan GTR, the 2012 Audi #1 R18, the 2012 Ford SVT Raptor, and the 1960 Chevrolet Nova Super Sport.
• Corrected parts animations for a number of cars, including the 1957 Chevrolet Bel Air Forza Edition, the 1992 Lancia Delta HF Integrale EVO, 2017 Chevrolet Camaro ZL1, and the 1991 Jeep Wagoneer.
• Corrected audio issues for a number of cars, including the 2015 BMW i8, 2000 Ford Mustang Cobra R, 2016 Acura NSX, 2011 Penhall Cholla, 2013 SUBARU BRZ, and the 2017 Renault R.S. 17.
• Fixed body and/or aftermarket parts issues for numerous cars, including the 2009 Mercedes-Benz ML 63 AMG, 2008 Lancer Evo X GSR, 1995 Ferrari F50, 1946 Ford Super Deluxe Woody, 1992 Alfa Romeo 155 Q4, 2010 Ferrari 599XX, and the 1993 Nissan 240SX.
• Fixed an issue where the 2015 Nissan #23 Nismo Motul Autech GT-R would sometimes appear as damaged in pre-race screens at the Nürburgring.
• Fixed an issue where the front wheels of the 2016 Ariel Nomad would not turn when the player moved the steering wheel left or right.
• Fixed an issue for the 2013 Mini John Cooper Works where selecting a “Previous Color” would apply a distorted image to the car.
• Fixed an issue where rain drops were appearing on exterior windows but not interior during pre-race Forzavista.
• Fixed an issue with the 2018 Porsche 911 GT2 RS where, in the Exotic GT Division, the car requires the player to homologate even if the car is already optimized for the division.
• Fixed an issue with the 2014 BMW M4 Forza Edition, whereby the car could drive inside other cars.
• Fixed an issue where carbon fiber paint appears as plain gray in all camera views during a race.
• Corrected gear change animation for the 1990 Mazda Miata.
• Fixed an issue with the 1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C where the driver would clip through the bottom of the car.
• Fixed an issue in the Polaris RZR Spec Series where players were forced to “upgrade” their car.
Tracks
• Fixed an issue where ground was missing during some replays at Suzuka.
• Fixed issue where buildings were sometimes missing on Indianapolis Motor Speedway/Grand Prix Alt track during pre-race.
• Fixed a lighting issue at Homestead, causing black boxes to appear on the 1990 Renault Alpine GTA Le Mans.
• Fixed issue at Indianapolis Motor Speedway where the player’s view of the car is obscured by barrier while in the upgrade shop menu accessed from the Pre-Race menu.
Livery Editor
We’ve made some specific improvements to livery editor performance with this update. In addition, we’ve made improvements to livery mask issues on a wide selection of cars in the game.
• Fixed an issue where cars chosen through the Car Select menu in the Livery Editor are invisible.
• Fixed an issue where players are unable to scroll through layers after zooming in or out.
• Fixed an issue where entering the Apply Decals menu then backing out, then selecting Paint Color caused flickering of paint options.
• Fixed an issue where Vinyl Shapes thumbnails would disappear after applying a large number of shapes.
Drivatar
• General Drivatar improvements, including fixing issues where Drivatars would consistently drive off the road completely on certain tracks.
Forza Driver’s Cup
• Fixed an issue where earning a new Collector Tier level during the Forza Driver’s Cup championship would not bring up the Tier advancement pop-up.
• Fixed an issue in the Forza Driver’s Cup UI where “purchasable cars” would read as “0”. Now players will be able to see how many cars they can purchase in the division.
• Fixed an issue where custom liveries were not saved and then reset to manufacturer paint when restarting the game and entering Forza Driver’s Cup campaign.
Rivals
• Fixed an issue on Rivals leaderboards where a player’s own dirty lap time is not indicated by a dirty lap indicator.
• Players can now access Rivals leaderboards from within a Rivals event.
• Fixed an issue where the game would soft lock after a player chooses to “Finish Race” in a Track Days Rivals event and then restarts that event.
Free Play
• Roll-Off Delay functionality now works as intended in Free Play.
• Fixed an issue where players in different class cars within the same Division do not see all leaderboard entries for their division on the Free Play leaderboards.
• Fixed an issue where Free Play Drivatar Difficulty was reset to Average if the Game Type is changed.
Split Screen
• Fixed an issue where Player 2’s controls in Split Screen mode functioned incorrectly.
• Tire audio now works as expected for both Player 1 and Player 2 in Split Screen mode.
• Fixed an issue in Split Screen where the “Go To Race” panel was permanently grayed out.
• Fixed an issue in Split Screen mode, where crowd audio could be heard in races where no crowds were present.
Audio
• Fixed an issue where music and voiceover was not synched in the opening video for some players.
• Fixed an audio issue where completing multiple mods at the same time would result in an overly load “rewards” sound.
• Fixed an issue where replays had no game audio after exiting and re-entering any replay in Free Play or Multiplayer.
Driver Gear
• Corrected shade of blue for the Brazil Flag on the Brazil Driver Gear.
• Corrected Irish flag for Ireland Driver Gear.
But hey, they fixed the party chat thing~ No complaints.
Perhaps I can interest you in my meager selection of pins?
• Fixed an issue with the 2014 BMW M4 Forza Edition, whereby the car could drive inside other cars.
I wish I tried that thing more, lol. Seems like a good patch, certainly needed. Hopefully Forzathon comes soon.
The only strange issue I had was trying to load a bodykit preset on the Koenigsegg Agera, which would basically turn the garage and car select into purgatory.
Same here. Everything seems smoother, no menu stuttering, no malfunctioning headlights, no crashes anywhere, and load times have been markedly improved between tracks.
Also this new Abarth roadster is a hooooooooooooooooot
Try playing against Unbeatable AI.
Race on Daytona ever.
Introduce a new audio bug that makes the "series points trickle" SFX play LITERALLY FOREVER and only stop by quitting the game. Unfortunately, it happens 100% of the time after finishing a single player race. THAT IS NOT GOING TO WORK.
I'll be doing something else today now~
Perhaps I can interest you in my meager selection of pins?
GT Racing Reborn
Follow the Division Homologation restrictions.
Homologation rules:
Tire Compound - Stock
Tire Width - 375
Power - 625 HP
Class - R 825
The following are the cars in this division, asterisks are the cars not normally available in the store:
1989 Audi #4 Audi 90 quattro IMSA GTO*
1979 BMW #6 BMW Motorsport M1 Procar
1975 BMW #25 BMW Motorsport 3.0 CSL
1979 Datsun #33 Bob Sharp Racing 280ZX Turbo
1982 Ferrari #71 Ferrari France 512 BB/LM
1982 Ferrari #72 N.A.R.T. 512 BB/LM
1981 Ford #2 Zakspeed Racing Capri Turbo
1981 Ford #55 Liqui Moly equipe Capri Turbo
1980 Lancia #31 Lancia Corse Beta Montecarlo Turbo
1991 Mazda #62 Mazda Motorsport RX-7
1990 Mercury #15 Whistler Radar Cougar XR-7
1994 Nissan #75 Cunningham Racing 300ZX
1984 Nissan #20 Coca-Cola Bluebird Super Silhouette* (DLC)
1978 Porsche #78 MOMO 935/78* (DLC)
I was looking for something top of S class, but the only one sitting at S800 was Exotic GT, which is a very limited selection outside of non-store cars. Still might do it next week unless something else floats up. Anyway, GT Racing Reborn looks fun, features 2 of the new DLC cars if people want to play with those and has nice FM6 SBC memories.
e: for anyone wondering what the super rad thing they say you'll get for beating all of the elite events in the forza cup is
it's a forza edition ford gt and a tuxedo
th- that's it
Good job with that try/catch block, boys.
But I can't put it up for download because I didn't make the Pip-Boy on the hood or the Pipboys logo on the doors. My talent has limits.