@jdarksun I would highly recommend summoning Nyarlathotep this turn instead of building your monsters. Picking up the spellbook Thousand Forms can potentially get you some of that power back, too.
Edit: Great Old Ones are usually pretty central to each faction's strategy and you don't want to delay having yours out for too long. In the case of Crawling Chaos, one of your big routes to Elder signs (and therefore points) is hunting other GOOs with Nylarlathotep's Harbinger ability. Also Thousand Forms is super handy and very annoying for the rest of us.
Edit 2: shoot, I was hoping to catch you before the game moved on.
I'm good with it! Also we should be a little concerned about Opener this round. With 5 spell books and a GOO already on the board, Opener is in a really good position.
I'm good with it! Also we should be a little concerned about Opener this round. With 5 spell books and a GOO already on the board, Opener is in a really good position.
unfortunately, any attacker without 6 spell books is going to have a hard time locking Yog down; it'll just move away before combat. I think focusing on denying gates is the way to go here.
Since we know what @jdarksun Is changing his move to, @MrBody can probably go ahead with his first move? Oh and jdarksun will need a spell book; I'd recommend Thousand Forms.
Not sure why I'm the must take down target. Everyone else is sitting on 3 gates about to get their GOO and they're a hell of a lot more scary in terms of combat and mass mobility.
Crawling Chaos' move is pretty important so I'm waiting on that.
Everyone thinks I'm the big bad to gang up on, but I'd like to point out how freaking scary Crawling Chaos gets when ramped up, and how insane Sleeper's infinite delay is. Imagine the stuff he can pull once everyone else is out of power and he gets to run around with 12.
Opener is actually the worst for combat mobility. Cthulhu gets submerge, Yellow gets Screaming Dead and Hastur instantly assassinating GOOs, Crawling Chaos gets flying plus free hunting horror movement, and Sleeper gets lethargy and burrow. Opener gets...maybe move a gate towards me? Popping up a monster on enemy gates is going to quickly become useless as everyone gets more units.
So this is the perfect opportunity for King in Yellow to go desecrate the Americas for that spellbook. Both Sleeper and Cthulhu are out of power this round and can't do anything to resist. I'm literally the worst possible target right now. We're just going to be trading power points while I get the combat upgrades (which are nice, but I don't want to be flushing power down the toilet in a pointless trade).
Opener isn't exactly a late game powerhouse if you look at the faction sheet. The They Break Through ability and gate stealing is obsolete beyond the early game and it's the only faction without any kind of mass mobility ability. Cthulhu's submerge, Hastur's "He Who Shall Not be Named", Nyarlathotep's hunting horror summons, and Sleeper's infinite delay is much, much scarier.
Posts
12 -> 9
@NotoriusBEN
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Edit: Great Old Ones are usually pretty central to each faction's strategy and you don't want to delay having yours out for too long. In the case of Crawling Chaos, one of your big routes to Elder signs (and therefore points) is hunting other GOOs with Nylarlathotep's Harbinger ability. Also Thousand Forms is super handy and very annoying for the rest of us.
Edit 2: shoot, I was hoping to catch you before the game moved on.
Move cultist to West Africa.
9->7
@MrBody
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Penny Arcade Rockstar Social Club / This is why I despise cyclists
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also, if you want me to fight yog, this round of moves, I need someone to kill one of my cultists and sleeper to give me 3 power now.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Crawling Chaos' move is pretty important so I'm waiting on that.
Nyarlayhotep to South Asia
Thousand Forms spell book
12 -> 2
@Mordenthral
Penny Arcade Rockstar Social Club / This is why I despise cyclists
@MrBody
Summon abomination to West Africa, initiate battle
12->8
geth roll 6d6 for Opener
geth roll 3d6 for Yellow
1 kill, 1 pain to @NotoriusBEN
Promote every unit.
Cultist->mutant
Abomination->Spawn of Yog Sothoth
Claim Ancient Sorcery spellbook.
12-->4
Opener is actually the worst for combat mobility. Cthulhu gets submerge, Yellow gets Screaming Dead and Hastur instantly assassinating GOOs, Crawling Chaos gets flying plus free hunting horror movement, and Sleeper gets lethargy and burrow. Opener gets...maybe move a gate towards me? Popping up a monster on enemy gates is going to quickly become useless as everyone gets more units.
Pain zombie to south atlantic.
7->8
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
12->2
@jdarksun
Opener isn't exactly a late game powerhouse if you look at the faction sheet. The They Break Through ability and gate stealing is obsolete beyond the early game and it's the only faction without any kind of mass mobility ability. Cthulhu's submerge, Hastur's "He Who Shall Not be Named", Nyarlathotep's hunting horror summons, and Sleeper's infinite delay is much, much scarier.
Back to @jdarksun
Oh, cool. I thought it cost 1.
The OP has the correct information. Unable to specify zero in there, but it says “As an action”. I ran out of characters in the OP.
Penny Arcade Rockstar Social Club / This is why I despise cyclists