Looks like a real improvement. New cards really seem to ramp up the risk/reward factor. A lot of cards that make it more dangerous or more rewarding to carry around more unbanked blood. One final boss gives the persistent effect that every time a monster dies, the player with the lowest health gets a bonus, giving an incentive to risk death hovering at low health.
Just a lot of new cards in general. Tons of new equipment and monsters. EIGHT new final bosses!!
Posts
Totally expected. I counted on recieving around 6 damages, and score a billion blood points. Curse double 6! Turn in Exausted Saw spear for Tonitrus.
Chalice Dungeon
Life:10
Upgrades
Brody
Choose cards
@Brody
@JPants
@Daemonis
@That Dave Fella
@Preda
Brody jpants daemonis that dave fella Preda
2. Transform
n/a
3. Instant Effects
Daemonis inflicts 1 damage on all other hunters
Preda 2 blood
0 1 1 3 1+ 2+
geth roll 1d6
1 damage to all hunters
Brody 4 blood
jpants 2 blood
Daemonis 2 blood
*monster slain*
+1 all trophies to Preda, Brody, jpants, Daemonis
+1 skull to jpants
Brody: 27 blood + 6 trophies = 33
jpants: 19 blood + 13 trophies = 32
Daemonis: 20 blood + 18 trophies = 38
that dave fella: 14 blood + 16 trophies = 30
Preda: 18 blood + 13 trophies = 31
Enjoyed the hell out of this, thanks for running!
And BB was my first "Souls" game and holy shit did I love it.... after it kicked my ass for several days, of course.
Probably my favorite level design in any game (that comes to mind) in the past 10+ years
Looks like a real improvement. New cards really seem to ramp up the risk/reward factor. A lot of cards that make it more dangerous or more rewarding to carry around more unbanked blood. One final boss gives the persistent effect that every time a monster dies, the player with the lowest health gets a bonus, giving an incentive to risk death hovering at low health.
Just a lot of new cards in general. Tons of new equipment and monsters. EIGHT new final bosses!!