I mean, Coup isn't the simplest game to ever exist, but it is one of those games where it's quicker to just play a practice game than to sit there explaining everything beyond the very basic overview.
Nobody at the table was unsure though. The guy just insisted on drawing out the explanation with every possible play, exception, and strategy rather than just let people see for themselves.
Yeah, I have a friend like that when it comes to explaining games. He’s a nice guy so I mostly tolerate it, but in general, having actual teaching experience professionally, I just try to make sure I teach games whenever possible instead.
Season 2 is a better Legacy game, but Season 1 is a better Pandemic game.
Season 2 is the better experience, but I have no desire to play it ever again. With Season 1, I would join a different group and play through it with no hesitation. I am hoping Season 3 takes place on a different planet or something so the Legacy experience is even more engaging. It would be cool if the board was 2 sided and you could buy a refill package where the stickers were altered to create a very different map (same cities because of cards, but in different places).
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
Taj Mahal is fantastic. It's one of my favourite Knizias, actually.
Yea I saw a lot of people say this, and it's one of his last big games that's still OOP so naturally it held some appeal there too heh. The card play kinda reminds me of Blue Moon, which i looooooove but have yet to find a partner to really get deep into with yet.
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
Taj Mahal is fantastic. It's one of my favourite Knizias, actually.
Yea I saw a lot of people say this, and it's one of his last big games that's still OOP so naturally it held some appeal there too heh. The card play kinda reminds me of Blue Moon, which i looooooove but have yet to find a partner to really get deep into with yet.
It's oop? I should sell mine, it never gets played.
It's OOP but it doesn't seem to command any kind of premium. I grabbed it for $30 with a minimum of effort, probably could have found it for less if I had looked and for a bit.
How'd that Fallout game turn out? Gamestop had a board game sale last week and I got it for $30. Was thinking just as math trade fodder but if it's pretty boss...
+1
Options
jergarmarhollow man crewgoes pew pew pewRegistered Userregular
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
Grail Games has been putting out some new Knizia games, as well as re-printing older ones with some funding through Kickstarter. They have a new edition of Stephenson's Rocket due out in the middle of this year. I've never played it, but it looks interesting.
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
I recommend LOTR: The Confrontation!
And lo, Knizia's all seeing gaze fell upon Stratego.
And Knizia said "How about Stratego but not shit?"
And thus was LOTR: The Confrontation.
How'd that Fallout game turn out? Gamestop had a board game sale last week and I got it for $30. Was thinking just as math trade fodder but if it's pretty boss...
We like it! There's some scoring issues that bother some people more than others, we don't mind it as-is but it's easily house ruleable. I think the problem is you can in theory win the game before even starting if you get the right combination of scoring cards, or something along those lines. But the core gameplay is fun and catches the feel of the video game well.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Hardback is lots of fun but while the box is cute it's already annoying
Homogeneous distribution of your varieties of amuse-gueule
Is there a term for "guy who is terrible at explaining rules yet insists on always being the one to explain them" ? The guy who starts explaining at the totally wrong spots with very specific fiddly stuff rather than a broad overview?
You can tell everyone listening is completely lost. He answers every single question with "I'm going to get to that", doesn't get to it until over 10 minutes later, and it's something that could have been answered quickly when the question was first asked. He always drowns out points with endless listings of every possible exception before he's even done explaining the basic thing. He'll start talking about stats and numbers without even saying what they do or mean. He might even spend more time talking about the LORE than the rules.
But the worst part of all is that you dare not step in and clarify a point because it's going to derail his entire train of thought and make him start over, or start arguing with you with "well that isn't always the case" (yeah, but it is 95% of the time and for the sake of beginners learning can't we just assume and move on?). At worst he's going to take personal offense that someone is suggesting that his explanation needs help.
I thought the record was one time when someone took 25 minutes to explain King of Tokyo (he insisted on going through every single power card in the deck and explaining it rather than just trusting people to read what's on the card when it came up), but I think that was just shattered when I saw someone take just a little over half an hour to explain Coup.
"Worse than Hitler" or "The Devourer of Joy" come to mind?
+1
Options
jergarmarhollow man crewgoes pew pew pewRegistered Userregular
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
I recommend LOTR: The Confrontation!
And lo, Knizia's all seeing gaze fell upon Stratego.
And Knizia said "How about Stratego but not shit?"
And thus was LOTR: The Confrontation.
Hm, that looks interesting. I liked the idea of Stratego in my youth (though the implementation was often frustrating). What about for more than 2 players?
Played Rising Sun for the first time last night, we kept the ruleset to the core game and the "Archway" season deck. Really strong first impression. It's *really* tight. There are only 21 actions for the entire game, and everything swings on the difference of one or two troops, one or two coins. It's much less swingy and chaotic than Blood Rage. The negotiation/diplomacy side of things feels underbaked at first, but it led to some surprising moments because alliances are only ever of convenience - and you find yourself brokering better deals with your non-allies very often.
The three players in contention for the top seemed to be employing completely different strategies, and it was close! I was going more card heavy with a bunch of VPs triggering off various events, another player went strong into Imperial Poets, sending just one Bushi into a lot of battles, and another went full on aggression to a set of 7 province tiles.
Really impressed by balance of strategies and clans (albeit after one game). There is an element that can seem unfairly punishing (but should be rare) where an ally and I were relying on one of two actions, but neither came up on her or my turn. In a deck of 10 cards, drawing five of them, all four we needed were in the bottom half of the deck, which completly botched our setup for the season. So that's frustrating, but like I said, extremely unlikely (and makes the Lotus clan's power seem that much better).
Looking forward to the next game. In all I like this a lot more than Blood Rage after that first game.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited February 2018
I'm running a tourney tomorrow - anyone have like patterns for triangular table standees that show which table/seat someone is at? It's a stupid/minor thing, but I'd like something upscale and I have some nice cardstock.
Edit: What I mean is the table markers you can see in this page, marked as "1" and "3"
I bought Taj Mahal because I have a Knizia problem. It looks real good though! Hoping to get it on time to play this weekend, but we'll see.
The only Knizia problem I have is that I don't have enough Knizia games
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
Samurai and Medici are SO GOOD. big second for LOTR The Confrontation if you want a great 2p game also. TTD I've only played once and it was quite fun, but Ive only played it once so yknow. I really need to try Modern Art I think. Also I've heard Amun Re is cool? Never played it.
Those standees are incredibly pretty, but I do not understand what's going on with the arrows. I suspect in practice those are not going to work that well, because as soon as they get jostled, they'll be pointing the wrong way.
Fry on
+2
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Hardback is lots of fun but while the box is cute it's already annoying
Because of the fact it doesn't fit the meepleish pieces very well?
I opened it, didn't unpack the contents and was unable to close it without chewing up the manual slightly
Even once unpacked and only using one of the blocks of foam you have to roll it around while you slide the lid down to get things out of the way of the step in the lid
Homogeneous distribution of your varieties of amuse-gueule
0
Options
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Those standees are incredibly pretty, but I do not understand what's going on with the arrows. I suspect in practice those are not going to work that well, because as soon as they get jostled, they'll be pointing the wrong way.
They'll be taped/weighted to the edge of the table. The idea is that the flat edge (center) will be parallel with the short edge of the table. So the far table pair points up or to the side, and the near table points down.
---------
|> 1 2 |
---------
Edit: Didn't really need them, as there were 7 players. But still, felt good!
1846 was... Kinda alright? It was way too damn long, and I feel like the interesting bits could be had in pretty similar form from a significantly shorter game. I felt similarly to how I did after playing TI4, which is that it had a bunch of interesting stuff in it but not enough for me to want to play it for so long. My brain just cashes out after so many hours. And that's a short newbie friendly 18xx game, so... I dunno about the genre on the whole. I'd play it again maybe at 3p instead of 5, but I wouldn't really run to try it again immediately y'know.
To pitch in to the quarterbacking discussion, I think it is a symptom of a game where the best option is too obvious. In Pandemic the tension between healing to not lose and curing to win doesn't come up that often. But I am sitting here in a 7 player game of Captain is Dead and while I am contributing on some turns there is no way I can figure out every optimal turn.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
1846 was... Kinda alright? It was way too damn long, and I feel like the interesting bits could be had in pretty similar form from a significantly shorter game. I felt similarly to how I did after playing TI4, which is that it had a bunch of interesting stuff in it but not enough for me to want to play it for so long. My brain just cashes out after so many hours. And that's a short newbie friendly 18xx game, so... I dunno about the genre on the whole. I'd play it again maybe at 3p instead of 5, but I wouldn't really run to try it again immediately y'know.
I haven't played 46 but every time I've played a game that attempted to be a streamlined or more newbie friendly 18xx they have been utter shit. Mostly because (in the words of a game designer friend of mine) they try to make it easier by taking the knives out of the game. But without the knives, once one player is .01% in the lead they are pretty much guaranteed to eventually win unless they majorly fuck up.
EG: 2038: Tycoons of the Asteroid Belt or Poseidon or that oddball one in mythological egypt.
I think the most newbie-friendly but still good (with all the caveats for the genre as a whole such as being way to fucking long) is 1870. Mostly because that one has the best balance of the starting companies. They all can be great game-winners or crash and burn depending on play. It's not like 1856 or some others where you need to know that some companies are flat out better than others (so gang up on whoever has em) and some are traps.
Everything I've seen is that 46 is supposed to be both a good intro 18xx, and also just a good 18xx. It's supposed to be 2.5-3 hours once people know what they're doing, which would be much more palatable. There's potential interesting stuff. But I'm not sure if I'm enticed enough to put in the plays to get there at this point, and thinking about what would be involved in good play im not sure if I care that much about the endgame of getting better honestly.
Everything I've seen is that 46 is supposed to be both a good intro 18xx, and also just a good 18xx. It's supposed to be 2.5-3 hours once people know what they're doing, which would be much more palatable. There's potential interesting stuff. But I'm not sure if I'm enticed enough to put in the plays to get there at this point, and thinking about what would be involved in good play im not sure if I care that much about the endgame of getting better honestly.
I've never played an 18xx that lasted less than 4 hours even if every player knew their shit. 2.5 seems crazy.
Attacked by tweeeeeeees!
0
Options
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
I'm probably never going to enjoy a game like that without direct free for all military. The tension between my goals, wanting to hurt those who have hurt me, and wanting to stop others from hurting met more is the most important part of TI for me.
Well, I dunno, Tammany Hall gets close without military mechanics. Something very direct, anyway.
18xx has tons of direct and indirect destructive and constructive interaction. The entire thing is a huge mess of player interaction, on the board and the in the stock market. That's kinda the whole thing about them as a genre, is my understanding.
18xx has tons of direct and indirect destructive and constructive interaction. The entire thing is a huge mess of player interaction, on the board and the in the stock market. That's kinda the whole thing about them as a genre, is my understanding.
Yeah I dunno we've covered at length the many problems with how I was introduced to the genre
In whatever one I played there didn't seem to be any directly destructive actions in the whole game. The closest would be buying a train to rust other trains if the guy you want to mess with has old ones.
Posts
Yeah I had a similar scenario when a friend basically decided it was "complicated" and just started making distressed sounds while I explained
He loves playing "I'm the Duke" now but there was a real hurdle to get over
Nobody at the table was unsure though. The guy just insisted on drawing out the explanation with every possible play, exception, and strategy rather than just let people see for themselves.
Season 2 is a better Legacy game, but Season 1 is a better Pandemic game.
Season 2 is the better experience, but I have no desire to play it ever again. With Season 1, I would join a different group and play through it with no hesitation. I am hoping Season 3 takes place on a different planet or something so the Legacy experience is even more engaging. It would be cool if the board was 2 sided and you could buy a refill package where the stickers were altered to create a very different map (same cities because of cards, but in different places).
Yea I saw a lot of people say this, and it's one of his last big games that's still OOP so naturally it held some appeal there too heh. The card play kinda reminds me of Blue Moon, which i looooooove but have yet to find a partner to really get deep into with yet.
It's oop? I should sell mine, it never gets played.
Edit: also you should play it!
On that note, I own and love Ra and Tigris & Euphrates and Blue Moon Legends. Couple smaller card games, too. If I want another "crunchy" Knizia, which should be my next one? Samurai, Through the Desert, Taj Mahal, something else? (And whoa, there's a new one? El Dorado?)
My BoardGameGeek profile
Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
Grail Games has been putting out some new Knizia games, as well as re-printing older ones with some funding through Kickstarter. They have a new edition of Stephenson's Rocket due out in the middle of this year. I've never played it, but it looks interesting.
I recommend LOTR: The Confrontation!
And lo, Knizia's all seeing gaze fell upon Stratego.
And Knizia said "How about Stratego but not shit?"
And thus was LOTR: The Confrontation.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
We like it! There's some scoring issues that bother some people more than others, we don't mind it as-is but it's easily house ruleable. I think the problem is you can in theory win the game before even starting if you get the right combination of scoring cards, or something along those lines. But the core gameplay is fun and catches the feel of the video game well.
Because of the fact it doesn't fit the meepleish pieces very well?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
"Worse than Hitler" or "The Devourer of Joy" come to mind?
Hm, that looks interesting. I liked the idea of Stratego in my youth (though the implementation was often frustrating). What about for more than 2 players?
My BoardGameGeek profile
Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
The three players in contention for the top seemed to be employing completely different strategies, and it was close! I was going more card heavy with a bunch of VPs triggering off various events, another player went strong into Imperial Poets, sending just one Bushi into a lot of battles, and another went full on aggression to a set of 7 province tiles.
Really impressed by balance of strategies and clans (albeit after one game). There is an element that can seem unfairly punishing (but should be rare) where an ally and I were relying on one of two actions, but neither came up on her or my turn. In a deck of 10 cards, drawing five of them, all four we needed were in the bottom half of the deck, which completly botched our setup for the season. So that's frustrating, but like I said, extremely unlikely (and makes the Lotus clan's power seem that much better).
Looking forward to the next game. In all I like this a lot more than Blood Rage after that first game.
Edit: What I mean is the table markers you can see in this page, marked as "1" and "3"
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
When you can't find something, make something.
I'm setting the bar way too high for my players' expectations.
Samurai and Medici are SO GOOD. big second for LOTR The Confrontation if you want a great 2p game also. TTD I've only played once and it was quite fun, but Ive only played it once so yknow. I really need to try Modern Art I think. Also I've heard Amun Re is cool? Never played it.
Even once unpacked and only using one of the blocks of foam you have to roll it around while you slide the lid down to get things out of the way of the step in the lid
They'll be taped/weighted to the edge of the table. The idea is that the flat edge (center) will be parallel with the short edge of the table. So the far table pair points up or to the side, and the near table points down.
Edit: Didn't really need them, as there were 7 players. But still, felt good!
A truly excellent game.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
e: Maybe I should list them off... Turing Tumble, Founders of Gloomhaven, Mint Delivery, 7th Continent, STEM: Epic Heroes, and Ravine.
I haven't played 46 but every time I've played a game that attempted to be a streamlined or more newbie friendly 18xx they have been utter shit. Mostly because (in the words of a game designer friend of mine) they try to make it easier by taking the knives out of the game. But without the knives, once one player is .01% in the lead they are pretty much guaranteed to eventually win unless they majorly fuck up.
EG: 2038: Tycoons of the Asteroid Belt or Poseidon or that oddball one in mythological egypt.
I think the most newbie-friendly but still good (with all the caveats for the genre as a whole such as being way to fucking long) is 1870. Mostly because that one has the best balance of the starting companies. They all can be great game-winners or crash and burn depending on play. It's not like 1856 or some others where you need to know that some companies are flat out better than others (so gang up on whoever has em) and some are traps.
I've never played an 18xx that lasted less than 4 hours even if every player knew their shit. 2.5 seems crazy.
Well, I dunno, Tammany Hall gets close without military mechanics. Something very direct, anyway.
Yeah I dunno we've covered at length the many problems with how I was introduced to the genre
In whatever one I played there didn't seem to be any directly destructive actions in the whole game. The closest would be buying a train to rust other trains if the guy you want to mess with has old ones.