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[Gloomhaven] A small, quick party game

joshofalltradesjoshofalltrades Class TraitorSmoke-filled roomRegistered User regular
edited April 11 in The Whirlpool
UbozlJ3.jpg

Gloomhaven is Cephalofair Games new casual gaming experience and is the Kickstarter brainchild of Isaac Childres.

It's a calming, simple romp based out of the titular town of Gloomhaven. Contrary to certain love-it-or-hate-it games such as Cosmic Encounter or Monopoly, it is universally beloved and balanced such that everybody from the total beginner to Garry Kasparov can enjoy it equally.

Once you purchase this game, you will notice how easily it fits onto your shelf alongside other, larger games:

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But it's when you open the box that you wonder how there could be so much game in such a small component package:

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After a measly 10-minute rulebook reading, you'll be ready to play, but not before you spend a paltry $80 and 6 hours gluing time on a box organizer so the elegance of your tiny collection of game pieces looks even more chic:

EfusJ2O.jpg

_________________________________________________

In all seriousness, here there be spoilers. Please refer to character classes (other than the starting 6) by their tuck box symbol. Put anything that isn't in the rulebook behind labeled spoiler tags! This includes but is not limited to: in-depth character class discussion (other than the starting 6), city/road events, campaign scenarios, the contents of the sealed envelopes and town records booklet, pictures of locked minis, boss enemies, etc.

Per @azith28 :

Naming conventions when marking spoilers: Use these descriptions:
01 - Brute
02 - Tinkerer
03 - Spellweaver
04 - Scoundrel
05 - Cragheart
06 - Mindthief
07 - Sun
08 - Three Spears
09 - Concentric Circles
10 - Moon/Eclipse
11 - Cthulhu
12 - Lightning Bolt
13 - Music Note
14 - Spiky/Angry Face
15 - Saw
16 - Triforce
17 - Two-Mini Class

A list of Some Class guides, and action card reviews. These are just the opinion of the player who wrote them, but for someone new to a new class, it can help give you some insight into what the class is good at, and what kinds of builds that might be the way you want to go with.

https://www.reddit.com/r/Gloomhaven/comments/6lmxz3/class_guide_repository/

Also, be aware that they do sell a 'gloomhaven refresh set' that includes all the stickers for you to reapply so you can start from scratch if you want.

GLOOMHAVEN!

Chairman Meow on
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Posts

  • mysticjuicermysticjuicer [he/him] I'm a muscle wizard and I cast P U N C HRegistered User regular
    that organizer is absolutely pornographic and I can't believe you can just post it online without pixelating everything

    *bites knuckles*

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring silly little Guilty Gear Strive videos and other stuff!
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    that organizer is absolutely pornographic and I can't believe you can just post it online without pixelating everything

    *bites knuckles*

    The Broken Token organizer is so good. The only problem I have with it is that some of the tuck boxes for monsters are kind of bursting when you load them up with everything that's supposed to go in there, and when you encounter a new monster type in a scenario you have to dump the whole thing out before you can take what you need. So if you need bandit archers, you gotta dump all three archer types out on the table and then reload everything when the last archer dies.

    But it's still so much better than baggies. Ermagerd.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    azith28 wrote: »
    Aether wrote: »
    Gloomhaven stuff.
    Doing scenario 2 tonight. I’m the Scoundrel. Party of 3. We mostly clear the first room in the first turn, so 2nd turn I kick in the door, run in, and promptly become invisible. The Cragheart follows and catches the Boss and a fair few minions in a dust tornado.

    Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.

    The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.

    So, thanks to some fantastic luck, we finished the 2nd scenario.

    Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.

    How did you manage to donate 10 times in two scenarios? I mean just earning the amount of money required would be a problem in the first two scenarios but i think you can only donate once per scenario, so 4x2 = 8.

    Maybe random scenarios? That’s the only way I can think it would work.

    4 times before the first one, 4 times before the second one, and now they're done with that they can donate again. You'd have to skip buying some items with your starting cash, but it's doable.

    Quick edit: actually, wait, with a party of 3 that is sort of impossible, yeah. One donation per character per scenario is the rule, and I'm not sure you actually can before random/casual ones.

    Yeah checking the rulebook random scenarios are by definition casual play, so while you can get gold/XP from them you can't contribute to the campaign, which includes donating.

    @LeumasWhite

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I've only done the first couple of scenarios with my group but I've done several solo random dungeons because I'm not addicted you're addicted I can stop anytime I want I just don't want to

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Gloomhaven: it's PRETTY GOOD.

    The box may be huge, but I was reasonably impressed with how functional everything in there is; the 5 gold coins are useless, but there's not a lot of the usual Kickstarter cruft otherwise. They could probably slim it down with generic terrain tiles and smaller dials and so on, but as it is it nicely rides the line between attractive and practical.

    That said you will need some kind of storage solution if you don't want to spend half an hour every session sorting it all out. I just went with a trio of Plano boxes for the monster tiles and cards, and that cut things down enormously.

    The 5 gold and 10 xp markers function mostly to keep things neat in larger scenarios. You actually do want them sometimes.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2018
    Lykouragh wrote: »
    Got my copy in yesterday, first play tomorrow night with my girlfriend, I am the hype. Any advice about character selection for two players?

    I'm also kind of planning on running two 2p campaigns at once, has anyone tried that and had it go horribly wrong? My worry is just that one party will get to do all the cool stuff and the other party will be sad.

    I'm also thinking about ordering that broken token organizer, anyone actually have it? Does it help setup time a lot?

    Don't pick the Tinkerer unless you have 3+ people. She's good, but with 2 characters you don't really need a dedicated support character. Probably the safest 2 character party is Brute/Spellweaver IMO.

    If you're going to run two campaigns at once, use a tracker app for the one that meets less frequently. I personally wouldn't bother with it because there's hundreds of hours of gameplay in the game right out of the box and running two campaigns would mean it would take ages to see all of the content.

    The Broken Token organizer is civilization, buy it and use it. It takes time and effort to put together but once you've done it setup and teardown are about 1000x faster.

    joshofalltrades on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Lykouragh wrote: »
    Got my copy in yesterday, first play tomorrow night with my girlfriend, I am the hype. Any advice about character selection for two players?

    I'm also kind of planning on running two 2p campaigns at once, has anyone tried that and had it go horribly wrong? My worry is just that one party will get to do all the cool stuff and the other party will be sad.

    I'm also thinking about ordering that broken token organizer, anyone actually have it? Does it help setup time a lot?

    Don't pick the Tinkerer unless you have 3+ people. She's good, but with 2 characters you don't really need a dedicated support character. Probably the safest 2 character party is Brute/Spellweaver IMO.

    If you're going to run two campaigns at once, use a tracker app for the one that meets less frequently. I personally wouldn't bother with it because there's hundreds of hours of gameplay in the game right out of the box and running two campaigns would mean it would take ages to see all of the content.

    The Broken Token organizer is civilization, buy it and use it. It takes time and effort to put together but once you've done it setup and teardown are about 1000x faster.

    I'd actually suggest avoiding Spellweaver, whose hand management gets complex, but agree about the Tinkerer being best with 3+. Any combination of the remaining four is probably fine.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Auralynx wrote: »
    Lykouragh wrote: »
    Got my copy in yesterday, first play tomorrow night with my girlfriend, I am the hype. Any advice about character selection for two players?

    I'm also kind of planning on running two 2p campaigns at once, has anyone tried that and had it go horribly wrong? My worry is just that one party will get to do all the cool stuff and the other party will be sad.

    I'm also thinking about ordering that broken token organizer, anyone actually have it? Does it help setup time a lot?

    Don't pick the Tinkerer unless you have 3+ people. She's good, but with 2 characters you don't really need a dedicated support character. Probably the safest 2 character party is Brute/Spellweaver IMO.

    If you're going to run two campaigns at once, use a tracker app for the one that meets less frequently. I personally wouldn't bother with it because there's hundreds of hours of gameplay in the game right out of the box and running two campaigns would mean it would take ages to see all of the content.

    The Broken Token organizer is civilization, buy it and use it. It takes time and effort to put together but once you've done it setup and teardown are about 1000x faster.

    I'd actually suggest avoiding Spellweaver, whose hand management gets complex, but agree about the Tinkerer being best with 3+. Any combination of the remaining four is probably fine.

    It's true that Spellweaver has probably the most complicated hand setup out of any of the starting classes, but really once you understand that Reviving Ether is a mandatory card and that you should hold off on playing it to regain lost cards until most of your cards have gone into the lost pile, you're golden. And she is amazing.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    @Lykouragh Also don't be discouraged if you get exhausted during the first couple of missions. The game doesn't really give you training wheels and a lot of the difficulty is frontloaded to teach you how to manage your hand. You'll probably eventually hit a point where you start steamrolling scenarios and then you can bump the difficulty up, but on the first 2 scenarios there's no shame in playing on lvl 0/1 difficulty.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Another beginner trap is thinking of the Cragheart as a tank. His character impression is fairly misleading. He has decent health but he's pretty much a ranged damage dealer/healer that occasionally smashes things close by when it's situationally convenient. Don't do what Josh did and try to soak up hits with him.

  • FryFry Registered User regular
    People keep saying the Scoundrel is good at spike damage, but I haven't really seen it yet. Are you talking about stacking up multiple lost effects (like doing Single Out -> Smoke Bomb -> Backstab), or is it something you get with higher level cards, or what? I don't feel like I can spend more than about one lost card per scenario to avoid running out. The non-loss attacks on level 1 and level X cards don't seem to be dealing that much more damage than other people.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Another beginner trap is thinking of the Cragheart as a tank. His character impression is fairly misleading. He has decent health but he's pretty much a ranged damage dealer/healer that occasionally smashes things close by when it's situationally convenient. Don't do what Josh did and try to soak up hits with him.

    A properly-equipped Cragheart, if you kit him out for tanking, is actually damn tough. But out of the box? He's a ranged damage / healing guy, for sure. I ended up playing him primarily as such to about level 5 in our initial set, because we had a Brute, but the option's there depending on perks and itemization.

    The big drawback is that you have to wait 'til like level 4 to get another good melee attack, so you're relying on his kind-of-bad initial ones for a long time.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Auralynx wrote: »
    Another beginner trap is thinking of the Cragheart as a tank. His character impression is fairly misleading. He has decent health but he's pretty much a ranged damage dealer/healer that occasionally smashes things close by when it's situationally convenient. Don't do what Josh did and try to soak up hits with him.

    A properly-equipped Cragheart, if you kit him out for tanking, is actually damn tough. But out of the box? He's a ranged damage / healing guy, for sure. I ended up playing him primarily as such to about level 5 in our initial set, because we had a Brute, but the option's there depending on perks and itemization.

    The big drawback is that you have to wait 'til like level 4 to get another good melee attack, so you're relying on his kind-of-bad initial ones for a long time.

    Yeah he's probably the best at it if you really focus him on that, but IMO it's easier to turn him into a crowd-destroying ranged monster and if he's murdering things left and right you don't need to tank damage because everything dies.

    I don't know how anyone plays Cragheart without enchanting curse onto his tornado card.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Auralynx wrote: »
    Another beginner trap is thinking of the Cragheart as a tank. His character impression is fairly misleading. He has decent health but he's pretty much a ranged damage dealer/healer that occasionally smashes things close by when it's situationally convenient. Don't do what Josh did and try to soak up hits with him.

    A properly-equipped Cragheart, if you kit him out for tanking, is actually damn tough. But out of the box? He's a ranged damage / healing guy, for sure. I ended up playing him primarily as such to about level 5 in our initial set, because we had a Brute, but the option's there depending on perks and itemization.

    The big drawback is that you have to wait 'til like level 4 to get another good melee attack, so you're relying on his kind-of-bad initial ones for a long time.

    Yeah he's probably the best at it if you really focus him on that, but IMO it's easier to turn him into a crowd-destroying ranged monster and if he's murdering things left and right you don't need to tank damage because everything dies.

    I don't know how anyone plays Cragheart without enchanting curse onto his tornado card.

    I just stickered more damage on his single-target attacks so I could hit guys harder with Backup Ammunition going, but I can see that being a winning plan too.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Fairchild wrote: »
    Took me about four hours to assemble the Broken Token organizer--I did it while watching Pitt defeat Miami back in November.

    There are other organizers that are good and take less time to assemble, but the thing that put the BT organizer over the top for me is that they made space for four characters to have a whole tray to themselves. It's amazing and cuts setup time down significantly.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Fairchild wrote: »
    I should note that Level 2, the Tinkerer gets Stamina Boost, which allows a character to recover one Lost card, and that would give the Spellweaver a lot more staying power.

    If you're thinking of recovering Reviving Ether, that one is explicitly lost for the rest of the scenario; can't be recovered under any circumstances. Sadly.

    I'm slightly worried our Spellweaver is going to be in it for the long haul, because their quest is both expensive and something we haven't actually got access to yet.
    Enhancements. We've only been mentioning general goals (give money to the church, find some imps), so I don't know exactly how many he needs, but they're limited by prosperity level as well. So his options will be to either dump a bunch of cash enhancing one or two cards, or just wait until prosperity is higher and dump slightly less cash on more.

    re: that final goal
    If you make a point of it you can unlock the ability to Enhance pretty early, but they are very expensive. Our plan on the second-wave person it landed on was to buy multiples of the very cheapest enhancements at some point, but since this is a first-team character, yes, settle in and buy some good stickers.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    You could always have them run a different character until prosperity gets high enough to really work on that one? There's nothing that precludes you from making more than one Spellweaver, even though you can only use one at a time on missions.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Hmm. Just hoping they don't burn out on the character, then. I suppose they could switch over to the Mindthief or Tinkerer if they really get bored, but it's not an ideal outcome. Sort of wish some quests were tied to prosperity or key scenarios or something.
    Depending on order of attack, you could probably have it done quite quickly if you didn't mind buying especially cheap stickers, so they've got that option.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Spellweaver enchantment/personal quest
    Enchantments are permanent, right? I wouldn't waste money on an enchantment future characters wouldn't want/need, personally.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Spellweaver enchantment/personal quest
    Enchantments are permanent, right? I wouldn't waste money on an enchantment future characters wouldn't want/need, personally.
    They are. I'm reluctant to go into it before you guys can actually use them, though I guess there's nothing stopping either of you from looking at the costs table, but even the "get it over with,"-tier stuff won't hurt future characters imo.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    I mean, as soon as I unlock a character? Gonna use it. That’s, like, 1/3 of the appeal to this game for me. I wanna crack those damn seals so bad I can taste them.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited February 2018
    More Spellweaver quest.
    I already read through the costs going through the rulebook; there wasn't a "stop reading here" or anything on it. It's just that I could see this player spending what I would on my entire quest on one fraction of his, and we don't even have the ability for him to do so yet. Really seems like it should be gated somehow.
    You still have the handful of "get phat stacks," missions ahead of you, and if I remember right at least one "get free Enhancements," mission reward coming at some point.But yeah, it'll take a while. We had someone draw another very slow one as their first quest; she wasn't delighted either. We're actually at a point now where my personal mission cannot be completed without us hitting city events that open up more missions, too, because we'd cleaned up a lot of the eligible stuff before I WAS this guy. It's a cool system,
    but not perfectly implemented. At least you're presumably playing a Version 2 copy? Several got shortened there.

    Auralynx on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Spellweaver is such a flashy class

    "Oh I'll use this insane card, ho ho, I'll get it back in a minute"

  • FryFry Registered User regular
    Fairchild wrote: »
    Let him choose a new personal quest ? I deliberately chose quests which seemed close to the character's personality-- the Scoundrel, for example, has the Perfect Poison quest.

    I went the opposite route and took a quest that feels incredibly wrong for my Scoundrel, hopefully it should be fun:

    Spoiler for personal quest
    The one where you have to find some sort of undead bane axe and then use it to murder a bunch of undead. Might be called Instrument of Light? Axe-wielding Scoundrel, LOLOL

    (pls don't spoil me on what the axe actually does or whether this choice was good or bad, I want to be surprised)

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Fry wrote: »
    Fairchild wrote: »
    Let him choose a new personal quest ? I deliberately chose quests which seemed close to the character's personality-- the Scoundrel, for example, has the Perfect Poison quest.

    I went the opposite route and took a quest that feels incredibly wrong for my Scoundrel, hopefully it should be fun:

    Spoiler for personal quest
    The one where you have to find some sort of undead bane axe and then use it to murder a bunch of undead. Might be called Instrument of Light? Axe-wielding Scoundrel, LOLOL

    (pls don't spoil me on what the axe actually does or whether this choice was good or bad, I want to be surprised)

    That's my Brute's quest, I am going to try my damnedest to get my group onboard with it because fuck yes

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Fry wrote: »
    Fairchild wrote: »
    Let him choose a new personal quest ? I deliberately chose quests which seemed close to the character's personality-- the Scoundrel, for example, has the Perfect Poison quest.

    I went the opposite route and took a quest that feels incredibly wrong for my Scoundrel, hopefully it should be fun:

    Spoiler for personal quest
    The one where you have to find some sort of undead bane axe and then use it to murder a bunch of undead. Might be called Instrument of Light? Axe-wielding Scoundrel, LOLOL

    (pls don't spoil me on what the axe actually does or whether this choice was good or bad, I want to be surprised)
    I don't think we've seen that one, does it open the Sun box?

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Auralynx wrote: »
    Fry wrote: »
    Fairchild wrote: »
    Let him choose a new personal quest ? I deliberately chose quests which seemed close to the character's personality-- the Scoundrel, for example, has the Perfect Poison quest.

    I went the opposite route and took a quest that feels incredibly wrong for my Scoundrel, hopefully it should be fun:

    Spoiler for personal quest
    The one where you have to find some sort of undead bane axe and then use it to murder a bunch of undead. Might be called Instrument of Light? Axe-wielding Scoundrel, LOLOL

    (pls don't spoil me on what the axe actually does or whether this choice was good or bad, I want to be surprised)
    I don't think we've seen that one, does it open the Sun box?

    Yep, it does

  • azith28azith28 Registered User regular
    edited February 2018
    A few things to add to the OP:

    Naming conventions when marking spoilers: Use these descriptions:
    01 - Brute
    02 - Tinkerer
    03 - Spellweaver
    04 - Scoundrel
    05 - Cragheart
    06 - Mindthief
    07 - Sun
    08 - Three Spears
    09 - Concentric Circles
    10 - Moon/Eclipse
    11 - Cthulhu
    12 - Lightning Bolt
    13 - Music Note
    14 - Spiky/Angry Face
    15 - Saw
    16 - Triforce
    17 - Two-Mini Class

    A list of Some Class guides, and action card reviews. These are just the opinion of the player who wrote them, but for someone new to a new class, it can help give you some insight into what the class is good at, and what kinds of builds that might be the way you want to go with.

    https://www.reddit.com/r/Gloomhaven/comments/6lmxz3/class_guide_repository/

    Also, be aware that they do sell a 'gloomhaven refresh set' that includes all the stickers for you to reapply so you can start from scratch if you want.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Yeah the expansion is out, what, next year? That's insane. And it's allegedly stand-alone as well, so I probably won't get around to it until 2020.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Auralynx wrote: »
    Fry wrote: »
    Fairchild wrote: »
    Let him choose a new personal quest ? I deliberately chose quests which seemed close to the character's personality-- the Scoundrel, for example, has the Perfect Poison quest.

    I went the opposite route and took a quest that feels incredibly wrong for my Scoundrel, hopefully it should be fun:

    Spoiler for personal quest
    The one where you have to find some sort of undead bane axe and then use it to murder a bunch of undead. Might be called Instrument of Light? Axe-wielding Scoundrel, LOLOL

    (pls don't spoil me on what the axe actually does or whether this choice was good or bad, I want to be surprised)
    I don't think we've seen that one, does it open the Sun box?

    Yep, it does

    That makes sense. Pretty sure I've seen the item via a different route to it; won't say more per Fry's request.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Going to do scenario 3 this Saturday

    Fingers crossed we get to do more

  • Wolf of DresdenWolf of Dresden Registered User regular
    We are about ten or so missions in, plus a side quest or two. Running a Brute & Spellweaver as a two character party, with the Brute tanking and the Spellweaver on mob control. We did get in a few games with three and our third player used a Scoundrel who chipped in with single target spike damage. We struggled a bit when the monsters first leveled up but our damage output eventually caught up enough to compensate.


  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Scenario 2
    We did that one with a four character party and the curse was painful. We hit almost every curse card.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    We hit at least 6 of them, which was rough. None of the big attacks, thankfully, but that "ignore scenario effects" perk is looking pretty nice.

    We made a big mistake too
    We didn’t realize that the number of curse cards that could affect your characters was limited, so we accidentally threw some monster curse cards into our decks too. We had 16 total! And we still managed to eke out a win.

  • FryFry Registered User regular
    We hit at least 6 of them, which was rough. None of the big attacks, thankfully, but that "ignore scenario effects" perk is looking pretty nice.

    We made a big mistake too
    We didn’t realize that the number of curse cards that could affect your characters was limited, so we accidentally threw some monster curse cards into our decks too. We had 16 total! And we still managed to eke out a win.

    I strongly suspect that my group made the same mistake
    but I was not in the room during setup, so I'm not sure. I think someone read the scenario rule as "each player gets three curses" and I think I found out later that there should only exist ten player curses? (not sure how you would have gotten to 16).

    Really weird design decision to have the scenario rule violate the component limit like that. So do you just decide how to divide up the curses then if there aren't enough?

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Fry wrote: »
    We hit at least 6 of them, which was rough. None of the big attacks, thankfully, but that "ignore scenario effects" perk is looking pretty nice.

    We made a big mistake too
    We didn’t realize that the number of curse cards that could affect your characters was limited, so we accidentally threw some monster curse cards into our decks too. We had 16 total! And we still managed to eke out a win.

    I strongly suspect that my group made the same mistake
    but I was not in the room during setup, so I'm not sure. I think someone read the scenario rule as "each player gets three curses" and I think I found out later that there should only exist ten player curses? (not sure how you would have gotten to 16).

    Really weird design decision to have the scenario rule violate the component limit like that. So do you just decide how to divide up the curses then if there aren't enough?

    Oh you’re right it was 3 apiece
    I saw the creator post on BGG that two get 3 and two get 2, as the official explanation, since you can only use as many as you have

  • azith28azith28 Registered User regular
    Humm. I might run some solo scenario's outside campaign mode to unlock my personal quest. I'm enjoying the mindthief but i think we could do with something new.

    Stercus, Stercus, Stercus, Morituri Sum
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    So somebody spoil me on the classes just a bit

    Some classes are alignment locked? So is there a chance I just won’t see an entire class?

  • FryFry Registered User regular
    edited February 2018
    Just from things that are present in the rulebook, there are classes that are unlocked by having either a high party reputation or low party reputation. However:
    - rulebook also hints that there could be multiple ways to unlock a particular class (rules for what happens if you unlock a class twice)
    - you could start a separate party and have the second party try to go the other direction on the reputation track
    - maybe over a long enough time line, you can get one party all the way from one end of the reputation track to the other? I haven't played enough to see how alignment changes happen

    Fry on
  • SaurfangSaurfang Registered User regular
    I'll go ahead and spoil ya:
    Both the Sun and Moon classes, which unlock at positive and negative ten reputation, respectively, can be unlocked with personal quests as well -- that's how it happened in my play group.

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