Gain $1 from mindflare's Deploy.
Move.
Move Mech and worker from Mountain NW and drop worker off, then move mech NE and land on Field.
Move second Mech and 5 workers through the village to the Factory. Move 1 worker and Mech Northwest to the forest and attack @Brody 's lone charcacter.
Move third Mech through village to Factory, picking up 2 workers and then moving SW to Oil field.
After combat, Deploy fourth mech on Factory, gain $4 ($14 -> $18) and a star.
(I'll wait for combat to resolve and maybe for an update before I take my turn. On a brighter note, I finally took a turn without messing up! #victory)
My problem is that I don't have a grasp on what actual action needs to be taken to slow you and Preda down.
If I knew what could actually affect either of your progress, I would try to bribe, but as it stands, I'm not seeing any specific action to be taken that works.
My problem is that I don't have a grasp on what actual action needs to be taken to slow you and Preda down.
If I knew what could actually affect either of your progress, I would try to bribe, but as it stands, I'm not seeing any specific action to be taken that works.
Well, you could try just giving me all your money?
Might be worth a shot?
:Nods sagely:
In all honesty though, this game appears to be made early to mid-game, and there's not a lot people can do to each other early game.
Perhaps if people moved out more aggressively mid then there'd be some counter-play available, but I just stuck to my island largely...
Yeah, I’m moving along just fine, but then suddenly you’ve jumped ahead. I can’t even pinpoint when, honestly.
I’ve been pretty good with double moves to be efficient but in comparison it seems like your moves have pushed you further.
I’ll fully admit I don’t know the right strategy here, so it’s more hats off to you for going ahead. But you’re right, feels like it’s too late to do much about it.
I think it's more I got my Factory card early.
That fed into more Encounters (which are basically triple moves) and I only needed to Produce to Deploy. Trade feeds my Enlist, and the Deploy cash fed my factory Upgrades.
So I've rarely had an action where I've not been able to take the lower action, whilst pushing those three stars.
And buildings suck :P (cause my card hates them)
I'm not sure how other non-Township factions get out to the Factory that early, but it seems like that should be the idea if possible...
But perhaps not.
Perhaps the Polar bear is supposed to Encounter as much as possible (with a factory card's speed?), Preda is supposed to blitzkrieg, Crimea is supposed to build a card engine, and the Nord's supposed to just fill space with swimming meeple..
I grabbed four encounters, so pretty hefty bonuses.
Wondering if player mats paired oddly. I don’t find my in-upgradeable upgrade action to be that great, since it has the highest payout but can’t do anything about that cost.
Yeah, I’m missing something and I’m strongly believeing it’s that I’m just going the wrong way. There’s so much to track in this game across everyone, it probably is just getting more familiar so the first few turns aren’t looking at the rules as to what you’re allowed to do.
I grabbed four encounters, so pretty hefty bonuses.
Wondering if player mats paired oddly. I don’t find my in-upgradeable upgrade action to be that great, since it has the highest payout but can’t do anything about that cost.
Your upgrade action is on trade, actually making it cost only 1. I would have started by move-trading till you had 3 metal, built cross river mech (while producing extra workers), than would have moved a worker to the oilfield and started upgrading as soon as possible, while getting to 5 workers (1 for oil, 2 for metal, 2 for wood, later to become 1 wood 1 food).
You actually had one of the slower starting combo of race-mat possible. I would have loved your mat with any nation that start with an oilfield.
Produce. Spend 1 power to gain 1 metal, 2 oil and 2 food. Than spend the 2 food just produced to Enlist the deploy action, gaining 2 gold. Also gain the 2 gold opg bonus.
I should have 7 power, 18 gold, 2 oil on the oilfield, 2 metal on the mountain and other 2 metal on the farm, with popularity 8. @AustinP0027 next.
I count 20 gold. 13 + 1 upgrade + 2 encounter + 2 enlist + 2 one time enlist bonus.
Bolster action. Pay 1 gold and gain 3 power and 1 popularity. Than spend 1 metal and deploy rivercrossing mech on tunnel farm, gaining 3 gold+1 for enlisted action and the mech star. Austin got a gold for that too.
Gain 1 power from Brody’s upgrade.
Gain $1 from Preda's deploy.
Factory card: Spend 1 power, gain $3
Move Mech from Forest (along with two workers) to Tundra (drop off 2 workers)
Posts
@discrider
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Move.
Move Mech and worker from Mountain NW and drop worker off, then move mech NE and land on Field.
Move second Mech and 5 workers through the village to the Factory. Move 1 worker and Mech Northwest to the forest and attack @Brody 's lone charcacter.
Move third Mech through village to Factory, picking up 2 workers and then moving SW to Oil field.
After combat, Deploy fourth mech on Factory, gain $4 ($14 -> $18) and a star.
PSN/Steam: mindflare77
And I honestly have no freaking clue what do to about that.....
You could always try to bribe someone?
No-ones tried to bribe anyone this game <~<
I am fully convinced that I am playing to see how close to second-to-last I can get from last place.
PSN/Steam: mindflare77
If I knew what could actually affect either of your progress, I would try to bribe, but as it stands, I'm not seeing any specific action to be taken that works.
...
I am not sure you're that behind.
Or even necessarily in last now.
But I've not calculated it, so...
Well, you could try just giving me all your money?
Might be worth a shot?
:Nods sagely:
Perhaps if people moved out more aggressively mid then there'd be some counter-play available, but I just stuck to my island largely...
I’ve been pretty good with double moves to be efficient but in comparison it seems like your moves have pushed you further.
I’ll fully admit I don’t know the right strategy here, so it’s more hats off to you for going ahead. But you’re right, feels like it’s too late to do much about it.
That fed into more Encounters (which are basically triple moves) and I only needed to Produce to Deploy. Trade feeds my Enlist, and the Deploy cash fed my factory Upgrades.
So I've rarely had an action where I've not been able to take the lower action, whilst pushing those three stars.
And buildings suck :P (cause my card hates them)
I'm not sure how other non-Township factions get out to the Factory that early, but it seems like that should be the idea if possible...
But perhaps not.
Perhaps the Polar bear is supposed to Encounter as much as possible (with a factory card's speed?), Preda is supposed to blitzkrieg, Crimea is supposed to build a card engine, and the Nord's supposed to just fill space with swimming meeple..
Wondering if player mats paired oddly. I don’t find my in-upgradeable upgrade action to be that great, since it has the highest payout but can’t do anything about that cost.
Perhaps Produce to +5 workers, pump out oil, use Pop from Trade/Upgrade to pay for Produce?
Unless you're going to Enlist.
Your upgrade action is on trade, actually making it cost only 1. I would have started by move-trading till you had 3 metal, built cross river mech (while producing extra workers), than would have moved a worker to the oilfield and started upgrading as soon as possible, while getting to 5 workers (1 for oil, 2 for metal, 2 for wood, later to become 1 wood 1 food).
You actually had one of the slower starting combo of race-mat possible. I would have loved your mat with any nation that start with an oilfield.
Ah well, I can still try to grab some stars here. May not catch the leader, but I should be in a position to push hard for a solid third place.
I count 20 gold. 13 + 1 upgrade + 2 encounter + 2 enlist + 2 one time enlist bonus.
1 power vs 3 power + 4 card
Rusviets win. Nordic hero retreats to home territory. Rusviets gain star. Nordic gains a card.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
full size
Mats
Discrider- Rusviet Union
mindflare77- Crimea Khanate
Preda- Saxon Empire
AustinP0027- Republic of Polania
Brody- Nordic Kingdoms
@mindflare77
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@Preda
PSN/Steam: mindflare77
@AustinP0027
Gain 1 power from Brody’s upgrade.
Gain $1 from Preda's deploy.
Factory card: Spend 1 power, gain $3
Move Mech from Forest (along with two workers) to Tundra (drop off 2 workers)
@Brody
Spend 2 Wood to build the Mill on the Oil field with the Wood on it. Gain $2
@discrider
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@mindflare77 @preda @Brody @AustinP0027
Corrected my power expenditure, and the mat doesn't appear correct either.
Please reconfirm your previous turns.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Are you okay with your prior order, as long as no-one else before you revises their own?
Nope
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@Preda : Awaiting move reconfirmation
@AustinP0027 : Awaiting move reconfirmation
Brody : Reconfirmed
PSN/Steam: mindflare77
My move is still the same.
@Preda : Awaiting move reconfirmation
AustinP0027 : Reconfirmed
Brody : Reconfirmed
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain