Sure it is. Pokemon ignore your commands if they level up (or trade) beyond what your badges support. It was even in the anime.
Garthor on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
It would make more sense if the Sonya was on your team instead of the Mr. Mime, because that doesn’t happen with enemy Pokémon.
Humor can be dissected as a frog can, but dies in the process.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
It would make more sense if the Sonya was on your team instead of the Mr. Mime, because that doesn’t happen with enemy Pokémon.
Bingo. The textbox is at the bottom indicates it's the player character speaking, so it wouldn't make sense for them to be giving the opposing Pokemon commands.
So this is some BS. I got hit with a silence penalty today.
I appealed it, pointing out that I'd had team chat turned off for months, and LITERALLY the only time I talked to people with insults was when I got whispered insults after the match and replied in kind before blocking/reporting. Well, not blocking, because LOL, Block list is full.
Apparently that wee bit of retaliation counts as enough abusive language to justify the silence penalty. WTF Blizzard? I'm not seeking these bozos out. I've made it so it's impossible, as much as possible on my end, not to interact with them, and I'M the one who gets hit with a penalty for being salty back? The hell man.
Fix your game, and get rid of the stupid block list limits. It's the most nonsense thing in the universe for me NOT to be able to block someone, then get penalized because your game won't let me not talk to them.
EDIT: to be clear, the only way on earth I could have accumulated enough abusive chat complaints with team chat off is from griefers gaming the report system. That's what I'm annoyed about. And then Blizzard using the fact that I insulted people back who whispered after game insults at me as justification for keeping it in place.
morgan_coke on
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
No-QuarterNothing To FearBut Fear ItselfRegistered Userregular
edited May 2018
@milk ducks also @Dibby I guess
I've been thinking about things similar to what you said and it's fostered one conclusion:
The game should have separate game modes for the laning maps vs maps for people who want all teamfight all the time.
People teamfight because it's fun, arcadish, and immediately gratifying, whereas proper soaking, mercing, and map awareness take discipline, foresight, and delayed gratification. Perhaps that's what Brawl was intended to be, but it's not, and the game currently doesn't even come close to offering a standardized team fight experience.
I still get the itch to play, but I can't be bothered to invest 20+minutes on an uneven play experience where it's quite obvious that everyone isn't on the same page. Even then, sometimes I just want to have a quick rumble where I dont need to be map aware, shitcall, or herd kitten, and the game simply doesn't offer me that play mode.
Now there are issues with splitting the player base, but these fighty maps/ games could be significantly shorter than a laning game. Therefore you could pack in several more matches in a smaller timeframe so that people can get their fix for blood or playing as certain characters, and then buckle down for a more solidified and serious experience in leaning mode.
The core difference is that the game will force players to sort themselves into groups based on the experience that they want. If people are only interested in fighting, they won't suddenly end up in your match on Blackhearts going 1v4 and blowing 7 coins or some crap. On the other hand, people just looking to blast eachother won't be getting flamed for not playing the map/ game mode properly.
Look at Smite- It does a BRILLIANT job of diversifying their game modes. It has an Arena, 1 lane, 2 lane, and 3 lane modes.
tl/dr- I wouldn't mind longer queues for laning maps if it meant we could cut out the players who just make that game mode a waste of time to play anyway by giving them a game mode where they don't need to be on point with their map play.
Speaking of lists that are too short, Blizzard, can we PLEASE get a "sort by offline time" for our friends list so that I don't have to scroll through the whole list finding who has been idle the longest to make room for new invites?
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Speaking of lists that are too short, Blizzard, can we PLEASE get a "sort by offline time" for our friends list so that I don't have to scroll through the whole list finding who has been idle the longest to make room for new invites?
Speaking of lists that are too short, Blizzard, can we PLEASE get a "sort by offline time" for our friends list so that I don't have to scroll through the whole list finding who has been idle the longest to make room for new invites?
Or, you know, give us more friend slots.
That too, but since that's apparently impossible I'd at least like an option to make maintenance less of a hassle.
@milk ducks and I RIPPING shit up as Tychus/Gul'dan this afternoon. Gaaawd damn.
I told Ducks that it was a good combo after we were finished (3 win streak btw!). It's not because of any synergies they present, it's just because they're both good Heroes. They're both just REALLY solid all around. Gul'dan brings insane waveclear and tremendous AoE damage. Tychus has pretty decent waveclear and insane single target damage. Tychus is able to burn down a target REALLY FAST due to Bigger They Are, Gul'dan's able to finish them off.
Why did none of you tell me there was a way to turn off whispers from randos in the settings menu?
Do people not know about this? Why is it not default?
Because then you could never talk to anyone.
Also the setting is mostly for trolls anyway since it doesn't disable outgoing comments so mostly people use it to scream invective at people who then can't answer back.
milk ducks also Dibby I guess
I've been thinking about things similar to what you said and it's fostered one conclusion:
The game should have separate game modes for the laning maps vs maps for people who want all teamfight all the time.
People teamfight because it's fun, arcadish, and immediately gratifying, whereas proper soaking, mercing, and map awareness take discipline, foresight, and delayed gratification. Perhaps that's what Brawl was intended to be, but it's not, and the game currently doesn't even come close to offering a standardized team fight experience.
I still get the itch to play, but I can't be bothered to invest 20+minutes on an uneven play experience where it's quite obvious that everyone isn't on the same page. Even then, sometimes I just want to have a quick rumble where I dont need to be map aware, shitcall, or herd kitten, and the game simply doesn't offer me that play mode.
Now there are issues with splitting the player base, but these fighty maps/ games could be significantly shorter than a laning game. Therefore you could pack in several more matches in a smaller timeframe so that people can get their fix for blood or playing as certain characters, and then buckle down for a more solidified and serious experience in leaning mode.
The core difference is that the game will force players to sort themselves into groups based on the experience that they want. If people are only interested in fighting, they won't suddenly end up in your match on Blackhearts going 1v4 and blowing 7 coins or some crap. On the other hand, people just looking to blast eachother won't be getting flamed for not playing the map/ game mode properly.
Look at Smite- It does a BRILLIANT job of diversifying their game modes. It has an Arena, 1 lane, 2 lane, and 3 lane modes.
tl/dr- I wouldn't mind longer queues for laning maps if it meant we could cut out the players who just make that game mode a waste of time to play anyway by giving them a game mode where they don't need to be on point with their map play.
shrug
My thoughts here are that like
People ain't fighting in mid because they just want an ARAM mode.
People are fighting in mid because they just don't care. Either they don't care, or they're ignorant, or bad, or whatever reason.
Introducing an ARAM mode isn't gonna suddenly get all those fight-in-mid people out of your games. They'll still be there. They'll always be there. You could sit them down in front of a Powerpoint Presentation that shows why they should be soaking and doing all the other good map macro stuff instead of mid-fighting-for-no-reason... and they'd still fight in mid for no reason.
I've concluded that, ultimately, some people are either just really bad at the game, or refuse to learn. If it's the latter, they probably just don't care enough.
And they'll always be there. Even if you beef up the tutorial, even if you give them an ARAM mode. They'll always be there. There is no solution to this. Some people are just going to ignore the game. And fight. For no reason. Always. Forever. No matter what you do.
Edit: Which isn't to say they shouldn't introduce an ARAM mode anyway. It'd be a great addition to the game, there's already an ARAM community (albeit very small!) on like Reddit and such. But it also wouldn't fix this problem at all :P
Why did none of you tell me there was a way to turn off whispers from randos in the settings menu?
Do people not know about this? Why is it not default?
Because then you could never talk to anyone.
Also the setting is mostly for trolls anyway since it doesn't disable outgoing comments so mostly people use it to scream invective at people who then can't answer back.
But..... I don't want to ever talk to randoms.
morgan_coke on
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
So, one of the things Dota does while you're queued up to play a game, is pop up with these fun little games to play. Like, nothing super special; there's one I really like that's just a quiz about how to make certain items. Like it'll say how do you make a Blade Mail or something, and you have to combine the right items. You try to go on long streaks before your game starts. It's fun, but it's also informative. Once you get into a match, you instinctively know how to do certain things because you got quizzed on it while the match was loading. Even something super simple like that would go a long way toward educating the community about the gameplay basics.
Why did none of you tell me there was a way to turn off whispers from randos in the settings menu?
Do people not know about this? Why is it not default?
Because then you could never talk to anyone.
Also the setting is mostly for trolls anyway since it doesn't disable outgoing comments so mostly people use it to scream invective at people who then can't answer back.
But..... I don't want to ever talk to randoms.
Just turn off chat to ever receive whispers from anyone not on your friends list. Easiest thing to do to still communicate with the team members that aren't toxic while avoiding after match whispers.
Why did none of you tell me there was a way to turn off whispers from randos in the settings menu?
Do people not know about this? Why is it not default?
Because then you could never talk to anyone.
Also the setting is mostly for trolls anyway since it doesn't disable outgoing comments so mostly people use it to scream invective at people who then can't answer back.
But..... I don't want to ever talk to randoms.
Just turn off chat to ever receive whispers from anyone not on your friends list. Easiest thing to do to still communicate with the team members that aren't toxic while avoiding after match whispers.
Well, I know that now. I never knew it was an option before.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
milk ducks also Dibby I guess
I've been thinking about things similar to what you said and it's fostered one conclusion:
The game should have separate game modes for the laning maps vs maps for people who want all teamfight all the time.
People teamfight because it's fun, arcadish, and immediately gratifying, whereas proper soaking, mercing, and map awareness take discipline, foresight, and delayed gratification. Perhaps that's what Brawl was intended to be, but it's not, and the game currently doesn't even come close to offering a standardized team fight experience.
I still get the itch to play, but I can't be bothered to invest 20+minutes on an uneven play experience where it's quite obvious that everyone isn't on the same page. Even then, sometimes I just want to have a quick rumble where I dont need to be map aware, shitcall, or herd kitten, and the game simply doesn't offer me that play mode.
Now there are issues with splitting the player base, but these fighty maps/ games could be significantly shorter than a laning game. Therefore you could pack in several more matches in a smaller timeframe so that people can get their fix for blood or playing as certain characters, and then buckle down for a more solidified and serious experience in leaning mode.
The core difference is that the game will force players to sort themselves into groups based on the experience that they want. If people are only interested in fighting, they won't suddenly end up in your match on Blackhearts going 1v4 and blowing 7 coins or some crap. On the other hand, people just looking to blast eachother won't be getting flamed for not playing the map/ game mode properly.
Look at Smite- It does a BRILLIANT job of diversifying their game modes. It has an Arena, 1 lane, 2 lane, and 3 lane modes.
tl/dr- I wouldn't mind longer queues for laning maps if it meant we could cut out the players who just make that game mode a waste of time to play anyway by giving them a game mode where they don't need to be on point with their map play.
shrug
My thoughts here are that like
People ain't fighting in mid because they just want an ARAM mode.
People are fighting in mid because they just don't care. Either they don't care, or they're ignorant, or bad, or whatever reason.
Introducing an ARAM mode isn't gonna suddenly get all those fight-in-mid people out of your games. They'll still be there. They'll always be there. You could sit them down in front of a Powerpoint Presentation that shows why they should be soaking and doing all the other good map macro stuff instead of mid-fighting-for-no-reason... and they'd still fight in mid for no reason.
I've concluded that, ultimately, some people are either just really bad at the game, or refuse to learn. If it's the latter, they probably just don't care enough.
And they'll always be there. Even if you beef up the tutorial, even if you give them an ARAM mode. They'll always be there. There is no solution to this. Some people are just going to ignore the game. And fight. For no reason. Always. Forever. No matter what you do.
Edit: Which isn't to say they shouldn't introduce an ARAM mode anyway. It'd be a great addition to the game, there's already an ARAM community (albeit very small!) on like Reddit and such. But it also wouldn't fix this problem at all :P
Like... YES, people are stupid and will always be stupid. But if we can even siphon off a % of the stupid, we'll be in good shape.
Thanks to everyone who played with me this weekend. I'm kicking off a lot of rust still and it's always safer to do that with people you know.
Take aways were:
I still love Lucio as a healer even if he isn't to tier. His hero damage is a bit weak but I'm fine enabling.
I still love Sonya though I may try a different talent other than poison spear finally.
Kael'thas is still a lot of fun just setting people on fire.
There are a lot of meta heroes I need to get familiar with. Ducks was telling me the glory of the Fire Bat and I own him apparently so I need to give that a go. Need to relearn Auriel. Then I need to learn Diablo more as a tank option. I won't play Garrosh on principle but I will play the Devil. Jefe Garrosh skin might make me change my mind but I still think of Ash Williams when I read Jefe.
milk ducks also Dibby I guess
I've been thinking about things similar to what you said and it's fostered one conclusion:
The game should have separate game modes for the laning maps vs maps for people who want all teamfight all the time.
People teamfight because it's fun, arcadish, and immediately gratifying, whereas proper soaking, mercing, and map awareness take discipline, foresight, and delayed gratification. Perhaps that's what Brawl was intended to be, but it's not, and the game currently doesn't even come close to offering a standardized team fight experience.
I still get the itch to play, but I can't be bothered to invest 20+minutes on an uneven play experience where it's quite obvious that everyone isn't on the same page. Even then, sometimes I just want to have a quick rumble where I dont need to be map aware, shitcall, or herd kitten, and the game simply doesn't offer me that play mode.
Now there are issues with splitting the player base, but these fighty maps/ games could be significantly shorter than a laning game. Therefore you could pack in several more matches in a smaller timeframe so that people can get their fix for blood or playing as certain characters, and then buckle down for a more solidified and serious experience in leaning mode.
The core difference is that the game will force players to sort themselves into groups based on the experience that they want. If people are only interested in fighting, they won't suddenly end up in your match on Blackhearts going 1v4 and blowing 7 coins or some crap. On the other hand, people just looking to blast eachother won't be getting flamed for not playing the map/ game mode properly.
Look at Smite- It does a BRILLIANT job of diversifying their game modes. It has an Arena, 1 lane, 2 lane, and 3 lane modes.
tl/dr- I wouldn't mind longer queues for laning maps if it meant we could cut out the players who just make that game mode a waste of time to play anyway by giving them a game mode where they don't need to be on point with their map play.
shrug
My thoughts here are that like
People ain't fighting in mid because they just want an ARAM mode.
People are fighting in mid because they just don't care. Either they don't care, or they're ignorant, or bad, or whatever reason.
Introducing an ARAM mode isn't gonna suddenly get all those fight-in-mid people out of your games. They'll still be there. They'll always be there. You could sit them down in front of a Powerpoint Presentation that shows why they should be soaking and doing all the other good map macro stuff instead of mid-fighting-for-no-reason... and they'd still fight in mid for no reason.
I've concluded that, ultimately, some people are either just really bad at the game, or refuse to learn. If it's the latter, they probably just don't care enough.
And they'll always be there. Even if you beef up the tutorial, even if you give them an ARAM mode. They'll always be there. There is no solution to this. Some people are just going to ignore the game. And fight. For no reason. Always. Forever. No matter what you do.
Edit: Which isn't to say they shouldn't introduce an ARAM mode anyway. It'd be a great addition to the game, there's already an ARAM community (albeit very small!) on like Reddit and such. But it also wouldn't fix this problem at all :P
Like... YES, people are stupid and will always be stupid. But if we can even siphon off a % of the stupid, we'll be in good shape.
Final game last night, warhead. We were super ahead.
Enemy had no forts, only 2 keeps left.
We had only lost one fort so far.
Enemy team tries to sneak top boss, which we're all 100% aware of but decide to just defend because we're out of position.
Even our top fort was still up. Their lv 19 vs our 20.
Our wonderful Li Li goes in, 1v5 (v6 if you count the boss).
Literally not to just poke, she walks straight into the boss point and tries to fight everyone and boss. None of us are anywhere near.
Like... what. the. hell?
Then our Diablo decices to defend far OUTSIDE of the keep wall and gets promptly deleted. I don't blame him as much since he might just be in a confused daze at our healer.
and thus, an already-won game was quickly and nonsensically lost.
MMMig on
Witty signature comment goes here...
wra
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I took her for a spin since it's the last day of her vague talents
But I kicked ass with her! so it will be interesting to see how she plays when it goes live
Given Lunara's normal kit, plus Nature's Culling at 4 and the reworked Wisp talent, Lunara is probably about to become the safest split-pusher in the game.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
There is no universe where a zero mobility character with low hp for a ranged assassin is the safest split pusher in the game.
Blaze exists if you want a safe solo. If you rotate with less than 3 members he's getting away for free and even with 3, if one of them doesn't have extremely powerful hard CC he ain't dying.
+7
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I think the idea is to use Wisp to catch rotations?
I think the idea is to use Wisp to catch rotations?
Yeah, I was referring to her ability to always see the incoming, the upgraded wisp vision is nuts, and use slows + her natural speed to always escape.
EDIT: plus, the biggest thing in split pushing, which I always see people screw up, is to kill the enemy wave fast, before it engages yours. Minions will straight chew up a building if they're not engaged with each other. And Nature's Culling means you speed up that buildings' death after the wave is gone too.
morgan_coke on
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
Posts
Bingo. The textbox is at the bottom indicates it's the player character speaking, so it wouldn't make sense for them to be giving the opposing Pokemon commands.
[pushes glasses up nose]
I appealed it, pointing out that I'd had team chat turned off for months, and LITERALLY the only time I talked to people with insults was when I got whispered insults after the match and replied in kind before blocking/reporting. Well, not blocking, because LOL, Block list is full.
Apparently that wee bit of retaliation counts as enough abusive language to justify the silence penalty. WTF Blizzard? I'm not seeking these bozos out. I've made it so it's impossible, as much as possible on my end, not to interact with them, and I'M the one who gets hit with a penalty for being salty back? The hell man.
Fix your game, and get rid of the stupid block list limits. It's the most nonsense thing in the universe for me NOT to be able to block someone, then get penalized because your game won't let me not talk to them.
EDIT: to be clear, the only way on earth I could have accumulated enough abusive chat complaints with team chat off is from griefers gaming the report system. That's what I'm annoyed about. And then Blizzard using the fact that I insulted people back who whispered after game insults at me as justification for keeping it in place.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I've been thinking about things similar to what you said and it's fostered one conclusion:
The game should have separate game modes for the laning maps vs maps for people who want all teamfight all the time.
People teamfight because it's fun, arcadish, and immediately gratifying, whereas proper soaking, mercing, and map awareness take discipline, foresight, and delayed gratification. Perhaps that's what Brawl was intended to be, but it's not, and the game currently doesn't even come close to offering a standardized team fight experience.
I still get the itch to play, but I can't be bothered to invest 20+minutes on an uneven play experience where it's quite obvious that everyone isn't on the same page. Even then, sometimes I just want to have a quick rumble where I dont need to be map aware, shitcall, or herd kitten, and the game simply doesn't offer me that play mode.
Now there are issues with splitting the player base, but these fighty maps/ games could be significantly shorter than a laning game. Therefore you could pack in several more matches in a smaller timeframe so that people can get their fix for blood or playing as certain characters, and then buckle down for a more solidified and serious experience in leaning mode.
The core difference is that the game will force players to sort themselves into groups based on the experience that they want. If people are only interested in fighting, they won't suddenly end up in your match on Blackhearts going 1v4 and blowing 7 coins or some crap. On the other hand, people just looking to blast eachother won't be getting flamed for not playing the map/ game mode properly.
Look at Smite- It does a BRILLIANT job of diversifying their game modes. It has an Arena, 1 lane, 2 lane, and 3 lane modes.
tl/dr- I wouldn't mind longer queues for laning maps if it meant we could cut out the players who just make that game mode a waste of time to play anyway by giving them a game mode where they don't need to be on point with their map play.
shrug
Or, you know, give us more friend slots.
@milk ducks and I RIPPING shit up as Tychus/Gul'dan this afternoon. Gaaawd damn.
I told Ducks that it was a good combo after we were finished (3 win streak btw!). It's not because of any synergies they present, it's just because they're both good Heroes. They're both just REALLY solid all around. Gul'dan brings insane waveclear and tremendous AoE damage. Tychus has pretty decent waveclear and insane single target damage. Tychus is able to burn down a target REALLY FAST due to Bigger They Are, Gul'dan's able to finish them off.
s'pretty good tho
Battle.net Tag: Dibby#1582
Why did none of you tell me there was a way to turn off whispers from randos in the settings menu?
Do people not know about this? Why is it not default?
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
3DS Friend Code: 3110-5393-4113
Steam profile
Because then you could never talk to anyone.
Also the setting is mostly for trolls anyway since it doesn't disable outgoing comments so mostly people use it to scream invective at people who then can't answer back.
My thoughts here are that like
People ain't fighting in mid because they just want an ARAM mode.
People are fighting in mid because they just don't care. Either they don't care, or they're ignorant, or bad, or whatever reason.
Introducing an ARAM mode isn't gonna suddenly get all those fight-in-mid people out of your games. They'll still be there. They'll always be there. You could sit them down in front of a Powerpoint Presentation that shows why they should be soaking and doing all the other good map macro stuff instead of mid-fighting-for-no-reason... and they'd still fight in mid for no reason.
I've concluded that, ultimately, some people are either just really bad at the game, or refuse to learn. If it's the latter, they probably just don't care enough.
And they'll always be there. Even if you beef up the tutorial, even if you give them an ARAM mode. They'll always be there. There is no solution to this. Some people are just going to ignore the game. And fight. For no reason. Always. Forever. No matter what you do.
Edit: Which isn't to say they shouldn't introduce an ARAM mode anyway. It'd be a great addition to the game, there's already an ARAM community (albeit very small!) on like Reddit and such. But it also wouldn't fix this problem at all :P
Battle.net Tag: Dibby#1582
But..... I don't want to ever talk to randoms.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
this is only the case for pokemon you are not the original trainer of.
Just turn off chat to ever receive whispers from anyone not on your friends list. Easiest thing to do to still communicate with the team members that aren't toxic while avoiding after match whispers.
I went 9 and 2 for the day, and ended the night with a 7 game win streak.
I want to keep playing but, no, I will not test the limits of my good fortune this night.
Well, I know that now. I never knew it was an option before.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
was it all tychus
tell me it was all t-dawg
Battle.net Tag: Dibby#1582
Came back for 2 more games at the end of the night. Lost 1, but won the last.
So, all together, like 10 and 3 for the day. Not fucking bad for a Sunday.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The best way to solve that, obviously ...
... is have another kid!
Do I look like @milk ducks? 2 is more than enough for us. I’m getting the snip snip later this year to make sure of it.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Think of the HotS team, Dover!
As was discussed before, Daisy will be our fifth team member. She’s a good teammate Inquisiter75!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Like... YES, people are stupid and will always be stupid. But if we can even siphon off a % of the stupid, we'll be in good shape.
Witty signature comment goes here...
wra
Take aways were:
I still love Lucio as a healer even if he isn't to tier. His hero damage is a bit weak but I'm fine enabling.
I still love Sonya though I may try a different talent other than poison spear finally.
Kael'thas is still a lot of fun just setting people on fire.
There are a lot of meta heroes I need to get familiar with. Ducks was telling me the glory of the Fire Bat and I own him apparently so I need to give that a go. Need to relearn Auriel. Then I need to learn Diablo more as a tank option. I won't play Garrosh on principle but I will play the Devil. Jefe Garrosh skin might make me change my mind but I still think of Ash Williams when I read Jefe.
Final game last night, warhead. We were super ahead.
Enemy had no forts, only 2 keeps left.
We had only lost one fort so far.
Enemy team tries to sneak top boss, which we're all 100% aware of but decide to just defend because we're out of position.
Even our top fort was still up. Their lv 19 vs our 20.
Our wonderful Li Li goes in, 1v5 (v6 if you count the boss).
Literally not to just poke, she walks straight into the boss point and tries to fight everyone and boss. None of us are anywhere near.
Like... what. the. hell?
Then our Diablo decices to defend far OUTSIDE of the keep wall and gets promptly deleted. I don't blame him as much since he might just be in a confused daze at our healer.
and thus, an already-won game was quickly and nonsensically lost.
Witty signature comment goes here...
wra
I took her for a spin since it's the last day of her vague talents
But I kicked ass with her! so it will be interesting to see how she plays when it goes live
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Blaze exists if you want a safe solo. If you rotate with less than 3 members he's getting away for free and even with 3, if one of them doesn't have extremely powerful hard CC he ain't dying.
Yeah, I was referring to her ability to always see the incoming, the upgraded wisp vision is nuts, and use slows + her natural speed to always escape.
EDIT: plus, the biggest thing in split pushing, which I always see people screw up, is to kill the enemy wave fast, before it engages yours. Minions will straight chew up a building if they're not engaged with each other. And Nature's Culling means you speed up that buildings' death after the wave is gone too.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Edit: Just started scoping the patch notes. No more self updoots!? Fine. NO ONE GETS AN UPDOOT!