Probably like 2/3/1
And yay for Ketar getting a free 2 VP next round
You can win pretty easily this next round if you get Imperial, so... ¯\_(ツ)_/¯
Doubt it.
I don't think Tech is getting picked.
I think there's zero chance that Tech doesn't get picked.
Even if it didn't you could have Focused Research, which I don't think has been played this game.
Why would you pick Tech if you're just going to give someone else the game?
I mean, people can pay me to take Imperial so that no-one takes Tech if they want...
The Ghosts of Creuss: Use racial technology "Wormhole Generator" to move the Beta Wormhole token to the Arinam-Meer system. Score Objectives The Naalu Collective: Discard Action Cards "Fighter Prototype", "Flank Speed", "Maneuvering Jets", "Maneuvering Jets", and "Tactical Bombardment" (AC 6 --> 1) to claim secret objective "Form a Spy Network". (VP 3 --> 4) The Winnu: Claim public objective "Develop Weaponry" and secret objective "Become the Gatekeeper". (VP 4 --> 6) The Ghosts of Creuss Claim public objective "Corner the Market". (VP 3 --> 4) The Mentak Coalition: Claim public objective "Develop Weaponry". (VP 5 --> 6) The Barony of Letnev Claim public objective "Develop Weaponry". (VP 2 --> 3) Reveal Public Objective Unify the Colonies (2 VP): Control 6 planets that each have the same planet trait.
3 Stage II Objectives remain in the deck. Gain Action Cards and Command Tokens; Redistribute Command Areas The Naalu Collective: AC 1 --> 3; TP 0 --> 2, SP 0 --> 1 The Winnu: AC 5 --> 6; TP 0 --> 2, FP 4 --> 3, SP 0 --> 1 The Ghosts of Creuss: AC 6 --> 7; TP 0 --> 2 Sardakk N'orr: AC 4 --> 6; TP 0 --> 1, SP 0 --> 1 The Mentak Coalition: AC 5 --> 6; SP 0 --> 2 The Barony of Letnev: AC 3 --> 4; TP 0 --> 1, SP 0 --> 1
The first agenda is revealed from the deck:
Representative Government (Law) For: Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Against: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
Vote Order The Ghosts of Creuss (MrBody): Up to 12 votes The Winnu (discrider): Up to 13 votes Sardakk N'orr (Preda): Up to 7 votes The Mentak Coalition (Hedgethorn): Up to 8 votes The Naalu Collective (Mojo_Jojo): Up to 8 votes The Barony of Letnev (Ketar): Up to 14 votes, Speaker
At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.
I will be playing my entire hand of riders on this card, so my opinion is irrelevant.
(Give us back that unedited draft yet sent out formal solicitation Ketar)
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited June 2018
Play Leadership Rider. Predict that 'Against' will win.
Leadership Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
Play Leadership Rider. Predict that 'Against' will win.
Leadership Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
@Ketar, I don't even think I can sab stuff if you use my Political Secret
Play Warfare Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships.
Righty-o. Once Sabotage declarations are made on the played Action Cards (which incidentally are the last two Riders in the Action Card deck), then we will proceed to voting.
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KetarCome on upstairswe're having a partyRegistered Userregular
I ain't playin' no cards.
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KetarCome on upstairswe're having a partyRegistered Userregular
Posts
PSN/Steam: mindflare77
And yay for @Ketar getting a free 2 VP next round
You can win pretty easily this next round if you get Imperial, so... ¯\_(ツ)_/¯
Which B wormhole?
The second token I assume?
Doubt it.
I don't think Tech is getting picked.
I think there's zero chance that Tech doesn't get picked.
Even if it didn't you could have Focused Research, which I don't think has been played this game.
Why would you pick Tech if you're just going to give someone else the game?
I mean, people can pay me to take Imperial so that no-one takes Tech if they want...
I think if I take Imperial, it gets passed on.
Aside I think MrBody wants Imperial? But idunno
The Ghosts of Creuss: Use racial technology "Wormhole Generator" to move the Beta Wormhole token to the Arinam-Meer system.
Score Objectives
The Naalu Collective: Discard Action Cards "Fighter Prototype", "Flank Speed", "Maneuvering Jets", "Maneuvering Jets", and "Tactical Bombardment" (AC 6 --> 1) to claim secret objective "Form a Spy Network". (VP 3 --> 4)
The Winnu: Claim public objective "Develop Weaponry" and secret objective "Become the Gatekeeper". (VP 4 --> 6)
The Ghosts of Creuss Claim public objective "Corner the Market". (VP 3 --> 4)
The Mentak Coalition: Claim public objective "Develop Weaponry". (VP 5 --> 6)
The Barony of Letnev Claim public objective "Develop Weaponry". (VP 2 --> 3)
Reveal Public Objective
Unify the Colonies (2 VP): Control 6 planets that each have the same planet trait.
3 Stage II Objectives remain in the deck.
Gain Action Cards and Command Tokens; Redistribute Command Areas
The Naalu Collective: AC 1 --> 3; TP 0 --> 2, SP 0 --> 1
The Winnu: AC 5 --> 6; TP 0 --> 2, FP 4 --> 3, SP 0 --> 1
The Ghosts of Creuss: AC 6 --> 7; TP 0 --> 2
Sardakk N'orr: AC 4 --> 6; TP 0 --> 1, SP 0 --> 1
The Mentak Coalition: AC 5 --> 6; SP 0 --> 2
The Barony of Letnev: AC 3 --> 4; TP 0 --> 1, SP 0 --> 1
The first agenda is revealed from the deck:
Representative Government (Law)
For: Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead.
Against: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
Vote Order
The Ghosts of Creuss (MrBody): Up to 12 votes
The Winnu (discrider): Up to 13 votes
Sardakk N'orr (Preda): Up to 7 votes
The Mentak Coalition (Hedgethorn): Up to 8 votes
The Naalu Collective (Mojo_Jojo): Up to 8 votes
The Barony of Letnev (Ketar): Up to 14 votes, Speaker
At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.
X - Lodor (Cultural, 3R, 1I)
The Naalu Collective (Mojo_Jojo)
R - Rarron (Cultural, 0R, 3I)
The Barony of Letnev (Ketar) SPEAKER
X - Centauri (Cultural, 1R, 3I)
X - Coorneeq (Cultural, 1R, 2I)
X - Resculon (Cultural, 2R, 0I)
X - Torkan (Cultural, 0R, 3I)
The Ghosts of Creuss (MrBody)
The Winnu (discrider)
Sardakk N'orr (Preda)
X - Mellon (Cultural, 0R, 2I)
X - Quann (Cultural, 2R, 1I)
No cards to play from me
no card to play.
(Give us back that unedited draft yet sent out formal solicitation Ketar)
Don't care much about this one.
Leadership Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
It must've been while you were pillaging me.
@Ketar, I don't even think I can sab stuff if you use my Political Secret
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships.
Predict For.
And no sab.
Otherwise if there's no sabs from @MrBody @Hedgethorn @Preda @Mojo_Jojo we can get to voting.
@discrider
Hedgethorn doesn't vote so @Mojo_Jojo next.
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@ketar
@MrBlarney