Creuss scores 2 hits, damaging the Letnev Dreadnought II. A command counter is placed from Letnev's reinforcements into the Wellon system and Letnev retreats the Dreadnought and Infantry.
Combat is resolved in favor of Creuss.
Claim- Unveil Flagship (Action Phase, 1 VP): Win a Space Combat in a system that contains your Flagship. You cannot score this objective if your Flagship is destroyed in the combat.
Important note for the table: Creuss wins on his next turn by playing Imperial and claiming the 3 unit upgrade public objective.
I don't think anyone can stop that. This is exactly why I said earlier that Imperial shouldn't be allowed to pass to me, allowing MrB to take it for himself.
Someone would have to go through his flagship to attack his base, or through his guarded wormhole.
I had nothing, otherwise I may have researched lightwave deflectors last round.
I was terrified that N'orr or someone else was going to jump my flagship their first turn and prevent me from doing that. Even with a skilled retreat, it would have been locked in place and unable to move.
Let's not risk you scoring "blow up a flagship" SO.
Skilled Retreat
At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a Command token from your reinforcements in that system.
Retreat to the nebula.
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Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
You're no fun.
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KetarCome on upstairswe're having a partyRegistered Userregular
For the record: my taking out the Naalu home system had two purposes. One was ensuring that if we made it to the end of the round, I would be able to score 10 first. The second was that taking out their ships and infantry at Lodor would actually eliminate them from the game. Which would make their Support for the Throne disappear, and drop Mentak back to 8 VP, making it effectively impossible for them to win during the round.
Well-played, MrBody. But it would have been slightly better played if you had taken Lodor instead of Quann and ensured that Hedgethorn couldn't beat you before you play Imperial.
31.1 A player is eliminated when he meets all of the following three conditions:
• The player has no ground forces on the game board.
• The player has no unit that has “Production.”
• The player does not control any planets.
I believe, based on the timing rules, that Mentak still gets their Ambush rolls regardless of if the Skilled Retreat card goes through. So let's roll that first.
Well-played, MrBody. But it would have been slightly better played if you had taken Lodor instead of Quann and ensured that Hedgethorn couldn't beat you before you play Imperial.
Naalu can preemptively retreat by spending a strategic token. Does that not count as a tie like skilled retreat?
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Actually, @Hedgethorn , you could give us your Support for the throne if that flagship gets away from you.
We look forward to formalising the treaty with our long-time best privateers.
Happy hunting.
KetarCome on upstairswe're having a partyRegistered Userregular
I have to admit, I don't really understand why discrider would sabotage the Skilled Retreat aside from chaos and perhaps preferring a chance at Mentak winning to Creuss.
Mentak getting to have this battle and winning it would mean the game would end immediately afterward when he reveals his SO, right?
Unless Mentak doesn't have that SO and discrider does, and so is pulling for a weakened fleet to hit afterward (with my flagship as a secondary option)?
(Further post-fact justification leads us to conclude that we are really excited about putting together the terms of our surrender, and not that I either did not remember or had a sanitised version of the lyrics from Guitar Hero)
This makes zero sense, and there is no scenario where not retreating is beneficial to me, but whatever. Mentak can win with "Destroy their Greatest Ship" or "Make an Example of their World" if he wins this space combat. The only way it makes sense for Winnu to pull it is having "Destroy their Greatest Ship" and gambling on Mentak losing and swooping in on my weakened Flagship...that's a crazy risk.
Most likely it's a spite move
no sabotage for Morale Boost
I'd say no one would want to sabotage this, but as long as we're throwing out 3rd party spite sabotage, I'd welcome it. Who has a grudge against Mentak?
Posts
Combat Round 1
Creuss has Flagship "Hil Colish", 2 Dreadnoughts, 1 Carrier II, and 5 Fighter IIs (holding 1 Infantry).
Letnev has 1 Dreadnought II.
At the start of the first round of combat, Letnev declares a retreat, loading 1 Infantry from Quann.
Geth roll 1d10t5+2d10t5+1d10t9+5d10t8 for Creuss
Geth roll 1d10t5 for Letnev
Combat is resolved in favor of Creuss.
What's next, @MrBody?
Invade Quaan with 1 infantry
I don't think anyone can stop that. This is exactly why I said earlier that Imperial shouldn't be allowed to pass to me, allowing MrB to take it for himself.
I had nothing, otherwise I may have researched lightwave deflectors last round.
Not that I hadn't lost a full round ago.
(This way is better)
Action: Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.
Choose Abyz.
Activate Quann. Move in 2 dreadnoughts, 2 cruisers, 2 fighters and 1 infanty from Mecatol Rex and Arnor/Lor.
@MrBody for any reaction. Then @MrBlarney to roll combat. My 2 cruisers will get an ambush roll.
Skilled Retreat
At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a Command token from your reinforcements in that system.
Retreat to the nebula.
Well-played, MrBody. But it would have been slightly better played if you had taken Lodor instead of Quann and ensured that Hedgethorn couldn't beat you before you play Imperial.
Irrelevant.
31.1 A player is eliminated when he meets all of the following three conditions:
• The player has no ground forces on the game board.
• The player has no unit that has “Production.”
• The player does not control any planets.
Geth roll 2d10t6 for Mentak Ambush
Naalu can preemptively retreat by spending a strategic token. Does that not count as a tie like skilled retreat?
It would put it down to the battle results rather than simply kingmaking. Still wouldn't do it even if I had a sabotage.
Sabotage the Skilled Retreat
@MrBody @MrBlarney
(Namely this would be the time for a second Skilled Retreat if you have one MrBody)
We look forward to formalising the treaty with our long-time best privateers.
Happy hunting.
Play Morale Boost
At the start of a combat round: Apply +1 to the result of each of your units' combat rolls during this combat round.
@MrBody for sabotage
Mentak getting to have this battle and winning it would mean the game would end immediately afterward when he reveals his SO, right?
Unless Mentak doesn't have that SO and discrider does, and so is pulling for a weakened fleet to hit afterward (with my flagship as a secondary option)?
MrBody runs away - I win
MrBody wins the combat - MrBody wins (presumably)
Hedgethorn wins the combat - Hedgethorn wins (presumably)
So you see, it really is in MrBody's best interest to stick around.
(Further post-fact justification leads us to conclude that we are really excited about putting together the terms of our surrender, and not that I either did not remember or had a sanitised version of the lyrics from Guitar Hero)
Most likely it's a spite move
no sabotage for Morale Boost
I'd say no one would want to sabotage this, but as long as we're throwing out 3rd party spite sabotage, I'd welcome it. Who has a grudge against Mentak?
Declare retreat to Vefut II