I wouldn't count the game out yet... Destiny 2 appears to be faltering, if its inclusion as a free game for PS+ members this month is anything to go on. (the free games tend to be MUCH older than Destiny 2 is now.) That could make room for Anthem to pick up an audience.
...or maybe all the Destiny 2 people are playing Fortnite now and will ignore Anthem. Whichever.
They're giving away Destiny 2 in order to sell Forsaken. Other companies do very similar things, giving away the old Forza just as the new comes out, that kind of thing.
The problem with that theory is there's a LOT of Destiny 2 to play before you have to buy an expansion. Granted the hope is that they eventually buy, but this really smacks of a bit of a desperation move, especially as popular as Destiny 1 was.
It's an MMO with DLC as the subscription. That's basically the model. And lo, a new expansion is coming out as we speak.
They are giving it away for free now, actually like almost a week early since it's a September free game that dropped in late August, because they just dropped a big pre-patch for the next expansion and they are trying to get people to log on, get hooked on the new changes and then buy the new expansion. It's just a marketing exercise.
That somehow never got done with the better-performing Destiny 1.
They are learning. The point of an MMO-style game is always to sell the latest content. It's why a lot of games even let you skip past all the previous stuff.
If they're learning, the teacher seems to be poor performance. Someone in the other thread said Best Buy sent him a free copy of Destiny 2 when he bought a copy of Spider-Man.
Back on topic, I have no idea if this will give Anthem more breathing room or essentially poison the market. "Eh, I played enough Destiny, I don't want something that looks similar."
I wouldn't count the game out yet... Destiny 2 appears to be faltering, if its inclusion as a free game for PS+ members this month is anything to go on. (the free games tend to be MUCH older than Destiny 2 is now.) That could make room for Anthem to pick up an audience.
...or maybe all the Destiny 2 people are playing Fortnite now and will ignore Anthem. Whichever.
They're giving away Destiny 2 in order to sell Forsaken. Other companies do very similar things, giving away the old Forza just as the new comes out, that kind of thing.
The problem with that theory is there's a LOT of Destiny 2 to play before you have to buy an expansion. Granted the hope is that they eventually buy, but this really smacks of a bit of a desperation move, especially as popular as Destiny 1 was.
It's an MMO with DLC as the subscription. That's basically the model. And lo, a new expansion is coming out as we speak.
They are giving it away for free now, actually like almost a week early since it's a September free game that dropped in late August, because they just dropped a big pre-patch for the next expansion and they are trying to get people to log on, get hooked on the new changes and then buy the new expansion. It's just a marketing exercise.
That somehow never got done with the better-performing Destiny 1.
They are learning. The point of an MMO-style game is always to sell the latest content. It's why a lot of games even let you skip past all the previous stuff.
If they're learning, the teacher seems to be poor performance. Someone in the other thread said Best Buy sent him a free copy of Destiny 2 when he bought a copy of Spider-Man.
Back on topic, I have no idea if this will give Anthem more breathing room or essentially poison the market. "Eh, I played enough Destiny, I don't want something that looks similar."
Much like the devs probably also played destiny, you can't expect to attract people who have never played in the genre.
Like games in the cod fluence understand a big part of selling their game is saying "hey if you're bored with CoD..." I mean even Overwatch was like an evolution of say Team Fortress. Hell WoW was originally aimed at the MMO market in general having stripped all the good parts and left the shit ones behind.
I would like some money because these are artisanal nuggets of wisdom philistine.
Though didn't Overwatch draw in a big chunk people who weren't already playing shooters? It sure seemed to anyway, though I don't think that's something that could be easily proven. Fortnite sure is drawing in new crowds. Cross-pollination can happen.
Though it could be a tougher sell to draw in people in it mainly for the narrative, considering how walled-off and limited it seems to be. I suspect the game's success (or not) will rest mainly on how well the missions are.
Huh. Do you HAVE to do narrative stuff if all you want to do is shoot things? If yes, I could see that turning off a lot of people on the other side of plot interest.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
And it was the Storm frame I was thinking of, the wizard elemental frame that uses flight more. Like when they sprint they just hover over the ground. I think that'll be my starting main frame, just because being able to drop lightning on things is always my jam.
Obviously with a large enough group, there'll be overlap. I think there's at least 6-8 of us who are likely to get the game, so a lot of doubling up on 'main' frames is likely to occur (at least in terms of focus of time and resources), but knowing my crew, I'm striving to keep my mind open and likely try to fill whatever gap we might end up with. Likely support of some sort, if by frame or focus on other elements of the game (I'm assuming it'll even be possible, that is).
Edit: interesting, I didn't know this. From the wiki: "By default, the Ranger is the first javelin obtained by The Freelancer. The others can be earned in non-sequential order within the first quarter of the main story."
Yeah makes sense I believe the ranger is the jack of all frames, so as far as a default tutorial that synchs up. I mean you'll have all frames and much like destiny it'll probably be smart to level and use them all just to fill gaps. And really I shouldn't commit till I actually play a frame and go "oh yeah this is my jam."
From the trailer,
it looks like each Javelin will be associated with a different crew member
So, I'm sure some will be frustrated that access seems to be locked (for now at least) behind a substantial paywall, but the silver lining is that there will be at least 3 weeks worth of reviews and experiences available from a multitude of sources before it goes fully live for everyone.
I'd hoped for a free demo as well (I have pre-ordered so it doesn't impact me either way, but I think it's a good thing to have), so I guess we'll have to wait and see for certain.
Given the hopes many have pinned on this redeeming Bioware for the ME:A fiasco (or at least what elements of it can be laid at their feet) or the risks of doing further damage to their reputation, hopefully they are fully ready for the wider world to get their hands on this, even part of it, in ~4 months.
Forar on
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
Three weeks is a long time to be rolling out these staggered betas and whatnot. I hope they don't over-share - and if the game is good, I hope people don't just get tired of it - over the course of that month.
I remember that Destiny showed a bunch of its first two locations during its beta, even though it only let you level up to lvl 8 or so. It felt like a perfectly sized tease...... until the retail game launched and it turned out that this was about a third of the content.
Basically, I'm hoping that Bioware has learned how NOT to handle a launch from Bungie. We'll see.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I'm not sure I've been so nervous about a game launch before.
I mean everything I've been seeing about it and everything that has been coming out of Bioware the last couple of months and what the Devs (former and current) have said does not fill me with hope.
Then at the same time I'm torn between "Do I want to see Bioware go out on a somewhat decent note or continue on as a tortured mockery of their former selves?". Basically, if Anthem doesn't live up to EA's expectation I think I'd rather they just give Bioware the axe quickly instead of prolonging the death.
A Capellan's favorite sheath for any blade is your back.
I'm pretty sure it's just a lowkey way for them to smooth out launch issues; rather than have your whole userbase trying to log in in a three hour window on a friday, you can spread it out over a couple weeks
it was the smallest on the list but
Pluto was a planet and I'll never forget
Yeah the launch looks fine to me? Then again everything coming out about Anthem has been pretty positive for me as well, so I don't see the outrage beyond the usual "BIOWARE IS DOOMED!!!"
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah the launch looks fine to me? Then again everything coming out about Anthem has been pretty positive for me as well, so I don't see the outrage beyond the usual "BIOWARE IS DOOMED!!!"
It's the angry nerds on the ickier parts of the interwebs going "IT'TH NOT MASS EFFECT I WANT MORE MASS EFFECT!" I mean, it's a game with power armor, flight, giant cool robots to kill, Macross Missile Spew, co-op, and a loot treadmill/pinata; if this was any other studio than BioWare, people would be losing their shit.
Eh, depends what you're into. There's been a bunch of stuff coming out, but from my POV, there hasn't been a launch I've been remotely interested in except maybe the Switch MHGU. Which I didn't buy, since "what's a spare time"? I feel like "bad timing" is starting to need to be measured by genre/segment; it's not like Madden is going to step on Halo or a new JRPG for most people.
Well if you measure a game against all games its a crowded market, but against like looter shooters there are only 3 or 4 in the genre in total, and one has a sequel coming out a month after anthem, one had a well regarded expansion but was struggling prior to that, and one is warframe which just keeps on chugging. There is plenty of room for Anthem in that market. There is no WoW style game sucking air out of the room.
I would like some money because these are artisanal nuggets of wisdom philistine.
So, I'm sure some will be frustrated that access seems to be locked (for now at least) behind a substantial paywall, but the silver lining is that there will be at least 3 weeks worth of reviews and experiences available from a multitude of sources before it goes fully live for everyone.
I'd hoped for a free demo as well (I have pre-ordered so it doesn't impact me either way, but I think it's a good thing to have), so I guess we'll have to wait and see for certain.
Given the hopes many have pinned on this redeeming Bioware for the ME:A fiasco (or at least what elements of it can be laid at their feet) or the risks of doing further damage to their reputation, hopefully they are fully ready for the wider world to get their hands on this, even part of it, in ~4 months.
I have Origin Access Basic, so that's pretty cool.
there aren't really 'dead months' anymore; even if there were, why would you wanna release the same weekend as some other A list game?
we also see this trend in the film industry, with 'summer' blockbusters releasing in mid-april and serious dramas dodging the oscar rush by releasing early in the year (american sniper etc)
it was the smallest on the list but
Pluto was a planet and I'll never forget
I'm actually glad that other people will have access to the game early, because it increases the chances that some kind soul will make a comprehensive list of what each javelin can do, which powers each can equip, etc.
Whether or not I purchase this game will be hugely contingent on how varied the build options are. In previous Bioware games, I always managed to find some build I really loved, wether it was my Puppet Master Shepard, my Necro-support Inquisitor, or my Enginfiltrator Ryder. Other loot games also give me build options to latch onto, like my Bodyguard Nyx build in Warframe and my Mass Confusion Witch Doctor in Diablo 3.
Anthem releases in four months, and we still have only very vague descriptions of what each javelin does. That seems like a big red flag to me.
I'm actually glad that other people will have access to the game early, because it increases the chances that some kind soul will make a comprehensive list of what each javelin can do, which powers each can equip, etc.
Whether or not I purchase this game will be hugely contingent on how varied the build options are. In previous Bioware games, I always managed to find some build I really loved, wether it was my Puppet Master Shepard, my Necro-support Inquisitor, or my Enginfiltrator Ryder. Other loot games also give me build options to latch onto, like my Bodyguard Nyx build in Warframe and my Mass Confusion Witch Doctor in Diablo 3.
Anthem releases in four months, and we still have only very vague descriptions of what each javelin does. That seems like a big red flag to me.
Eh I wouldn't be that concerned by that. Freaking RDR 2 comes out in less than a month and we haven't heard much about the gameplay outside of people who've played it. Designers keep this stuff closer to the chest, especially for a multiplayer title where they are probably still tweaking things.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm actually glad that other people will have access to the game early, because it increases the chances that some kind soul will make a comprehensive list of what each javelin can do, which powers each can equip, etc.
Whether or not I purchase this game will be hugely contingent on how varied the build options are. In previous Bioware games, I always managed to find some build I really loved, wether it was my Puppet Master Shepard, my Necro-support Inquisitor, or my Enginfiltrator Ryder. Other loot games also give me build options to latch onto, like my Bodyguard Nyx build in Warframe and my Mass Confusion Witch Doctor in Diablo 3.
Anthem releases in four months, and we still have only very vague descriptions of what each javelin does. That seems like a big red flag to me.
Eh I wouldn't be that concerned by that. Freaking RDR 2 comes out in less than a month and we haven't heard much about the gameplay outside of people who've played it. Designers keep this stuff closer to the chest, especially for a multiplayer title where they are probably still tweaking things.
That's true. And even if I don't like any of the javelin powers they have at launch, they might add more interesting powers or even whole new javelins at any point in the future. A lot of my favorite builds in other games like this one weren't available at launch, after all.
Yeah the launch looks fine to me? Then again everything coming out about Anthem has been pretty positive for me as well, so I don't see the outrage beyond the usual "BIOWARE IS DOOMED!!!"
An engine that already savaged one major release, doing something that has only been done satisfactorily, from a technical perspective, once, with a notoriously ill-mannered engine like frostbite? The fact that folks have been jumping ship for a whole year now? The fact that it focuses like a laser around the areas of design that Bioware have been conspicuously bad at?
I would rather be accused of intransigence than tolerating genocide for the sake of everyone getting along. - @Metzger Meister
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Pretty sure the first Javelin I roll will be a Ranger. Looks like it's the 'Warmachine' Javelin.
Ranger will be the first Javelin everyone rolls. The others will be choices unlocked at certain level milestones (was originally going to be tied to missions, but they decided to just make it a choice at certain levels). No indication though how long until the first unlocks yet though.
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
That kind of trade-off reminds me of Tribes. I loved Tribes and how they handled kit customization. From what I've seen, I'm probably most excited for the Interceptor class.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
Nah, the Mass Effect 2 and 3 setup was way heavier on good ability usage and comboing. Rather then something like, say, Destiny where most of the time on most subclasses you are gonna be shooting.
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
Nah, the Mass Effect 2 and 3 setup was way heavier on good ability usage and comboing. Rather then something like, say, Destiny where most of the time on most subclasses you are gonna be shooting.
Mass Effect 2 was a cover shooter where you pushed a power button on cooldown. Then you had a teammate push the power button that combo'd with it, on cooldown. Repeat until enemies are dead. Switch out teammates depending on enemy defenses, I guess, but... yeah, basically everything felt like "push for damage/CC".
The difference between an adept and a soldier was the flavor of the button. Except soldiers got bigger guns. Adepts did not feel like mages after 1 because of the global cooldowns limiting them to using their abilities no more often than the warrior type. They could disable a bit more, but... death is best CC anyways, and you were just going to combo to detonate whatever it was anyways. Hope you didn't mainly level a CC and then run into a boss immune to it.
Compare that to the first, where you could unload multiple things in succession to lock down an area, even though your guns were weaker. Also, final bosses being in ragdoll the whole time because actual biotic god. And then taking forever because biotic god mode is all CC no damage.
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
Nah, the Mass Effect 2 and 3 setup was way heavier on good ability usage and comboing. Rather then something like, say, Destiny where most of the time on most subclasses you are gonna be shooting.
Mass Effect 2 was a cover shooter where you pushed a power button on cooldown. Then you had a teammate push the power button that combo'd with it, on cooldown. Repeat until enemies are dead. Switch out teammates depending on enemy defenses, I guess, but... yeah, basically everything felt like "push for damage/CC".
The difference between an adept and a soldier was the flavor of the button. Except soldiers got bigger guns. Adepts did not feel like mages after 1 because of the global cooldowns limiting them to using their abilities no more often than the warrior type. They could disable a bit more, but... death is best CC anyways, and you were just going to combo to detonate whatever it was anyways. Hope you didn't mainly level a CC and then run into a boss immune to it.
Compare that to the first, where you could unload multiple things in succession to lock down an area, even though your guns were weaker. Also, final bosses being in ragdoll the whole time because actual biotic god. And then taking forever because biotic god mode is all CC no damage.
This sounds nothing like the games I played. ME1 was boring as shit and the abilities were dull. Plus, Adept broke the game.
ME2 you had interesting combos between abilities. The difference between how you played an Adept or a Vanguard or an Infiltrator was huge.
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
Nah, the Mass Effect 2 and 3 setup was way heavier on good ability usage and comboing. Rather then something like, say, Destiny where most of the time on most subclasses you are gonna be shooting.
Mass Effect 2 was a cover shooter where you pushed a power button on cooldown. Then you had a teammate push the power button that combo'd with it, on cooldown. Repeat until enemies are dead. Switch out teammates depending on enemy defenses, I guess, but... yeah, basically everything felt like "push for damage/CC".
The difference between an adept and a soldier was the flavor of the button. Except soldiers got bigger guns. Adepts did not feel like mages after 1 because of the global cooldowns limiting them to using their abilities no more often than the warrior type. They could disable a bit more, but... death is best CC anyways, and you were just going to combo to detonate whatever it was anyways. Hope you didn't mainly level a CC and then run into a boss immune to it.
Compare that to the first, where you could unload multiple things in succession to lock down an area, even though your guns were weaker. Also, final bosses being in ragdoll the whole time because actual biotic god. And then taking forever because biotic god mode is all CC no damage.
This sounds nothing like the games I played. ME1 was boring as shit and the abilities were dull. Plus, Adept broke the game.
ME2 you had interesting combos between abilities. The difference between how you played an Adept or a Vanguard or an Infiltrator was huge.
And ME3 had insanely short cooldowns anyways, so you could fling powers out like none other.
...well, after around level 13-15 or so in multiplayer anyways.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Most of the best classes in the ME3 multi were power/combo oriented; there were a couple that did more shooting but only on account of receiving large buffs to guns (or melee)
Destiny 2 always seems kinda dull to me (mostly shooting, but fairly boring shooting) so hopefully anthem is less fun-oriented
it was the smallest on the list but
Pluto was a planet and I'll never forget
Most of the best classes in the ME3 multi were power/combo oriented; there were a couple that did more shooting but only on account of receiving large buffs to guns (or melee)
Destiny 2 always seems kinda dull to me (mostly shooting, but fairly boring shooting) so hopefully anthem is less fun-oriented
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If they're learning, the teacher seems to be poor performance. Someone in the other thread said Best Buy sent him a free copy of Destiny 2 when he bought a copy of Spider-Man.
Back on topic, I have no idea if this will give Anthem more breathing room or essentially poison the market. "Eh, I played enough Destiny, I don't want something that looks similar."
Much like the devs probably also played destiny, you can't expect to attract people who have never played in the genre.
Like games in the cod fluence understand a big part of selling their game is saying "hey if you're bored with CoD..." I mean even Overwatch was like an evolution of say Team Fortress. Hell WoW was originally aimed at the MMO market in general having stripped all the good parts and left the shit ones behind.
pleasepaypreacher.net
Though it could be a tougher sell to draw in people in it mainly for the narrative, considering how walled-off and limited it seems to be. I suspect the game's success (or not) will rest mainly on how well the missions are.
Huh. Do you HAVE to do narrative stuff if all you want to do is shoot things? If yes, I could see that turning off a lot of people on the other side of plot interest.
From the trailer,
Full details found Here.
So, I'm sure some will be frustrated that access seems to be locked (for now at least) behind a substantial paywall, but the silver lining is that there will be at least 3 weeks worth of reviews and experiences available from a multitude of sources before it goes fully live for everyone.
I'd hoped for a free demo as well (I have pre-ordered so it doesn't impact me either way, but I think it's a good thing to have), so I guess we'll have to wait and see for certain.
Given the hopes many have pinned on this redeeming Bioware for the ME:A fiasco (or at least what elements of it can be laid at their feet) or the risks of doing further damage to their reputation, hopefully they are fully ready for the wider world to get their hands on this, even part of it, in ~4 months.
I remember that Destiny showed a bunch of its first two locations during its beta, even though it only let you level up to lvl 8 or so. It felt like a perfectly sized tease...... until the retail game launched and it turned out that this was about a third of the content.
Basically, I'm hoping that Bioware has learned how NOT to handle a launch from Bungie. We'll see.
I will buy it after it comes out
and download it right then and there
no more preorders
I mean everything I've been seeing about it and everything that has been coming out of Bioware the last couple of months and what the Devs (former and current) have said does not fill me with hope.
Then at the same time I'm torn between "Do I want to see Bioware go out on a somewhat decent note or continue on as a tortured mockery of their former selves?". Basically, if Anthem doesn't live up to EA's expectation I think I'd rather they just give Bioware the axe quickly instead of prolonging the death.
Pluto was a planet and I'll never forget
pleasepaypreacher.net
Both are not good signs.
That coupled with Bioware throwing away the one thing that makes their games great and entering an already crowded market. Not good.
All of this with EA, a company who does not suffer under performing studios, yet demands unrealistic numbers.
Not to mention a February release date, a notorious Dump Month (along with January), does not instill confidence.
Edit- Hell, even current Devs have talked about how they feel that this game is make or break for them.
It's the angry nerds on the ickier parts of the interwebs going "IT'TH NOT MASS EFFECT I WANT MORE MASS EFFECT!" I mean, it's a game with power armor, flight, giant cool robots to kill, Macross Missile Spew, co-op, and a loot treadmill/pinata; if this was any other studio than BioWare, people would be losing their shit.
And Destiny and maybe warframe/division is not exactly a crowded market? Especially with Destiny in its boom bust cycle.
pleasepaypreacher.net
pleasepaypreacher.net
I have Origin Access Basic, so that's pretty cool.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
we also see this trend in the film industry, with 'summer' blockbusters releasing in mid-april and serious dramas dodging the oscar rush by releasing early in the year (american sniper etc)
Pluto was a planet and I'll never forget
I mean I guess I can do the pay $5 for fancy Origin and then cancel it dance again but at the same time please to be fucking off with this shit EA.
Whether or not I purchase this game will be hugely contingent on how varied the build options are. In previous Bioware games, I always managed to find some build I really loved, wether it was my Puppet Master Shepard, my Necro-support Inquisitor, or my Enginfiltrator Ryder. Other loot games also give me build options to latch onto, like my Bodyguard Nyx build in Warframe and my Mass Confusion Witch Doctor in Diablo 3.
Anthem releases in four months, and we still have only very vague descriptions of what each javelin does. That seems like a big red flag to me.
Eh I wouldn't be that concerned by that. Freaking RDR 2 comes out in less than a month and we haven't heard much about the gameplay outside of people who've played it. Designers keep this stuff closer to the chest, especially for a multiplayer title where they are probably still tweaking things.
pleasepaypreacher.net
That's true. And even if I don't like any of the javelin powers they have at launch, they might add more interesting powers or even whole new javelins at any point in the future. A lot of my favorite builds in other games like this one weren't available at launch, after all.
An engine that already savaged one major release, doing something that has only been done satisfactorily, from a technical perspective, once, with a notoriously ill-mannered engine like frostbite? The fact that folks have been jumping ship for a whole year now? The fact that it focuses like a laser around the areas of design that Bioware have been conspicuously bad at?
At least they know not to go overboard with the excessive amount of versions, "no game" special editions, and physical items.
BioWare Details Every Javelin Ability You’ll Find in Anthem at Launch
The "big" thing is that the Ranger, Interceptor, and Storm classes can use every weapon type except Heavy Weapons, while the Colossus can do so.. but can't use Pistols or SMGs. Seems like a decent trade off to me.
That kind of trade-off reminds me of Tribes. I loved Tribes and how they handled kit customization. From what I've seen, I'm probably most excited for the Interceptor class.
Other then the loadout differences between the Colossus and the rest it reads alot like Destiny to me. Which ain't a bad thing. I'm still hoping it will be a bit more ability-focused ala Mass Effect but we don't know much on that front right now.
Looks solid all around though. Nice chunky feel to the abilities in those videos with the sounds and animations.
I hope you mean Mass Effect 1, because the later games using the global cooldown pretty much nixed that.
If it wants to hold my interest it better be closer to Warframe than Destiny in terms of ability use (that is, you have multiple and fire them off a bunch and they're more meaningful than some form of damage).
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Nah, the Mass Effect 2 and 3 setup was way heavier on good ability usage and comboing. Rather then something like, say, Destiny where most of the time on most subclasses you are gonna be shooting.
Mass Effect 2 was a cover shooter where you pushed a power button on cooldown. Then you had a teammate push the power button that combo'd with it, on cooldown. Repeat until enemies are dead. Switch out teammates depending on enemy defenses, I guess, but... yeah, basically everything felt like "push for damage/CC".
The difference between an adept and a soldier was the flavor of the button. Except soldiers got bigger guns. Adepts did not feel like mages after 1 because of the global cooldowns limiting them to using their abilities no more often than the warrior type. They could disable a bit more, but... death is best CC anyways, and you were just going to combo to detonate whatever it was anyways. Hope you didn't mainly level a CC and then run into a boss immune to it.
Compare that to the first, where you could unload multiple things in succession to lock down an area, even though your guns were weaker. Also, final bosses being in ragdoll the whole time because actual biotic god. And then taking forever because biotic god mode is all CC no damage.
3DS: 0473-8507-2652
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PSN: AbEntropy
This sounds nothing like the games I played. ME1 was boring as shit and the abilities were dull. Plus, Adept broke the game.
ME2 you had interesting combos between abilities. The difference between how you played an Adept or a Vanguard or an Infiltrator was huge.
And ME3 had insanely short cooldowns anyways, so you could fling powers out like none other.
...well, after around level 13-15 or so in multiplayer anyways.
Destiny 2 always seems kinda dull to me (mostly shooting, but fairly boring shooting) so hopefully anthem is less fun-oriented
Pluto was a planet and I'll never forget
i think you typoed there at the end