My memory may be failing me, but don't the Nightmares appear before Link does? They just start going berserk at his arrival, because they know he will wake the Wind Fish; in fact, I'd thought that the Wind Fish drew Link to Koholint specifically to deal with the Nightmare so it coudl wake.
My memory may be failing me, but don't the Nightmares appear before Link does? They just start going berserk at his arrival, because they know he will wake the Wind Fish; in fact, I'd thought that the Wind Fish drew Link to Koholint specifically to deal with the Nightmare so it coudl wake.
The island is free of monsters before Link arrives. When Malon wakes Link up at the beginning she warns him that, in the time since she found him on the beach, the whole island has been swarmed with monsters.
Should be easy enough to confirm on Youtube since it's the first minute of the game but I'm at work.
I was referring to the conversation with the Nightmare itself:
We were born of nightmares...
To take over this world, we made
the Wind Fish sleep endlessly!
If the Wind Fish doesn't wake up,
this island will never disappear!
We would have been the masters
of this place... But you had to
come here and disrupt our plans!
Heh heh! You can never defeat us!!!
Let's rumble!
It sounds to me like the Nightmares are why the Wind Fish couldn't wake up, and they'd been exerting that power since before Link arrived.
And if they were born of nightmares, and were on the island before Link, then they must be born of the Wind Fish's nightmares. Is how I see it.
Man, even if Nintendo itself says the games are connected I refuse to think of them as anything other than a bunch of motifs, designs and game mechanics collectively called The Legend of Zelda.
Next game Link is a waiter, Zelda is a mechanic, she builds a bi-plane called the Loftwing and the villain is Vorut, a weird, creepy guy who has Gerudo clothes but let’s not mention if he is one that wants the Triforce. Also Impa is a middle aged highway cop with a motorcycle that has a Shiekah Eye headlight.
Or it’ll take place in that vague LttP to OoT period that’s all a bit medieval and Zelda is the princess, Link is the country bumpkin and Ganon is basically Satan. Maybe this one will have a talking owl again.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
I think you could make a cogent argument that the most recent Zelda titles, Triforce Heroes and Breath of the Wild, are a very specific rejection of timeline placement
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
I think you could make a cogent argument that the most recent Zelda titles, Triforce Heroes and Breath of the Wild, are a very specific rejection of timeline placement
I thought Triforce Heroes (your) Link is supposed to be Link Between Worlds Link?
I think Wind Waker probably has the most explicit timeline placement, with its direct references to Ocarina of Time.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
I think you could make a cogent argument that the most recent Zelda titles, Triforce Heroes and Breath of the Wild, are a very specific rejection of timeline placement
I dunno about that - while Triforce Heroes solves the baggage issue by changing to an entirely separate setting and having very little connection to previous games, the protagonist (i.e. the one you play as, not the other two randos) is supposedly the Link from A Link Between Worlds.
Yeah, I don't know either. I guess they just figured that it was the latest game so why not. It's definitely one of the looser connections.
Breath of the Wild definitely fits, though. All they've given is "it's after OoT" and "it's the final game in the timeline" - the rest they've been very intentionally vague about. It takes place after the other games, and that's all there's to it. While it has a lot of references to earlier games, they're from all over the place and don't seem to care much about what timeline they're from. And it's been long enough since the last games that it doesn't really matter.
It's a canon potpourri. While Triforce Heroes escapes continuity by fleeing from it, Breath of the Wild dives into the deep end with wild abandon and leaves it to you to figure out. It just doesn't really care where something is from, and revels in the fact.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
They way I remember it the wind wish drew Link into its dream because it was trying to wake up, which made the nightmares go berserk. There is always a feeling of unrest in the area that Link sets right.
With the owl being the wind fish’s avatar and Marin being the embodiment of the wind fish.
I find it a little funny that this game the owl as the guide and then Ocarina comes out...with an owl as the guide.
Humor can be dissected as a frog can, but dies in the process.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
I think you could make a cogent argument that the most recent Zelda titles, Triforce Heroes and Breath of the Wild, are a very specific rejection of timeline placement
I thought Triforce Heroes (your) Link is supposed to be Link Between Worlds Link?
I think Wind Waker probably has the most explicit timeline placement, with its direct references to Ocarina of Time.
I don't remember any exact examples, but I want to say that BotW references stuff from different timeline splits, making it not fit into one neatly.
They specifically mention the ‘Legend of the Hero of Time’ and that the Gerudo Divine Beast is named after Nabooru, a Gerudo who fought Ganon when before he became the Calamity.
They actually mention a lot of the games, as legends passed down from past incarnations of Ganon. They play it like all the games took places, but over such an incredibly long span of time that the events of one didn’t really create the next, aside from the same prophecy of princess/hero/king of darkness constantly being reborn.
So it’s not so much “the events of this game lead into this one’ but ‘all these events took place, over a timeline of thousands of years, with a lot of nothing in between.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
My main thing is like I definitely, definitely definitely do not think almost any of the games except some of the more recent ones were designed to be part of some larger chronology. So it means you really got make some reaches to get them all to fit together.
The developers can say whatever they like; I delight in the fact that there's nothing textual in Triforce Heroes to suggest anything except that this is the first Legend of Zelda title without Ganon, Zelda, or Link in it
The developers can say whatever they like; I delight in the fact that there's nothing textual in Triforce Heroes to suggest anything except that this is the first Legend of Zelda title without Ganon, Zelda, or Link in it
Breath of the Wild reveals that Hyrule is a Matrix-esque simulation executed by the Sheikah (note how their names are anagrams of the developers)
To what end this world is being simulated is unclear
"Split timelines" are just multiple disparate instances, different blades of the same server
Importing data from multiple sessions to inform the history of this one is relatively trivial
I honestly thought this was what the first Breath of the Wild trailer was revealing at first, that this Link had been grown artificially and that every Link had been
And of course Tower of the Gods always made me wonder if the gods were aliens and Hyrule was a simulation of some sort
Hearing Crystal shift over from "the gods of the Triforce are space aliens and that's fun to joke about" to "there are no old gods and the story of the origins of the Triforce is the religion of the terrestrial gods" has been one of the real delights of the past year and a half
Breath of the Wild reveals that Hyrule is a Matrix-esque simulation executed by the Sheikah (note how their names are anagrams of the developers)
To what end this world is being simulated is unclear
"Split timelines" are just multiple disparate instances, different blades of the same server
Importing data from multiple sessions to inform the history of this one is relatively trivial
Honestly I like this because it fits with that old "the triforce is a computer" idea of the original game. It's also an excuse for how barren the world is (listen, it's very resource intensive to simulate an entire world okay), and feels like it aesthetically meshes well with both Calamity Ganon (who's kind of like a physical manifestation of a computer virus) and the rune powers
Breath of the Wild reveals that Hyrule is a Matrix-esque simulation executed by the Sheikah (note how their names are anagrams of the developers)
To what end this world is being simulated is unclear
"Split timelines" are just multiple disparate instances, different blades of the same server
Importing data from multiple sessions to inform the history of this one is relatively trivial
Honestly I like this because it fits with that old "the triforce is a computer" idea of the original game. It's also an excuse for how barren the world is (listen, it's very resource intensive to simulate an entire world okay), and feels like it aesthetically meshes well with both Calamity Ganon (who's kind of like a physical manifestation of a computer virus) and the rune powers
I'm only half kidding
The whole game has you frequently descending below the world into this nonsensical space below it that's almost like this ethereal, glowing backstage area
Breath of the Wild reveals that Hyrule is a Matrix-esque simulation executed by the Sheikah (note how their names are anagrams of the developers)
To what end this world is being simulated is unclear
"Split timelines" are just multiple disparate instances, different blades of the same server
Importing data from multiple sessions to inform the history of this one is relatively trivial
Honestly I like this because it fits with that old "the triforce is a computer" idea of the original game. It's also an excuse for how barren the world is (listen, it's very resource intensive to simulate an entire world okay), and feels like it aesthetically meshes well with both Calamity Ganon (who's kind of like a physical manifestation of a computer virus) and the rune powers
I'm only half kidding
The whole game has you frequently descending below the world into this nonsensical space below it that's almost like this ethereal, glowing backstage area
Yeah I can definitely see at a minimum that being an early idea that got dropped well after a lot of the game design had been built around it.
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The island is free of monsters before Link arrives. When Malon wakes Link up at the beginning she warns him that, in the time since she found him on the beach, the whole island has been swarmed with monsters.
Should be easy enough to confirm on Youtube since it's the first minute of the game but I'm at work.
It sounds to me like the Nightmares are why the Wind Fish couldn't wake up, and they'd been exerting that power since before Link arrived.
And if they were born of nightmares, and were on the island before Link, then they must be born of the Wind Fish's nightmares. Is how I see it.
Unless you want to suppose it's a different Zelda in each game, but the same Link
(We have considered that theory)
(We consider a lot of theories on the podcast)
Switch: SW-7603-3284-4227
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Next game Link is a waiter, Zelda is a mechanic, she builds a bi-plane called the Loftwing and the villain is Vorut, a weird, creepy guy who has Gerudo clothes but let’s not mention if he is one that wants the Triforce. Also Impa is a middle aged highway cop with a motorcycle that has a Shiekah Eye headlight.
Or it’ll take place in that vague LttP to OoT period that’s all a bit medieval and Zelda is the princess, Link is the country bumpkin and Ganon is basically Satan. Maybe this one will have a talking owl again.
Whatever they feel like.
Zelda only even shows up in a linked game.
The intros for both Seasons and Ages shows Link going to a castle where the Triforce is, and then he gets teleported away.
Aren't they all though?
I think you could make a cogent argument that the most recent Zelda titles, Triforce Heroes and Breath of the Wild, are a very specific rejection of timeline placement
I thought Triforce Heroes (your) Link is supposed to be Link Between Worlds Link?
I think Wind Waker probably has the most explicit timeline placement, with its direct references to Ocarina of Time.
I dunno about that - while Triforce Heroes solves the baggage issue by changing to an entirely separate setting and having very little connection to previous games, the protagonist (i.e. the one you play as, not the other two randos) is supposedly the Link from A Link Between Worlds.
Yeah, I don't know either. I guess they just figured that it was the latest game so why not. It's definitely one of the looser connections.
Breath of the Wild definitely fits, though. All they've given is "it's after OoT" and "it's the final game in the timeline" - the rest they've been very intentionally vague about. It takes place after the other games, and that's all there's to it. While it has a lot of references to earlier games, they're from all over the place and don't seem to care much about what timeline they're from. And it's been long enough since the last games that it doesn't really matter.
It's a canon potpourri. While Triforce Heroes escapes continuity by fleeing from it, Breath of the Wild dives into the deep end with wild abandon and leaves it to you to figure out. It just doesn't really care where something is from, and revels in the fact.
With the owl being the wind fish’s avatar and Marin being the embodiment of the wind fish.
I find it a little funny that this game the owl as the guide and then Ocarina comes out...with an owl as the guide.
Breath of the Wild has a lot of that too
They specifically mention the ‘Legend of the Hero of Time’ and that the Gerudo Divine Beast is named after Nabooru, a Gerudo who fought Ganon when before he became the Calamity.
They actually mention a lot of the games, as legends passed down from past incarnations of Ganon. They play it like all the games took places, but over such an incredibly long span of time that the events of one didn’t really create the next, aside from the same prophecy of princess/hero/king of darkness constantly being reborn.
So it’s not so much “the events of this game lead into this one’ but ‘all these events took place, over a timeline of thousands of years, with a lot of nothing in between.
Like putting together the bible
so what's the Q source for the Hyrule Historia
It's got Link, he's the kid in the hat
To what end this world is being simulated is unclear
"Split timelines" are just multiple disparate instances, different blades of the same server
Importing data from multiple sessions to inform the history of this one is relatively trivial
http://www.audioentropy.com/
I honestly thought this was what the first Breath of the Wild trailer was revealing at first, that this Link had been grown artificially and that every Link had been
And of course Tower of the Gods always made me wonder if the gods were aliens and Hyrule was a simulation of some sort
The character you start off with in the game doesn't have a hat! He's blonde, though.
Then all three characters when you start the stages can wear the hero's tunic and have the hat! Only, they have green, blue, and red hair respectively
Triforce Heroes is a really fun game
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
They are not, if I remember
Honestly I like this because it fits with that old "the triforce is a computer" idea of the original game. It's also an excuse for how barren the world is (listen, it's very resource intensive to simulate an entire world okay), and feels like it aesthetically meshes well with both Calamity Ganon (who's kind of like a physical manifestation of a computer virus) and the rune powers
I'm only half kidding
The whole game has you frequently descending below the world into this nonsensical space below it that's almost like this ethereal, glowing backstage area
http://www.audioentropy.com/
Yeah I can definitely see at a minimum that being an early idea that got dropped well after a lot of the game design had been built around it.
With the dlc, they're a good 50% of the way there
And hey, the concept art's already been done.