if it were easier to build decks without money investment I wouldnt mind a two deck format but its a pain in the ass and since I play paper I dont want to spend real money on arena
I wonder if they'll bother to detect for "These decks are identical but with different decknames"
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
if it were easier to build decks without money investment I wouldnt mind a two deck format but its a pain in the ass and since I play paper I dont want to spend real money on arena
I wonder if they'll bother to detect for "These decks are identical but with different decknames"
I don't think they're gonna force anyone to play two different decks. It makes no sense in Magic.
You'll just be (ostensibly) handicapping yourself.
if it were easier to build decks without money investment I wouldnt mind a two deck format but its a pain in the ass and since I play paper I dont want to spend real money on arena
I wonder if they'll bother to detect for "These decks are identical but with different decknames"
They literally said that they can be identical decks!
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Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
Cowards. Enforce the 4-copy rule across the whole 120 cards!
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astrobstrdSo full of mercy...Registered Userregular
Gates. The bots do not properly value the gates deck. Get dem beefy rams.
I'm liking the free card/ decks they throw at you every other day.
I'm having fun with that white red deck, with some modifications.
Max Gobbos Tokens, No vampires or knights/soldiers, More +1 life for creatures and enchantments, tokens into angels, then that big Lion planeswalker.
I'm sure it's an amateur deck, any changes you think I should do to it? Those free wild cards really help to grab cards for a deck.
Wut If Gob was 1 of us?
2 Leonin Warleader - 4.4 summons 2 lion bros 3 Leonin Vanguard - 1.1, cost 1, grants life each turn, buffs to 2.2
12 Plains
1 Clifftop Retreat 4 Goblin Instigator - 1.1. cost 2, +1 gobo token buddy
7 Mountain 2 Siege-Gang Commander - 2.2 sacrifice gobo for 2 damage 1 Kinjalli's Sunwing - 2.3 flying, opponent critters arrived tapped 1 Make a Stand - all indestructible instant, +1 attack 2 Hieromancer's Cage - locks up permanents 1 Lightning Strike - 3 damage
4 Boros Guildgate 1 Justice Strike - kill anything with less health than power 1 Suncleanser - no tokens for you, 1/4 1 Take Vengeance - cheap kill tapped 1 Unbreakable Formation - all indestructible instant, +1 tokens for all 1 Serra's Guardian - 5.5 flying, vigilance for all 1 Inspiring Commander - 1.4, gain 1 life and card for each <2 criter that arrives, 4 Goblin Gathering - 2 gobbos, 3 gobbos, 4 gobbos, 5 gobbos 1 Goblin Trashmaster - gobbo +1, 3/3, destroy artifacts with gobbos 3 Ajani's Welcome - cost 1, +1 health with creature 2 Ajani's Pridemate - cost 2, 2.2, +1 token when gaining health 2 Impassioned Orator - 2.2 gain health with creatures 1 Ajani, Adversary of Tyrants - revive cheap bastards, +1 tokens for two 1 Divine Visitation - tokens turn into 4/4 flying vigilance gobbos 1 Tajic, Legion's Edge - some cheap edgelord with mentor, protects gobbos
I'm liking the free card/ decks they throw at you every other day.
I'm having fun with that white red deck, with some modifications.
Max Gobbos Tokens, No vampires or knights/soldiers, More +1 life for creatures and enchantments, tokens into angels, then that big Lion planeswalker.
I'm sure it's an amateur deck, any changes you think I should do to it? Those free wild cards really help to grab cards for a deck.
Wut If Gob was 1 of us?
2 Leonin Warleader - 4.4 summons 2 lion bros 3 Leonin Vanguard - 1.1, cost 1, grants life each turn, buffs to 2.2
12 Plains
1 Clifftop Retreat 4 Goblin Instigator - 1.1. cost 2, +1 gobo token buddy
7 Mountain 2 Siege-Gang Commander - 2.2 sacrifice gobo for 2 damage 1 Kinjalli's Sunwing - 2.3 flying, opponent critters arrived tapped 1 Make a Stand - all indestructible instant, +1 attack 2 Hieromancer's Cage - locks up permanents 1 Lightning Strike - 3 damage
4 Boros Guildgate 1 Justice Strike - kill anything with less health than power 1 Suncleanser - no tokens for you, 1/4 1 Take Vengeance - cheap kill tapped 1 Unbreakable Formation - all indestructible instant, +1 tokens for all 1 Serra's Guardian - 5.5 flying, vigilance for all 1 Inspiring Commander - 1.4, gain 1 life and card for each <2 criter that arrives, 4 Goblin Gathering - 2 gobbos, 3 gobbos, 4 gobbos, 5 gobbos 1 Goblin Trashmaster - gobbo +1, 3/3, destroy artifacts with gobbos 3 Ajani's Welcome - cost 1, +1 health with creature 2 Ajani's Pridemate - cost 2, 2.2, +1 token when gaining health 2 Impassioned Orator - 2.2 gain health with creatures 1 Ajani, Adversary of Tyrants - revive cheap bastards, +1 tokens for two 1 Divine Visitation - tokens turn into 4/4 flying vigilance gobbos 1 Tajic, Legion's Edge - some cheap edgelord with mentor, protects gobbos
Suncleanser doesn't do that though?
He clears counters, like +1/+1 counters, rather than the tokens your deck generates.
Not sure where to use him really
I don't even care if I go 0-3 , I am just laughing so hard right now
i got that deck in sealed (only one high alert, same rares, one less pegasus) and it went like 5-3.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
anybody out there playin
eternal?
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I'm bummed so much of the content seems to be locked behind gems, or 5K gold, but I'm finding my own way to noodle around without spending.
I've created some dumb "All my available cards of a color and 45 lands" decks to play around with outside of ranked matches.
Feels good when I fumble into a victory, and I can just blame playing with random cards for any losses.
I've def come away with some insight on what cards are hanging around in these sets more than just encountering what players are routinely putting out there.
I'm bummed so much of the content seems to be locked behind gems, or 5K gold, but I'm finding my own way to noodle around without spending.
I've created some dumb "All my available cards of a color and 45 lands" decks to play around with outside of ranked matches.
Feels good when I fumble into a victory, and I can just blame playing with random cards for any losses.
I've def come away with some insight on what cards are hanging around in these sets more than just encountering what players are routinely putting out there.
There is a reason monored is so popular, since it takes very few rare wildcards to put together, and no dual lands. There was a very popular mono blue aggro list running around back in GRN that was just 4 rare wild cards. Both can compete reasonably well against the higher powered decks, except I haven't seen much of the mono blue around lately.
Put together a new edh deck, finally had a chance to run it friday in a 5 player game after fnm. It definitely did Edric things, quickly growth spiraled out of control. Pretty sure I'll be the archenemy next game. ^.^
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
I continue to spam the GLHF Discord with ferrets, and they now advertise their Discord being full of ferret photos being a reason to support them via Patreon.
They're really good ferret photos.
3DS FCode: 1993-7512-8991
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Tynnanseldom correct, never unsureRegistered Userregular
Nexus of Fates has been banned in Bo1 Standard on Arena. It has been replaced in the the M19 bundle with Omniscience, and anyone with Nexus of Fates in their collection has recieved an equivalent number of mythic wildcards.
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Not only that, but those players also directly input the seeds to the random number generator in your games!
I wonder if they'll bother to detect for "These decks are identical but with different decknames"
This would not surprise me at all wotc pls respond
I don't think they're gonna force anyone to play two different decks. It makes no sense in Magic.
You'll just be (ostensibly) handicapping yourself.
I’m starting to see the cracks in full-time arena, but it’s its first year, they have rope left imo
They literally said that they can be identical decks!
They updated the bots this morning so that's likely no longer true.
i would love to be forced to play *checks notes* a deck i wanted to play and a different deck i didn't
ineedmayo.com Eidolon Journal Updated
I'm having fun with that white red deck, with some modifications.
Max Gobbos Tokens, No vampires or knights/soldiers, More +1 life for creatures and enchantments, tokens into angels, then that big Lion planeswalker.
I'm sure it's an amateur deck, any changes you think I should do to it? Those free wild cards really help to grab cards for a deck.
Wut If Gob was 1 of us?
3 Leonin Vanguard - 1.1, cost 1, grants life each turn, buffs to 2.2
12 Plains
1 Clifftop Retreat
4 Goblin Instigator - 1.1. cost 2, +1 gobo token buddy
7 Mountain
2 Siege-Gang Commander - 2.2 sacrifice gobo for 2 damage
1 Kinjalli's Sunwing - 2.3 flying, opponent critters arrived tapped
1 Make a Stand - all indestructible instant, +1 attack
2 Hieromancer's Cage - locks up permanents
1 Lightning Strike - 3 damage
4 Boros Guildgate
1 Justice Strike - kill anything with less health than power
1 Suncleanser - no tokens for you, 1/4
1 Take Vengeance - cheap kill tapped
1 Unbreakable Formation - all indestructible instant, +1 tokens for all
1 Serra's Guardian - 5.5 flying, vigilance for all
1 Inspiring Commander - 1.4, gain 1 life and card for each <2 criter that arrives,
4 Goblin Gathering - 2 gobbos, 3 gobbos, 4 gobbos, 5 gobbos
1 Goblin Trashmaster - gobbo +1, 3/3, destroy artifacts with gobbos
3 Ajani's Welcome - cost 1, +1 health with creature
2 Ajani's Pridemate - cost 2, 2.2, +1 token when gaining health
2 Impassioned Orator - 2.2 gain health with creatures
1 Ajani, Adversary of Tyrants - revive cheap bastards, +1 tokens for two
1 Divine Visitation - tokens turn into 4/4 flying vigilance gobbos
1 Tajic, Legion's Edge - some cheap edgelord with mentor, protects gobbos
Suncleanser doesn't do that though?
He clears counters, like +1/+1 counters, rather than the tokens your deck generates.
Not sure where to use him really
But it's nice to have in a back pocket in case someone does something crazy token counter wise.
edit
i got that deck in sealed (only one high alert, same rares, one less pegasus) and it went like 5-3.
eternal?
I think it was too late/low impact to be of much use against the Energy decks
Now, if it could target any player, it would be pretty sweet against Infect.
Steam ID: Obos Vent: Obos
No complaints, they didn't get me below 10 cards.
I've created some dumb "All my available cards of a color and 45 lands" decks to play around with outside of ranked matches.
Feels good when I fumble into a victory, and I can just blame playing with random cards for any losses.
I've def come away with some insight on what cards are hanging around in these sets more than just encountering what players are routinely putting out there.
There is a reason monored is so popular, since it takes very few rare wildcards to put together, and no dual lands. There was a very popular mono blue aggro list running around back in GRN that was just 4 rare wild cards. Both can compete reasonably well against the higher powered decks, except I haven't seen much of the mono blue around lately.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
The implication here is that you want to fuck the cards
Must be a new, stronger batch of the hypnotic ink.
Light up the stage and new bolt just made the deck better
Packs, ranked draft, and constructed events. The constructed events are found by clicking the Play button.
Gotcha, I'm really only interested in sealed but since thats gems only I'll have to learn how to draft I guess
They're really good ferret photos.
3DS FCode: 1993-7512-8991
https://magic.wizards.com/en/articles/archive/news/mtg-arena-banned-and-restricted-announcement-2019-02-14
Standard bans aren't announced at this time. Wait to see what, if anything, happens on 3/11.
As noted in the article this will also be the case for Arena bans going forward.
I'd say it's specifically because of how much the Nexus+Wilderness Reclimation combo destroys MtGA's UI.
It takes forever to work though a turn of that if they're messing around with holding mana and priority and such.
I just had a almost 30 minute game. I had one card left in my deck, had no way to get through my opponents 30 health next turn.
I seal away their Lyra.
They forfeit.
Like, why?! You were going to win! You had this!
I don't understand people.
edit: and the round before someone who had me dead to rights quit when I casted Teferi. He wouldn't have even had to kill him.