Looks like it launched a bit early on PC here in the states?
It seemed to launch an hour early I was able to log in at 10pm cst last night. Interestingly enough at least in the trial and fort tarsis areas it was running glass smooth 60fps for me on my pc.
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Big DookieSmells great!Houston, TXRegistered Userregular
Nvidia just put out new drivers for Anthem's release
Thanks for the heads up, downloading now. Any word on if they make a difference with some of the performance issues people have been seeing with the new patch?
Do masterwork components also have challenges associated with them? I know the masterwork weapons do, which is what allows you to craft them, and I would really like to do the same with the other items.
I am still enjoying the loop, it is frustrating at time though when you lose a chunk of life but aren't sure where that damage came from. Even as a Colossus you gotta keep moving, steamroll through that crowd of yard trash (though they arent as trashy is GM1) and always be comboing.
Oh for new players, skip normal just jump over to Hard once you get a couple pieces of gear. You will be playing in groups 99% of the time and Hard isnt that hard
I am curious if they tried the harder difficulties. Until you do the harder grandmaster modes there are like 6 masterworks available in the drop pool so it winds up looking pretty shallow until you get up to higher difficulty modes.
Pretty sure I am done with all the story content atm, will know for sure after I talk to a couple folks. Sitting at epic javelin with a 420 gear score. Doing GM1 but I could probably be running GM2. Want a few more Masterwork components first.
They really didn’t think through the crafting aspect of the game. I have a few weapons, launchers etc unlocked to craft up to epic rank, but I have no reason to since MW stuff has been dropping.
And the MW crafting isn’t tied to the previous ranks at all.
Consumables are the only things I have been crafting (use them they help a bunch)
Yeah itemization in general in this game is like...quarter baked at best. The fact that common/uncommon/rare/epic seems tied to pilot level instead of just being a quality/rarity drop, the number of useless modifiers on items, the fact that power level increases on items have a super boring impact on that item's effectiveness.
Also, they really need to set some better ranges on mod rolls. Got a really cool epic grenade launcher with...+1% grenade damage? Woo fucking hoo.
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
I mean even including all the masterworks the unique item loot pool is super shallow. The main difference in loot comes from the random properties that it rolls
I had one item roll +75% physical damage. It had a gear icon next to it so I assume that means it just applies to the Ranger's missile type gears
Gotta try that new driver this weekend. game suddenly became unplayable last night
I mean even including all the masterworks the unique item loot pool is super shallow. The main difference in loot comes from the random properties that it rolls
I had one item roll +75% physical damage. It had a gear icon next to it so I assume that means it just applies to the Ranger's missile type gears
Gotta try that new driver this weekend. game suddenly became unplayable last night
Yea I can craft 3 of my MW now, likely will reroll the cloudburst at some point but will collect a few more guns first before I start burning MW embers
Honestly, the part that I've been thinking about is just that all equipment before "endgame" is super boring. In Diablo 3 you get legendary drops basically whenever. Yeah, sure, likely you won't be keeping your level 15 drop through endgame but it gives you a taste of what's to come. Anthem only hints at that with the preorder items, nothing a normal player would find in the game would even so much as give you a heads up that there's cool MWs in the game. It's like a weird oversight.
I mean now that I'm getting cool MWs and such it's like a totally different game with the potential for cool builds and I'm excited when I see another MW drop. When a Legendary drops? That'll be even more exciting! Up until then though? I can't really fault someone for calling the itemization super boring. Weapons and gear and such just get higher numbers, that's it.
so i started off in the Ranger cause an 'all rounder' class seemed like what i'd end up settling on anyway so why not get a feel for it early and work on gearing it up from the get go. unlocked my 2nd Javelin and decided to give the Storm a spin to see how different it is. only messed around in freeplay for a bit but am already thinking that Ranger may not be my default after all.
to really highlight to difference i'm at a part were i need to get 15 combos, amongst other things, to unlock something in order to progress. in a few hours worth of play in the Ranger, solo and with randos, i had racked up a whopping 3 combos. i got the other 12 in the Storm in around 20 minutes. and a fair bit of that time was spent looking for things to kill and stopping to gather resources. definitely looking forward to opening it up a bit more and seeing how things fare in a group. got me more curious about the other Javelins too.
Nvidia just put out new drivers for Anthem's release
Thanks for the heads up, downloading now. Any word on if they make a difference with some of the performance issues people have been seeing with the new patch?
I grabbed new nvidia drivers a couple days ago and anthem was glass smooth at least in the tutorial areas and first initial mission which was all I had time for on a work night last night.
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cptruggedI think it has something to do with free will.Registered Userregular
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
so i started off in the Ranger cause an 'all rounder' class seemed like what i'd end up settling on anyway so why not get a feel for it early and work on gearing it up from the get go. unlocked my 2nd Javelin and decided to give the Storm a spin to see how different it is. only messed around in freeplay for a bit but am already thinking that Ranger may not be my default after all.
to really highlight to difference i'm at a part were i need to get 15 combos, amongst other things, to unlock something in order to progress. in a few hours worth of play in the Ranger, solo and with randos, i had racked up a whopping 3 combos. i got the other 12 in the Storm in around 20 minutes. and a fair bit of that time was spent looking for things to kill and stopping to gather resources. definitely looking forward to opening it up a bit more and seeing how things fare in a group. got me more curious about the other Javelins too.
Storms are combo machines with big area primers and detonators. It's a lot easier to accidentially build for combos with a storm than a ranger. Rangers you have to plan out what you are taking a bit more if you want to setup and detonate your combos.
so i started off in the Ranger cause an 'all rounder' class seemed like what i'd end up settling on anyway so why not get a feel for it early and work on gearing it up from the get go. unlocked my 2nd Javelin and decided to give the Storm a spin to see how different it is. only messed around in freeplay for a bit but am already thinking that Ranger may not be my default after all.
to really highlight to difference i'm at a part were i need to get 15 combos, amongst other things, to unlock something in order to progress. in a few hours worth of play in the Ranger, solo and with randos, i had racked up a whopping 3 combos. i got the other 12 in the Storm in around 20 minutes. and a fair bit of that time was spent looking for things to kill and stopping to gather resources. definitely looking forward to opening it up a bit more and seeing how things fare in a group. got me more curious about the other Javelins too.
Storms are combo machines with big area primers and detonators. It's a lot easier to accidentially build for combos with a storm than a ranger. Rangers you have to plan out what you are taking a bit more if you want to setup and detonate your combos.
the problem with that is, i still don't know how to plan out a combo with a Ranger. i figured it out immediately in the Storm.
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drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
Rangers are basically the Soldier class in Mass Effect. They're guns first with a couple of detonators. Storms are basically just a caster heavy class. Like Turian Sentinal.
But seriously guys, the reason why loot is so boring is because they can't just give us the Anthem version of Mass Effect's Vangod right off the bat. Because that's all anyone would ever be playing all the time. Desyncs abound!
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
Interceptor is a great javelin but melee is a bit weird. They are the ultimate in single target damage and can burn down/stun lock a good chunk of mobs until they are dead by constantly melee attacking them. Melee isnt so hot vs bosses though or titans and other larger enemies.
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
Yeah, I'm not sure why. I love playing mine and haven't felt a need to start gearing up the other jav's yet. Interceptors are incredibly fun and have just clicked with me more than the other classes. They are certainly not weak and with the right skills are just as much of a combo and multikill master as Storm or Colossus.
However, melee isn't great against bosses or certain enemies that can almost kill you in one or two melee hits. Come the end game that could be a real problem but while leveling and working my way through the story it's been great.
EDIT: Although, this is the first real shooter-looter I've played, and perhaps what I'm liking so much doesn't feel new or fresh to some PCGamer grognard...
I've heard this said a lot but jesus i love the combat but anytime it makes me walk around a hub area at turtle speed for story purposes, which is a lot, a die a little inside.
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
Yeah, I'm not sure why. I love playing mine and haven't felt a need to start gearing up the other jav's yet. Interceptors are incredibly fun and have just clicked with me more than the other classes. They are certainly not weak and with the right skills are just as much of a combo and multikill master as Storm or Colossus.
However, melee isn't great against bosses or certain enemies that can almost kill you in one or two melee hits. Come the end game that could be a real problem but while leveling and working my way through the story it's been great.
Did they improve the vanguard charge from the demo? It felt real bad which made me very sad.
Anyone run into any of these statues with the brazier in front of them? I lit this one in freeplay and it stayed on the whole time. I wonder if there are several of them to lit around the map.
I looked around for quite a while last night for more of these. I've found plenty of statues, naturally, but so far no others that I noticed had a brazier.
An interesting note is that the brazier stayed lit between sessions. Sort of like those handful of lore chests, except I received nothing when lighting the brazier; no exp, lore, achievement progress, view camera, etc.
Anyone run into any of these statues with the brazier in front of them? I lit this one in freeplay and it stayed on the whole time. I wonder if there are several of them to lit around the map.
I looked around for quite a while last night for more of these. I've found plenty of statues, naturally, but so far no others that I noticed had a brazier.
An interesting note is that the brazier stayed lit between sessions. Sort of like those handful of lore chests, except I received nothing when lighting the brazier; no exp, lore, achievement progress, view camera, etc.
When we lit that, it took over the camera and gave us some music and a camera pan that rose up over his head to view the world beyond, it was cool af.
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
Yeah, I'm not sure why. I love playing mine and haven't felt a need to start gearing up the other jav's yet. Interceptors are incredibly fun and have just clicked with me more than the other classes. They are certainly not weak and with the right skills are just as much of a combo and multikill master as Storm or Colossus.
However, melee isn't great against bosses or certain enemies that can almost kill you in one or two melee hits. Come the end game that could be a real problem but while leveling and working my way through the story it's been great.
Did they improve the vanguard charge from the demo? It felt real bad which made me very sad.
Spark Dash? I haven't tried that one yet. Mostly sticking to Venom Bomb or Cryo Glaive and Detonating Strike. I'd probably swap out Detonating Strike for Wraith Strike in grouped content, but for solo stuff I like running two primers.
I did briefly try Wraith Strike and found it profoundly underwhelming.
Anyone run into any of these statues with the brazier in front of them? I lit this one in freeplay and it stayed on the whole time. I wonder if there are several of them to lit around the map.
I looked around for quite a while last night for more of these. I've found plenty of statues, naturally, but so far no others that I noticed had a brazier.
An interesting note is that the brazier stayed lit between sessions. Sort of like those handful of lore chests, except I received nothing when lighting the brazier; no exp, lore, achievement progress, view camera, etc.
When we lit that, it took over the camera and gave us some music and a camera pan that rose up over his head to view the world beyond, it was cool af.
Sucks that you didn't have that trigger
Aww really? What a bummer. Both because I didn't get it to trigger and because I thought it might be some cool thing where you'd unlock something if you lit all the braziers.
Post Fortress of Dawn spoilers, like the quest immediately thereafter.
Damn it Owen you idiot! I knew it was going to happen, I sensed he'd do something dumb, but still DAMN IT OWEN! It is nice to have haluk back on my side though, that arc with him being mad at you felt "earned" and the redemption of it also earned. I dunno really liking how they are writing the arc.
I would like some money because these are artisanal nuggets of wisdom philistine.
Don't seem to see a lot of talk about the Interceptor. Seems like it's weak link in the roster.
Yeah, I'm not sure why. I love playing mine and haven't felt a need to start gearing up the other jav's yet. Interceptors are incredibly fun and have just clicked with me more than the other classes. They are certainly not weak and with the right skills are just as much of a combo and multikill master as Storm or Colossus.
However, melee isn't great against bosses or certain enemies that can almost kill you in one or two melee hits. Come the end game that could be a real problem but while leveling and working my way through the story it's been great.
Did they improve the vanguard charge from the demo? It felt real bad which made me very sad.
Spark Dash? I haven't tried that one yet. Mostly sticking to Venom Bomb or Cryo Glaive and Detonating Strike. I'd probably swap out Detonating Strike for Wraith Strike in grouped content, but for solo stuff I like running two primers.
I did briefly try Wraith Strike and found it profoundly underwhelming.
I'd like Wraith Strike more if it was more unique and not a worse version of Plasma Star
what I think it'd be great for is if it carried your combo aura
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Post Fortress of Dawn spoilers, like the quest immediately thereafter.
Damn it Owen you idiot! I knew it was going to happen, I sensed he'd do something dumb, but still DAMN IT OWEN! It is nice to have haluk back on my side though, that arc with him being mad at you felt "earned" and the redemption of it also earned. I dunno really liking how they are writing the arc.
I think the writing is overall very good. Some of the story beats are maybe obvious but the characters all feel pretty well fleshed out and none of what happens feels contrived.
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pleasepaypreacher.net
It seemed to launch an hour early I was able to log in at 10pm cst last night. Interestingly enough at least in the trial and fort tarsis areas it was running glass smooth 60fps for me on my pc.
Thanks for the heads up, downloading now. Any word on if they make a difference with some of the performance issues people have been seeing with the new patch?
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
PSN: ShogunGunshow
Origin: ShogunGunshow
Oh for new players, skip normal just jump over to Hard once you get a couple pieces of gear. You will be playing in groups 99% of the time and Hard isnt that hard
I am curious if they tried the harder difficulties. Until you do the harder grandmaster modes there are like 6 masterworks available in the drop pool so it winds up looking pretty shallow until you get up to higher difficulty modes.
Yeah itemization in general in this game is like...quarter baked at best. The fact that common/uncommon/rare/epic seems tied to pilot level instead of just being a quality/rarity drop, the number of useless modifiers on items, the fact that power level increases on items have a super boring impact on that item's effectiveness.
Also, they really need to set some better ranges on mod rolls. Got a really cool epic grenade launcher with...+1% grenade damage? Woo fucking hoo.
I had one item roll +75% physical damage. It had a gear icon next to it so I assume that means it just applies to the Ranger's missile type gears
Gotta try that new driver this weekend. game suddenly became unplayable last night
Anyone please let the rest know if this fixes the issues without having to do the reddit fixes.
It'd be good to spread the news if so.
Witty signature comment goes here...
wra
Yea I can craft 3 of my MW now, likely will reroll the cloudburst at some point but will collect a few more guns first before I start burning MW embers
I mean now that I'm getting cool MWs and such it's like a totally different game with the potential for cool builds and I'm excited when I see another MW drop. When a Legendary drops? That'll be even more exciting! Up until then though? I can't really fault someone for calling the itemization super boring. Weapons and gear and such just get higher numbers, that's it.
to really highlight to difference i'm at a part were i need to get 15 combos, amongst other things, to unlock something in order to progress. in a few hours worth of play in the Ranger, solo and with randos, i had racked up a whopping 3 combos. i got the other 12 in the Storm in around 20 minutes. and a fair bit of that time was spent looking for things to kill and stopping to gather resources. definitely looking forward to opening it up a bit more and seeing how things fare in a group. got me more curious about the other Javelins too.
I grabbed new nvidia drivers a couple days ago and anthem was glass smooth at least in the tutorial areas and first initial mission which was all I had time for on a work night last night.
Storms are combo machines with big area primers and detonators. It's a lot easier to accidentially build for combos with a storm than a ranger. Rangers you have to plan out what you are taking a bit more if you want to setup and detonate your combos.
the problem with that is, i still don't know how to plan out a combo with a Ranger. i figured it out immediately in the Storm.
But seriously guys, the reason why loot is so boring is because they can't just give us the Anthem version of Mass Effect's Vangod right off the bat. Because that's all anyone would ever be playing all the time. Desyncs abound!
Steam: pandas_gota_gun
Yep their melee is their primer a lot of the time. But they do have other ones, like the inferno nade or ice nade.
pleasepaypreacher.net
Interceptor is a great javelin but melee is a bit weird. They are the ultimate in single target damage and can burn down/stun lock a good chunk of mobs until they are dead by constantly melee attacking them. Melee isnt so hot vs bosses though or titans and other larger enemies.
Yeah, I'm not sure why. I love playing mine and haven't felt a need to start gearing up the other jav's yet. Interceptors are incredibly fun and have just clicked with me more than the other classes. They are certainly not weak and with the right skills are just as much of a combo and multikill master as Storm or Colossus.
However, melee isn't great against bosses or certain enemies that can almost kill you in one or two melee hits. Come the end game that could be a real problem but while leveling and working my way through the story it's been great.
That's ludicrous.
EDIT: Although, this is the first real shooter-looter I've played, and perhaps what I'm liking so much doesn't feel new or fresh to some PCGamer grognard...
Luckily I had Colossus to keep reviving them and we made it yay.
No more dual Avenging Herald, heh.
Did they improve the vanguard charge from the demo? It felt real bad which made me very sad.
I looked around for quite a while last night for more of these. I've found plenty of statues, naturally, but so far no others that I noticed had a brazier.
An interesting note is that the brazier stayed lit between sessions. Sort of like those handful of lore chests, except I received nothing when lighting the brazier; no exp, lore, achievement progress, view camera, etc.
Ranger's best primer is far and away the acid darts. Their best detonator is probably the sticky grenade.
edit: Oh thank god logging out closing it and coming back in played a cut scene and now I'm back on story thank god.
pleasepaypreacher.net
When we lit that, it took over the camera and gave us some music and a camera pan that rose up over his head to view the world beyond, it was cool af.
Sucks that you didn't have that trigger
Spark Dash? I haven't tried that one yet. Mostly sticking to Venom Bomb or Cryo Glaive and Detonating Strike. I'd probably swap out Detonating Strike for Wraith Strike in grouped content, but for solo stuff I like running two primers.
I did briefly try Wraith Strike and found it profoundly underwhelming.
One person on Reddit posted this after trying:
Just a heads up - might wanna hold off if your current performance is good or at least working somewhat okay.
XBL: InvaderJims
Bnet: Pudgestomp#11153
Aww really? What a bummer. Both because I didn't get it to trigger and because I thought it might be some cool thing where you'd unlock something if you lit all the braziers.
Damn it Owen you idiot! I knew it was going to happen, I sensed he'd do something dumb, but still DAMN IT OWEN! It is nice to have haluk back on my side though, that arc with him being mad at you felt "earned" and the redemption of it also earned. I dunno really liking how they are writing the arc.
pleasepaypreacher.net
I'd like Wraith Strike more if it was more unique and not a worse version of Plasma Star
what I think it'd be great for is if it carried your combo aura
I think the writing is overall very good. Some of the story beats are maybe obvious but the characters all feel pretty well fleshed out and none of what happens feels contrived.