It's the eternal cycle. Control becomes popular, they skimp on the lowend to make room for big stuff to get an advantage against other control decks, then aggro becomes good again.
This rotation is getting me interested in the game again. I'm surprised they're HoF'ing Baku and Genn but it's absolutely the right decision. I was worried those cards were going to rule the meta for another year.
It's the highest power level the game's been. If you took a T1 Standard deck to Wild it would probably be high T3. They'd have to do some crazy stuff for that to ever be true again after this rotation.
Which synergies really matter for minions already in play? Dragons typically rely on card in-hand, and elementals on "played the previous turn" so it's not as helpful there. Murlocs are still good though, as are beasts, demons, and pirates.
Baku, Genn, and the DK's are going to give us all whiplash.
It's for the best, it really is, but I can't help but sniffle a bit at the thought.
I'm going to miss DK rexxar so much that I'm sure I'll be playing more Wild than I normally do.
Yeah but DK Rexxar is significantly worse in wild because of the larger beast pool. There have been a LOT of crappy beasts.
The tempo swings in Wild are generally a lot stronger than the value plays as well. Making one overcosted threat per turn just isn't impressive compared to massive Kingsbanes, multiple 8/8s on turn 4, and build a boards like N'zoth and Gul'dan.
this seems like a card they came up with to counter togwaggle, but togwaggle's not in standard anymore
i'm not sure what the point is?
Aside from allowing Control to beat Control in fatigue. It clears your deck of any opponent placed cards. So it will clear the new bomb mechanic. Also corrupted blood.
this seems like a card they came up with to counter togwaggle, but togwaggle's not in standard anymore
i'm not sure what the point is?
Aside from allowing Control to beat Control in fatigue. It clears your deck of any opponent placed cards. So it will clear the new bomb mechanic. Also corrupted blood.
seems like a strange card to include in your deck just to counter 2 decks (and i'm not even sure that Hakkar actually sees play, either, so it's just a theoretical bomb warrior counter i guess?)
i could maybe see Control running this for when they hit fatigue, but, it's a card that's worse in non-fatigue matchups? so i'm not sure that's a good idea either. if we're talking about "control vs control in fatigue", wouldn't Nomi be better?
i'm not sold on this one. hm.
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ObiFettUse the ForceAs You WishRegistered Userregular
this seems like a card they came up with to counter togwaggle, but togwaggle's not in standard anymore
i'm not sure what the point is?
Aside from allowing Control to beat Control in fatigue. It clears your deck of any opponent placed cards. So it will clear the new bomb mechanic. Also corrupted blood.
seems like a strange card to include in your deck just to counter 2 decks (and i'm not even sure that Hakkar actually sees play, either, so it's just a theoretical bomb warrior counter i guess?)
i could maybe see Control running this for when they hit fatigue, but, it's a card that's worse in non-fatigue matchups? so i'm not sure that's a good idea either. if we're talking about "control vs control in fatigue", wouldn't Nomi be better?
i'm not sold on this one. hm.
I'm guessing its mainly to counter the possibility that bombs end up being real strong. Its not uncommon to print a neutral hard counter to a (new) mechanic.
this seems like a card they came up with to counter togwaggle, but togwaggle's not in standard anymore
i'm not sure what the point is?
Aside from allowing Control to beat Control in fatigue. It clears your deck of any opponent placed cards. So it will clear the new bomb mechanic. Also corrupted blood.
seems like a strange card to include in your deck just to counter 2 decks (and i'm not even sure that Hakkar actually sees play, either, so it's just a theoretical bomb warrior counter i guess?)
i could maybe see Control running this for when they hit fatigue, but, it's a card that's worse in non-fatigue matchups? so i'm not sure that's a good idea either. if we're talking about "control vs control in fatigue", wouldn't Nomi be better?
i'm not sold on this one. hm.
I'm guessing its mainly to counter the possibility that bombs end up being real strong. Its not uncommon to print a neutral hard counter to a (new) mechanic.
i suppose, but couldn't bomb warrior just wait until they hit fatigue and then drop a bunch of bombs in anyway
you could wrenchcalibur/goblin/goblin for 3 bombs which would be instant 15 points of damage, plus the 1 from fatigue, plus 3 from the wrenchcalibur swing.
I'm kinda thinking about Archivist like I think about DK Rexxar and Hagatha, in that it's a card I put in my deck for when I don't know how the fuck to beat my opponent. The game is going late, my gameplan is ruined, oh here, let's play this and see if I have a new win condition.
This expansion has already shown off quite a bit of counter tech cards that can be slotted in to deal with the meta. Most decks can afford 1-2 tech cards as needed. Archivist is just anti-bomb/blood/fatigue.
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This expansion has already shown off quite a bit of counter tech cards that can be slotted in to deal with the meta. Most decks can afford 1-2 tech cards as needed. Archivist is just anti-bomb/blood/fatigue.
Yep. Plus, Blizzard has that new tournament format where you play a deck and then two variations of that deck for a pseudo-sideboard. It feels like they're making a lot of cards for that format.
I also kinda wonder if the tournament mode was intended to use that format. Cards from this set would have been developed while tournament mode was still being worked on.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited April 2019
Surely the way to counter heal druid is to never attack their face
I suppose they can just hero power your minions tho
This expansion has already shown off quite a bit of counter tech cards that can be slotted in to deal with the meta. Most decks can afford 1-2 tech cards as needed. Archivist is just anti-bomb/blood/fatigue.
Yep. Plus, Blizzard has that new tournament format where you play a deck and then two variations of that deck for a pseudo-sideboard. It feels like they're making a lot of cards for that format.
I also kinda wonder if the tournament mode was intended to use that format. Cards from this set would have been developed while tournament mode was still being worked on.
I completely forgot about this. I think you're onto something, there.
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neutral legendary: 8 mana 7/7
Discover 5 cards, replace your deck with 2 copies of each.
That is a really good Arena card.
This card is 5 episodes of trolden by itself
Anti-fatigue? Replace your empty deck with 10 new cards
I wonder, though, do they let you pick from a pool of 3, 5 times, for a total of 15 to choose from?
Not that it really matters against the girth of how many cards are in Standard (or will be).
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Wait. I thought Control beats Aggro (and aggro beats combo, and combo beats control). So wouldn't it be combo meta time?
Sooooooooooooo many staples leaving.
Plus the HoF after that!
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wra
Currently Playing on Steam - Journey down Ch 3/ Shadowrun: Hong Kong
This rotation is getting me interested in the game again. I'm surprised they're HoF'ing Baku and Genn but it's absolutely the right decision. I was worried those cards were going to rule the meta for another year.
Baku, Genn, and the DK's are going to give us all whiplash.
It's for the best, it really is, but I can't help but sniffle a bit at the thought.
I'm going to miss DK rexxar so much that I'm sure I'll be playing more Wild than I normally do.
Then they left an acolyte up with the opportunity to burn a card.
Yessss Yessss.
CRABZZZZ
Yeah but DK Rexxar is significantly worse in wild because of the larger beast pool. There have been a LOT of crappy beasts.
Just in time for heal duid to shine
The tempo swings in Wild are generally a lot stronger than the value plays as well. Making one overcosted threat per turn just isn't impressive compared to massive Kingsbanes, multiple 8/8s on turn 4, and build a boards like N'zoth and Gul'dan.
ehhhh
this seems like a card they came up with to counter togwaggle, but togwaggle's not in standard anymore
i'm not sure what the point is?
Battle.net Tag: Dibby#1582
Aside from allowing Control to beat Control in fatigue. It clears your deck of any opponent placed cards. So it will clear the new bomb mechanic. Also corrupted blood.
Against control, you can pick the most impactful cards and have a deck full of haymakers, potentially delaying it to win in fatiue.
Against combo, you can pick disruption and/or reach to finish them.
Against aggro, you can prioritize heal, taunts, and removal to stabilize. (Though there's a good chance they win before you get to use those.)
Even and aggro deck can use this, to change plans if the opponent stabilizes. Like Hagatha in even Shaman or Prince Liam in odd pally.
Plus it beats bombs, Blood of Hakkar, Togwaggle in wild, and lots of other potential strategies.
Discover is way better than random cards, remember. And it's better than an arena deck would be because you don't care about a mana curve.
seems like a strange card to include in your deck just to counter 2 decks (and i'm not even sure that Hakkar actually sees play, either, so it's just a theoretical bomb warrior counter i guess?)
i could maybe see Control running this for when they hit fatigue, but, it's a card that's worse in non-fatigue matchups? so i'm not sure that's a good idea either. if we're talking about "control vs control in fatigue", wouldn't Nomi be better?
i'm not sold on this one. hm.
Battle.net Tag: Dibby#1582
I'm guessing its mainly to counter the possibility that bombs end up being real strong. Its not uncommon to print a neutral hard counter to a (new) mechanic.
i suppose, but couldn't bomb warrior just wait until they hit fatigue and then drop a bunch of bombs in anyway
you could wrenchcalibur/goblin/goblin for 3 bombs which would be instant 15 points of damage, plus the 1 from fatigue, plus 3 from the wrenchcalibur swing.
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Yep. Plus, Blizzard has that new tournament format where you play a deck and then two variations of that deck for a pseudo-sideboard. It feels like they're making a lot of cards for that format.
I also kinda wonder if the tournament mode was intended to use that format. Cards from this set would have been developed while tournament mode was still being worked on.
I suppose they can just hero power your minions tho
I completely forgot about this. I think you're onto something, there.
Play 1-attack minions.
I have a Mr. Mossy Horror on line 2 - shall I tell him you're in a meeting?
Sadly he'll be on extended medical leave after this week.
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wra