SMB2 as a standalone DLC set is very possible, it's clear that they set up that section to allow for adding more of them and that one is the most obvious choice. In fact I don't even know what else they would do, I don't see Super Mario Land happening. It's not impossible that they could bring in other franchises.
0
Options
WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
SMB2 as a standalone DLC set is very possible, it's clear that they set up that section to allow for adding more of them and that one is the most obvious choice. In fact I don't even know what else they would do, I don't see Super Mario Land happening. It's not impossible that they could bring in other franchises.
If they really want to go nuts, I can see a 2D Odyssey mode. Basically just make it like 3D World, but with the ability to possess enemies. Include some little hats the level creator can put on enemies to make them immune to capture.
+1
Options
Dr. ChaosPost nuclear nuisanceRegistered Userregular
SMB2 as a standalone DLC set is very possible, it's clear that they set up that section to allow for adding more of them and that one is the most obvious choice. In fact I don't even know what else they would do, I don't see Super Mario Land happening. It's not impossible that they could bring in other franchises.
Some people have suggested Galaxy and Odyssey style could be a thing.
I did forget that SMB2 was actually the first Mario game on the GBA, a form people over there would've actually played it in. Plus in all-stars though not sure how much impact that had. So I'll bet that if SMB2 happens it will be with more SNES style graphics, which would make a second awesome looking style to pick from.
Want Paper Mario more than anything but not sure the chances of that are quite as good.
Super Paper Mario style, with the ability to switch from X/Y perspective to Z/Y perspective.
Honestly, I just think a reskin only Paper Mario Style, where the mechanics don't change from the base, but every character is a paper cutout etc. would be really fun. I don't even need the shifting perspectives.
It looks like ou can just select Airship/metal parts as semisolid platforms now not tied to the airship theme. They show a tank in the direct but its on the ground. Making machines will be so much easier now
I have a podcast now. It's about video games and anime!Find it here.
0
Options
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I wish they would put the All Stars versions of SMB1 and 3 in there.
+2
Options
Kai_SanCommonly known as Klineshrike!Registered Userregular
I pray that by the time I finally get a switch for this, yall are still making levels.
I still play the original fairly regularly. Because I don't have a switch yet.
Are there any good resources for finding good levels in the original Mario Maker? Just googling "best Mario Maker levels" is mostly turning up; a) "clever" levels that are more about showing off the creators building skills than actually being fun for the player (masturbatory levels, basically); b) puzzle levels (cool, but not at all why I'm playing Mario); and c) super hard levels that are basically "fuck you" levels.
Are there any good resources for finding good levels in the original Mario Maker? Just googling "best Mario Maker levels" is mostly turning up; a) "clever" levels that are more about showing off the creators building skills than actually being fun for the player (masturbatory levels, basically); b) puzzle levels (cool, but not at all why I'm playing Mario); and c) super hard levels that are basically "fuck you" levels.
Yeah, I never played the original but some people seem to make an awful lot of stuff just to be clever or rage inducing.
Thats the stuff I want to avoid. Particularly the latter.
Yes! We have a thread for this! I'm gonna have so much making scrolling shoot m ups with this!!!!
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
The blank slate is Mario on a nondescript line of ground tiles on the left side of the stage, and the flagpole on the right side, separated by a pit.
Enlong on
+2
Options
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I do wonder why they decided to nuke your level if you try to switch over to 3D World? Seems like they could have saved all the compatible stuff, which would at least save the general level design, and delete the incompatible stuff. Maybe give you a warning and an opportunity to save a duplicate of your level before you convert it to 3D World.
I like designing the level first, then choosing the aesthetic. I also like swapping themes, it's part of the fun. Oh well.
Can we talk about how the night theme turns the 1-up mushroom into a poison mushroom that chases you? They went and made an official version of the green demon challenge.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Can we talk about how the night theme turns the 1-up mushroom into a poison mushroom that chases you? They went and made an official version of the green demon challenge.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
I'm pretty sure they had a small line saying night can also just be used as a background tileset.
Can we talk about how the night theme turns the 1-up mushroom into a poison mushroom that chases you? They went and made an official version of the green demon challenge.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
I'm pretty sure they had a small line saying night can also just be used as a background tileset.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
HAIL HYDRA
+1
Options
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I wonder how they are going to handle the tool unlocks this time? I remember that being annoying in the first one. Like you gotta play X amount before you can use pipes, etc.
0
Options
WACriminalDying Is Easy, Young ManLiving Is HarderRegistered Userregular
My first goal will be to make some multiplayer Overcooked levels. Players in different rooms, dropping stuff on moving platforms to get them to each other, constructing POW towers to get to item dispensers, hitting ON/OFF switches to switch conveyor directions, etc.
I've been thinking of doing an escort type map. Below where Mario spawns is a Super Mushroom that you need to get to the end of the level so that you can grab it, take damage, and then use your invincibility frames to get to the flag.
In order to get the Super Mushroom to the end you have to be proficient in the platforming of the upper level while keeping an eye on the lower level and hitting switches/using cranes/whatever else is needed to make sure you have the Mushroom at the end.
I wonder how they are going to handle the tool unlocks this time? I remember that being annoying in the first one. Like you gotta play X amount before you can use pipes, etc.
Didn't an update change the way the unlocks worked in the first game? I remember it being much less cumbersome.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
When I saw the trailer for the first game, I wondered if they would let you build levels that required changing game styles mid-level. Say, one part needs a wall-jump, but another part requires Yoshi, and yet another part needs a Tanooki suit. So you have to experiment with the styles and associated tools to puzzle through the level.
Not at all the game they’re building, but still an idea that I’d love to see Nintendo play with.
Can we talk about how the night theme turns the 1-up mushroom into a poison mushroom that chases you? They went and made an official version of the green demon challenge.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
I'm pretty sure they had a small line saying night can also just be used as a background tileset.
I hope you can have a day theme in one part of the course, and night in another. I want to have an night "underground" theme above a day ground theme to have some sort of topsy-turvy thing going.
I just think SMB2's too mechanically different from every other game in Maker to make sense as another theme. If anything, I expect more 3D Mario styles to be brought into 2D Mario, like Sunshine and 64.
I just think SMB2's too mechanically different from every other game in Maker to make sense as another theme. If anything, I expect more 3D Mario styles to be brought into 2D Mario, like Sunshine and 64.
Was with you until the end. Sunshine and Mario 64 play completely differently than the 2D Mario games.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I just think SMB2's too mechanically different from every other game in Maker to make sense as another theme. If anything, I expect more 3D Mario styles to be brought into 2D Mario, like Sunshine and 64.
Well, Mario 2 is definitely very mechanically different, and would require a good number of unique assets, like diggable sand, Shy Guys, Phantos, and turnips.
On the other hand, the special theme we currently have (3D World) does go all in on being different enough that there's no carry-over if you were building something in one of the original 4 themes. So I think something as wholly different as Mario 2 isn't out of the question.
Personally, if I were picking a second special theme, I'd go for Galaxy. Altered gravity would be a cool stage gimmick to work with.
Posts
Super Paper Mario style, with the ability to switch from X/Y perspective to Z/Y perspective.
It has its own unique gameplay mechanics that could switch things up in MM that would make it worthy of being a DLC project of its own.
Floaty Peach Jump 4evah!
Twitch: akThera
Steam: Thera
If they really want to go nuts, I can see a 2D Odyssey mode. Basically just make it like 3D World, but with the ability to possess enemies. Include some little hats the level creator can put on enemies to make them immune to capture.
Because it was made for US audiences.
Like that's all. They were already prototyping a lot of that for 3 anyway.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Honestly, I just think a reskin only Paper Mario Style, where the mechanics don't change from the base, but every character is a paper cutout etc. would be really fun. I don't even need the shifting perspectives.
Let's Plays of Japanese Games
I still play the original fairly regularly. Because I don't have a switch yet.
Well they are probably gone but heres a few of mine to tide you over . Just randomly found these on my Facebook
f4b7-0000-0021-023f
12DC-0000-0020-938B
Thats the stuff I want to avoid. Particularly the latter.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Get a proper goomba apocalypse going. Just weird goomba experiment shit across the board for me.
What is the “blank slate” like? Just a huge grid? I’m asking cuz I might like doing some planning on paper before actual construction.
Did someone ever make, like, a floorplanner kind of thing for web browser etc?
Twitch: akThera
Steam: Thera
That would just be a recreation of the game itself. It really is very intuitive to just hop in and build, mass delete, etc.
And with the Switch being portable, anything else is just duplicating your efforts.
I like designing the level first, then choosing the aesthetic. I also like swapping themes, it's part of the fun. Oh well.
Not really, since it wouldn't be playable. I just want to sketch out, not place all the hazards/enemies, etc.
Twitch: akThera
Steam: Thera
Yeah, I was looking around for something like those Stardew Valley farm planner sites. Couldn't find one.
I really hope that the night features are optional. They're neat, but sometimes I just like to play a level that's set at night, I don't need were-Goombas or anything there every time.
On another note, how nice would it be if you could still download and play SMM1 levels in SMM2? Probably something that will make that unfeasible, perhaps with a debate of whether it was worth it...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
https://youtu.be/qBFovikIKXU
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
In order to get the Super Mushroom to the end you have to be proficient in the platforming of the upper level while keeping an eye on the lower level and hitting switches/using cranes/whatever else is needed to make sure you have the Mushroom at the end.
Didn't an update change the way the unlocks worked in the first game? I remember it being much less cumbersome.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
That's if they decide to make you unlock things again.
Not at all the game they’re building, but still an idea that I’d love to see Nintendo play with.
I hope you can have a day theme in one part of the course, and night in another. I want to have an night "underground" theme above a day ground theme to have some sort of topsy-turvy thing going.
Steam: pazython
Don't really have any interest in a SMB2 theme like many are wanting.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Was with you until the end. Sunshine and Mario 64 play completely differently than the 2D Mario games.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Well, Mario 2 is definitely very mechanically different, and would require a good number of unique assets, like diggable sand, Shy Guys, Phantos, and turnips.
On the other hand, the special theme we currently have (3D World) does go all in on being different enough that there's no carry-over if you were building something in one of the original 4 themes. So I think something as wholly different as Mario 2 isn't out of the question.
Personally, if I were picking a second special theme, I'd go for Galaxy. Altered gravity would be a cool stage gimmick to work with.