Link's Awakening is like the first "hard" game I ever beat by myself start to finish with no tips and no guide books. I found all the shells, super proud of little kid me. Even still I wasn't going to buy the remake, but that art style somehow looks like the way the game looks in my nostalgic memory, like a dream I had of the game rather than that grainy green screen. Just amazing.
I never played Banjo, but for the fans here, what separated it from the other platformers of the era like Ratchet and Clank, Spyro, Gex, etc?
My memories are tainted by the excellent Xbox 360 re-releases, but it was just a really solid 3D platformer with some great musicm, fun level design and a really interesting moveset that eventually just lets you fly to whereever you want, and gives you levels with the verticality to do so. It also has a cheeky, irrevent sense of humor where the protagonists are well aware of the cliche trappings of the genre and roll with them.
Some of the character designs have aged VERY poorly (Mumbo Jumbo and especially Humba Wumba) but others, like Banjo, are timeless (Seriously, it's a bear in shorts with his bird friend in his backpack. It's a fantastic design)
The biggest weakness in the gameplay is that you're collecting a LOT of shit. It's not DK64 levels of ridiculous, but =even beyond the standard "This mcguffins open new levels, these ones open near areas in the hub world" a lot of the missions to get JIggies involve "hey, this monkey wants 5 oranges" or "this eaglet wants a bunch of catapillers". That said, I find the gameplay fun enough that I don't mind at all.
The sequel, Banjo-Tooie, is kind of ambitious. The levels are HUGE (sometimes too huge) and there's all sorts of interconnectedness between them; find a secret passage from the Dinosaur level to the Circus level so you can smuggle in fast food to feed starving cavemen. Some kids want to play in a pool, but you have to to go one level to turn off the toxic waste being dumped in it, and go to another to heat up the water. It can honestly get a bit overwhelming.
Banjo tooie is physically exhausting to play with how big the levels are and unlike the first game backtracking is required to clear out stages which is bad for ocd
I think the first one holds up better but tooie is still good
Banjo tooie is physically exhausting to play with how big the levels are and unlike the first game backtracking is required to clear out stages which is bad for ocd
I think the first one holds up better but tooie is still good
Tooie is like the text book example of more is not necessarily better
I have a podcast now. It's about video games and anime!Find it here.
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
+1
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I mean they could have an outline and they go "Okay this looks like it will end up being three games", but shit changes over like ten years that it'll take them to release the other two.
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
It does to me, there’s always a fun reveal aspect to what villains adaptations are going to tackle
And Taskmaster is one of my favorite Marvel villains and they showed him to me and I literally did not know it was him
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
I think it matters in that after watching the presentations for both, I know who the villain for MUA3 is, but have no idea who it is for Avengers.
It's not that bad of an answer, really, since they're clearly not just taking the original FF7 and translating it into a new engine or whatever, they're essentially totally redoing the story.
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I would hope that when this first part is complete they will have a better idea. Or they should do, given they'd know how much they want to tweak or how long it takes etc. So they might be able to say oh part 2 will go up to say Cid or the Temple of the Ancients or something. If it's still vague shrugs next year then it'll be time to cross fingers that it gets finished at all.
So the store page for Witcher 3 on Switch is up, and the screenshots there are allegedly captured on the Switch. It looks decent! Not as good as the other versions, but still pretty nice.
Now, there's no VIDEO there, so there's really no information on how well it could run.
0
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Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
Your ability to remain hopeful in the face of the overwhelming awfulness of that presentation is downright samwise gamgeeian
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
I think it matters in that after watching the presentations for both, I know who the villain for MUA3 is, but have no idea who it is for Avengers.
What presentation? Because the MUA3 trailer in the direct has literally zero villain names listed
If you're talking about the gameplay demo at the booth, then that is comparable to what Mr. G mentioned as they revealed that is Taskmaster at the booth gameplay demonstration.
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
Your ability to remain hopeful in the face of the overwhelming awfulness of that presentation is downright samwise gamgeeian
Well this comes across as really demeaning
BlankZoe on
+3
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
My ideal layout, I think, would be part 2 ends after the Temple of the Ancients, part 3 goes the rest of the way.
Granted, I know this means that part 3 would be discs 2+3 but honestly there was a shitload of padding at the back end. FF7 had a big butt.
In case you want another example of how well Avengers is being handled: the villain in that trailer who is responsible for the death of Captain America is Taskmaster, who has no lines and is not called out by name
I really don't think that is a huge deal?
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
Your ability to remain hopeful in the face of the overwhelming awfulness of that presentation is downright samwise gamgeeian
Well this comes across as really demeaning
Isn't Samwise the emotional heart of that trilogy?
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My memories are tainted by the excellent Xbox 360 re-releases, but it was just a really solid 3D platformer with some great musicm, fun level design and a really interesting moveset that eventually just lets you fly to whereever you want, and gives you levels with the verticality to do so. It also has a cheeky, irrevent sense of humor where the protagonists are well aware of the cliche trappings of the genre and roll with them.
Some of the character designs have aged VERY poorly (Mumbo Jumbo and especially Humba Wumba) but others, like Banjo, are timeless (Seriously, it's a bear in shorts with his bird friend in his backpack. It's a fantastic design)
The biggest weakness in the gameplay is that you're collecting a LOT of shit. It's not DK64 levels of ridiculous, but =even beyond the standard "This mcguffins open new levels, these ones open near areas in the hub world" a lot of the missions to get JIggies involve "hey, this monkey wants 5 oranges" or "this eaglet wants a bunch of catapillers". That said, I find the gameplay fun enough that I don't mind at all.
The sequel, Banjo-Tooie, is kind of ambitious. The levels are HUGE (sometimes too huge) and there's all sorts of interconnectedness between them; find a secret passage from the Dinosaur level to the Circus level so you can smuggle in fast food to feed starving cavemen. Some kids want to play in a pool, but you have to to go one level to turn off the toxic waste being dumped in it, and go to another to heat up the water. It can honestly get a bit overwhelming.
I think the first one holds up better but tooie is still good
Tooie is like the text book example of more is not necessarily better
jesus christ it looks like the dreamcast games in all the wrong ways
Is Tom back?
Nintendo direct stuff specifically.
love that yamper's design is "just, put a corgi in there"
Like, the MUA3 trailers have dropped a dozen villains with no names
I get folks didn't like the presentation but just dogpiling stuff that aren't actual issues seems unnecessary
"but, y'know, sand its face down and then draw it back on
we have a terrible aesthetic to preserve"
Yeah, that sounds about right
Oh my god that is the worst possible answer in the universe
Well that's a good sign.
The mark of a good plan is not looking ahead at all
If you're not constantly flying by the seat of your pants, you're not developing video games
Yeah, but you figure taking on a project of this magnitude you should have SOME idea beforehand of what each part would entail
I just showed this to my software engineer on our project and he died
It does to me, there’s always a fun reveal aspect to what villains adaptations are going to tackle
And Taskmaster is one of my favorite Marvel villains and they showed him to me and I literally did not know it was him
I think it matters in that after watching the presentations for both, I know who the villain for MUA3 is, but have no idea who it is for Avengers.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I would hope that when this first part is complete they will have a better idea. Or they should do, given they'd know how much they want to tweak or how long it takes etc. So they might be able to say oh part 2 will go up to say Cid or the Temple of the Ancients or something. If it's still vague shrugs next year then it'll be time to cross fingers that it gets finished at all.
D3 Steam #TeamTangent STO
Now, there's no VIDEO there, so there's really no information on how well it could run.
Your ability to remain hopeful in the face of the overwhelming awfulness of that presentation is downright samwise gamgeeian
If you're talking about the gameplay demo at the booth, then that is comparable to what Mr. G mentioned as they revealed that is Taskmaster at the booth gameplay demonstration.
Granted, I know this means that part 3 would be discs 2+3 but honestly there was a shitload of padding at the back end. FF7 had a big butt.
Isn't Samwise the emotional heart of that trilogy?
[edit] Damn, apologies to all, spoilers.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
what is
Avengers