38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Getting closer on earth weak. I was going USB1>Enearth>AASB but going Enarth>USB1>AASB is much smarter.
Sadly I think this is going to be down to doublecast/8 hitvs 2 hit luck.
Oh also TYRO AASB can't break cap in phase 3 at all. heh.
Not that that would do much, right? From what I saw, looks like he dispels his rages when starting that phase.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited August 2019
TYRO AASB? Yeah, it isn't to dispel rage its to have tyro do something of value to try and kill him before he elemental drives you to death. See Earth weak hits you with -5 hones on all skills so that's fun. Although this time I managed to make it to Savage Zantetsuken 2. So I was going to die next turn anyways.
Everyone now has an Earth Artifact. Going to magia farm to max and see if that helps. More magia. Bartz only has 512 magia and its not enough!
Odin always gets to do all three elemental drives, in my experience, so you have to have a plan for dealing with that. Obviously, it gets easier as you get more clears, because you have more omni-resist accessories to help with that garbage. Also, stacking enough things that boost your healing so that you can instant medica for 9999 helps a lot, too.
shit, now I'm wondering. Guys what do you suggest for Madeen Inheritance? I've been following InflamaraeEX's guide but I'm not sure I want Madeens with Wards when I've got Famfrit over here. Any suggestions?
Depends how comfortable you are with farming Madeen clears, and how you've been building your other magicite - there are a ton of good ways to use them. I think I'm up to five or maybe six different Madeens now. Top picks are ATK/ATK and MAG/MAG. My sleeper pick is MND/Healing, I built that recently and it's made a HUGE difference in healing output, which is relevant for top-end fights these days.
Other good ones include ATK/MAG, HP/HP, Blade/Blade, Spell/Spell, Blade/Spell, Crit Chance/Crit Chance, Crit Damage/Crit Damage. Cast Speed/something (probably HP) is a decent second or third Madeen for mage teams after MAG/MAG. Obviously you don't need all...eleven?...I've listed here, just build the ones that fit into your teams as you need them.
Fry on
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited August 2019
Well I used all my megalixers crystal water notes rainbow crystals etc and earth weak Odin still laughs at me. Either I break rage with AASB and live to die powerless in phase three or I save AASB for later and die to lightning Zanokuken and follow up attacks in rage that hit for 5k x 2. I probably need and AOSB for bartz or rydia. Rydia crappy OSB didn’t even break rage three.
I have ingus radiant shield but I don’t know if that is worth swapping out rydia. If only he had an imperil Sb.
Adamantoise down in 26.88 on the first try, but it was still touch and go around the first two Whomp attacks. Luckily my magic wind team is pretty stacked and I was w-casting all over the place (there was one turn where very single party member w-casted, even Y'shtola).
Team:
OK - Shellga/Tornado, mUSB, DMT, LM2/LMR
Ultimecia - Dispel/Tornado, bUSB, +30% Weakness DMG, LM1/LM2
Alphinaud - Protectga/Dark Valefor, CSB/bUSB, MM, LM1/LM2
Axel - Stitch in Time/Meltdown, AASB, +30% Wind DMG, LM1/LM2
Y'shtola - Curada, USB2, Gathering Storm, LM1/LM2
RW - Wall
Magicite - Syldra
I could probably cut that down below 25s pretty easily since there was some big mistakes (Ultimecia used her level 2 bravery instead of level 3, and Alphinaud's chain ended early because I tried to get fancy with his bUSB). The dispel doesn't hurt too badly - OK gets back just enough meter to immediately drop his mUSB again.
But screw it! Only Ark left before it's time to bash my head against Odin. I could also try sub-30ing the remaining 5* magicites I haven't gotten that for yet (Quetzalcoatl and Geosgaeno), but I don't really need to out of anything besides general principle.
I am amazed an OSB with chain failed to break rage 3, dang. Does Rydia have an Earth artifact and an Earth armor?
I got good use out of the 5 hit Earth spellblade in my clear, Bartz capped easily when rage was low so it's a straight 25% increase over the other one.
If you haven't already, try honing abilities to R5 on your characters with awakenings, to take advantage of the rank boost. It's a bit pricy for 6* abilities, but you probably have plenty of orbs to hone your Titans, for instance
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He isn't capping with Imperil, mUSB and Bard Songs. I have like 70 Magia on him and Crystal Water and it still wasn't enough.
Sadly I think this is going to be down to doublecast/8 hitvs 2 hit luck.
Oh also TYRO AASB can't break cap in phase 3 at all. heh.
Everyone now has an Earth Artifact. Going to magia farm to max and see if that helps. More magia. Bartz only has 512 magia and its not enough!
That is way overkill IMO, use that respec function.
Depends how comfortable you are with farming Madeen clears, and how you've been building your other magicite - there are a ton of good ways to use them. I think I'm up to five or maybe six different Madeens now. Top picks are ATK/ATK and MAG/MAG. My sleeper pick is MND/Healing, I built that recently and it's made a HUGE difference in healing output, which is relevant for top-end fights these days.
Other good ones include ATK/MAG, HP/HP, Blade/Blade, Spell/Spell, Blade/Spell, Crit Chance/Crit Chance, Crit Damage/Crit Damage. Cast Speed/something (probably HP) is a decent second or third Madeen for mage teams after MAG/MAG. Obviously you don't need all...eleven?...I've listed here, just build the ones that fit into your teams as you need them.
I have ingus radiant shield but I don’t know if that is worth swapping out rydia. If only he had an imperil Sb.
Team:
Ultimecia - Dispel/Tornado, bUSB, +30% Weakness DMG, LM1/LM2
Alphinaud - Protectga/Dark Valefor, CSB/bUSB, MM, LM1/LM2
Axel - Stitch in Time/Meltdown, AASB, +30% Wind DMG, LM1/LM2
Y'shtola - Curada, USB2, Gathering Storm, LM1/LM2
RW - Wall
Magicite - Syldra
I could probably cut that down below 25s pretty easily since there was some big mistakes (Ultimecia used her level 2 bravery instead of level 3, and Alphinaud's chain ended early because I tried to get fancy with his bUSB). The dispel doesn't hurt too badly - OK gets back just enough meter to immediately drop his mUSB again.
But screw it! Only Ark left before it's time to bash my head against Odin. I could also try sub-30ing the remaining 5* magicites I haven't gotten that for yet (Quetzalcoatl and Geosgaeno), but I don't really need to out of anything besides general principle.
potentially useful for juggling her USB and SSB, I guess
I got good use out of the 5 hit Earth spellblade in my clear, Bartz capped easily when rage was low so it's a straight 25% increase over the other one.
If you haven't already, try honing abilities to R5 on your characters with awakenings, to take advantage of the rank boost. It's a bit pricy for 6* abilities, but you probably have plenty of orbs to hone your Titans, for instance