The context of the joke is a discussion of a shirt featuring two pigs fucking on it, Mr. Cabin says "are they under a sheet" Mr. Sajdak replies "they arent Jewish pigs"
My understanding is that the whole fucking through a hole in the sheet thing was a joke that started in the early days of Christianity and was making fun of trinitarianism and whatnot. "They fuck through a sheet," they said, "because it makes it easier for them to pretend they are fucking the Holy Ghost."
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
I just don't understand... like, business, I guess, or the game industry at all, but why... buy a studio like Campo Santo if you're gonna stick them on a Dota thing
Who do you think you're going to get to play Dota stuff by telling them Campo Santo worked on it, that wasn't going to play Dota already
Same question I guess for when smaller studios get bought and then completely shut down - what did the larger company get for that?
as mister jeff gerstmann said, valve is a good place to work if you want to have a reliable paycheque, and a bad place to work if you want to make video games
So, there's a podcast about video games, How Did This Get Played. They thought it would be a fun Thanksgiving-themed episode to invite an indigenous guest to come talk about Custer's Revenge. Which... Yeesh.
The person they invited is a friend of mine. Instead of deleting the email, as I probably would have, he showed up. He called them out, and had a conversation about tokenizing, and about how this whole enterprise is actually rather fucked up. It's a tense, but rather incredible, listen. He has a Twitter thread about the whole situation here:
tl;dr: It was indeed messed up, but the hosts listened, took the conversation seriously, let him have final edit on the episode, let him write the show notes, and have made sincere promises to do better in the future. Best case scenario of a bad situation.
It sounds like they'd lost a decent amount of narrative style folks - I know none of the original Half-Life writers are still there - and so they probably bought them with Half-Life: Alyx in mind
But the Valve ecosystem is such that if you don't join on with one of the major feudal lords working on some pet project, you don't have a job anymore, based on the Glassdoor reviews
And I doubt any of the big existing guys was gonna flock to a Campo Santo project, so all of them have to sort of split off for survival
The Dota Underlords bit is what really makes that sting
Like Half-Life at least has some prestige and a narrative people like and some meat that Campo Santo could work with
But fucking Dota Autochess? Fuck you!
Both of which are a wild under-use of the art direction on the team since Half Life is more of a tech demo thing (every half life is) and both are already following an existing style/direction.
I just don't understand... like, business, I guess, or the game industry at all, but why... buy a studio like Campo Santo if you're gonna stick them on a Dota thing
Who do you think you're going to get to play Dota stuff by telling them Campo Santo worked on it, that wasn't going to play Dota already
Same question I guess for when smaller studios get bought and then completely shut down - what did the larger company get for that?
"You get to write Dota lore" was probably like, 95% of what it took to get a couple of them on board. I remember a lot of Dota talk on the old Idle Thumbs casts.
I just don't understand... like, business, I guess, or the game industry at all, but why... buy a studio like Campo Santo if you're gonna stick them on a Dota thing
Who do you think you're going to get to play Dota stuff by telling them Campo Santo worked on it, that wasn't going to play Dota already
They didn't? They hired a bunch of talented employees, of which some of them are working on DOTA and others are working on the next Half-Life game or Steam. The disappointment over ITVOTG getting put on hold non-withstanding, this isn't really that different from when they hired a bunch of digipen students to turn their tech demo into portal. Here they hired a bunch of devs who are known for narrative focused games and one of the things they're working on is the next entry in their narrative driven shooter franchise.
Also, depending on how much you believe Jake Rodkin (and the overall Valve "Flat management" hype), they didn't "get stuck" onto these projects; they chose to work on them over working on ITVOTG.
Same question I guess for when smaller studios get bought and then completely shut down - what did the larger company get for that?
Usually the exploitation of whatever IPs they own until they are no longer viable (i.e. don't make enough money), then they can shitcan the company to fudge over making less money than they wanted so they can keep the shareholders happy.
I would argue there is a difference between hiring students fresh out of Digipen, and distributing them through the company versus buying a studio right after a critically acclaimed, artistically bold release and quietly dissolving them from any new original projects after several years of no actual releases.
I would argue there is a difference between hiring students fresh out of Digipen, and distributing them through the company versus buying a studio right after a critically acclaimed, artistically bold release and quietly dissolving them from any new original projects after several years of no actual releases.
I was speaking more in regards to the "why," not the overall weight and consequence of the action.
Also, depending on how much you believe Jake Rodkin (and the overall Valve "Flat management" hype), they didn't "get stuck" onto these projects; they chose to work on them over working on ITVOTG.
I believe he's being charitable when he talks about deciding to work with the rest of Valve rather than on their own project and be a part of the studio at large
there was no way In the Valley of Gods was going to happen at Valve with their structure, there's too much internal pressure to be a team player and help out on what "we're" making instead of staying Campo Santo
I will not be surprised when this is the last time we ever heard In the Valley of Gods or Campo Santo mentioned
Yeah I absolutely buy Campo Santo being in a position where ItVotG was either not happening or going to become a Valve game rather than a Campo Santo game and they chose to pull the plug themselves
At least dota lore reminds me of data and his evil brother lore.
i have the hot take that league lore is actually Good because they throw it out every 4 years once they're able to hire a better tier of writer who look at the mess the last group left and went "what the fuck is this, no, retcon everything"
At least dota lore reminds me of data and his evil brother lore.
i have the hot take that league lore is actually Good because they throw it out every 4 years once they're able to hire a better tier of writer who look at the mess the last group left and went "what the fuck is this, no, retcon everything"
Yeah but it's still attached to a garbage video game
Also, depending on how much you believe Jake Rodkin (and the overall Valve "Flat management" hype), they didn't "get stuck" onto these projects; they chose to work on them over working on ITVOTG.
I believe he's being charitable when he talks about deciding to work with the rest of Valve rather than on their own project and be a part of the studio at large
there was no way In the Valley of Gods was going to happen at Valve with their structure, there's too much internal pressure to be a team player and help out on what "we're" making instead of staying Campo Santo
I will not be surprised when this is the last time we ever heard In the Valley of Gods or Campo Santo mentioned
There's a reason I couched that sentence with "if you believe" as there's been a lot of talk that Valve's "work on what you want" isn't what it's cracked up to be. You still need to accept that Rodkin is lying to protect his job/employer in that case though.
dota lore still out there trying to explain why a MOBA fight happens, league lore out there saying "you're playing a video game who gives a shit, you don't ask why ryu fights against fifty different chun lis"
I know Valve has done so much worse but this is the thing I hold most strongly against them
in one fell swoop they killed one of my favorite podcast networks and an extremely promising indie developer that made my favorite game of its year of release, and more or less silenced everyone that was a part of it, whose opinions and takes I really appreciated having
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turtleantGunpla Dadis the best.Registered Userregular
If ItVoGs ever comes back to the surface I'd not be surprised if it also got pushed into a VR only thing.
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The joke was that doing things through a hole in a sheet makes anything okay, so he would eat pork through a hole in a sheet, smoke, etc
The Dota Underlords bit is what really makes that sting
Like Half-Life at least has some prestige and a narrative people like and some meat that Campo Santo could work with
But fucking Dota Autochess? Fuck you!
Who do you think you're going to get to play Dota stuff by telling them Campo Santo worked on it, that wasn't going to play Dota already
Same question I guess for when smaller studios get bought and then completely shut down - what did the larger company get for that?
Then Valve ate him and he was never heard from again. RIP
PSN: Robo_Wizard1
Op Ed from Joey Clift about this
PSN: Robo_Wizard1
But the Valve ecosystem is such that if you don't join on with one of the major feudal lords working on some pet project, you don't have a job anymore, based on the Glassdoor reviews
And I doubt any of the big existing guys was gonna flock to a Campo Santo project, so all of them have to sort of split off for survival
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Both of which are a wild under-use of the art direction on the team since Half Life is more of a tech demo thing (every half life is) and both are already following an existing style/direction.
"You get to write Dota lore" was probably like, 95% of what it took to get a couple of them on board. I remember a lot of Dota talk on the old Idle Thumbs casts.
They didn't? They hired a bunch of talented employees, of which some of them are working on DOTA and others are working on the next Half-Life game or Steam. The disappointment over ITVOTG getting put on hold non-withstanding, this isn't really that different from when they hired a bunch of digipen students to turn their tech demo into portal. Here they hired a bunch of devs who are known for narrative focused games and one of the things they're working on is the next entry in their narrative driven shooter franchise.
Also, depending on how much you believe Jake Rodkin (and the overall Valve "Flat management" hype), they didn't "get stuck" onto these projects; they chose to work on them over working on ITVOTG.
Usually the exploitation of whatever IPs they own until they are no longer viable (i.e. don't make enough money), then they can shitcan the company to fudge over making less money than they wanted so they can keep the shareholders happy.
you can't put Sean Vanaman in a room with Dota and expect him to still work on an original project
Steam
Honest question
https://dota2.gamepedia.com/Lore
I was speaking more in regards to the "why," not the overall weight and consequence of the action.
what dota does not have is Story
At least dota lore reminds me of data and his evil brother lore.
Uh fuck yes
I believe he's being charitable when he talks about deciding to work with the rest of Valve rather than on their own project and be a part of the studio at large
there was no way In the Valley of Gods was going to happen at Valve with their structure, there's too much internal pressure to be a team player and help out on what "we're" making instead of staying Campo Santo
I will not be surprised when this is the last time we ever heard In the Valley of Gods or Campo Santo mentioned
i have the hot take that league lore is actually Good because they throw it out every 4 years once they're able to hire a better tier of writer who look at the mess the last group left and went "what the fuck is this, no, retcon everything"
Yeah but it's still attached to a garbage video game
But the same can be said for all mobas
But it sounds like it is probably too late for that
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There's a reason I couched that sentence with "if you believe" as there's been a lot of talk that Valve's "work on what you want" isn't what it's cracked up to be. You still need to accept that Rodkin is lying to protect his job/employer in that case though.
The "P.CR.SPY. - INVALID" is perfect
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Or Nintendo, but we don't talk about that
in one fell swoop they killed one of my favorite podcast networks and an extremely promising indie developer that made my favorite game of its year of release, and more or less silenced everyone that was a part of it, whose opinions and takes I really appreciated having