Having problems registering on Coin Return? Please email support@coin-return.org, and include your PA username and PIN.

T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

1105106108110111850

Posts

  • RamiRami Registered User regular
    edited April 12
    Luther's utterly inconsistent strength/toughness definitely annoys me a lot more than I want it to

    Also Diego just magnetos a 100 bullets out of nowhere? I assumed his power was curved/impossible shots but I guess it's just... redirecting any projectile in motion?


    I'm fine with not knowing the full extent of anyone's powers, but they really need to nail the consistency down because it encroaches on the believability of plot events too often

    Chairman Meow on
  • NobodyNobody Registered User regular
    edited April 12
    I suspect Diego was always a form of telekinesis, but Reginald was terrible at actually training them on how to use their powers.

    Like, look at how Klaus went from “trying to hide from dead people talking to him” to “manifesting dead spirits who can interact with physical objects”

    Luther probably has/had the same problem. WWIII Luther was shrugging off RPGs but rest-of-season Luther, well...

    Chairman Meow on
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    Do we know that for sure, that it's a skeleton crew working on the extra stuff? I'd have to go back through some of the kickstarter updates, but my take away after launch was that they were delaying the DLC's somewhat because it was basically all hands on fixing the Switch port; but I didn't get any sort of indication that once that was done, only a handful of people would be doing the stretch goal content. I mean, they had to pull in a couple other studios to do the base game itself, if inni and whoever else aren't still involved, I'm not sure how many people they'd even have to begin work on something new.

    Well, what does the fact that it takes months of "all hands on deck" to put out small tweaks for the Switch version say to you about their team size? Did they ever have more than a skeleton crew making the game outside of extensive contractor work from the likes of Inti Creates and Wayforward?

    Chairman Meow on
  • ScooterScooter Registered User regular
    edited April 12
    I really enjoyed the show, though as always plots can get kind of dumb when time travel is involved. For example, Five is able to go to the conference meeting in the 1980s without having first fixed the 60s, and no apocalypse has happened there.

    I really wish back in Season 1, Five or someone had asked why the Organization's only solution for every problem was murdering someone. Like, all they might have to do to fix the timeline in some situation is making someone a little late, and the only way to do that is to kill a dude? And then they wonder why the timeline is constantly breaking to the point that there needs to be a full time organization of thousands of people constantly trying to duct tape it back together? It's never really even explained where these time anomalies are coming from in the first place, I have to assume that the Organization is the one causing all the problems they're trying to fix.

    Chairman Meow on
  • TastyfishTastyfish Registered User regular
    edited April 12
    Scooter wrote: »
    I really enjoyed the show, though as always plots can get kind of dumb when time travel is involved. For example, Five is able to go to the conference meeting in the 1980s without having first fixed the 60s, and no apocalypse has happened there.

    I really wish back in Season 1, Five or someone had asked why the Organization's only solution for every problem was murdering someone. Like, all they might have to do to fix the timeline in some situation is making someone a little late, and the only way to do that is to kill a dude? And then they wonder why the timeline is constantly breaking to the point that there needs to be a full time organization of thousands of people constantly trying to duct tape it back together? It's never really even explained where these time anomalies are coming from in the first place, I have to assume that the Organization Previous Management is the one causing all the problems they're trying to fix.

    I think that might be more the case...

    Chairman Meow on
  • evilmrhenryevilmrhenry Registered User regular
    edited April 12
    I'm mostly tired of time travel plots because of the inevitable: "Oh, how will we prevent BADTHING from happening? We don't know what caused it, but we know it was something we did." combined with "We shouldn't mess with the past, because anything we do could have disastrous consequences." This ends up with a bunch of people who don't have a goal, let alone a plan, and who are reluctant to actually do anything. Specifically, in season 2, everyone was worried about if preventing JFK's assassination would trigger the apocalypse or not, and I don't think that actually worked.


    Also, was the exact nature of Lila's powers explained anywhere? The wiki said she can mimic the powers of others, but the impression I got is that she was just properly trained, and that the rest of the UA could do all that stuff if they were actually competent.

    Chairman Meow on
  • RedTideRedTide Registered User regular
    edited April 12
    I'm mostly tired of time travel plots because of the inevitable: "Oh, how will we prevent BADTHING from happening? We don't know what caused it, but we know it was something we did." combined with "We shouldn't mess with the past, because anything we do could have disastrous consequences." This ends up with a bunch of people who don't have a goal, let alone a plan, and who are reluctant to actually do anything. Specifically, in season 2, everyone was worried about if preventing JFK's assassination would trigger the apocalypse or not, and I don't think that actually worked.


    Also, was the exact nature of Lila's powers explained anywhere? The wiki said she can mimic the powers of others, but the impression I got is that she was just properly trained, and that the rest of the UA could do all that stuff if they were actually competent.

    Nah it's pretty clear that she's using whatever the last power used against her was (she's teleporting during her first fight with Five but they never show it to maintain the surprise).

    She is better trained which is why she's at least effective from the get go instead of having an attack fall flat.

    Chairman Meow on
    RedTide#1907 on Battle.net
    Come Overwatch with meeeee
  • GnizmoGnizmo Registered User regular
    edited April 12
    Question 1 was more or less answered explicitly I thought. It did kind of fly by with no attention I admit. At one point after they realized what happened I think five mentions the sound in the Frankel tape was an explosion and not a gunshot like they had thought. Basically, Hazel had assumed they were a basically competent group of heroes that could differentiate between a large explosion and a rifle shot.

    In defense of Hazel it had been decades since he had encountered any of them. He also never worked closely with them so may never have realized just how bad they are at being heroes. He might also not have had any more information to give him given how tightly tracked he was by the commission as seen by his lightning fast murder.

    Luther's power inconsistency is something I hope gets a real explanation eventually. I am assuming it is built on his confidence or something similar. He is as strong and invulnerable as he thinks he is. That is just a guess based on how the other members of the Academy have had strong alterations to their powers as a result of Reginald assuming he knew what he was doing. See: Diego, Klaus, and Alison as other examples of powers that got super charged at a certain point.

    Chairman Meow on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 12
    I really really hope there's something like the UA group getting tossed against the Sparrow Academy and they just utterly wipe the floor with the Sparrow Academy, then realize afterwards that their father was completely fucking fuckawful about training them and they've all improved themselves more in a few months to a few years than their entire time spent with the asshole. Then they just sort of leave, with their father having to sit and stew in the middle of his failure.

    Anyway, Klaus was hands-down my favorite for the season and is handily the best sibling. Everyone else is freaking out about the end of the world and he's just happy everyone is back together while being entirely blase about the apocalypse. And he just feels so bad about accidentally creating a cult and not having a way to break it to his followers without making them upset.

    Chairman Meow on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 12
    man I'm alone on Disliking Klaus Island I guess; I mean he's a fine enough character but we spend a ton of time with him and I rarely feel like there's a great reason. Like 'Klaus Does a Caper' has been a B plot in both seasons and I never feel like it's advancing the story
    Scooter wrote: »
    I really enjoyed the show, though as always plots can get kind of dumb when time travel is involved. For example, Five is able to go to the conference meeting in the 1980s without having first fixed the 60s, and no apocalypse has happened there.

    I really wish back in Season 1, Five or someone had asked why the Organization's only solution for every problem was murdering someone. Like, all they might have to do to fix the timeline in some situation is making someone a little late, and the only way to do that is to kill a dude? And then they wonder why the timeline is constantly breaking to the point that there needs to be a full time organization of thousands of people constantly trying to duct tape it back together? It's never really even explained where these time anomalies are coming from in the first place, I have to assume that the Organization is the one causing all the problems they're trying to fix.

    isn't it mentioned at some point in S1 that they don't always do murders? Murders are just like, the most dramatically interesting things so that's what winds up getting the focus

    Chairman Meow on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 12
    also of all the characters it would be by far the easiest to find a way to explain five randomly being 5-10 years older

    Chairman Meow on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • ScooterScooter Registered User regular
    edited April 12
    man I'm alone on Disliking Klaus Island I guess; I mean he's a fine enough character but we spend a ton of time with him and I rarely feel like there's a great reason. Like 'Klaus Does a Caper' has been a B plot in both seasons and I never feel like it's advancing the story
    Scooter wrote: »
    I really enjoyed the show, though as always plots can get kind of dumb when time travel is involved. For example, Five is able to go to the conference meeting in the 1980s without having first fixed the 60s, and no apocalypse has happened there.

    I really wish back in Season 1, Five or someone had asked why the Organization's only solution for every problem was murdering someone. Like, all they might have to do to fix the timeline in some situation is making someone a little late, and the only way to do that is to kill a dude? And then they wonder why the timeline is constantly breaking to the point that there needs to be a full time organization of thousands of people constantly trying to duct tape it back together? It's never really even explained where these time anomalies are coming from in the first place, I have to assume that the Organization is the one causing all the problems they're trying to fix.

    isn't it mentioned at some point in S1 that they don't always do murders? Murders are just like, the most dramatically interesting things so that's what winds up getting the focus

    If they did say that I missed it. I do definitely recall Five's proposal for fixing a minor issue being to kill a dude, and it being seen as a great plan.

    Chairman Meow on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 12
    The Commission we're dealing with until the end of S2 is clearly run by really shitty people hiring really shitty people. If the likes of ChaCha and Hazel are the standard variety of field agent they hire, then the entire field organization consisted of outright sadistic psychopaths. They could just kill a lot of their targets, but in many cases they actively torture them to death for thrills. Hazel doesn't seem to have even the slightest regret about all the murder and states outright that he wishes he could go back to torturing and killing people for fun instead of work. And look at what the surviving brother does to a totally innocent bystander just to fuck with the UA crowd; he whips out some truly horrific torture, kills the guy, and that's it. The guy was just unlucky enough to get caught, so they tortured him to death.

    Five seems to be the unusual one in this regard. He'll totally murder people, but it's just a job to him and he doesn't actively enjoy it; even then, it was the situation of being isolated and alone for decades that made him stop caring about human lives in general, but being back with his family for a while made him start regretting all the murder.

    And the Commission was gunning for the end of the world, after all. Some third party was trying to destroy the planet, so they were obviously a bad crowd anyway. But with all the nasty leaders and their army of truly psycho field agents gone, they'll probably stop trying to end the world and do something more like actually policing the timeline while just allowing things to play out.

    Chairman Meow on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 12
    it could be that I'm misremembering; I thought it was mentioned when five was being trained or whatever that they don't always kill people

    but there also seems to be a sort of 'people always do the same stuff' vibe to the characters in the show, so maybe when you really wanna change some event killing a person is the only way to do it

    Chairman Meow on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 12
    I think the only time we see a Commission agent not killing somebody to get the job done is when Five subtly manipulates things to get the original Hindenberg captain sick via getting his regular butcher replaced with one that doesn't wash his hands.

    Aside from that, they give kill orders for everything except for Vanya, and the order there is protect her at all costs so she can kill the planet. So maybe not 100% kill orders, but like... 99.9% of the time, they give orders to kill somebody.

    Chairman Meow on
  • SleepSleep Registered User regular
    edited April 12
    I honestly love the time travel in this show for 1 distinct reason, they just do not give even the slightest fuck about it making sense. Fuckin causality? WTF is that? Klaus over here just fuckin with the timeline for love. Nevermind that it would fuck up his own causality chain. No fuckin back to the future photos for this show. Pretty much the moment you start time traveling you stop giving a shit about your own past getting fucked with in any way, you become a constant of the universe. Everything that happened to you happened and there's no disappearing it because you fucked up the past by being in it.

    Chairman Meow on
  • SleepSleep Registered User regular
    edited April 12
    Oh also I think all of the powers are mental, even Luther's. The luther that shrugged off an RPG just knew he could take an RPG. The luther that got beat up by a large man? That luther really wanted to get his ass kicked.

    Chairman Meow on
  • RedTideRedTide Registered User regular
    edited April 12
    Sleep wrote: »
    Oh also I think all of the powers are mental, even Luther's. The luther that shrugged off an RPG just knew he could take an RPG. The luther that got beat up by a large man? That luther really wanted to get his ass kicked.

    I think this tracks more then anything else because the two times where they are vibing as a family they are a hundred times more capable at fighting

    Chairman Meow on
    RedTide#1907 on Battle.net
    Come Overwatch with meeeee
  • tynictynic PICNIC BADASS Registered User, ClubPA regular
    edited April 12
    I definitely think Umbrella Academy doesn't care enough about coherence or causality to reward a deep dive into it's apparent plot holes, but that particular one seems pretty plausible.

    Chairman Meow on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 12
    I mean, a larger/tougher man getting knocked out by a smaller man is not at all implausible when he sticks his chin out there and says 'just fuck me up, fam'

    Chairman Meow on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • SleepSleep Registered User regular
    edited April 12
    Umbrella academy is absolutely absurdist, if you're digging into an obvious time travel plot hole you've really missed the point. Like even the way it approaches the talking to your past self paradox is just totally absurdist. Repercussions in time? Barely even addressed. You just can't do it for too long or else you both go into a murderous rage.

    Chairman Meow on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited April 12
    Honestly, my biggest thing is just not being consistent with the powers. They rarely use the powers (which I actually like), but then it makes seem all the more bizarre when the big intro sequence shows Luther shake off a hit that would punch through armor plate and a big story moment has him getting flattened by nothing more than a tallish man. Things like keeping the time travel straight don't bother me much because it doesn't bother any of the team either; perfect temporal mechanics is just not the point here.

    And it might be coincidence or it might be intentional, but I think it's suggested that all their powers are linked in some way because they visually give off the same color. Five's teleportation, Vanya's energy powers, the ghosts Klaus summons, etc, they all have the same hue. So it could be that their father completely misunderstood how their powers work and that they all are pretty crazy powerful, it just isn't as obvious with the likes of Diego and Luther because they don't project anything.

    I just hope they bother to explain at all why Luther is all over the map with his powers, though. The confidence-based power thing would match him pretty well, as it would make it easy for their father to pump him up (just a casual word of praise) or depower him (with some cutting remark); the father seemed more interested in controlling the children than actually training them, so that explanation would line up pretty well. It would also be pretty nice to see a confident Luther with his shit together at some point and he's properly unstoppable.

    Chairman Meow on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited April 19
    Do we know that for sure, that it's a skeleton crew working on the extra stuff? I'd have to go back through some of the kickstarter updates, but my take away after launch was that they were delaying the DLC's somewhat because it was basically all hands on fixing the Switch port; but I didn't get any sort of indication that once that was done, only a handful of people would be doing the stretch goal content. I mean, they had to pull in a couple other studios to do the base game itself, if inni and whoever else aren't still involved, I'm not sure how many people they'd even have to begin work on something new.

    Well, what does the fact that it takes months of "all hands on deck" to put out small tweaks for the Switch version say to you about their team size? Did they ever have more than a skeleton crew making the game outside of extensive contractor work from the likes of Inti Creates and Wayforward?

    I guess that was kinda my point, in a way. I mean, if they have just a skeleton crew to begin with, then I don't see a way for them to be spending more than the absolute minimum time working on a sequel, when they still have to work on DLC.

    Unless the DLC is all being contracted out. EDIT: or development on a sequel is.

    I'd actually be curious to know just how much of the game is straight up contracted out, and how all that really worked. I watched a speed run from AGDQ of Zangetsu, and while it didn't make me want to play as Zangetsu much (I never terribly enjoyed playing as Richter in SotN, for instance), it did make me want to load up RotN again and do it again.

    Gotta finish Hollow Knight, though. I think I'm about the end. I don't know what my % is but I've done all the dreamers and have one half of the final charm. I don't think I'm going to hit the 20hr "speed run" achievement, unless I just go run and beat it real quick and then go back and get the rest. Maybe I should just to get the % thing? I dunno. EDIT: I think I'm only missing 2 talisman shards and 3 mask shards and I believe one charm. I do need to upgrade 2 more fragile charms, but I don't want to run Colosseum (why are there two distinct ways to spell that word?) over and over for the geo. I haven't done any of the Grimm Troupe stuff, let alone the Godseeker stuff. I've got about 1600 of the dream nail stuff. Not sure where I'm supposed to get the rest? I've done, I think, all of the trees and warriors. I must be missing something, because there aren't like 800 more ghosts or anything.

    I do find it hilarious that 20 hours is one of the speed run achievements. I think one is 5 hours and 100%? I've seen the 3hr 112% speed runs, but they might as well be performing magic for all it means to me. I've definitely been enjoying the game more and more as I get through it (which is, imo, kinda the point of the genre anyway, so no huge surprise), but not so much that I would ever get to that level of interest or memorization of routes and areas and such. Fun to watch, though!

    Chairman Meow on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • honoverehonovere Registered User regular
    edited April 14
    I put a big ass spoiler on my main ride
    sjlseqv43uhx.jpg

    Also I guess we have an SUV now
    f6offyiytj63.jpg

    Chairman Meow on
  • honoverehonovere Registered User regular
    edited April 14
    Hmmm, at the end it was a bit by feeling guess. Although the low center of gravity is nice and the kid is in your field of view. And you can put on a rain cover, so it's a bit more comfortable for the kid, probably.

    It is 69cm wide and 246cm long so parking can be a bit of a hassle and it does weigh 15kg more than the linked radwagon. Babboe and bakfiets long johns weigh about 60 even, I think.

    Radwagon is quite a bit cheaper, too, right?

    Chairman Meow on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 19
    Busted out the old nikon

    Grabbed a shot of the moon

    Can't seem to get it any clearer, I think just with the quality of the lens.

    It's eerie watching the shadow creep a long the surface. It's pretty quick.
    za6ktjlizq9t.jpg


    I had had a few good shots of the little one, but max upload is 2mb it seems.

    EDIT:

    Here is a 2nd pic, at an earlier phase. This is without a 2x refractor on the lens.
    gl3na5j9vpnv.jpg

    Chairman Meow on
  • Hawk1966Hawk1966 Leiche Central FloridaRegistered User regular
    edited April 12
    I have tried to ask Katie a couple times over the years on Instagram what the plans were for the Camp. She's never responded.

    Chairman Meow on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited April 11
    Do you like Tower Defense games? Do you like cute kemono girls and boys? Do you like near future sci-fi, shadowrunning, and politicking? Are you willing to descend into gacha hell with the rest of us?

    Then come join us!

    ----

    Quick FAQ:
    Arknights is originally a CN game.

    Top rarity is 6*, base rate is 2% with a pity system. Fail to roll 6*s on any banner and the rate increases until you roll one after 50 rolls.

    There are multiple classes and the key to success is bringing a balanced class roster to every stage.

    If you perfect a stage without taking a friend operator along, you unlock the ability to replay it on auto for ease of farming.

    There's a base building aspect as well that gives you resources and lets you see your characters walking around.

    ----

    Resources:
    Wiki/Guide Site: https://gamepress.gg/arknights/

    Recruitment Tag Site: https://aceship.github.io/AN-EN-Tags/akhr.html

    Database Site: https://ark-nights.com
    Interactive Map Site: https://map.ark-nights.com/

    Base Skills Unlocked on Promotion: Factory Trading

    Reception Room Hidden Efficiency Guide: https://i.imgur.com/uqUJTEY.png

    Sanity Farming Efficiency:
    https://docs.google.com/spreadsheets/d/1A_rd8htvWOotqTCf0lEHFpk8ghK0or9Z1temdCZsKEA/edit#gid=475728090

    https://docs.google.com/spreadsheets/d/12X0uBQaN7MuuMWWDTiUjIni_MOP015GnulggmBJgBaQ/edit#gid=485742288 - Updated for Chapter 8
    Outdated: https://docs.google.com/spreadsheets/d/1Fhz24nSxUef3FWplZtwPMRldyrNMc45DOcN0yaSTPaw/htmlview?sle=true#

    https://docs.google.com/spreadsheets/d/1W-iH9WvnIFr5LKA7MdefB2uZ4AaLp7w_uDuvDxdPWA8/edit?pli=1#gid=991853193 - Includes LMD/xp that drop from some maps. Has a Commendation Certificate and Friend Credit value sheet.

    https://docs.google.com/spreadsheets/d/1tmJPCsKjaWHsizcZmM9HAoZPCCPwhyoryVGMKpr7FsQ/edit#gid=363318132 - Does not include LMD/xp that drop from some maps. Has a Commendation Certificate value sheet.

    Promotion Materials: https://docs.google.com/spreadsheets/d/1zJynZNQf4jdzWn_aQL0YVEl0Q57AjkK1wCtCJ6_p5k8/edit#gid=0

    Future Banners & Events: https://docs.google.com/spreadsheets/d/1grR4bbCPLiWlZnCK_A7j-VWYy8ifVi5RriGioEETWc0/edit?pli=1#gid=2144865082

    ----

    PA Friend Spreadsheet: https://docs.google.com/spreadsheets/d/16ba4F5Udzcmpnh4uRSCaZuWRSQKP1fbEg1qZzoEyVdk/edit#gid=0

    Chairman Meow on
    XNnw6Gk.jpg
  • LorekLorek Registered User regular
    edited April 14
    Looks like tomorrow's standard pool banner is Skadi and Siege, with Texas, Provence, and Spectre.
    So yellow certs will be flipping over to Siege and Provence.

    Chairman Meow on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    That's a pretty nice banner.

    When is Bagpipe coming though?

    Chairman Meow on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • LorekLorek Registered User regular
    edited April 14
    Should be the 9th or the 16th. Depends if they give us a week break with no event between this Story event and Contingency Contract.

    Chairman Meow on
  • ph blakeph blake Registered User regular
    edited April 14
    CC#0 prep is going well. Finished M3 on Lappland, Blaze, and Myrtle already, next priority is Saria skill 1, Silverash skill 3, and FEater skill 1 (they're all at M1 atm). Would also like E2 both Nearl and Nian before the event, and maybe Specter as well, but that might be a tall order.

    I'm pretty sure this is all overkill and I can easily clear risk 18 with what I have, but I want the option to mess around with teamcomps for fun.

    Chairman Meow on
    7h8wnycre6vs.png
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    I should really do some mastery ranks but it's a pain in the ass to check them in game compared to just pumping more units to E1 max with rank 7 skills.

    Chairman Meow on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • ph blakeph blake Registered User regular
    edited April 14
    Yeah, having to actually put them in the training room just to see the mat costs is annoying as hell.

    Like sure, I can just look them up online, but sometimes I'm just playing this while lying on my couch and really don't feel like going through the extra effort.

    Chairman Meow on
    7h8wnycre6vs.png
  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    edited April 12
    I think the only time we see a Commission agent not killing somebody to get the job done is when Five subtly manipulates things to get the original Hindenberg captain sick via getting his regular butcher replaced with one that doesn't wash his hands.

    Aside from that, they give kill orders for everything except for Vanya, and the order there is protect her at all costs so she can kill the planet. So maybe not 100% kill orders, but like... 99.9% of the time, they give orders to kill somebody.

    I thought the subtle manipulation there was offing the original butcher so his less sanitary brother/son/something would take over. That counts as subtle as far as the commission goes though.

    Was Diego's power established as telekinesis prior to the dinner episode? I thought in the first season his whole 'hit anything with a knife' was more a Bullseye type power, so the knife at dinner really threw me because I initially thought that was dear old dad doing some mojo.

    Their powers all come from the same source, whatever that is, so having them be linked would fit. Dunno if the color has any real meaning though.

    I've become a serious sucker for the 'dysfunctional family gets their act together and supports each other' type stories (GotG, Final Space, etc) so the last few episodes of this season were totally my bag.

    Chairman Meow on
    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • ScooterScooter Registered User regular
    edited April 12
    I don't think they ever specifically describe his power, even after that point, but I do think they've shown him doing impossible knife throws before.

    Chairman Meow on
  • NobodyNobody Registered User regular
    edited April 12
    They show Diego stopping bullets in the S2 premier during the battle with the soviet troops.

    Chairman Meow on
  • LorekLorek Registered User regular
    edited April 14
    Nice, looking like we're going to get the 5* recruitment passes sooner than later.



    Only saved up like 70ish recruitment passes for this, so still a way to go. But a free Indra/Vulcan at 300 and 1000 recruitments is nice to start working towards.

    Chairman Meow on
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    That's cool, I'm not sure there are any 5*s left I feel strongly about.

    2 pulls on the new batter for Astesia P1.

    Chairman Meow on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Ahaha new banner is kind.

    One pull for a Skadi DP reduction.

    Chairman Meow on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
Sign In or Register to comment.