@MrBody: You already discarded Tactical Bombardment after drawing cards during the Status Phase; you will need to choose another card to discard.
@MrBlarney Courageous to the End
After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of his ships.
The second Agenda of the Agenda Phase is revealed from the top of the deck:
Incentive Program (Directive) For: Draw and reveal 1 Stage I public objective from the deck and place it near the public objectives. Against: Draw and reveal 1 Stage II public objective from the deck and place it near the public objectives.
Voting Order Nekro Virus (Phyphor): Cannot vote due to Galactic Threat Federation of Sol (MrBody): Up to 13 votes The Naalu Collective (38thDoe): Up to 5 votes The Winnu (discrider): Up to 14 votes Universities of Jol-Nar (Ketar): Up to 18 votes The Ghosts of Creuss (A Half Eaten Oreo): Up to 5 votes; Speaker
At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.
For reference, here are the objectives that have not yet been seen this game:
Stage I
Sway the Council (1 VP): Spend 8 influence. Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools. Develop Weaponry (1 VP): Own 2 unit upgrade technologies. Expand Borders (1 VP): Control 6 planets in non-home systems. Intimidate Council (1 VP): Have one or more ships in 2 systems that are adjacent to Mecatol Rex's system.
Stage II
Found a Golden Age (2 VP): Spend 16 resources. Manipulate Galactic Law (2 VP): Spend 16 influence. Centralize Galactic Trade (2 VP): Spend 10 Trade Goods. Galvanize the People (2 VP): Spend a total of 6 tokens from your Tactic and/or Strategy pools. Master the Sciences (2 VP): Own 2 technologies in each of 4 colors. Revolutionize Warfare (2 VP): Own 3 unit upgrade technologies. Subdue the Galaxy (2 VP): Control 11 planets in non-home systems. Form Galactic Brain Trust (2 VP): Control 5 planets that have technology specialties. Conquer the Weak (2 VP): Control 1 planet that is in another player's home system.
I assume picking a stage II objective doesn't shorten the game by climbing closet to the 5 objective limit?
Correct: the objective drawn from this Agenda is outside of the ten objectives that were picked at the start of the game. The 'deck' term I use in my status posts is a bit of a holdover from 3rd edition and should probably be better called an objective line in the 4th edition terminology.
0
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
KetarCome on upstairswe're having a partyRegistered Userregular
I like the idea of an extra Stage II objective, which means we'll probably end up with a Stage I. So let's see if I can't get at least something out of this either way.
Politics Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
Ah, whoops. I forgot to post here last night. Given the amount of time between the Politics Rider play and the general tenor of the discussion, I'm gonna call it as having gone through at this point and will open the agenda up for voting. Here's what we've got:
Incentive Program (Directive) For: Draw and reveal 1 Stage I public objective from the deck and place it near the public objectives. Against: Draw and reveal 1 Stage II public objective from the deck and place it near the public objectives.
Voting Order Nekro Virus (Phyphor): Cannot vote due to Galactic Threat Federation of Sol (@MrBody): Up to 13 votes The Naalu Collective (38thDoe): Up to 5 votes The Winnu (discrider): Up to 14 votes Universities of Jol-Nar (Ketar): Politics Rider - FOR The Ghosts of Creuss (A Half Eaten Oreo): Up to 5 votes; Speaker
The agenda passes FOR; a Stage I Objective is added to the line: Galvanize the People (2 VP): Spend a total of 6 tokens from your Tactic and/or Strategy pools. Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
Jol-Nar's Politics Rider triggers, letting them claim the Speaker Token and draw 3 Action Cards. This puts them 2 cards over the limit. Once Ketar announces their discards, we'll start up the Round 5 Strategy Phase.
The agenda passes FOR; a Stage II Objective is added to the line: Galvanize the People (2 VP): Spend a total of 6 tokens from your Tactic and/or Strategy pools.
Jol-Nar's Politics Rider triggers, letting them claim the Speaker Token and draw 3 Action Cards. This puts them 2 cards over the limit. Once Ketar announces their discards, we'll start up the Round 5 Strategy Phase.
Posts
Carriers too.
@MrBlarney
Courageous to the End
After 1 of your ships is destroyed during a space combat: Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of his ships.
Incentive Program (Directive)
For: Draw and reveal 1 Stage I public objective from the deck and place it near the public objectives.
Against: Draw and reveal 1 Stage II public objective from the deck and place it near the public objectives.
Voting Order
Nekro Virus (Phyphor): Cannot vote due to Galactic Threat
Federation of Sol (MrBody): Up to 13 votes
The Naalu Collective (38thDoe): Up to 5 votes
The Winnu (discrider): Up to 14 votes
Universities of Jol-Nar (Ketar): Up to 18 votes
The Ghosts of Creuss (A Half Eaten Oreo): Up to 5 votes; Speaker
At least 24 hours will be allocated for discussion, deals, transactions, and Action Card declarations, unless all players collectively call for voting to start before then.
Stage I
Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
Develop Weaponry (1 VP): Own 2 unit upgrade technologies.
Expand Borders (1 VP): Control 6 planets in non-home systems.
Intimidate Council (1 VP): Have one or more ships in 2 systems that are adjacent to Mecatol Rex's system.
Stage II
Manipulate Galactic Law (2 VP): Spend 16 influence.
Centralize Galactic Trade (2 VP): Spend 10 Trade Goods.
Galvanize the People (2 VP): Spend a total of 6 tokens from your Tactic and/or Strategy pools.
Master the Sciences (2 VP): Own 2 technologies in each of 4 colors.
Revolutionize Warfare (2 VP): Own 3 unit upgrade technologies.
Subdue the Galaxy (2 VP): Control 11 planets in non-home systems.
Form Galactic Brain Trust (2 VP): Control 5 planets that have technology specialties.
Conquer the Weak (2 VP): Control 1 planet that is in another player's home system.
Against seems like it would be asking Jol Nar to run away with the game
Politics Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
Predict For.
Incentive Program (Directive)
For: Draw and reveal 1 Stage I public objective from the deck and place it near the public objectives.
Against: Draw and reveal 1 Stage II public objective from the deck and place it near the public objectives.
Voting Order
Nekro Virus (Phyphor): Cannot vote due to Galactic Threat
Federation of Sol (@MrBody): Up to 13 votes
The Naalu Collective (38thDoe): Up to 5 votes
The Winnu (discrider): Up to 14 votes
Universities of Jol-Nar (Ketar): Politics Rider - FOR
The Ghosts of Creuss (A Half Eaten Oreo): Up to 5 votes; Speaker
I would expect people to pull a 2 pt anyway, everybody needs to catch up so increased VP objectives = good
I mean, we could.
Or we could eliminate Sol.
No, he made it last agenda
@38thDoe
@discrider
@Ketar i guess I would take your research agreement if no one wants it
Also really not sure what way to vote now.
..bolding
eh I guess we can support for the throne eachother.
Also bold to formally accept please.
@MrBlarney
27 Votes - FOR (Sol, Winnu)
The agenda passes FOR; a Stage I Objective is added to the line:
Galvanize the People (2 VP): Spend a total of 6 tokens from your Tactic and/or Strategy pools.
Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.
Jol-Nar's Politics Rider triggers, letting them claim the Speaker Token and draw 3 Action Cards. This puts them 2 cards over the limit. Once Ketar announces their discards, we'll start up the Round 5 Strategy Phase.
For is a Stage I Agenda Mr B