SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I keeping getting to within one win of breaking out of plat 4 and then losing several games in a row, always with at least two of them being due to an inopportune mana flood.
I'm running 22* lands and usually draw several extra cards per game! What more can I do!
Had to go back to Lurrus disenchantment.
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
Had to go back to Lurrus disenchantment.
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
The answer to Rogues is Skyclave Shade and Ox of Agonas. Chainweb Aracnir, Kroxa, and Cling to Dust are also helpful, but really, adding four Shades to a deck will normally turn the matchup into your favor.
Four toughness isn't a bad stat line, and the three cost is pretty tolerable. I wonder if it will be possible to run it as a value engine instead of a combo piece.
Combos with Purphoros? Have Purph out, Irencrag Feat, pop out Codie, tap him, cast your one spell.
Great commander too, let's you run any colors without needing you to any specific colors.
That's all this thing was designed to be. Between the whole being a creature at all, to randomly adding mana that you don't need.
Had to go back to Lurrus disenchantment.
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
The answer to Rogues is Skyclave Shade and Ox of Agonas. Chainweb Aracnir, Kroxa, and Cling to Dust are also helpful, but really, adding four Shades to a deck will normally turn the matchup into your favor.
Really the deck is answering "what to do about these do nothing Yorion decks that soak mana, play sagas and eventually win"
No-one appears to be playing do nothing decks close to the end of the month though.
Just aggro.
Which this deck doesn't combat in any way.
Four toughness isn't a bad stat line, and the three cost is pretty tolerable. I wonder if it will be possible to run it as a value engine instead of a combo piece.
Combos with Purphoros? Have Purph out, Irencrag Feat, pop out Codie, tap him, cast your one spell.
Great commander too, let's you run any colors without needing you to any specific colors.
Had to go back to Lurrus disenchantment.
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
The answer to Rogues is Skyclave Shade and Ox of Agonas. Chainweb Aracnir, Kroxa, and Cling to Dust are also helpful, but really, adding four Shades to a deck will normally turn the matchup into your favor.
Really the deck is answering "what to do about these do nothing Yorion decks that soak mana, play sagas and eventually win"
No-one appears to be playing do nothing decks close to the end of the month though.
Just aggro.
Which this deck doesn't combat in any way.
Yeah, blue/white really doesn't have an answer to going second against aggro. Have you tried Sigrid? You can exile a creature, then block and kill something with the first striking body.
Had to go back to Lurrus disenchantment.
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
The answer to Rogues is Skyclave Shade and Ox of Agonas. Chainweb Aracnir, Kroxa, and Cling to Dust are also helpful, but really, adding four Shades to a deck will normally turn the matchup into your favor.
Really the deck is answering "what to do about these do nothing Yorion decks that soak mana, play sagas and eventually win"
No-one appears to be playing do nothing decks close to the end of the month though.
Just aggro.
Which this deck doesn't combat in any way.
Yeah, blue/white really doesn't have an answer to going second against aggro. Have you tried Sigrid? You can exile a creature, then block and kill something with the first striking body.
No, but looking at him, he would only solve the red aggro issue, and not rogues or innkeepers.
I would probably try the white "exile 3 or less non-land, give spirit after" creature instead.
Skyclave apparition.
Probably replacing the Ravenforms and/or Hypnotics
i put Kaervek, the Spiteful in to a meme deck, turns out he shuts down Cycle decks pretty well.
DanHibiki on
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
edited April 2021
I thought Tibalt's Trickery was gonna be the big cheese in new Historic but I just died turn 3 to a deck made of Stitcher's Supplier and Creeping Chill.
SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Yeah I think two games of New Historic is enough for me, if I wanted more I could just go sit in a corner and flip a coin and clap happily every time it came up heads.
I threw together a deck full of Legion's Landing, Runed Halo, Gideon Blackblade, and Gideon of the Trial. It's funny how many decks can't answer the emblem.
I threw together a deck full of Legion's Landing, Runed Halo, Gideon Blackblade, and Gideon of the Trial. It's funny how many decks can't answer the emblem.
Ran into Thieves' Guild Enforcer.dec and got worried but they wasted slots on Phyrexian Arena and my army of cats got there. My friend was smarter and made a 250-card deck with the same general proportions.
Tearing through platinum Bo1 with Lurrus disenchantment.
Think I've lost twice (concede to Yorion and 60-card-black-removal-to-presumed-Ugin) and almost to Rank 1.
There is just so much aggro feeding my Hateful Edilon / debuff draw.
It is also sort of amazing the difference that I've got between this and foretell/flash.
Aggro disruption that falls to creature-less decks and late-game counter engine that falls to aggro.
Tearing through platinum Bo1 with Lurrus disenchantment.
Think I've lost twice (concede to Yorion and 60-card-black-removal-to-presumed-Ugin) and almost to Rank 1.
There is just so much aggro feeding my Hateful Edilon / debuff draw.
It is also sort of amazing the difference that I've got between this and foretell/flash.
Aggro disruption that falls to creature-less decks and late-game counter engine that falls to aggro.
Have you posted your deck list? Inquiring minds want to know...
Tearing through platinum Bo1 with Lurrus disenchantment.
Think I've lost twice (concede to Yorion and 60-card-black-removal-to-presumed-Ugin) and almost to Rank 1.
There is just so much aggro feeding my Hateful Edilon / debuff draw.
It is also sort of amazing the difference that I've got between this and foretell/flash.
Aggro disruption that falls to creature-less decks and late-game counter engine that falls to aggro.
Have you posted your deck list? Inquiring minds want to know...
Deck
4 Mire's Grasp (THB) 106
5 Swamp (IKO) 268
4 Hateful Eidolon (THB) 101
4 Omen of the Dead (THB) 110
5 Plains (IKO) 262
4 Funeral Rites (THB) 97
4 Transcendent Envoy (THB) 40
4 Lurrus of the Dream-Den (IKO) 226
3 Temple of Silence (M21) 255
1 Temple of Silence (M20) 256
2 Archon of Sun's Grace (THB) 3
3 Mogis's Favor (THB) 107
4 All That Glitters (ELD) 2
3 Dead Weight (IKO) 83
3 Castle Locthwain (ELD) 241
2 Agadeem's Awakening (ZNR) 90
3 Sejiri Shelter (ZNR) 37
2 Withercrown (KHM) 119
Basically been playing this for a year now.
Withercrown is okay sometimes, but was often not worth missing out on a Dead Weight or Mogis, and is the only new card.
The deck was having trouble with angels and giants because of the toughness, but those decks seem to have disappeared.
Also anything not running creatures (Ugin, Yorion)
The gameplan is always get Glitters to some extent, but with no creatures to feed off it becomes 'Get multiple Glitters before their wincon lands' and is much harder.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
knights are very good in Eldraine draft especially red knights, yes
Gone are the days when you could cruise to an easy victory by getting all the mill cards the CPU undervalued.
Humor can be dissected as a frog can, but dies in the process.
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KetarCome on upstairswe're having a partyRegistered Userregular
Syr Konrad is hilarious when you get him on the board against a mill deck of any kind.
Syr Konrad is hilarious when you get him on the board against a mill deck of any kind.
He's also great with escape cards, I just think that at 5 mana he costs too much.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Tearing through platinum Bo1 with Lurrus disenchantment.
Think I've lost twice (concede to Yorion and 60-card-black-removal-to-presumed-Ugin) and almost to Rank 1.
There is just so much aggro feeding my Hateful Edilon / debuff draw.
It is also sort of amazing the difference that I've got between this and foretell/flash.
Aggro disruption that falls to creature-less decks and late-game counter engine that falls to aggro.
Have you posted your deck list? Inquiring minds want to know...
Deck
4 Mire's Grasp (THB) 106
5 Swamp (IKO) 268
4 Hateful Eidolon (THB) 101
4 Omen of the Dead (THB) 110
5 Plains (IKO) 262
4 Funeral Rites (THB) 97
4 Transcendent Envoy (THB) 40
4 Lurrus of the Dream-Den (IKO) 226
3 Temple of Silence (M21) 255
1 Temple of Silence (M20) 256
2 Archon of Sun's Grace (THB) 3
3 Mogis's Favor (THB) 107
4 All That Glitters (ELD) 2
3 Dead Weight (IKO) 83
3 Castle Locthwain (ELD) 241
2 Agadeem's Awakening (ZNR) 90
3 Sejiri Shelter (ZNR) 37
2 Withercrown (KHM) 119
Basically been playing this for a year now.
Withercrown is okay sometimes, but was often not worth missing out on a Dead Weight or Mogis, and is the only new card.
The deck was having trouble with angels and giants because of the toughness, but those decks seem to have disappeared.
Also anything not running creatures (Ugin, Yorion)
The gameplan is always get Glitters to some extent, but with no creatures to feed off it becomes 'Get multiple Glitters before their wincon lands' and is much harder.
Thank you!
...dream trawler is certainly a problem for this deck, isn't it?
Edit: This is why MTG is both fascinating and infuriating. I had all these cards so I took the deck for a test run. In Gold 2. I went 0 - 5.
I mean, yeah.
Dream trawler would be a problem.
But decks that run dream trawler are likely problematic for this deck for other reasons, by not running creatures and running wipes/draw etc until they can drop dream trawler.
I've found that forcing the tapping of Dream Trawler can let you get lethal in otherwise in other decks.
Also feels like the aggro glut has finished, which would imply they'd be in Diamond now.
Which I might be able to test after the next game.
Surprising (for me, at least) mechanic:
I have Heartless Act in hand and the mana to cast it.
My opponent casts Experimental Overload and creates a 20/20 token. He then casts Fling and kills me with it. Since sacrificing the token was part of the casting cost of Fling, the game never yielded priority to let me kill the token. It yielded priority when Fling got on the stack, but by then the token was already gone from the battlefield.
Yeah, Active Player always has priority on passing.
So the token goes down as the spell resolves, active player chooses to cast a spell or not, before the non-active player does.
Same reason active player gets to activate a planeswalker ability before the non-active player gets responses to the planeswalker resolving.
Yeah, Active Player always has priority on passing.
So the token goes down as the spell resolves, active player chooses to cast a spell or not, before the non-active player does.
Same reason active player gets to activate a planeswalker ability before the non-active player gets responses to the planeswalker resolving.
Unless that PW has a triggered ability, like a kicked Jace.
There are ways to get around this in some situations. Check out the #1 moment here:
I watched the final of the tournament, so I recognized Arne from there.
I should watch more tournaments. Sometimes you get to see some plays that just blow your mind. I remember watching a tournament a while back where red aggro was big. I normally consider that deck easy to pilot, but there were some very good plays and a lot of thinking going on.
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Built a very similar knights deck and went 2-3, whomp whomp.
On the bright side, 400 gems for either 300 gems or 1500 gold in the store today.
I've hit level 80 and am considering buying the season pass. But the only thing that really looks nice is the level 75 sleeve so I'll probably pass on it unless there're other reasons to get it? Not a fan of the pet and I don't care that much about card skins, so it doesn't seem worth it.
Posts
https://magic.wizards.com/en/articles/archive/magic-digital/strixhaven-mastery-details-2021-03-30
I'm running 22* lands and usually draw several extra cards per game! What more can I do!
* +3 Bala Ged Recovery
Just keep running into rogues/mill, innkeeper and red aggro, all which foretell/control has no answers to.
Best I can do is flash in a sprite T2 to block, and that does nothing to "dump all my cards" or "my key one drops don't attack".
The answer to Rogues is Skyclave Shade and Ox of Agonas. Chainweb Aracnir, Kroxa, and Cling to Dust are also helpful, but really, adding four Shades to a deck will normally turn the matchup into your favor.
That's all this thing was designed to be. Between the whole being a creature at all, to randomly adding mana that you don't need.
Not really useful in this I think:
6 Plains (ANB) 115
4 Saw It Coming (KHM) 76
8 Island (ANB) 113
3 Glorious Protector (KHM) 12
4 Cosmos Charger (KHM) 51
4 Behold the Multiverse (KHM) 46
1 Hengegate Pathway (KHM) 260
4 Lofty Denial (M21) 56
3 Brazen Borrower (ELD) 39
2 Gates of Istfell (KHM) 256
3 Temple of Enlightenment (THB) 246
2 Hypnotic Sprite (ELD) 49
3 Jwari Disruption (ZNR) 64
4 Staggering Insight (THB) 228
4 Faerie Vandal (ELD) 45
3 Vega, the Watcher (KHM) 233
2 Ravenform (KHM) 72
Really the deck is answering "what to do about these do nothing Yorion decks that soak mana, play sagas and eventually win"
No-one appears to be playing do nothing decks close to the end of the month though.
Just aggro.
Which this deck doesn't combat in any way.
Will go great in an "Opps! All Ultimatums!" Deck
Yeah, blue/white really doesn't have an answer to going second against aggro. Have you tried Sigrid? You can exile a creature, then block and kill something with the first striking body.
No, but looking at him, he would only solve the red aggro issue, and not rogues or innkeepers.
I would probably try the white "exile 3 or less non-land, give spirit after" creature instead.
Skyclave apparition.
Probably replacing the Ravenforms and/or Hypnotics
e: looooooooool
https://youtu.be/IOSRhU_CBSg
https://youtu.be/Yak5v3VvwS4
Inspired by a friend's tweet:
1 Lurrus
13 Plains
4 Secluded Steppe
23 Charmed Stray
Ran into Thieves' Guild Enforcer.dec and got worried but they wasted slots on Phyrexian Arena and my army of cats got there. My friend was smarter and made a 250-card deck with the same general proportions.
Deck
6 Hypnotic Sprite (ELD) 49
12 Island (SLD) 102
4 Jwari Disruption (ZNR) 64
6 Spell Pierce (XLN) 81
6 Lofty Denial (M21) 56
2 Clear the Mind (RNA) 34
4 Brazen Borrower (ELD) 39
Tearing through platinum Bo1 with Lurrus disenchantment.
Think I've lost twice (concede to Yorion and 60-card-black-removal-to-presumed-Ugin) and almost to Rank 1.
There is just so much aggro feeding my Hateful Edilon / debuff draw.
It is also sort of amazing the difference that I've got between this and foretell/flash.
Aggro disruption that falls to creature-less decks and late-game counter engine that falls to aggro.
Have you posted your deck list? Inquiring minds want to know...
Now to delete that deck and never play it again. I won just with flyers before pulling that off eventually...
4 Mire's Grasp (THB) 106
5 Swamp (IKO) 268
4 Hateful Eidolon (THB) 101
4 Omen of the Dead (THB) 110
5 Plains (IKO) 262
4 Funeral Rites (THB) 97
4 Transcendent Envoy (THB) 40
4 Lurrus of the Dream-Den (IKO) 226
3 Temple of Silence (M21) 255
1 Temple of Silence (M20) 256
2 Archon of Sun's Grace (THB) 3
3 Mogis's Favor (THB) 107
4 All That Glitters (ELD) 2
3 Dead Weight (IKO) 83
3 Castle Locthwain (ELD) 241
2 Agadeem's Awakening (ZNR) 90
3 Sejiri Shelter (ZNR) 37
2 Withercrown (KHM) 119
Withercrown is okay sometimes, but was often not worth missing out on a Dead Weight or Mogis, and is the only new card.
The deck was having trouble with angels and giants because of the toughness, but those decks seem to have disappeared.
Also anything not running creatures (Ugin, Yorion)
The gameplan is always get Glitters to some extent, but with no creatures to feed off it becomes 'Get multiple Glitters before their wincon lands' and is much harder.
Guess knights are a thing.
Huh.
Syr Konrad is straight nuts.
Gone are the days when you could cruise to an easy victory by getting all the mill cards the CPU undervalued.
He's also great with escape cards, I just think that at 5 mana he costs too much.
Aren't any escape cards in Eldraine.
Thank you!
...dream trawler is certainly a problem for this deck, isn't it?
Edit: This is why MTG is both fascinating and infuriating. I had all these cards so I took the deck for a test run. In Gold 2. I went 0 - 5.
Dream trawler would be a problem.
But decks that run dream trawler are likely problematic for this deck for other reasons, by not running creatures and running wipes/draw etc until they can drop dream trawler.
I've found that forcing the tapping of Dream Trawler can let you get lethal in otherwise in other decks.
Also feels like the aggro glut has finished, which would imply they'd be in Diamond now.
Which I might be able to test after the next game.
Have to go back to tilt deathtouch at things
I have Heartless Act in hand and the mana to cast it.
My opponent casts Experimental Overload and creates a 20/20 token. He then casts Fling and kills me with it. Since sacrificing the token was part of the casting cost of Fling, the game never yielded priority to let me kill the token. It yielded priority when Fling got on the stack, but by then the token was already gone from the battlefield.
So the token goes down as the spell resolves, active player chooses to cast a spell or not, before the non-active player does.
Same reason active player gets to activate a planeswalker ability before the non-active player gets responses to the planeswalker resolving.
Unless that PW has a triggered ability, like a kicked Jace.
There are ways to get around this in some situations. Check out the #1 moment here:
https://youtu.be/VZt2CY6mUnY
Unfortunately, there was no way to stop the Fling. Instants are good.
Arne went on to win that tournament.
Javier is a former world champion
Edit: for some reason I thought this was the chat thread and that needed explanation. Y’all know that already
I didnt!
just 2 pros as far as I knew
D3 Steam #TeamTangent STO
I should watch more tournaments. Sometimes you get to see some plays that just blow your mind. I remember watching a tournament a while back where red aggro was big. I normally consider that deck easy to pilot, but there were some very good plays and a lot of thinking going on.
On the bright side, 400 gems for either 300 gems or 1500 gold in the store today.