I couldn't believe it when Kal'tsit's summon just Kool-Aid Man'd W through multiple building walls. I presumed they were going to use that time to make her recruitment make more sense. Uh... NOPE.
This just has me wondering where Castlevania Collection 2 is already.
A Metroidvania collection would print so much money. Therefore we’ll never see it.
I mean, there hasn't been a new metroid or castlevania in a long time. The most recent good metroidvanias are ori (both of them) and axiom verge? Bloodstained was ok.
oh i forgot about hollow knight, but i only played it for like an hour. there were just so many other things i wanted to play at the time and havent gone back to it yet. i should do that before the sequel comes out.
The thing to remember about Hollow Knight (that made it a lot better for me anyway) is that every hit counts. There is no running in swinging in Hollow Knight.
I bounced off Hollow Knight hard. Too punishing and an awful map system meant I got lost quite often and if I died, lost lots of progress. It was an exercise in frustration.
Which is weird, because many people loved the the game. It feels like it’s very divisive in its design and really comes down to player expectations.
Anzekay on
Need a voice actor? Hire me at bengrayVO.com
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID
+4
KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited April 19
I enjoy everything about Hollow Knight except how much skill it asks of the player, because I don't have any.
What's funny is the "Dark Souls" like demand on skill should be a complete nope for my wife, but she's cleared most of the game multiple times and I'm still back in the Royal Waterways. Meanwhile, she isn't the least bit interested in "Souls-like" games and I enjoy them, and I think that's because there's usually some way to cheese the difficulty or alternate ways of playing the game. With Hollow Knight, the only real way to fight is to get real close and hit things, which means I'm going to get hit as well. It's not even a question; any game where I need to get in close and hit things, especially without a stunlock effect, will see me trading hits most of the time.
Anzekay on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The only things I didn't complete are the final Grim fight and the whatever it was called where you have to expert platform for like a half hour straight
Free 10-pull, 2 10-pulls with originum, free daily pull, and then 30 pulls from yellow certs later, Rosmontis get. Also potential for Magellan, 4 Whisperains, a couple other 5* potentials, and a shitload of 4*s.
Mmm, that was good luck. I had this bad feeling I was going to get trashed on this banner but it worked out ok.
135 pulls; 60 of those were from saved up originum, the rest were tickets. Though I did pause half-way through to dump tokens and empty out the yellow cert shop for those.
But I maxed out Whisperain and 4 6*'s, all on-banner. I got 3 Rosmontis' before I finally got a Mudrock.
Leaves me ticket-less but still have 33k in originum and 37k in primes left.
Seven Sirens was, in my opinion, a real good time.
It was short (I kinda blew through most of it in one looong session one Saturday), and there were some loading time issues between areas, but it was probably my favorite version of the Shantae gameplay that wasn't Pirate's Curse.
Y'see, I was alright with the transformation dances back in Risky's Revenge on the DS, but I really like Pirate's Curse, which (due to story reasons) ditched the magic dances in favor of Shantae getting pirate equipment. Mechanically, this meant that instead of having to stop to dance to change Shantae's moves, she gained new moves she could just do, Metroid-style. Which I thought flowed a lot nicer, and made you feel really strong by the end of the game, when you could speed dash through entire levels and triple jump over obstacles. But it was always gonna be just a one-game departure, since the dances were pretty much Shantae's signature power. Which I knew was gonna be the way of it, but it was annoying that my new favorite way to play the series couldn't last. Granted, Half-Genie Hero was better about the dance power, and included ways to speed up the process, and made the longer dances only required for very specific and rarely-used powers. It wasn't exactly what I wanted (though, I hear that the Risky Boots DLC uses all the Pirate's Curse skills), but it was better.
Seven Sirens, however, managed to thread the needle pretty much perfectly. It introduces a new kind of transformation, in the form of coins that give Shantae animal forms she's never seen before. These basically function as power-ups that don't require you to stop and dance, and feel a lot more like the Pirate's Curse style of play, while still keeping Shantae's whole magic transformation flavor. And it still does have dance-specific transformations, but they stick to super-powerful special skills that don't need to flow into normal platforming gameplay. It's a slick system that improves on the first two games with what the third game added to the series, and I really appreciate that they went there.
As for the progression. It's short, like I said (honestly, all the Shantae games can be finished in a day if you know what you're doing), but I very well enjoyed the game during that time. There's a lot of places to explore for secrets, and it has that oh-so-important thing where you keep getting teased with stuff just out of your reach, so that there's always new stuff to get when you find a new ability. And it's still a pretty funny game.
I would have cheerfully kept going in Hollow Knight if it didn't have the corpse retrieval system that makes it easy to lose ALL your money, actually put save areas next to tough boss fights, and skipped the map bullshit. It would still be challenging, but dear lord am I over artificial difficulty.
Anzekay on
Why the crap did I ever make my original name "cloudeagle?"
+5
Warlock82Never pet a burning dogRegistered Userregular
edited April 14
I managed to get everyone, tho Rosmontis took awhile (had to dip into the yellow crystals a bit). Guess I'll have to work on the new chapter so I can upgrade Mudrock... I have everything else I need for her except for that new material. But got Rosmontis upgraded at least.
It does ease off as you go through the game. There's an NPC you can unlock in the main town who'll teleport your corpse to you for a price (an item that's otherwise used by nobody else in the game), you get the ability to set a teleporter later on, and the number of things you actually want to spend money on is sharply finite, so losing money is a problem until it very suddenly is not.
I spent my certs and got rosmontis, but didn't get mudrock. my limited banners are 0/3 on pulling the 6* i want so far. got aak from that one, like 4 weedys before i pitied W on that one, and now rosmontis on this one heh.
oh well, i might go for a 2nd 6* eventually, but it took me like 60 pulls to get this one so a bit rough.
Early pulls were surprisingly terrible, but I have ended up with Mudrock without exhausting everything. I'll see if Rosmontis visits with the free pulls before committing more.
How the pulls went: Hoshiguma (dupe), MUDROCK REJOICE YAY, Phantom (dupe), Hellagur (dupe), Mudrock #2, then finally Mudrock #3 & Rosmontis same pull.
Damages: 231/300. All saved tickets. All saved Orundum. Two pulls of converted Prime.
Phew.
Now the big question for my Operator Permit: CEOBE??? Or... ROSA????
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
edited April 19
They should call them metrollowknivanias from now on.
If anyone hasn't tried it yet, Blasphemous is a very good example of the genre. Navigating spike pits can be frustrating, but it's got deceptively fast-paced combat with a lot of depth to the combo system, looks great, fun collectibles and awesome bosses. Also free DLC.
Seriously, just look up a map when you play Hollow Knight and save the headache. It should have just done what every other Metroidvania game does, and let you self fill the map in while also having the map stations that will fill the entire thing in. There's little excuse for not having a record where you've been at least. You add a sprawling map, and then top it off with a Dark Souls corpse/currency thing, and it's just a chore trying to navigate around until you find the needle in a haystack that is the cartographer.
Anzekay on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+4
Warlock82Never pet a burning dogRegistered Userregular
How the pulls went: Hoshiguma (dupe), MUDROCK REJOICE YAY, Phantom (dupe), Hellagur (dupe), Mudrock #2, then finally Mudrock #3 & Rosmontis same pull.
Damages: 231/300. All saved tickets. All saved Orundum. Two pulls of converted Prime.
Phew.
Now the big question for my Operator Permit: CEOBE??? Or... ROSA????
That reminds me of mine :P I think I pulled two Mudrocks, a Rosa, a Ceobe and a Magellan before finally getting Rosmontis.
I also totally forgot about the permit. I'm gonna have to decide who I want a dupe of, since I have everyone But merges are always nice. As for your question, personally I'd say Ceobe is probably more useful? Rosa is cool but her attack range is super weird and a bit annoying to work around at times. But that's not to say she's bad either.
(edit: Honestly I'll probably just end up merging up Schwarz since she's one of my favorites and I think I already have Blaze and Siege maxed... tho I may need another merge on Ifrit... hmmmmmmmm)
Posts
Thank you SilverAsh.
A Metroidvania collection would print so much money. Therefore we’ll never see it.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Okay, having just cleared Chapter 7
I mean, there hasn't been a new metroid or castlevania in a long time. The most recent good metroidvanias are ori (both of them) and axiom verge? Bloodstained was ok.
Steam: https://steamcommunity.com/profiles/76561198004484595
I'd play Order of Ecclesia again if I didn't have to find the cart and the DS.
The Soma games were fun too. I'd play them all again.
Steam: https://steamcommunity.com/profiles/76561198004484595
Which is weird, because many people loved the the game. It feels like it’s very divisive in its design and really comes down to player expectations.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
What's funny is the "Dark Souls" like demand on skill should be a complete nope for my wife, but she's cleared most of the game multiple times and I'm still back in the Royal Waterways. Meanwhile, she isn't the least bit interested in "Souls-like" games and I enjoy them, and I think that's because there's usually some way to cheese the difficulty or alternate ways of playing the game. With Hollow Knight, the only real way to fight is to get real close and hit things, which means I'm going to get hit as well. It's not even a question; any game where I need to get in close and hit things, especially without a stunlock effect, will see me trading hits most of the time.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The disappointment will have to wait
135 pulls; 60 of those were from saved up originum, the rest were tickets. Though I did pause half-way through to dump tokens and empty out the yellow cert shop for those.
But I maxed out Whisperain and 4 6*'s, all on-banner. I got 3 Rosmontis' before I finally got a Mudrock.
Leaves me ticket-less but still have 33k in originum and 37k in primes left.
Finally got in, and yay
Took me 52 pulls, and this was literally the last bit of currency I had saved, but I'm glad I hit on this banner after whiffing hard on Sutr.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Steam: https://steamcommunity.com/profiles/76561198004484595
It was short (I kinda blew through most of it in one looong session one Saturday), and there were some loading time issues between areas, but it was probably my favorite version of the Shantae gameplay that wasn't Pirate's Curse.
Y'see, I was alright with the transformation dances back in Risky's Revenge on the DS, but I really like Pirate's Curse, which (due to story reasons) ditched the magic dances in favor of Shantae getting pirate equipment. Mechanically, this meant that instead of having to stop to dance to change Shantae's moves, she gained new moves she could just do, Metroid-style. Which I thought flowed a lot nicer, and made you feel really strong by the end of the game, when you could speed dash through entire levels and triple jump over obstacles. But it was always gonna be just a one-game departure, since the dances were pretty much Shantae's signature power. Which I knew was gonna be the way of it, but it was annoying that my new favorite way to play the series couldn't last. Granted, Half-Genie Hero was better about the dance power, and included ways to speed up the process, and made the longer dances only required for very specific and rarely-used powers. It wasn't exactly what I wanted (though, I hear that the Risky Boots DLC uses all the Pirate's Curse skills), but it was better.
Seven Sirens, however, managed to thread the needle pretty much perfectly. It introduces a new kind of transformation, in the form of coins that give Shantae animal forms she's never seen before. These basically function as power-ups that don't require you to stop and dance, and feel a lot more like the Pirate's Curse style of play, while still keeping Shantae's whole magic transformation flavor. And it still does have dance-specific transformations, but they stick to super-powerful special skills that don't need to flow into normal platforming gameplay. It's a slick system that improves on the first two games with what the third game added to the series, and I really appreciate that they went there.
As for the progression. It's short, like I said (honestly, all the Shantae games can be finished in a day if you know what you're doing), but I very well enjoyed the game during that time. There's a lot of places to explore for secrets, and it has that oh-so-important thing where you keep getting teased with stuff just out of your reach, so that there's always new stuff to get when you find a new ability. And it's still a pretty funny game.
oh well, i might go for a 2nd 6* eventually, but it took me like 60 pulls to get this one so a bit rough.
Damages: 231/300. All saved tickets. All saved Orundum. Two pulls of converted Prime.
Phew.
Now the big question for my Operator Permit: CEOBE??? Or... ROSA????
// Switch: SW-5306-0651-6424 //
If anyone hasn't tried it yet, Blasphemous is a very good example of the genre. Navigating spike pits can be frustrating, but it's got deceptively fast-paced combat with a lot of depth to the combo system, looks great, fun collectibles and awesome bosses. Also free DLC.
Also looking forwards to following the development of Crowsworn, which is Hollow Knight as balls.
That reminds me of mine :P I think I pulled two Mudrocks, a Rosa, a Ceobe and a Magellan before finally getting Rosmontis.
I also totally forgot about the permit. I'm gonna have to decide who I want a dupe of, since I have everyone
(edit: Honestly I'll probably just end up merging up Schwarz since she's one of my favorites and I think I already have Blaze and Siege maxed... tho I may need another merge on Ifrit... hmmmmmmmm)
got her first 10 pull
Mudrock took another 100
Single 10 - Whisperain
Roll 1 - Jackie
Roll 2 - Whisperain P2, Rosmontis
whew, okay, that's one.
Roll 3 - Red P4
Roll 4 - Rosmontis P2
darn
Roll 5 - 4*
Roll 6 - Whisperain P3
Roll 7 - Aak, Waai Fu P5
Roll 8 - 4*
ah, the tilt is starting
Roll 9 - Broca
Roll 10 - Waai Fu P6, Istina P5
Roll 11 - Skadi P2
sigh
Roll 12 - 4*
Roll 13 - Red P5
Roll 14 - 4*
Roll 15 - Ayerscarpe P6, Mudrock
oh thank god
Can't promote Mudrock until playing the story, but have Rosmontis's skill cooking at least
okay, and now taking a shot at Thorns...
Single 7 - Angelina P3
Oh well
Congratulations and/or commisserations to every as appropriate.
...I do not have enough LMD or xp to get nuke cat to E2 yet
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy