This latest Nioh 2 patch seems to have fucked things up quite a bit. Crashes are back, and sometimes on the main map screen all the ui text just vanishes completely until you reload the game.
I don't know if it's fist weapons in general or this Hayabusa set in specific, but they've become completely ri-goddamn-diculous. Once I got the perk that makes them increase in damage the more I keep punching things just went off the rails. Plus they attack so fast that the 22 healing per melee hit adds up pretty quickly.
In Sekiro. That was a super fun fight, even though it only took a few tries. The mechanics really come together for that fight. I feel like having him be just a biy slower makes him so much more fun and less frustrating compared to, say,
I died to Ceaseless Discharge so many times until I read that it has to chase you from the end where it’s activated or it won’t leap at you
I could never get to work. So I just cheesed him by baiting arm slams into the back hall and chipping him down. He can only do the one attack and then he just leaves his arm there for you to beat up. Takes a little bit, but it's safe.
Well, i spoke too soon about the main bosses being comparatively easy. I just fought
the guardian ape
And it probably took between 30 and 40 tries to beat him. Funnily enough, like most parts of sekiro, the key for me was to stay in close and parry.
especially the big overhand slash he does in phase 2. I found it easy to parry, and it stuns him for a good long time.
One thing I learned that changed that fight for me.
You don't have to dodge his attacks like at all. Even his shit bomb is blockable with zero or little chip damage.
Yeah, there is so much retraining from the other Souls games, in terms of just standing and fighting, and relying on your reflexes and pattern recognition to carry you through. Even if a guy is as huge and scary as this dude, you can still stand and fight with him.
I think that the much fabled "get it" or "click" is starting to happen, despite the dozens of attempts on this guy. A lot of the mid bosses are coming much easier, even taking only one try for
centipede guy, since I just stand at fought with him and was able to pretty much everything in his long ass combo. I think Butterfly was the impetus to start getting it, since her attacks do little enough damage that there is actually room to miss some parrys and still survive, in contrast to horse guy, or even Juzuo who will just flatten you if you miss-time or miss-guess something.
Watching a video on some guy cheesing or cruising through all the Sekiro fights was eye opening as to just how easy it could be once the system fully clicked.
0
Options
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Sekiro
yeah I spent the last few days playing Sekiro from a fresh save and I don't think I took any deaths until like...O'Rin of the Water, which was mainly because I was trying to get cute with ashina cross
Well ok, that sounds pretty bad, but surely, there isnt anyone more difficult than the random purple ninja guy guarding the mist raven. That fucker killed me so many times, i am CERTAIN that he must be the pinnacle of difficulty this game has to offer.
Well ok, that sounds pretty bad, but surely, there isnt anyone more difficult than the random purple ninja guy guarding the mist raven. That fucker killed me so many times, i am CERTAIN that he must be the pinnacle of difficulty this game has to offer.
i've platinumed this game, beaten it like 6 times, and I STILL have a hard time with those goddamn ninjas
I was told Ghost of Tsushima is not a Souls game. Can somebody tell me why that is? Or is it just this weird nebulous definition that is a bit different for everyone?
I got the vague impression tsushima was more of an assassin's creed but with samurai
I don't even know what that means or why that means Tsushima isn't a Souls-like.
Since all games have become action rpgs it's harder to explain to someone who hasn't played them why these games are different from each other, but some primary things would be the checkpointing system in Souls games (bonfires or their equivalents) is pretty distinct. Using a bonfire will cause all enemies to respawn, and in most soulslikes you will refresh your healing items and/or other resources when using them. When you die, you drop all of your experience or money resources and respawn at the bonfire, but if you make it back to the spot you died you recover them. Souls game levels are intricate and usually involve several permanent shortcuts and skips (such as kicking down a ladder) that will allow you to more quickly get to/from bonfires and areas. Souls levels you can think of as being laid out more like a metroid but not really? You can very quickly tell when a game is souls inspired because their level design will be set up like this - Nioh, Star Wars: Jedi Fallen Order, etc. Souls games also tend to have very deliberate combat that lock you into animations when you start an attack, and have a heavy emphasis on stamina management, dodging/iframes, and a parry system.
Tsushima, as folks have pointed out, is a big open world action game more in the vein of assassin's creed.
In Dark Souls if you get surrounded by enemies you are 10,000% fucked.
In Tsushima if you get surrounded by enemies you throw down a smoke bomb, start lobbing actual bombs in between one-shotting people from "stealth", and climb to a high vantage to being sniping whoever's left before hiding in the bushes until everyone forgot you existed and startle at the sight of corpses wondering where they came from despite being in the brawl a few minutes ago.
We can list a hundred little reasons souls games and assassin's creed games don't feel like the same kind of game except in the broadest of strokes of being 3D action games, but it seems kind of obviously self-evident if you've played both of them? Do we need to list reasons?
Posts
Steam ID - VeldrinD | SS Post | Wishlist
https://youtu.be/EWoKbVJ-pF0
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/sT3CmU7X3eM
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/xiAVSgtIn8Q
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/l3_Jo4R7VYg
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/pft5Y-94NVs
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
In Sekiro. That was a super fun fight, even though it only took a few tries. The mechanics really come together for that fight. I feel like having him be just a biy slower makes him so much more fun and less frustrating compared to, say,
And it probably took between 30 and 40 tries to beat him. Funnily enough, like most parts of sekiro, the key for me was to stay in close and parry.
One thing I learned that changed that fight for me.
I could never get to work. So I just cheesed him by baiting arm slams into the back hall and chipping him down. He can only do the one attack and then he just leaves his arm there for you to beat up. Takes a little bit, but it's safe.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah, there is so much retraining from the other Souls games, in terms of just standing and fighting, and relying on your reflexes and pattern recognition to carry you through. Even if a guy is as huge and scary as this dude, you can still stand and fight with him.
I think that the much fabled "get it" or "click" is starting to happen, despite the dozens of attempts on this guy. A lot of the mid bosses are coming much easier, even taking only one try for
guardian ape isn't even the hardest fight featuring a monkey
guardian ape isn't even the hardest fight featuring two monkeys
i've platinumed this game, beaten it like 6 times, and I STILL have a hard time with those goddamn ninjas
http://www.audioentropy.com/
So, thinking of this message, i got to the
And was like, i dont know why shorty thought that was hard, but there were certainly more monkeys.
But then i got to
And was like, ohhhhhhhh. Now things atr making more sense.
HOWEVER, i did take them down in like 12-15 tries, which was much better than the previous boss.
It was also optional for me, as i had already traveled to the area beyond before the 1st encounter.
Favorite boss fight by far though in Souls games though.
Just mass slaughter. Its a nice bit of making you feel powerful for a while.
correct
I don't even know what that means or why that means Tsushima isn't a Souls-like.
Since all games have become action rpgs it's harder to explain to someone who hasn't played them why these games are different from each other, but some primary things would be the checkpointing system in Souls games (bonfires or their equivalents) is pretty distinct. Using a bonfire will cause all enemies to respawn, and in most soulslikes you will refresh your healing items and/or other resources when using them. When you die, you drop all of your experience or money resources and respawn at the bonfire, but if you make it back to the spot you died you recover them. Souls game levels are intricate and usually involve several permanent shortcuts and skips (such as kicking down a ladder) that will allow you to more quickly get to/from bonfires and areas. Souls levels you can think of as being laid out more like a metroid but not really? You can very quickly tell when a game is souls inspired because their level design will be set up like this - Nioh, Star Wars: Jedi Fallen Order, etc. Souls games also tend to have very deliberate combat that lock you into animations when you start an attack, and have a heavy emphasis on stamina management, dodging/iframes, and a parry system.
Tsushima, as folks have pointed out, is a big open world action game more in the vein of assassin's creed.
The worst part is, i cant even be mad. Like, what didi think would happen?
In Tsushima if you get surrounded by enemies you throw down a smoke bomb, start lobbing actual bombs in between one-shotting people from "stealth", and climb to a high vantage to being sniping whoever's left before hiding in the bushes until everyone forgot you existed and startle at the sight of corpses wondering where they came from despite being in the brawl a few minutes ago.
Treasure on top of the hut with no enemies nearby?
I wish. Much worse.