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[WH40K] A Very Aeldari Christmas

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Also I cant tell if that is a typo in the Fireteam card or not, that limits your entire KillTeam to a single plasma gunner, or if the limit is only supposed to be 1 plasma gunner per FireTeam

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    MWO: Adamski
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    squall99xsquall99x Registered User regular
    Also I cant tell if that is a typo in the Fireteam card or not, that limits your entire KillTeam to a single plasma gunner, or if the limit is only supposed to be 1 plasma gunner per FireTeam

    So its each Kill Team of Guardsman has 2 Fireteams within it. Each fireteam can only have 3 gunners (of differing kinds) and the total overall Kill Team can only have each of the gunners once. So I believe you read it correctly. Each over all Kill Team can only have each gunner type once and then the Fire team within it can only have 3 operatives.

    So it would be like

    Kill Team - Guardsman

    Fireteam 1

    Sergeant
    Flamer
    Grenade Launcher
    Meltagun
    Trooper
    Trooper
    Trooper

    Fireteam 2
    Plasma Gun
    Sniper Rifle
    Comms
    Trooper
    Trooper
    Trooper
    Trooper

    oHqYBTXm.jpg
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    I may get more than a little salty over that, as it means I can’t carry forward my Tau KillTeam with 3 Rail Rifles, and I no longer have the bits and definitely don’t have the interest in breaking models apart to rebuild and repaint for more variety in weapon choices because of an arbitrary rules change on GWs part.

    I can understand Astartes teams not liking facing a plasma spam list, but good use of cover, CP abilities, and melee combat meant it was very possible to counter.

    The new system is overly restrictive and has me getting more unhappy that GW chose a ground up rebuild instead of improving on the existing system. It also reduces my faith trust that they will fix any issues with this new system instead of just waiting a few years and doing a complete wipe and start from scratch again.

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    MWO: Adamski
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    squall99xsquall99x Registered User regular
    I may get more than a little salty over that, as it means I can’t carry forward my Tau KillTeam with 3 Rail Rifles, and I no longer have the bits and definitely don’t have the interest in breaking models apart to rebuild and repaint for more variety in weapon choices because of an arbitrary rules change on GWs part.

    I can understand Astartes teams not liking facing a plasma spam list, but good use of cover, CP abilities, and melee combat meant it was very possible to counter.

    The new system is overly restrictive and has me getting more unhappy that GW chose a ground up rebuild instead of improving on the existing system. It also reduces my faith trust that they will fix any issues with this new system instead of just waiting a few years and doing a complete wipe and start from scratch again.

    I saw in some of the comments on Glass Half Dead's video reminding that we still don't know what the archetype does effect wise, and we don't have any options for the Tempestus Scions they list at the top? So perhaps it could be the Fire Team of 7 Guardsman/Gunners and like 5 Scions or some other number for the next Fire Team?

    I don't know if that specifically addresses the idea that they might not want people stacking one particular type of model anymore - but I think its a safe bet that there are more options than we can see based on this very limited segment of rules.

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    Redcoat-13Redcoat-13 Registered User regular
    A bit early for the doom and gloom.

    GW seem to be moving away from letting you build units in 40K that require you to get multiple boxes some you can spam one weapon in a single unit.

    For example you used to be able to have skitarri units with multiple sniper rifles but the kit only let you build 1 out of 10. They’ve now changed that in the admech book and I think that philosophy is better (AoS got this right)

    That seems to be filtering down to kill team.

    One reason why they might be limiting plasma guns for guard is because the (death korp) kit only allows you to build one. Plasma is supposed to be rare tech anyway; it’s not made sense how freely available it is for guard.

    The pathfinder kit allows to build 3 rail rifles in it, so I’d expect you’ll still be able to have that in a kill team. It’s probably going to be drones that see some changes

    PSN Fleety2009
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Primaris Hellblasters suggest Plasma isn’t rare at all.

    Astartes only having 1 Fireteam means that it may restrict them to a pure Reavers, or pure Scouts, or pure Tactical Squad teams.

    Mostly it comes down to trust, and having purchased Pariah Nexus and getting the rules invalidated within 6 months while having a number of silent retcons on WarCom articles for it, has soured my trust.

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    MWO: Adamski
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    I want to see the full lists before I come to any conclusions but I did like the points system. It left a lot of room to be clever.

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    R-demR-dem Registered User regular
    I'm trying not to hold pre-judgment on the new Kill Team, but I got back into 40K after a long hiatus with the AdMech/Cult Kill Team, then jumped into 8th edition, and then Kill Team got blown up and 8th got replaced by the broken mess that is 9th, so I'm finding it difficult.

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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    edited July 2021
    Redcoat-13 wrote: »
    S bit early for the doom and gloom

    Like I always say, it's never too early to panic.

    [Expletive deleted] on
    Sic transit gloria mundi.
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    honoverehonovere Registered User regular
    So far the only reason to take more troopers instead of gunners/specialists/whatever seems to bet that the former probably all get group activations?

    We'll see if that is worth missing out on a special weapon.

    The Kommando list really seems to boil down to which single one of the 10 options you don't want to take.

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    KhraulKhraul Registered User regular
    I just need GW to release the Kommandos as a standalone kit sooner rather than later.

    Scrounging box splits at release seems like it'll be a pain. I hate haggling with people on facebook groups, etc.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    The reason to take more troopers is that you can’t run a fire team without at least six, and you have two fire teams to create each game. Oh and you can’t add bodies that aren’t on your roster to a team.

    ...because dragons are AWESOME! That's why.
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    SmokeStacksSmokeStacks Registered User regular
    Primaris Hellblasters suggest Plasma isn’t rare at all.

    Space Marines get better equipment because Space Marines are important. Guardsmen are not important. Guardsmen don't even get names. Tanks get names, Guardsmen get numbers. In a universe where nine digit casualty counts could be considered "acceptable losses", and the simple Lasgun is worth significantly more than the Guardsman who carries it, it's not unusual to think that the distribution of plasma weapons might be limited amongst the Imperial Guard.

    According to 'the internet', using info from novels and codexes to make a best guess on chapter composition, the Primaris-only chapters that were created as part of the Ultima Founding have, between all of their companies, ten squads of Hellblasters (who all use plasma), fifty four Inceptors (who might use plasma), twenty one Redemptors (who might use plasma), and two Astreaus Tanks (who each can take two plasma cannons). If half of the Inceptors and Redemptors use plasma weapons than you're looking at around 170 or so plasma weapons being wielded, plus whatever backup/reserve weapons they may have in their armory.

    How does a brand new chapter already have 21 Dreadnoughts? I don't know, ask the Black Library guys I guess.

    I think the whole "Having an assload of plasma toting Marines" is just a throwback to the Heresy era Marine organizational structure, where it was common to have squads with every member carrying the same weapon. Since Primaris Marines were (sigh) designed during the Heresy era but secretly stashed away for 10,000 years so that they could be asspulled reintroduced for the Indomitus Crusade :rotate: it makes sense I guess. It was also a good way to differentiate Primaris Marines from the more flexible Firstborn Marines, who were able to mix special and heavy weapons into their Tactical/Devastator/Assault/Terminator squads much easier.

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    see317see317 Registered User regular
    Primaris Hellblasters suggest Plasma isn’t rare at all.

    Space Marines get better equipment because Space Marines are important. Guardsmen are not important. Guardsmen don't even get names. Tanks get names, Guardsmen get numbers. In a universe where nine digit casualty counts could be considered "acceptable losses", and the simple Lasgun is worth significantly more than the Guardsman who carries it, it's not unusual to think that the distribution of plasma weapons might be limited amongst the Imperial Guard.

    According to 'the internet', using info from novels and codexes to make a best guess on chapter composition, the Primaris-only chapters that were created as part of the Ultima Founding have, between all of their companies, ten squads of Hellblasters (who all use plasma), fifty four Inceptors (who might use plasma), twenty one Redemptors (who might use plasma), and two Astreaus Tanks (who each can take two plasma cannons). If half of the Inceptors and Redemptors use plasma weapons than you're looking at around 170 or so plasma weapons being wielded, plus whatever backup/reserve weapons they may have in their armory.

    How does a brand new chapter already have 21 Dreadnoughts? I don't know, ask the Black Library guys I guess.


    I think the whole "Having an assload of plasma toting Marines" is just a throwback to the Heresy era Marine organizational structure, where it was common to have squads with every member carrying the same weapon. Since Primaris Marines were (sigh) designed during the Heresy era but secretly stashed away for 10,000 years so that they could be asspulled reintroduced for the Indomitus Crusade :rotate: it makes sense I guess. It was also a good way to differentiate Primaris Marines from the more flexible Firstborn Marines, who were able to mix special and heavy weapons into their Tactical/Devastator/Assault/Terminator squads much easier.

    Clearly, the Dreadnoughts were not nailed down when the Blood Ravens paid a visit.

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    NorgothNorgoth cardiffRegistered User regular
    So, with the book stuff now leaked I can actually finish the Ork army I started right at at the start of 9th. Most of the stuff I think will be good has arrived today so I’ve been building it. Just waiting on my bikes.

    I’m looking to start as something like
    Goffs detachment
    Ghaz
    2x 30 boyz
    10 grots
    Trukk
    10 nobz with big choppas who are trukk boyz

    Evil Sunz detachment
    Big Mek with mega armour and relic shooter and tellyport blasta
    Warboss who is also trukk boyz. Brutal but kunning and killer claw
    10 x lootas (with 2x spanner’s with mega blasters because you have to take them now)
    Another trukk
    Bike squad.

    There’s still some points to be spent here to flex the list with, and I need to decide exactly what and how HQs go with ghaz, but the basic gist is that this list can reach out and touch your army early with some serious threats. The bikes can output tons of shooting, and the trukk boyz nobz warboss combo is a serious melee threat with incredible range (turn one of you waagh) and the extra range on both the bikes and looters mean getting into dakka range is tribal (especially as the looters ride the other trukk)

    You’ve then got the two big units of boyz and Ghaz to follow up with.

    This list does assume that the current issue of trukk boyz not being able to ride a truck gets fixed in such a way that the warboss and nobz can ride the same truck. Having a unit that can move 20”, possibly then advance and the come in with 30-40 str 7 -1 2dmg attacks hitting on 2’s seems fun as hell.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I know as I said the article poorly explained how do you build and equip your team. As with certain armies can you really take 20 Custodes? How many of that can you field in games? how can you do replacements in a campaign? Is it the mission card/page that limits what you can take for that mission so you are not facing 10 csm with 10 guard?

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    McGibsMcGibs TorontoRegistered User regular
    edited July 2021
    It looks like each faction will have very specific killteam/fireteam compositions. So your roster might be 20 units, but then you can only field like, 4 of them in a game as Custodes.
    The roster system seems similar to what it was like in the previous edition, and was a thing no one ever used properly but was actually kind of cool.
    Show up to the game with your roster of 20 guys, look at your opponents roster of 20 guys, and THEN select which specific ones you want to send into the fight as a killteam.

    McGibs on
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Any word on when Castigators become available?

    wq09t4opzrlc.jpg
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    KhraulKhraul Registered User regular
    Norgoth wrote: »
    So, with the book stuff now leaked I can actually finish the Ork army I started right at at the start of 9th. Most of the stuff I think will be good has arrived today so I’ve been building it. Just waiting on my bikes.

    I’m looking to start as something like
    Goffs detachment
    Ghaz
    2x 30 boyz
    10 grots
    Trukk
    10 nobz with big choppas who are trukk boyz

    Evil Sunz detachment
    Big Mek with mega armour and relic shooter and tellyport blasta
    Warboss who is also trukk boyz. Brutal but kunning and killer claw
    10 x lootas (with 2x spanner’s with mega blasters because you have to take them now)
    Another trukk
    Bike squad.

    There’s still some points to be spent here to flex the list with, and I need to decide exactly what and how HQs go with ghaz, but the basic gist is that this list can reach out and touch your army early with some serious threats. The bikes can output tons of shooting, and the trukk boyz nobz warboss combo is a serious melee threat with incredible range (turn one of you waagh) and the extra range on both the bikes and looters mean getting into dakka range is tribal (especially as the looters ride the other trukk)

    You’ve then got the two big units of boyz and Ghaz to follow up with.

    This list does assume that the current issue of trukk boyz not being able to ride a truck gets fixed in such a way that the warboss and nobz can ride the same truck. Having a unit that can move 20”, possibly then advance and the come in with 30-40 str 7 -1 2dmg attacks hitting on 2’s seems fun as hell.

    If points didn't matter, how would you build your trukk nobz?

    The orks army I ran through eighth was a straight speed mob with some deff dreads and converted Gorkanauts.

    With the new book coming out I ordered a trukk and a box of nobs to build in more of an infantry detachment, but I didn't realize you had to get them either double melee weapons, shooter/choppa, or with a Combi weapon. I thought you could go Kombi/Klaw but that doesn't work.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    KhraulKhraul Registered User regular
    Also, still deciding on Goffs vs deathskulls, but it'll probably be goffs

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    NorgothNorgoth cardiffRegistered User regular
    Khraul wrote: »
    Also, still deciding on Goffs vs deathskulls, but it'll probably be goffs

    Goffs are probably just flat out the best option for any kind of melee unit honestly

    As for the nobz if points didn’t matter I would probably do kombi-burnaza and claws to maximise the output. Realistically nobz are still expensive (even if they did get cheaper) and I think you either go double choppa to clear infantry or big choppa for more generalist squads.

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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Warhammer 40K: Battlesector seems like a good 40K game. I'd like it more if it was Ultramarines and not Blood Angels, but hey. I'm just building my force like it is Ultramarines.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    squall99xsquall99x Registered User regular
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium


    I feel like the compendium signals that its gonna cover "all the shit you already own and want to use" so they can then release curated "kill team boxes" with unique models/compositions etc.

    oHqYBTXm.jpg
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    LordSolarMachariusLordSolarMacharius Red wine with fish Registered User regular
    squall99x wrote: »
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium

    The Dire Avenger's profile mentions Overwatch actions, which I don't think had been brought up before.

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    squall99xsquall99x Registered User regular
    squall99x wrote: »
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium

    The Dire Avenger's profile mentions Overwatch actions, which I don't think had been brought up before.

    My guess is that they fit into the "other" category they were talking about previously. What I thought was interesting is that it implies that overwatch lowers your ballistic skill unless you have something to counteract it like "Defense Tactics"

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    honoverehonovere Registered User regular
    edited July 2021
    Bleb, should've read the article first

    honovere on
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    Jam WarriorJam Warrior Registered User regular
    honovere wrote: »
    Having special Overwatch rules is kinda the Avenger thing in 40k so it's probably a special action for them in Killteam.

    The wording on their card implies overwatch is more widely available and they are just better at it.

    MhCw7nZ.gif
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    KetBraKetBra Dressed Ridiculously Registered User regular
    Any word on when Castigators become available?

    Nope

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Boo Hiss on getting another book to play kill team BOO

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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Brainleech wrote: »
    Boo Hiss on getting another book to play kill team BOO
    I’m sorry, did you miss the name of the publisher?
    Seriously, “buy another book” is GW’s MO for anything even vaguely related to new content and has been for years.
    We’re just lucky it’s not four compendium books: space marines, imperium, xenos, and chaos. Again.


    Also I’m pretty sure they mentioned this on the stream so it’s not like this is a surprise revelation today.

    ...because dragons are AWESOME! That's why.
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mr_Rose wrote: »
    Brainleech wrote: »
    Boo Hiss on getting another book to play kill team BOO
    I’m sorry, did you miss the name of the publisher?
    Seriously, “buy another book” is GW’s MO for anything even vaguely related to new content and has been for years.
    We’re just lucky it’s not four compendium books: space marines, imperium, xenos, and chaos. Again.


    Also I’m pretty sure they mentioned this on the stream so it’s not like this is a surprise revelation today.

    Really I have not bought the Drukhari book because it's out of print and kind of hard to get for list price and the army I would play is DLC in another book I have to justify spending 50+ on getting

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    squall99x wrote: »
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium


    I feel like the compendium signals that its gonna cover "all the shit you already own and want to use" so they can then release curated "kill team boxes" with unique models/compositions etc.

    The compendium signals that every faction has at least one unit in the new KillTeam.

    It looks very much like they are rolling back the Elites / Commander/ Pariah Nexus expansion units.

    Looking at the Fireteam cards for Astra Militarum and then the KillTeam website mostly confirms that Bullgry/Ogryn are gone again until some possible future expansion again.

    Unless they decide they don’t like the new system and start all over again.

    steam_sig.png
    MWO: Adamski
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Heavy intercessors are still in so its kind of hodgepodge

    wq09t4opzrlc.jpg
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    squall99x wrote: »
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium


    I feel like the compendium signals that its gonna cover "all the shit you already own and want to use" so they can then release curated "kill team boxes" with unique models/compositions etc.

    The compendium signals that every faction has at least one unit in the new KillTeam.

    It looks very much like they are rolling back the Elites / Commander/ Pariah Nexus expansion units.

    Looking at the Fireteam cards for Astra Militarum and then the KillTeam website mostly confirms that Bullgry/Ogryn are gone again until some possible future expansion again.

    Unless they decide they don’t like the new system and start all over again.

    I feel by the website they learned a lesson about people just taking elites and/or commanders as for the most part it's nothing much troops

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    KhraulKhraul Registered User regular
    Norgoth wrote: »
    Khraul wrote: »
    Also, still deciding on Goffs vs deathskulls, but it'll probably be goffs

    Goffs are probably just flat out the best option for any kind of melee unit honestly

    As for the nobz if points didn’t matter I would probably do kombi-burnaza and claws to maximise the output. Realistically nobz are still expensive (even if they did get cheaper) and I think you either go double choppa to clear infantry or big choppa for more generalist squads.

    But can you do a kombi-burna AND klaw? With the new datasheet it looks like you have to swap your shoota/choppa for either two melee weapons or a single kombi weapon? Or do you mean a mixed squad of shooty nobz and klaw nobz?

    5sjagrysj5u8.png

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    The way GW writes out model options is like the worst technically functional way you could come up with

    wq09t4opzrlc.jpg
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Brainleech wrote: »
    squall99x wrote: »
    Article is up showing some various data sheets and more hints and Fire Team sizes based on strength of units etc
    Create Kill Teams for Your Faction of Choice With the Kill Team Compendium


    I feel like the compendium signals that its gonna cover "all the shit you already own and want to use" so they can then release curated "kill team boxes" with unique models/compositions etc.

    The compendium signals that every faction has at least one unit in the new KillTeam.

    It looks very much like they are rolling back the Elites / Commander/ Pariah Nexus expansion units.

    Looking at the Fireteam cards for Astra Militarum and then the KillTeam website mostly confirms that Bullgry/Ogryn are gone again until some possible future expansion again.

    Unless they decide they don’t like the new system and start all over again.

    I feel by the website they learned a lesson about people just taking elites and/or commanders as for the most part it's nothing much troops

    Yeah, but Craftworlds without Aspect Warriors just feels wrong.

    steam_sig.png
    MWO: Adamski
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Yeah if howling banshees arent in the game theyre already writing the first expansion

    wq09t4opzrlc.jpg
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Yeah if howling banshees arent in the game theyre already writing the first expansion

    Gotta sell those books.

    New KillTeam core book
    Compendium book for the other faction fireteam cards

    And theoretical first expansion book to bring back some of the model range they purposely removed from the reboot so they can charge to bring them back.

    steam_sig.png
    MWO: Adamski
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    Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    I can see why theyd pare down the list for a new game and bring it back up later, but some of the omissions seem bad

    wq09t4opzrlc.jpg
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