Nah, it comes back as a F2P hero shooter and everyone just plays the elf with the katana.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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knitdanIn ur baseKillin ur guysRegistered Userregular
I’d like DMS and Drangonfall made available for newer iOS systems (they pretty much abandoned iOS support after a certain big system update I can’t recall which one), but that’s probably never going to happen, just like we will probably never get Hong Kong for iOS.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
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zepherinRussian warship, go fuck yourselfRegistered Userregular
I would be ok with them roping the SNES and Genesis Shadowrun story into the shadowrun returns gameplay style. That would be pretty dope.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
How well does the genesis one hold up? I’ve never played it.
I would be ok with them roping the SNES and Genesis Shadowrun story into the shadowrun returns gameplay style. That would be pretty dope.
A couple of fans were trying to make this happen but I don't think it ever got past a couple of half-finished alphas, unfortunately.
Also, did the creator ever get easier to use later on? I wanted to do something with the Sega CD Shadowrun at one point, but I couldn't wrap my head around it.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Nah, it comes back as a F2P hero shooter and everyone just plays the elf with the katana.
Elf + Katana + Glider + Teleport was so much fun though.
My tabletop RPG lore nerd twitches very hard after reading that sentence.
The irony is that it was a really fucking good implementation of teleportation that I've never seen in any other game. Practically every other game that uses teleportation has it be purely LoS only, then makes it so short or have such a long cooldown that the use is very limited.
Yet for Shadowrun, it was fucking awesome without being overpowered. Once you knew levels well enough, you could pop through will and floors and ceilings for all sorts of awesome approaches.
Nah, it comes back as a F2P hero shooter and everyone just plays the elf with the katana.
Elf + Katana + Glider + Teleport was so much fun though.
My tabletop RPG lore nerd twitches very hard after reading that sentence.
The irony is that it was a really fucking good implementation of teleportation that I've never seen in any other game. Practically every other game that uses teleportation has it be purely LoS only, then makes it so short or have such a long cooldown that the use is very limited.
Yet for Shadowrun, it was fucking awesome without being overpowered. Once you knew levels well enough, you could pop through will and floors and ceilings for all sorts of awesome approaches.
*covers his ears and nananananananas*
I just pretend it was a spirit using Movement power
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
When I saw that this thread had new posts I was half expecting a "WHO DARES ROUSE ME FROM MY SLUMBER? MORTAL FOOL!"
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Since the mobile ports vanished and never returned, it's good that these are hitting a portable, as pretty as they also are on a bigger display.
Yeah, I bought Shadowrun Returns on mobile because I thought it looked pretty cool, and I kinda forgot about it. Then, apparently, an Android update broke the game and it never got patched, so I never really played it. Might pick it up on Switch and finally see what it's all about.
Since the mobile ports vanished and never returned, it's good that these are hitting a portable, as pretty as they also are on a bigger display.
Yeah, I bought Shadowrun Returns on mobile because I thought it looked pretty cool, and I kinda forgot about it. Then, apparently, an Android update broke the game and it never got patched, so I never really played it. Might pick it up on Switch and finally see what it's all about.
Wow, I didn't know that happened. I just know they got pulled from the Play store, and while noises were made that they may return one day, they never have - and I missed getting them on there altogether.
They're pretty cool, I need to get back to them. I think a portable is a good fit for them, too, if the text size is easily readable.
If this Switch port is good, I'd like to see it brought to PS/XBox as well. I'd re-buy it if I could play it from my Playstation with trophy support. Probably won't get it on the Switch.
Shadowrun Returns is, eh, an okay game. It gets respect for bringing Shadowrun back.
Shadowrun: Dragonfall is a master class in character writing and is a very, very good game.
Shadowrun: Hong Kong is also good, but IMHO not quite to the level of Dragonfall. Still quite good though.
I'm sure this will be another Deus Ex situation where the old school fans keep telling me the old game is better, but I end up preferring the newer one anyway.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I don't know that anyone would rate Returns even on the same level as Dragonfall and Hong Kong. There's a huge gulf of execution both mechanically and writing-wise between Returns and the other two.
Dragonfall and Hong Kong is more of a fair fight. I like the mission design and narrative in Dragonfall better, but I think the moment to moment gameplay in Hong Kong received some important updates that really opened up the viability of a lot more builds.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Returns is a nice street level story. It has its moments.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Yeah, it's fine. It has a pretty strong intro. The back half of it is a mess and it's mechanically the weakest.
Dragonfall had Dietrich, Glory and Eiger.
All three of them were IMHO a step above anything Hong Kong had to offer, and so far above Shadowrun Returns that I don't even remember what the sidekicks in Return were called.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Dragonfall had Dietrich, Glory and Eiger.
All three of them were IMHO a step above anything Hong Kong had to offer, and so far above Shadowrun Returns that I don't even remember what the sidekicks in Return were called.
Didn't Dragonfall have the dog? Clearly best game.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Returns didn't really have sidekicks beyond Coyote, just a stable of runners you could hire each run.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Returns and Dragonfall were released only about 7 months apart.
Considering how massive of an improvement Dragonfall was over Returns in every area I have a theory that Returns was whipped up and kicked out the door to meet Kickstarter demand and that Dragonfall was always the real game they were working on.
Ultimately that is just a gut feeling though.
A Capellan's favorite sheath for any blade is your back.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Isn't that explicitly the case? I remember seeing something about Returns originally just being the DM/campaign creation tools and they ended up making a story for it due to popular demand at kind of the last minute.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Isn't that explicitly the case? I remember seeing something about Returns originally just being the DM/campaign creation tools and they ended up making a story for it due to popular demand at kind of the last minute.
Nah, Returns was always a fully fledged game. The Kickstarter merely allowed them to finish it.
Dragonfall was an expansion and later standalone. In interviews they had talked about how they really took player feedback to heart when designing Dragonfall. Apparently the speed at which they got Dragonfall out the door was due to, 1) already having Returns to work off of and 2) everyone was super fucking jazzed to do it.
edit- I had to look in to it merely to satisfy my own curiosity
Axen on
A Capellan's favorite sheath for any blade is your back.
Posts
Microsoft could commission a 3D Shadowrun a la Deus Ex for next-gen.
Not sure HBS would like to take on such project.
But I can imagine there has been talks. Particularly with the current buying spree from MS.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Nah, it comes back as a F2P hero shooter and everyone just plays the elf with the katana.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
-Indiana Solo, runner of blades
Elf + Katana + Glider + Teleport was so much fun though.
A couple of fans were trying to make this happen but I don't think it ever got past a couple of half-finished alphas, unfortunately.
I wish they'd re-release the mobile games at all, I missed them the first time around.
Steam | XBL
At least the Genesis(?) composer got work on Dead Man's Switch, he did great work.
My tabletop RPG lore nerd twitches very hard after reading that sentence.
Also, did the creator ever get easier to use later on? I wanted to do something with the Sega CD Shadowrun at one point, but I couldn't wrap my head around it.
The irony is that it was a really fucking good implementation of teleportation that I've never seen in any other game. Practically every other game that uses teleportation has it be purely LoS only, then makes it so short or have such a long cooldown that the use is very limited.
Yet for Shadowrun, it was fucking awesome without being overpowered. Once you knew levels well enough, you could pop through will and floors and ceilings for all sorts of awesome approaches.
*covers his ears and nananananananas*
I just pretend it was a spirit using Movement power
Entire trilogy coming to Switch next year.
-Antje Jackelén, Archbishop of the Church of Sweden
Steam | XBL
The Nintendo Switch dares, apparently.
If it turns out this port is actually any good, I might consider picking it up. For Dragonfall and Hong Kong.
Antumbra, notably, features Emperor Norton as The Spirit of California which is incredible.
https://podcast.tidalwavegames.com/
Steam | XBL
Yeah, I bought Shadowrun Returns on mobile because I thought it looked pretty cool, and I kinda forgot about it. Then, apparently, an Android update broke the game and it never got patched, so I never really played it. Might pick it up on Switch and finally see what it's all about.
Wow, I didn't know that happened. I just know they got pulled from the Play store, and while noises were made that they may return one day, they never have - and I missed getting them on there altogether.
They're pretty cool, I need to get back to them. I think a portable is a good fit for them, too, if the text size is easily readable.
Steam | XBL
Well it is a new announcement. For a game. Just not an announcement for a new game.
Shadowrun: Dragonfall is a master class in character writing and is a very, very good game.
Shadowrun: Hong Kong is also good, but IMHO not quite to the level of Dragonfall. Still quite good though.
But!
If this Switch port is good, I'd like to see it brought to PS/XBox as well. I'd re-buy it if I could play it from my Playstation with trophy support. Probably won't get it on the Switch.
I'm sure this will be another Deus Ex situation where the old school fans keep telling me the old game is better, but I end up preferring the newer one anyway.
Dragonfall and Hong Kong is more of a fair fight. I like the mission design and narrative in Dragonfall better, but I think the moment to moment gameplay in Hong Kong received some important updates that really opened up the viability of a lot more builds.
All three of them were IMHO a step above anything Hong Kong had to offer, and so far above Shadowrun Returns that I don't even remember what the sidekicks in Return were called.
-Antje Jackelén, Archbishop of the Church of Sweden
Didn't Dragonfall have the dog? Clearly best game.
Considering how massive of an improvement Dragonfall was over Returns in every area I have a theory that Returns was whipped up and kicked out the door to meet Kickstarter demand and that Dragonfall was always the real game they were working on.
Ultimately that is just a gut feeling though.
Nah, Returns was always a fully fledged game. The Kickstarter merely allowed them to finish it.
Dragonfall was an expansion and later standalone. In interviews they had talked about how they really took player feedback to heart when designing Dragonfall. Apparently the speed at which they got Dragonfall out the door was due to, 1) already having Returns to work off of and 2) everyone was super fucking jazzed to do it.
edit- I had to look in to it merely to satisfy my own curiosity