Well, spent the day tracking down satchels of some random people who had died (?) in the extreme south of the map.
..
And then approached the first alpha from behind the mountain because it was the quickest way back to camp, and I was running out of inventory space, as well as nearing the level cap for my starter.
I'm not sure how the Nintendo internet subscription interacts with the satchels.
I don't have the sub.
If you aren't online it just spawns in satchels for you from NPCs randomly instead of player satchels.
I think if you're online but don't have a subscription it does this. I also think if you don't have a subscription nobody will ever return your satchels.
Well, when does it reward you with Merit points if you have the sub?
Is it when the other player acknowledges the satchel returned?
Cause my Merit points were immediate.
But yeah, I was thinking mine were bots, because the satchels weren't near alphas.
They were just in random spots.
I don't know about you, but all of my deaths have come from getting turned around in spacetime distortions or fall damage, neither of which would be near Alphas.
I picked Rowlet because ghost archer is really cool…
Oh a fighting type now are you?? Fine.
I tried a spacetime rift for the first time. I went to the spot on the map but it didn’t seem all that different other than the vortexy visuals… until the message popped up that the rift was open and then things got a bit wild.
The user and all related content has been deleted.
Quetzi on
+2
Warlock82Never pet a burning dogRegistered Userregular
edited April 15
I advanced a little in the forth area last night before bed. Special riding pokemon you get there is super cool (and not one that was spoiled by trailers) and I'm glad I got that far before doing more exploring/surveying
Also for whatever reason I decided to perfect the Magikarp entry of the pokedex. Man, who would have throught 100 splashes was the easier part? (seriously, magikarp vs magikarp battle got me to like 80 alone) Fuck you and your killing FOURTY Magikarp.
Oh, and I died for the first time T_T I thought I had an anti-dying charm but I guess maybe I accidentally put it away or maybe used it without realizing? I dunno. Someone needs to go get my satchel tho, I want my nugget and ultra balls back plz
Apparently a fairly accurate leak from a bit ago had some Arceus dlc rumors.
It will have Megas and add 150 odd pokemon. Megas with no abilities sounds weird though.
I found it very suspicious that almost all of the major character were wearing very suspiciously large bracelets. They looked like mega bracelets to me
Also, finished the pokedex research! 65 hours to get a full living dex, all the unowns, and research them all to rank 10+, couple tips as you're going, if you see a baby pokemon (especially bonsly) wandering around toss it a couple berries, those ones are an absolute pain to research stuffing them full of berries is the quickest way, but most are also rare spawns so kinda a pain to find. Once you've got enough bag space highly recommend just buying ingredients and making jet balls, I've almost completely switched over to using them they're so good, and for catching from battles deffo grab the alpha Torterra out in crimson mirelands, sleeping powder is very nice. Completing the dex isn't quite enough to get you to 10 stars either, so still have more to do I guess.
Spoilers for endgame rewards
Catching them all gets you a cool fight with Arceus, deffo worth doing, researching them all gets you a shiny charm, not sure what 10 stars does yet.
Quetzi on
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited April 15
My goals based on Kanden's research(thank you again!)
Catch them all and do the arceus fight. Just to see the fight and whatever extra story bits it gives. But definitely not trying to max out the pokedex. It also doesn't look like the last few ranks of stars do very much so I probably won't be trying so hard to level them up as much. And rank 8 looks like the last one that gives you any pokeball types.
And 6 and 7 are probably the last ranks with pokeball types I care about. So since I'm at 5 I can probably just stick to catching now and I'll make my way to 7 naturally from here.
For my first playthrough in Arceus I've been doing a nuzlocke thingy.
1. If a pokemon faints, it's gone.
2. If the player character faints, I lose.
3. No using forced catches except my starter. (There aren't a lot but there are a few points in the game it seems where you're forced to catch a pokemon.
4. Can only catch and use the first pokemon I see in any named area in the various regions. (So like 'Aspiration Hill,' etc.) Failing to catch said pokemon means I get no usable pokemon for that area. I can catch as many pokemon as I want after that, but I can't use them in fights. I can use them for quests though if I have to use one.
5. If the pokemon I first see in a zone is a pokemon I've already caught and can use, or the evolution of a pokemon I've caught and can use, I can defer on catching a pokemon till I see one I can't use yet. (Even if I've already lost the original.)
6. Items are fair game.
7. Shinies might be fair game, I've not found any except for the request one.
8. Try not to grind or over level. (It's harder to tell if you are or not in this game as compared to a more traditional pokemon game.)
Just met Sneasler, and I'm down to about 12 usable pokemon. Currently using an Ursaluna, (who is by far my strongest pokemon) Cherrim, Chimecho, Basculegion, Golbat, and Mothim. (I will totally switch out the golbat and Mothim if/when I get some better replacements.
This game has a pretty great pokemon roster... which means I've had to bury so many rad pokemon.
Shiny hunting in Arceus is pretty solid. Hunted for like 2 hours just now and got shinies for Golduck, hisuian Voltorb, hisuian Sneasel, Togepi, Mr. Mime, Luxio, and Barboach.
Quetzi on
+4
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited April 15
I still can't get over just how much I need this to be a blueprint for the next mainline Pokemon
Like, yes, reintroduce held items and abilities, add back in some more move variety, and perhaps add trainers out in the wild that can aggro you in a similar manner to wild Pokemon
Agile/Strong style I'm neutral on, you could keep that a game specific thing if you want, but it does add some strategy to turn manipulation
But the next mainline Pokemon should play like this
Quetzi on
+8
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited April 15
I was thinking how random trainer battles would work. I figured probably just have random NPCs spawning in and walking routes and paths. Maybe out in the bush looking for pokemon. Not tons of them, but (provided the zones are of similar size to Arceus) a dozen or so. Have them respawn with each load in.
If they wanted to be fancy you could even have different trainers during the night. Hell, it could even be that the try hards come out after dusk.
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A Capellan's favorite sheath for any blade is your back.
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0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited April 15
I'd be okay with that
Incidentally, the turn order mechanic devalues Speed in a way that I think is potentially healthy for the game in the long run should they decide to keep it
Right now in competitive play, speed and speed tiers are such a big deal, and I'm sure that competitive players would figure out how much speed you need to regularly double up on X, Y, or Z speed tier but I'd be more than willing to give that a shot (Though, Agile/Strong style would also introduce variables into those speed tiers that would make it more difficult to reach a perfect prediction on that stuff as well)
yo the new sleep system is nuts with certain pokemon
since electric moves remove drowsy Rest into an electric attack next turn is a full heal with no drawbacks, I'm using it on my Arcanine with rest and wild charge
So i ended up downloading this, because nobody is selling game cartridges and ordering online gives like two week delivery times.
It's fun.
I'm sure it will be even more so once i move over the bridge in the first area.
But i want a decent Eevee to evolve into Umbreon first, but all i keep finding are Mime Jr's.
15 to 16 hours played, 4 stars, my starter is level 40 as are 2 other pokemon, ad bunch more over 30, i really should move on...
As soon as i get that Eevee.
Really liking lot of what i'm seeing at this early aera.
That aesthetics of the village are nice, though the Team Galaxy HQ feels out of place.
Wonder how the fact that this is an expedition (though clearly Japanese), while there seems to already be a local population will come up in the story, if it gets commented at all.
I really like how people in the village are actually commenting how dangerous pokemon are.
Yes, the creatures that throw lightning, spit fire, cause earthquakes and have claws sharper than swords, are actually quite dangerous.
Not sure how the enemy/resource respawns work, they seem to be on a timer based on in game clock, but sleeping till morning/night does seem to have little effect.
So far the only thing i don't actually like is how picking one gender presentation changes the gender presentation of the person who acts as your trainer.
The player and their, friend, companion, rival, not sure, will always form a boy/girl pair, and you can't have two boys, or two girls, going on this adventure.
It changes absolutely nothing in story, and i assume it was done to not have to design one more character model.
But it still kinda annoys me.
Was just thinking about posting that I don't know what the shiny sound is like, but every time something tries to hit me with Hypnosis I jump a little, then BOOM, shiny Kricket
I didn’t know how to put this concept across so I doodled it. The new in-game canon of Pokémon is they just do this.
*snip*
I prefer the idea that the scientists don't really understand what's happening with the Pokemon when they go inside Pokeballs, and "they can shrink down" is the explanation they've come up with. It's like before the advent of germ theory in our world, when scientists believed that illness came from "miasma." The reality is a lot more complicated, but they came up with the best explanation they could with what they had at the time.
Posts
I don't know about you, but all of my deaths have come from getting turned around in spacetime distortions or fall damage, neither of which would be near Alphas.
PSN = PessimistMaximus
I tried a spacetime rift for the first time. I went to the spot on the map but it didn’t seem all that different other than the vortexy visuals… until the message popped up that the rift was open and then things got a bit wild.
This game is fun.
Also for whatever reason I decided to perfect the Magikarp entry of the pokedex. Man, who would have throught 100 splashes was the easier part? (seriously, magikarp vs magikarp battle got me to like 80 alone) Fuck you and your killing FOURTY Magikarp.
Oh, and I died for the first time T_T I thought I had an anti-dying charm but I guess maybe I accidentally put it away or maybe used it without realizing? I dunno. Someone needs to go get my satchel tho, I want my nugget and ultra balls back plz
Seems like Legends: Arceus is doing ok.
Also, finished the pokedex research! 65 hours to get a full living dex, all the unowns, and research them all to rank 10+, couple tips as you're going, if you see a baby pokemon (especially bonsly) wandering around toss it a couple berries, those ones are an absolute pain to research stuffing them full of berries is the quickest way, but most are also rare spawns so kinda a pain to find. Once you've got enough bag space highly recommend just buying ingredients and making jet balls, I've almost completely switched over to using them they're so good, and for catching from battles deffo grab the alpha Torterra out in crimson mirelands, sleeping powder is very nice. Completing the dex isn't quite enough to get you to 10 stars either, so still have more to do I guess.
Spoilers for endgame rewards
And 6 and 7 are probably the last ranks with pokeball types I care about. So since I'm at 5 I can probably just stick to catching now and I'll make my way to 7 naturally from here.
1. If a pokemon faints, it's gone.
2. If the player character faints, I lose.
3. No using forced catches except my starter. (There aren't a lot but there are a few points in the game it seems where you're forced to catch a pokemon.
4. Can only catch and use the first pokemon I see in any named area in the various regions. (So like 'Aspiration Hill,' etc.) Failing to catch said pokemon means I get no usable pokemon for that area. I can catch as many pokemon as I want after that, but I can't use them in fights. I can use them for quests though if I have to use one.
5. If the pokemon I first see in a zone is a pokemon I've already caught and can use, or the evolution of a pokemon I've caught and can use, I can defer on catching a pokemon till I see one I can't use yet. (Even if I've already lost the original.)
6. Items are fair game.
7. Shinies might be fair game, I've not found any except for the request one.
8. Try not to grind or over level. (It's harder to tell if you are or not in this game as compared to a more traditional pokemon game.)
Just met Sneasler, and I'm down to about 12 usable pokemon. Currently using an Ursaluna, (who is by far my strongest pokemon) Cherrim, Chimecho, Basculegion, Golbat, and Mothim. (I will totally switch out the golbat and Mothim if/when I get some better replacements.
This game has a pretty great pokemon roster... which means I've had to bury so many rad pokemon.
Like, yes, reintroduce held items and abilities, add back in some more move variety, and perhaps add trainers out in the wild that can aggro you in a similar manner to wild Pokemon
Agile/Strong style I'm neutral on, you could keep that a game specific thing if you want, but it does add some strategy to turn manipulation
But the next mainline Pokemon should play like this
If they wanted to be fancy you could even have different trainers during the night. Hell, it could even be that the try hards come out after dusk.
Incidentally, the turn order mechanic devalues Speed in a way that I think is potentially healthy for the game in the long run should they decide to keep it
Right now in competitive play, speed and speed tiers are such a big deal, and I'm sure that competitive players would figure out how much speed you need to regularly double up on X, Y, or Z speed tier but I'd be more than willing to give that a shot (Though, Agile/Strong style would also introduce variables into those speed tiers that would make it more difficult to reach a perfect prediction on that stuff as well)
since electric moves remove drowsy Rest into an electric attack next turn is a full heal with no drawbacks, I'm using it on my Arcanine with rest and wild charge
in other news, just beat the main story, and i appreciate that
but i don't have to buy the entire game again. success!
Also this guard with the wrumple
I just want a goddamn Sneasel.
Ah yeah.
I should pay more attention.
It's fun.
I'm sure it will be even more so once i move over the bridge in the first area.
But i want a decent Eevee to evolve into Umbreon first, but all i keep finding are Mime Jr's.
15 to 16 hours played, 4 stars, my starter is level 40 as are 2 other pokemon, ad bunch more over 30, i really should move on...
As soon as i get that Eevee.
Really liking lot of what i'm seeing at this early aera.
That aesthetics of the village are nice, though the Team Galaxy HQ feels out of place.
I really like how people in the village are actually commenting how dangerous pokemon are.
Yes, the creatures that throw lightning, spit fire, cause earthquakes and have claws sharper than swords, are actually quite dangerous.
Not sure how the enemy/resource respawns work, they seem to be on a timer based on in game clock, but sleeping till morning/night does seem to have little effect.
So far the only thing i don't actually like is how picking one gender presentation changes the gender presentation of the person who acts as your trainer.
The player and their, friend, companion, rival, not sure, will always form a boy/girl pair, and you can't have two boys, or two girls, going on this adventure.
It changes absolutely nothing in story, and i assume it was done to not have to design one more character model.
But it still kinda annoys me.
Man, considering how much stuff they explain in, sometimes unnecessary, detail I'm amazed they never mentioned this.
Please find a monster for my pocket.
Seen some fun glitches out there!
...
i got through the entire story without learning this.
that would have made a lot of things easier.
PSN = PessimistMaximus
it became pointless when later I (obviously) decided to only build my team with alpha variants
I prefer the idea that the scientists don't really understand what's happening with the Pokemon when they go inside Pokeballs, and "they can shrink down" is the explanation they've come up with. It's like before the advent of germ theory in our world, when scientists believed that illness came from "miasma." The reality is a lot more complicated, but they came up with the best explanation they could with what they had at the time.
PSN = PessimistMaximus
Arceus Nuzlocke Round 2: This time starting with Oshawott!
Fuck Duke!