Technically its adding more. I believe the HPPCs, LPPCs, and Snubs count as Jihad tech as well.
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
So I think for the free light mech I'll pick the Jenner IIC Fury.
It's either that or the Locust Pirate's Bane, but that one is almost half the price so I could just buy it.
I have to say, the ability to customize mechs and try them out from the store front without buying them is a pretty neat feature more games should have.
I haven't played MWO in almost a year, but saw the event and decided to dust off my mechs.
I'm thinking of getting the Sleipnir for assault, either Rifleman II or the IV-Four for heavy. What medium or light would people recommend? I have no idea what quirks/weapons are good these days.
Re: Hero lights, I have a soft spot for the Urbie K-9 and the Locust Pirate's Bane. The tank of the light class and the annoying little ankle biter. Don't forget to push L to turn on your police lights&siren in the K-9!
Mediums: Black Lanner, Shadow Cat, Griffin (Sparky), Huntsman, Vapor Eagle (note, this one is very high risk high reward), Dervish, Blackjack, Hellspawn
Heavy: Hellbringer, QuickDraw, Warhammer, Orion IIC, Rifleman (Dao Breaker), Night Gyr, Ebon Jaguar, Sun Spider (all 3 are good), Roughneck (Bolt)
Assault: Cyclops, Marauder II, Dire Wolf, Warhammer IIC, Marauder IIC, Highlander IIC, Kodiak, Victor, Mad Cat II, Supernova, Blood Asp
1. Remove any sound mods for August patch, as it will break them
2. XPLs will be considered part of the pulse laser family, and will NOT play like they do on TT.
3. Binary lasers will be in the Large Laser family, and have an HSL of 2 (firing a third invokes GH)
Mediums: Black Lanner, Shadow Cat, Griffin (Sparky), Huntsman, Vapor Eagle (note, this one is very high risk high reward), Dervish, Blackjack, Hellspawn
Heavy: Hellbringer, QuickDraw, Warhammer, Orion IIC, Rifleman (Dao Breaker), Night Gyr, Ebon Jaguar, Sun Spider (all 3 are good), Roughneck (Bolt)
Assault: Cyclops, Marauder II, Dire Wolf, Warhammer IIC, Marauder IIC, Highlander IIC, Kodiak, Victor, Mad Cat II, Supernova, Blood Asp
Thanks, went with the Urbanmech, since I didn't have a trashcan yet, the shadowcat, and cyclops. Still deciding on the heavy.
I also splurged on the Dreadnaught and 3 lbx20 are an awful lot of fun.
1. Remove any sound mods for August patch, as it will break them
2. XPLs will be considered part of the pulse laser family, and will NOT play like they do on TT.
3. Binary lasers will be in the Large Laser family, and have an HSL of 2 (firing a third invokes GH)
Oh, yeah, interesting thought. If XPL aren't TT conversions, I wonder what the plan is for them? In TT they're just more range, but hotter.
I'm really enjoying a 2xLB20X 4xMPLas Blood Asp. I challenged myself to do something a different than what apparently everyone else does with the chassis and it seems to hold its own.
1. Remove any sound mods for August patch, as it will break them
2. XPLs will be considered part of the pulse laser family, and will NOT play like they do on TT.
3. Binary lasers will be in the Large Laser family, and have an HSL of 2 (firing a third invokes GH)
Oh, yeah, interesting thought. If XPL aren't TT conversions, I wonder what the plan is for them? In TT they're just more range, but hotter.
I'm really enjoying a 2xLB20X 4xMPLas Blood Asp. I challenged myself to do something a different than what apparently everyone else does with the chassis and it seems to hold its own.
Rumor has it they’re going to be continuous beam lasers, along the line of laser RACs. I haven’t seen actual confirmation from anybody involved though.
Mediums: Black Lanner, Shadow Cat, Griffin (Sparky), Huntsman, Vapor Eagle (note, this one is very high risk high reward), Dervish, Blackjack, Hellspawn
Heavy: Hellbringer, QuickDraw, Warhammer, Orion IIC, Rifleman (Dao Breaker), Night Gyr, Ebon Jaguar, Sun Spider (all 3 are good), Roughneck (Bolt)
Assault: Cyclops, Marauder II, Dire Wolf, Warhammer IIC, Marauder IIC, Highlander IIC, Kodiak, Victor, Mad Cat II, Supernova, Blood Asp
Thanks, went with the Urbanmech, since I didn't have a trashcan yet, the shadowcat, and cyclops. Still deciding on the heavy.
I also splurged on the Dreadnaught and 3 lbx20 are an awful lot of fun.
Urbies really are the most fun. Especially the K9 with the sirens. Make sure you annoy your lancemates in the dropship by turning them on while dropping.
Mediums: Black Lanner, Shadow Cat, Griffin (Sparky), Huntsman, Vapor Eagle (note, this one is very high risk high reward), Dervish, Blackjack, Hellspawn
Heavy: Hellbringer, QuickDraw, Warhammer, Orion IIC, Rifleman (Dao Breaker), Night Gyr, Ebon Jaguar, Sun Spider (all 3 are good), Roughneck (Bolt)
Assault: Cyclops, Marauder II, Dire Wolf, Warhammer IIC, Marauder IIC, Highlander IIC, Kodiak, Victor, Mad Cat II, Supernova, Blood Asp
Thanks, went with the Urbanmech, since I didn't have a trashcan yet, the shadowcat, and cyclops. Still deciding on the heavy.
I also splurged on the Dreadnaught and 3 lbx20 are an awful lot of fun.
Urbies really are the most fun. Especially the K9 with the sirens. Make sure you annoy your lancemates in the dropship by turning them on while dropping.
Also, run circles around your assaults and declare yourself to be the fashion police, there to arrest them.
Huh, an LRM nerf and SRM buff? Now they're speaking my language. Interesting that it states clan ECM, I hadn't realised skills had different values between the two sides and/or that equipment worked differently between them at all?
Yeah skill nodes apparently can be different for weight classes and tech base.
They can’t touch the actual ECM functionality (famously tried early in the Cauldron and found that it’s hard coded outside the .xml).
Oh, side note: a PGI dev will be interviewed by JustcallmeAsh this weekend, and will be demoing the new weapons on stream. Allegedly a YouTube of the stream will be posted at some point afterward.
Weapons/equipment:
1. They have a wishlist and a kill list for weapons and equipment.
2. Wish list is weapons they think they can get in without too much trouble, no weapons named but likely to include LACs.
3. Kill list is weapons that would fill a niche where other weapons already exist (specific example: SB Gauss, MMLs), or unfun (ER-LRMs, Plasma Rifles/Cannons)
4. HAGS: Impulse has been reduced a lot, shouldn't be getting a huge amount of cockpit shake when getting hit. All HAGs share the same ammo. HAG/20s and 30s can be fired in a pair without incurring Ghost Heat. Pairs of 40s will have Ghost Heat though.
5. Binary Lasers are intended to help with IS Las Vom for mechs that don't have 9 energy hard points.
6. XPLs will have a lot of facetime involved, so sXPL will not be recommended for lights unless you are wolf packing or combining with MGs.
7. They want to work on Command Consoles, but it's buried deep in the code so it's a "when they have time they'll look."
8. Most requested equipment is XXL engines and IJJs.
Mechs:
1. Legendaries will eventually move to MC. The Juggernaut and Moonwalker are getting MC Hero variants (no LGD suffix) first, followed by the others in release order in subsequent months.
2. There are more "swaptech" Legendaries in the pipeline (mentioned there are 2-3).
3. The Clan Legendary for this month is a Viper (Scaleshot) that has 3 M hardpoints in each ST, and 1 E in the CT. It will introduce So4 and So6 quirks that can be carried to other mechs (specific example, both STs and arms put on the VPR-PRIME activated the So4).
4. The IS Legendary is the "War Emu" Stalker designed by Jay Z (Aussie Stalker aficionado) with 4 ballistic hardpoints.
5. Another Mech pack before the end of 2023, people are assuming it's the Longbow pack but the dev would not confirm or deny.
6. They have a lot of mechs that they want to work on.
7. The TSP pack Executioner will apparently be a new variant.
8. New Trial mechs (T variant) coming in September. They will have "baked in" skill trees using quirks.
Additional stuff:
1. Maps are having the temperature figure on the loading screen updated to match the ambient temperature on the map. \
2. Surprisingly, Terra Therma Crucible (outside of the lava) only has a moderate ambient temperature. Rubellite is the hottest map and HPG is the coldest.
3. They have to use an exporter from 2012 for their build of Cryengine.
Scaleshot:
War Emu:
TSP Pack Executioner:
Comp queue reward Timberwolf:
Map Temperature Tables:
Activation of Comp Queue
TSP added (more details coming later)
New Legends
New weapons
LRM nerf
SSRM4 buff
BNC-3S agility buff
4 of the IS RFL (3N, DB, 8D, 5D) had their arm energy hardpoint prioritization changed.
Clan ECM Skill tree nodes nerfed
Magazine Capacity nodes will increase ammo for HAGs.
Paper doll updates will now only take .5 seconds rather than the current 1.5.
Domination circle is now green with more distinct outlines to improve visibility.
Lots of quirk updates, mostly cleanup but a few buffs/nerfs.
Typo fixed in Laser Family HSL names
"Jam Chance" quirk will now show up as "UAC Jam Chance" in the quirk list.
Clan ECM nodes no longer provide a stealth armor cooldown (given Clans don't have access to stealth armor...)
Binary Lasers are awesome, but they're also currently broken. They were entered with the wrong HSL so you can fire 3 without incurring Ghost Heat (limit is supposed to be 2). Supposed to be fixed in September.
HAGs are great, but also have rather long cooldowns and have more heat than regular Gauss. Currently people are running HAG vomit.
XPLs are currently bad. Cauldron is looking into ways to buff them for September, mostly looking at range.
EDIT: Also, currently T-Comps don't work with any of them. This will be addressed in the September patch.
I really wouldn't expect much to change with the basic gameplay (doubt they'll do anything interesting like implement Zellbrigen rules) except some different narrative text for each mission, but I am curious what gameplay mechanics changes they will make to the strategy layer to support a Clan campaign/career.
Just remember that half the people you meet are below average intelligence.
Posts
Horns:
Gausszilla sounds like a T-Rex roar
Stone Crusher sounds like a crash of thunder
Stone Rhino has a set of drums and then a rhino roar.
Looks like this one covers war of 3039
New chassis: Longbow
New special variants via the 3039 campaign via the Otomo
New Instant Action game modes
Edit: looks like the instant action game modes allow for PVP?
Oh heck yeah the Longbow!!! Also PvP in MW5??? Be still my stompy bot heart.
Steam: betsuni7
Weapon 1:
Weapon 2:
Weapon 3:
Technically its adding more. I believe the HPPCs, LPPCs, and Snubs count as Jihad tech as well.
It's either that or the Locust Pirate's Bane, but that one is almost half the price so I could just buy it.
I have to say, the ability to customize mechs and try them out from the store front without buying them is a pretty neat feature more games should have.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I'm thinking of getting the Sleipnir for assault, either Rifleman II or the IV-Four for heavy. What medium or light would people recommend? I have no idea what quirks/weapons are good these days.
Thanks
Lights: Kit Fox, Urbanmech, Mist Lynx, Piranha, Wolfhound, Panther, Arctic Cheetah
Mediums: Black Lanner, Shadow Cat, Griffin (Sparky), Huntsman, Vapor Eagle (note, this one is very high risk high reward), Dervish, Blackjack, Hellspawn
Heavy: Hellbringer, QuickDraw, Warhammer, Orion IIC, Rifleman (Dao Breaker), Night Gyr, Ebon Jaguar, Sun Spider (all 3 are good), Roughneck (Bolt)
Assault: Cyclops, Marauder II, Dire Wolf, Warhammer IIC, Marauder IIC, Highlander IIC, Kodiak, Victor, Mad Cat II, Supernova, Blood Asp
1. Remove any sound mods for August patch, as it will break them
2. XPLs will be considered part of the pulse laser family, and will NOT play like they do on TT.
3. Binary lasers will be in the Large Laser family, and have an HSL of 2 (firing a third invokes GH)
Thanks, went with the Urbanmech, since I didn't have a trashcan yet, the shadowcat, and cyclops. Still deciding on the heavy.
I also splurged on the Dreadnaught and 3 lbx20 are an awful lot of fun.
Oh, yeah, interesting thought. If XPL aren't TT conversions, I wonder what the plan is for them? In TT they're just more range, but hotter.
I'm really enjoying a 2xLB20X 4xMPLas Blood Asp. I challenged myself to do something a different than what apparently everyone else does with the chassis and it seems to hold its own.
Rumor has it they’re going to be continuous beam lasers, along the line of laser RACs. I haven’t seen actual confirmation from anybody involved though.
Urbies really are the most fun. Especially the K9 with the sirens. Make sure you annoy your lancemates in the dropship by turning them on while dropping.
Steam: betsuni7
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
RE: Upcoming Legends:
Phoenix Hawks:
Novas:
Missiles:
ECM:
Yes, Clan only is getting nerfed, apparently since it's so easy to splash it with Omnis, plus the weight and slot savings.
They can’t touch the actual ECM functionality (famously tried early in the Cauldron and found that it’s hard coded outside the .xml).
Oh, side note: a PGI dev will be interviewed by JustcallmeAsh this weekend, and will be demoing the new weapons on stream. Allegedly a YouTube of the stream will be posted at some point afterward.
https://www.youtube.com/watch?v=GZDtrL69lwk
Twitch VOD of Dev interview:
Big points:
Weapons/equipment:
1. They have a wishlist and a kill list for weapons and equipment.
2. Wish list is weapons they think they can get in without too much trouble, no weapons named but likely to include LACs.
3. Kill list is weapons that would fill a niche where other weapons already exist (specific example: SB Gauss, MMLs), or unfun (ER-LRMs, Plasma Rifles/Cannons)
4. HAGS: Impulse has been reduced a lot, shouldn't be getting a huge amount of cockpit shake when getting hit. All HAGs share the same ammo. HAG/20s and 30s can be fired in a pair without incurring Ghost Heat. Pairs of 40s will have Ghost Heat though.
5. Binary Lasers are intended to help with IS Las Vom for mechs that don't have 9 energy hard points.
6. XPLs will have a lot of facetime involved, so sXPL will not be recommended for lights unless you are wolf packing or combining with MGs.
7. They want to work on Command Consoles, but it's buried deep in the code so it's a "when they have time they'll look."
8. Most requested equipment is XXL engines and IJJs.
Mechs:
1. Legendaries will eventually move to MC. The Juggernaut and Moonwalker are getting MC Hero variants (no LGD suffix) first, followed by the others in release order in subsequent months.
2. There are more "swaptech" Legendaries in the pipeline (mentioned there are 2-3).
3. The Clan Legendary for this month is a Viper (Scaleshot) that has 3 M hardpoints in each ST, and 1 E in the CT. It will introduce So4 and So6 quirks that can be carried to other mechs (specific example, both STs and arms put on the VPR-PRIME activated the So4).
4. The IS Legendary is the "War Emu" Stalker designed by Jay Z (Aussie Stalker aficionado) with 4 ballistic hardpoints.
5. Another Mech pack before the end of 2023, people are assuming it's the Longbow pack but the dev would not confirm or deny.
6. They have a lot of mechs that they want to work on.
7. The TSP pack Executioner will apparently be a new variant.
8. New Trial mechs (T variant) coming in September. They will have "baked in" skill trees using quirks.
Additional stuff:
1. Maps are having the temperature figure on the loading screen updated to match the ambient temperature on the map. \
2. Surprisingly, Terra Therma Crucible (outside of the lava) only has a moderate ambient temperature. Rubellite is the hottest map and HPG is the coldest.
3. They have to use an exporter from 2012 for their build of Cryengine.
Scaleshot:
War Emu:
TSP Pack Executioner:
Comp queue reward Timberwolf:
Map Temperature Tables:
https://www.youtube.com/watch?v=u7RAvqevOH4
Activation of Comp Queue
TSP added (more details coming later)
New Legends
New weapons
LRM nerf
SSRM4 buff
BNC-3S agility buff
4 of the IS RFL (3N, DB, 8D, 5D) had their arm energy hardpoint prioritization changed.
Clan ECM Skill tree nodes nerfed
Magazine Capacity nodes will increase ammo for HAGs.
Paper doll updates will now only take .5 seconds rather than the current 1.5.
Domination circle is now green with more distinct outlines to improve visibility.
Lots of quirk updates, mostly cleanup but a few buffs/nerfs.
Typo fixed in Laser Family HSL names
"Jam Chance" quirk will now show up as "UAC Jam Chance" in the quirk list.
Clan ECM nodes no longer provide a stealth armor cooldown (given Clans don't have access to stealth armor...)
Binary Lasers are awesome, but they're also currently broken. They were entered with the wrong HSL so you can fire 3 without incurring Ghost Heat (limit is supposed to be 2). Supposed to be fixed in September.
HAGs are great, but also have rather long cooldowns and have more heat than regular Gauss. Currently people are running HAG vomit.
XPLs are currently bad. Cauldron is looking into ways to buff them for September, mostly looking at range.
EDIT: Also, currently T-Comps don't work with any of them. This will be addressed in the September patch.
Also, spot the changes with these Black Knights (also September patch)
New variants:
IFR-J
PIR-D
ADR-W
UM-S
JR7-A
WLF-C
JM6-DE ("Duelist" according to leaks)
Info on some of the variants:
Apparently new game is called MW5 Clans?
https://www.reddit.com/r/OutreachHPG/comments/16ij81m/mechwarrior_5_clans_pcgamer_feature/
https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/
And it has a teaser (allegedly done by the same team that did Hired Steel):
https://www.youtube.com/watch?v=rYZwO5f9yk4
I am excited.
edit- Smoke Jaguar is the Clan that makes Jade Falcon say, "Hey, maybe dial it down a notch."
I mean, everybody is the hero of their own story