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You know what is awesome about this character, and NOT awesome about CoH characters?
FUCKING FINGERS!!!!
That, above all else, really kills CoH's graphics for me.....
Everyone has oven mitts.....
He sounds kind of bitter about the whole thing, up until the final paragraph.
- The Four Horsemen of the Apocalypse (2017, colorized)
The problem (for me at least) isn't that the game concept is similar, it's that the game mechanics look similar - that's the concern at least. I'd happily play another MMO that just copied CoX, but what I'm really concerned about is playing another MMO that is CoX. More than one comic-themed game would be great, but if they all play exactly the same, what's the point?
I want to play a new game, not just a glorified expansion.
The Game Informer article says it has an active combat system. They mention active blocking and fighting akin to Ultimate Alliance type of games.
I have high hopes though.
Yes, it is your fault.
Join us and all will be right with the world.
Plus they've been adding new tilesets every issue, it is only ultra super repetitive if you do old hero zones and never mix it up between newspapers and standard missions. There are still too many caves and offices but it isn't anywhere near as bad as it use to be.
Wii U NNID: MegaSpooky
Wii U NNID: MegaSpooky
I too am glad they are not burdened with Marvel. I certainly did not look forward to getting quests from Spider-man or Captain America.
G&T's Dragon Ball Xenoverse Steam Group
Twitter Steam Playstation- Mechaphiliac
Gentlemen, we are all so terribly fucked. Pack in as much social living as you can in 2008 because when Champions launches sometime in '09 life as we know it is officially over.
Just some highlights off the top of my head that wasn't on their webpage:
-Actual loot based system, don't like the way the awesome new loot you just acquired looks? Modify it! Still don't like it? Turn off its visual identity but keep the effects.
-Tired of your current Nemesis? Defeat him soundly enough and you can create a new one.
-Choose your own animations so your robot moves like a mechanical being would or your Werewolf runs on all fours.
-Lots of cut scenes with spoken dialogue.
-Huge variety of locations with missions from a few minutes to hour long.
-Traps! As in at least somewhat interactive environments.
-Other stuff I'll add later! Playing CoX now.
oh, and the game isn't cell shaded. The outline of the figures have a cell shaded look to them but the actual textures have bump mapping and other stuff so it isn't true cell shading...it is more advanced.
Sweetness, though.
I enjoyed CoH in short segments (would have been better like Diablo than subscription based imo) and the same developers who have learned from their past game trying a new one doesn't bother me even if it's more similar than maybe it should be.
This is why I'm excited about CO, Cryptic has learned a lot since CoH was released nearly 4 years ago, since they're making an MMO in a post-World of Warcraft world, it's a lot easier to determine what players will like.
Blizzard really did show the world what an MMO could and should be, they introduced millions of people into the genre. Love it or hate it, Blizzard pretty much pointed people in the right direction and taught other companies what they were doing wrong. I'm not a Blizzard fanboy, but you can't argue that they have single-handedly caused the explosion of the genre over the last few years.
That is to say, I'm not expecting CO to ever hit 10 million players, but Cryptic has definitely grown more knowledgeable about he genre as whole since CoX. Given that Jack Emmert even admitted that originally Cryptic felt that armor or costume pieces that gave you stats would be too much micro-management and wouldn't be something that players would want to deal with, which Blizzard proved wrong. Glad to see they're doing it in CO
Will be interesting to see what NCNC will try to pull off here in 2008/9 to retain it's playerbase, as I can see a mass-migration from CoH to this that would make the WoW release seem like a minor hickup in comparison.
I think the larger concern was tying appearance to stats, since it'd limit customization. From the games I've seen it didn't seem to be til later that games started putting in the option to turn off certain armor pieces yet keep the stats. The one thing CoX did definitly take for WoW though was including the numbers on everything rather than using "moderate" "high" etc.
I have longed forever for a controller-using MMO, ever since PSO.
From what I'm hearing so far, it's looking more and more like a Freedom Force kind of game, but online. I don't want that. They can go ahead and copy the MMO formula all day, but keep it classic looking. I'm not into playing superhero Diablo II.
Wii U NNID: MegaSpooky
I read a great article by Emmert noting all the faults of CoH/V and it was like he was reading my mind.
http://www.gamasutra.com/php-bin/news_index.php?story=17549
its a pretty good read, I have some high expectations for this MMO, hopefully they can pull it off. One thing I'm wishing for is NO MORE ZONING, for the most part at least. If they can keep it down to about as much load times as WoW I'll be a happy camper.
Thank you NCSoft, for that mandate!
- The Four Horsemen of the Apocalypse (2017, colorized)
I can't wait to hear about the first misplaced decimal point.
Or the internal testing servers that are running powerset-related code so radically different that it may as well be a different game.
- The Four Horsemen of the Apocalypse (2017, colorized)
Oh my God this. This is something that bugs me about practically every other MMO (and games with equipment in general). In every game, every character of class X and level Y has item Z. No exceptions. There's always some cool looking bit of armor or whatever that I like on my character, but then I get something better that just looks blah. But I don't want to gimp my character, so I end up being forced to toss originality aside and equip what works.
A game that lets you pick how gear looks irrespective of it's stats? HELL YES.
Then you can go incognito in your level 1 longjohns.
I like how Jack whines about people twisting his words when he could rarely be bothered to toss off more than the occasional one liner rather than actually comitting to communicating with honesty, clarity, and respect for your customer. Castle does it all the fucking time for the CoH Dev team, and its not exactly rocket science. I mean, Jack really can't complain about people twisting his words when he publically said "no more changes to powers" and then brought out enhancement diversification. Enhancements, off course, being the things you use to make your powers do things.
Oh, and he basically calls CoV a failure. Smooth! And admitting that basically PvP was a waste of time since the CoH playerbase really couldn't give a collective rats ass. Even better! Those crazy people on the CoH boards are going to have a freaking field-day with this.
As for those feature lists for C:O. I'll get excited when I see the game launched with them. And not a second earlier.
I mean, really, really, excrutiatingly painful to watch twisting. I couldn't count how many dev posts I used to see where the devs made the most simple, straightforwards statements imaginable, and people would infer all sorts of paranoid, freaked out stuff that I could only imagine interpreting if I was occasionally insane.
Maybe he deserved a little bit of it, but really, if people here interpreted my posts the way people did his on the CoX boards, I wouldn't post here anymore.
And, within days or perhaps hours of CoV's beta opening, we were telling the developers that very thing. I'm not sure why they didn't listen, or why Jack is disappointed about it now, when his company did nothing to change that feel when they had the chance.
Thing is though, this has pretty much been true of every MMOG I've followed, and a lot of *games* I've followed. I think it was most noticeable back with Freedom Force (at least for me), which wasn't an MMOG, but the VAST difference between the game players were expecting and the game they got were stark. People were expecting an RPG where they created their own characters. What they got was something else entirely.
So yeah, we need to hold out for more info before we say much more than "this could be nice"...
Oh, I'm certainly not saying this is a phenomenon unique to Cryptic, Jack Emmert, or even MMOs.
The article also said this engine lets them add content as they play the game, making for a smoother development for missions.
I'm not trying to start a pissing contest, but pull the fork out of your ass. Jack didn't insult anyone, he was blaming Cryptic for their design decisions, and what he said was true, the PvP was awful, anyone who tries to argue that will fail miserably. And you're doing exactly what he said people do, twisting his words: "Oh, and he basically calls CoV a failure."
Really? It sounded to me like he was disappointed that CoV didn't really make you feel like a villain, and it was essentially the same game as CoH, that's where there failure was. Not once did I see him saying "City of Villains as a whole was disappointing."
As for whether or not they'll deliver those listed features, sure, theres nothing wrong with being skeptical, but they're not owned by NC Soft anymore, they can do whatever the hell they want, chances are a lot of the things they promised for City of Heroes were cut due to budget and time restrictions. Just keep an open mind.
I try to keep my mind closed enough that my brain doesn't start flopping around on the ground. Sure, it will be awesome if those features make it into the game. But I'll believe it when I see it.
Also, Cryptic was never owned by NCSoft, they co-owned the CoH IP, split 50/50. Budget and time restrictions, technical limations, all those things are just as likely to be problematic now as they were years ago. Yes, Cryptic no longer has to run things through NCSoft, but they also no longer have any incoming revenue from subscriptions. They've got the cushion of whatever they sold the CoH IP for, minus whatever they spent to acquire the Champions IP. Money may or may not end up being an issue for them. Its possible NCSoft paid them enough that they can do whatever they want, but I don't think the payment details have come out on that.