I know we have the streaming thread but it was taking over and i thought it might be nice to have a dedicated thread.
IMDB For the Show
https://www.imdb.com/title/tt12637874/
Wiki
https://en.wikipedia.org/wiki/Fallout_(series)
I'd like to have show talk in spoilers if it reveals any plot points please!
I just have one question from the show regarding one of the main characters.
so it explained how 200 years later these people know each other, Dad being cryo, Cooper being a ghoul, but what about Moldaver? Did i miss something? How is she still alive 200 years later?
+3
Posts
I would speculate that we're
Come Overwatch with meeeee
Yeah I wondered if she somehow
Vaults
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Still gotta
Personally I'm hoping she gets unfrozen and immediately topples the overseer and starts her crusade
Come Overwatch with meeeee
For Moldaver it's gonna be cryo unless they decide to make her a synth since the high end models are indistinguishable from humans, you literally have to kill them to know for sure (But my hope is they don't introduce them because it will lead to some very cliche storytelling. The older distinguishable models are fine.
EDIT: Also Cooper's accent is massively amplified in the future and while it's plausible his accent changed over 200+ years it doesn't seem to be what they're going for, more like he's affecting an accent for his cowboy character.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Same but 4 was so janky I went to New Vegas instead
Things I hated: Everything else
Floating buildings on uneven terrain. Trees, bushes, and mounds of trash that poke up through the floor.
It's excessively hard work to make anything look halfway decent.
Like, it's functional to have a rusty house made out of salvaged sheet metal because that's what you could find.
But it's not functional to also have a literal pile of dirt and bricks sitting in the middle of that house for no reason.
Look up the Sim Settlements 2 mod. It overhauls the settlement system and makes it more interesting, and adds its own main quest to the game.
It also got me wondering how many skeletons you see in the game are an actual result of the Great War or simply left overs from when Vault-Tec put their finger on the scale for the nth time. Also is the Enclave a part of VT, or are they actually fighting against VT? That extends to the Institute as well.
This just was a problem with bethesda fallouts in general. Not just in settlements but in areas intentionally designed by bethesda that people are supposedly living in.
Like ok, sure, you’re going to have sheet metal and hacked together stuff. You’re going to have that. Stuff like people living in containers and railroad cars. But no one is going to have trash and random stacks of paper and human skeletons hanging around in buildings they are actively using and living in. No one is going to have incomplete roofs and walls that let rain in in boston.
I feel like they could make decent looking functional salvage/wasteland buildings with even a bit of thought. Like maybe instead of gaping holes in the roof have holes covered up by tarps or animal skins. Instead of trash and papers on the floor have floors reinforced by road signs or with rotten floorboards cleared out and replaced with gravel, etc.
wish list
Steam wishlist
Etsy wishlist
One thing they did fix in Fallout 4 is showing where rubble etc. came from. Like, in Skyrim, you’d have a passage partially blocked by rubble, but the ceiling would be intact, like someone decided one day to just shove a bunch of rocks into a dungeon because they were bored. In FO4 you’d see actual holes where the ceilings/walls collapsed.
yeah... not antidepressants and ADHD drugs in the wasteland.
spoons to care about keeping you hovel tiddy so the occasional trespasser doesn't think you're messy might be in short supply.
Bethesda’s done a good job of coming up with explanations for why everything looks like the bombs dropped last week in their games, the Institute (can’t trust those damned scientists) sabotaging the Commonwealth government just before you get out of the Vault in 4 and the Scorched Plague killing off the first survivors just before you get out of the Vault in 76. Similarly they came up with lore to justify there being FEV all over the place even though the first game heavily implied it was unique to Mariposa base, and justify the Brotherhood of Steel turning up everywhere. They even came up with lore explaining why people are using bottle caps as currency in 76.
They have done a good job of justifying why everything is always the same in every part of the wasteland, and why nothing can ever get better. To me it just makes for so much more bland and hopeless a setting than it could be. Why does everyone decide to use bottle caps as currency, it was a novel concept in the first game with some clever lore to explain it, but by the second it had been phased out to the point a quest reward that would have been a king’s ransom in caps in the first game is a worthless joke. Tactics had them using pull tabs instead of caps, and of course 2 and New Vegas introduced actual currencies minted post war. In Bethesda’s Fallout there’s almost never anything new made in the world, just pre-war stuff we never noticed before. The T-60 power armour in Fallout 4 could have been justified as an upgrade the Brotherhood made to their T-45 suits using the technology they gathered from the Enclave in DC, but instead it’s a suit that seemingly saw widespread adoption everywhere except where every game before it was set. Similarly the Enclave’s power armour from Fallout 2 is retconned from a design that looks almost alien in how divergent it was from the pre-war power armour of the first game, a massively more advanced piece of equipment, to be a pre-war design. There are a few groups who seemingly are able to build new stuff, the Enclave and the Institute, I’m not sure what it says that only the “bad guys” have the intellect to make something new rather than sifting through centuries old trash for shinies.
Sorry, rather a protracted rambling post, I guess the TL;DR is they are good at coming up with lore to justify why things can never get better, but I’d rather they make lore showing what a world that is managing to put itself back together might look like.
In regards to your spoiler
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
There’s a big difference between lived in clutter and abandoned though.
Like Bethesda is huge on the abandoned aesthetic. And I’ve been in old abandoned houses and buildings before. You definitely do see trash, broken glass, broken windows, partially collapsed roofs, holes in the floor, etc. and that’s what most bethesda fallout areas look like, at least outside of areas built into pre-war facilities like diamond city or rivet city. Like you took an abandoned building and slapped a mattress in it and called it a day.
But people don’t usually live like that if they can help it. Yeah you have lived in clutter. Old mowers or shovels in the yard or kids toys that haven’t been used for a while, maybe dirty dishes or recent trash lying around, stuff like that.
But I don’t care how much of a raider or scav someone is, they don’t want to get rained on. They don’t want cold wind or animals coming in through broken windows. They don’t want broken glass on their floor that they will step on when they get out of bed without putting shoes on. They don’t want someone’s 200 year old corpse lying around in their house.
Fallout 4 especially seems really bad about this.
There was also at least one control vault that wasn’t running any sort of experiment(76).
Sandwich!! I trusted you!
Yeah, stuff like people living in buildings made from a bunch of crookedly-placed sheetmetal and sleeping on bloody nasty mattresses two hundred years after everything blew up is just... stupid. For one thing, crooked construction is hugely inefficient with materials and building things level is as easy as a weight on a string. A bedframe from raw timber is simple. Straw or leather mattresses are easy. Simply patching the rust holes in your roof or walls is easy. There should be cottage industry for all this stuff, including things like brick production which is ancient as shit and pretty easy when you've got portable fusion reactors than can run an oven.
Bare minimum, have some variety. Fine, the average solo homestead in the middle of nowhere is built from crap, but it would still be functional. Swept floors, entire doors, etc. In a town or village with actual resources, people should have new or scavenged materials meant for construction, not be living in the top floor of a half-wrecked apartment building with half the floor gone. It's a long-standing human tradition that if you need bricks and know where an abandoned structure is, go take those bricks and make a new place.
I take it you've heard of Fallout: London?
It's a massive fan-made DLC set in the UK, exploring what happened before and after the bombs fell at the end of the resource wars. Unfortunately, it was due to come out on St George's Day (23rd April), 48 hours ahead of the next gen patch for Fallout 4, so it's been delayed until they can ensure it still works after that.
I feel like the TV show was better about that than the games.
I think that was the right choice for the show, as it does seem unlikely people would leave that, certainly not where they're inhabiting.
Fuck me.
I thought crotches sloughing off was bad enough.
So gang, if anyone else who's playing on Ps4 has crashes on launch, it's caused by the automatron DLC. Or also having Skyrim installed (for real).
If there's a fix announced for this I'd love to hear about it, or I'll post it myself I'd it comes up.
I’m on pc and I get the same thing
Especially with the recent interest in Fallout from the telly.
Though if you've got the skinny on loose crotches, I'm sure that could be useful to our ghoul friends.
Also Vault 76 in FO76