was everything I disliked about some aspects of HZD's combat all rolled into one. Spammy attacks, zero time to attack because you're constantly being hit, just kind of an insipid fight, and this came after a killer mounted hunt for salvage that I loved which threw it even more into contrast.
the game kinda forces you into using all weapon types (some are slightly ignorable) and combos.
Hippos are super easy to clap with explosive split spears.
the golden children of the game, that work all the time, however, are:
- frost debuff + bolt blaster, ideally into weak spots or clustered components
- elemental shredders. they're just so dang good.
Personally I admit I mostly just use Sharpshot and Hunter bows 80% of the time, with explosive bombs as an "okay, fuck this" button. I have an elemental boltcaster for proccing some statuses, but honestly it feels like not worth how clumsy it feels half the time.
Boltcaster pretty much requires your target to be cc'ed for maximum effectiveness. Or be human and a fair distance away. I was ready to love it but the lack of mobility really hurts. If you really need rapid dakka, I just use a warrior bow instead.
I do find it kind of hilarious that I just got (Burning Shores spoilers)
a futuristic scifi super gun... and it's significantly less powerful than the bows I'm already using and which you can just buy at the Quen shop. Score one for tribal ingenuity.
The bullets are nice and cheap though, and the homing does make it a useful bird killer.
was everything I disliked about some aspects of HZD's combat all rolled into one. Spammy attacks, zero time to attack because you're constantly being hit, just kind of an insipid fight, and this came after a killer mounted hunt for salvage that I loved which threw it even more into contrast.
the game kinda forces you into using all weapon types (some are slightly ignorable) and combos.
Hippos are super easy to clap with explosive split spears.
the golden children of the game, that work all the time, however, are:
- frost debuff + bolt blaster, ideally into weak spots or clustered components
- elemental shredders. they're just so dang good.
It’s not the damage I had a problem with. I absolutely murdered it when it was 1v1
It was the fact you have very little indication of what one is doing while you’re fighting the other. Especially that 8-9 spam shot homing water ball attack.
ah!
yeah some of the sound queues for the machine abilities aren't as .. pronounced as they were in HZD.
The user and all related content has been deleted.
Chairman Meow on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 10
I feel like there are more sidequests myself, but they tend to not cluster them right in villages. A lot more of them are out on the road or around stuff besides villages. There are also scripted and dynamic random events where you can encounter NPC fights, but those are quick and I like them.
And indoor combat stinks because everything in the game takes up huge amounts of space. Aloy's dodge alone covers 20-30 feet easily and is tiny compared to the massive distances enemies can cover with their animations. So when you have a fight anywhere in a Cauldron, yeah, it can feel incredibly cramped. Leaplashers are among the smallest enemies and have a couple attacks that reach over 50 feet, which means some 80 feet of space need for them to attack and you to fully dodge. In a Cauldron, you're probably already dodging into a wall at this point and that's not even close to the space attacks from larger machines can take up. Those boss chambers seem huge until you're up against a big aggressive enemy type that eats up half a football field or more to attack.
A thing I've noticed when in close quarters is that you want to use the fact that Aloy's roll has some absolute Platinum level iframes on it. Trying to stay out of range of leapslashers is kind of futile a lot of the time, they can jump fifty goddamn feet at you and rooms are like sixty, you want to roll through their leaps.
In fact, honestly, I've found that iframe timing is the only reasonable way to dodge a bunch of AoE attacks. They come out too fast to get out of you were at melee range, but you can, for example, absolutely just iframe through a Crabwalker's lightning nova or a Slaughterspine sweep.
Alloy the theater kid abandons her quest to join the Chorus musical production. Better to die with song on your lips than live off the stage. "West Dish Story" and "Sowin' in The Rain" coming soon to an unraided village near you.
Took me a while to properly register and appreciate but the amount of effort put developing all these cultures, their aesthetic and language is immense. There's so much flavor in everything and no group was neglected.
A thing I've noticed when in close quarters is that you want to use the fact that Aloy's roll has some absolute Platinum level iframes on it. Trying to stay out of range of leapslashers is kind of futile a lot of the time, they can jump fifty goddamn feet at you and rooms are like sixty, you want to roll through their leaps.
In fact, honestly, I've found that iframe timing is the only reasonable way to dodge a bunch of AoE attacks. They come out too fast to get out of you were at melee range, but you can, for example, absolutely just iframe through a Crabwalker's lightning nova or a Slaughterspine sweep.
I discovered this weekend you can iframe through plasma detonation, which renders plasma a nuisance at worst.
I only ever get that one right like, half the time at best, I admit. Something about the timing, I always roll way too soon.
Aloy having a spear parry would work wonders for indoor environments
Super agree. I feel like she needs a defensive option besides just dodging for melee attacks, and a parry system with her spear or the glider (which was originally a shield, so it'd fit) would fit the build. Not something you could just hide behind, but a risk/reward thing where you're passing up any chance at dodging for a shot at knocking them off balance by deflecting their attack.
Chairman Meow on
Nobody remembers the singer. The song remains.
+3
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I feel like there are more sidequests myself, but they tend to not cluster them right in villages. A lot more of them are out on the road or around stuff besides villages. There are also scripted and dynamic random events where you can encounter NPC fights, but those are quick and I like them.
And indoor combat stinks because everything in the game takes up huge amounts of space. Aloy's dodge alone covers 20-30 feet easily and is tiny compared to the massive distances enemies can cover with their animations. So when you have a fight anywhere in a Cauldron, yeah, it can feel incredibly cramped. Leaplashers are among the smallest enemies and have a couple attacks that reach over 50 feet, which means some 80 feet of space need for them to attack and you to fully dodge. In a Cauldron, you're probably already dodging into a wall at this point and that's not even close to the space attacks from larger machines can take up. Those boss chambers seem huge until you're up against a big aggressive enemy type that eats up half a football field or more to attack.
Aloy having a spear parry would work wonders for indoor environments
A branching parry-into-melee/ability system would've done wonders for the combat with the enemies being so aggressive. If you could counter bot attacks readily without breaking the flow of combat, it would speed up fights and make them feel so much better than just a ton of dodging. Instead of relying purely on things like manually attacking elemental components, let us roll parries into setting them off (and with actual effects, not just building a bar) plus things like locking down the target with the ropecaster, launching ourselves for aerial attacks, etc. Then the aggressiveness of enemies would be something you could turn against them and wouldn't feel so unrelenting and obnoxious.
I haven’t played rimworld for quite a while and I started a new game for anomaly and promptly had all my colonists eaten by a panther as they couldn’t hit the side of a barn with their aim.
I did thoroughly enjoy the downed guys crawling however.
When using Quick Slot hotkeys to select weapons, the last used ammo type used will now be remembered.
Boltblasters are the biggest beneficiaries here. Every time BBs change ammo type they have to go through the long reload animation. They're still awkward to use but this fix will at least eliminate obnoxious and unnecessary reloads.
Went through the entire Las Vegas quest cluster (before going for Aether). I wonder how many people missed the awesomeness of Vegas by just doing the main quest and never visiting Morlund & Co. again. Love how side quests can result in entire new settlements springing up and how some npcs progress through the world as their stories develop. I also never expected a loud, tacky place like Vegas to have so much poignancy, they really nailed the "Old World Blues" vibe and the music drives it so well.
Swimming in unlived nostalgia.
And "the guys".
M'lady.
Alloy can be snarky but I know she loved this.
Waking dreams.
Anyway, don't miss out on Vegas. :P Like, srsly.
Chairman Meow on
+3
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 10
The thing I like about the Vegas bit is that it's actually living up to the legacy of the in-world creator. Before the Claw Back, Vegas was a big wreck that was falling apart. Who is going to go waste their money gambling in some shithole in one of the harshest deserts in the world? And then it gets revived as basically a huge visual spectacle, a hub for entertainment and pretty things to see (which would put it head and shoulders above the value of the current Vegas) for the next several decades. And then they have to shut it all down so the creator does some extra stuff to make it possible to bring the whole place back online, just in case. Then centuries and centuries later, people find it again and turn it all back on.
I wish we had that version of Vegas instead of the current life-sucking water-draining chunk of capitalist insanity.
Posts
the game kinda forces you into using all weapon types (some are slightly ignorable) and combos.
Hippos are super easy to clap with explosive split spears.
the golden children of the game, that work all the time, however, are:
- frost debuff + bolt blaster, ideally into weak spots or clustered components
- elemental shredders. they're just so dang good.
The bullets are nice and cheap though, and the homing does make it a useful bird killer.
ah!
yeah some of the sound queues for the machine abilities aren't as .. pronounced as they were in HZD.
And indoor combat stinks because everything in the game takes up huge amounts of space. Aloy's dodge alone covers 20-30 feet easily and is tiny compared to the massive distances enemies can cover with their animations. So when you have a fight anywhere in a Cauldron, yeah, it can feel incredibly cramped. Leaplashers are among the smallest enemies and have a couple attacks that reach over 50 feet, which means some 80 feet of space need for them to attack and you to fully dodge. In a Cauldron, you're probably already dodging into a wall at this point and that's not even close to the space attacks from larger machines can take up. Those boss chambers seem huge until you're up against a big aggressive enemy type that eats up half a football field or more to attack.
In fact, honestly, I've found that iframe timing is the only reasonable way to dodge a bunch of AoE attacks. They come out too fast to get out of you were at melee range, but you can, for example, absolutely just iframe through a Crabwalker's lightning nova or a Slaughterspine sweep.
Took me a while to properly register and appreciate but the amount of effort put developing all these cultures, their aesthetic and language is immense. There's so much flavor in everything and no group was neglected.
I only ever get that one right like, half the time at best, I admit. Something about the timing, I always roll way too soon.
A branching parry-into-melee/ability system would've done wonders for the combat with the enemies being so aggressive. If you could counter bot attacks readily without breaking the flow of combat, it would speed up fights and make them feel so much better than just a ton of dodging. Instead of relying purely on things like manually attacking elemental components, let us roll parries into setting them off (and with actual effects, not just building a bar) plus things like locking down the target with the ropecaster, launching ourselves for aerial attacks, etc. Then the aggressiveness of enemies would be something you could turn against them and wouldn't feel so unrelenting and obnoxious.
I did thoroughly enjoy the downed guys crawling however.
Origin: KafkaAU B-Net: Kafka#1778
Unfortunately they also seemed to be able to shoot napalm out of their mouths and it was both unexpected and fatal...
I also enjoyed watching my colonists crawl away while on fire
Sounds like the impids from Biotech. There's a whole hostile faction of those jerks.
MISSION FAILED.
Sounds like this is the last update for Grounded. They'll do patching, but what I saw on reddit, this may be the last content update.
Went through the entire Las Vegas quest cluster (before going for Aether). I wonder how many people missed the awesomeness of Vegas by just doing the main quest and never visiting Morlund & Co. again. Love how side quests can result in entire new settlements springing up and how some npcs progress through the world as their stories develop. I also never expected a loud, tacky place like Vegas to have so much poignancy, they really nailed the "Old World Blues" vibe and the music drives it so well.
And "the guys".
Alloy can be snarky but I know she loved this.
Waking dreams.
I wish we had that version of Vegas instead of the current life-sucking water-draining chunk of capitalist insanity.
Looks like an animated comic is coming! I'm pretty excited by this. I loved the world in Returnal.
I know I'm old, but back in my day we used to call that a "cartoon".
Or OAV if you want to be more cultured/weeb about it.
TV is 'visible radio', and conversations are 'in-person podcasts'.
July 25th, baybeeeeee.
PSN: ShogunGunshow
Origin: ShogunGunshow