Anyone want to comment on the draft and deck? And yes I fucked up picking Sharea. I was trying to see what she did and picked her on accident.
I don't think you posted one.
Oh god dangit fixed it. EDIT: Also I figure I should probally drop the witch but not sure what else to drop to 40.
Sonelan on
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0
Sir FabulousMalevolent Squid GodRegistered Userregular
edited June 2024
I would take out a Disdainful Stroke and an Apple.
You're trying to bleed them out with fairies, and 4 counterspells is a lot. You probably want to have them dead to rights before the second disdainful stroke would come into play.
Apple is one of your finishers but it's a bit clunky. You don't want to be in a situation where you have two 4-cost-deal-3's in your hand.
But I also haven't played WOE in a long time so I could be missing something.
Edit: And I'd cut Sugar Rush before your witch. You only have two 3 drops and even though the witch isn't great in this deck, two mana for +3/+0 is rough, even if it does replace itself.
I like how open you're keeping yourself in the early part of the first pack, grabbing good cards in a variety of colors. I think that maybe Totentaz could have been the ratcatcher since that's a bit more self-contained and only red, but otherwise no real issues here.
That said, I do think you've given yourself two very different lanes between RB go-wide aggro and UB faeries, so you've got to keep that in mind going into the next pack.
At the end of Pack 1, you pick Sleight of Hand over Beluna's gatekeeper. I think this is pretty incorrect; you definitely aren't in UR spells, so sleight of hand is pretty useless, while gatekeeper is still early interaction and can top-end a deck (not well, but it's there).
Pack 2 Pick 1, I think Curiosity is simply the wrong pick. It's a terrible card for Limited and it's not rated highly, and you passed up good black and red aggro creatures and removal to grab it.
I think as you go through pack 2, not narrowing things down is hurting you. You're definitely in blue and looking towards a faeries plan, with some spells to keep things open for BR. you either need to be taking strong white cards and pivoting or taking black cards for the faeries plan or taking strong red cards to make UR faeries/spells work, but doing all three is leaving you with a lot of cards that are going to be dead in one build or the other.
I think in Pack 2 Pick 10, you should have looked at your curve; you have three counterspells already and no 3 drops, so while Dimisher Witch isn't incredible for your build it's probably the pick.
Pack 3 Pick 1, you're waaaaay out of your lane trying to pick a GR card at this point. The pack isn't amazing for you but there's no way you're running Picnic Ruiner in your build.
I think you kind of have to stick to the plan you've got but cut a disdainful stroke (less good early, spell stutter should catch most big stuff) and an apple and sort of hope to fly over them or stall for time. Curiosity also feels like an obvious cut here since it's really unlikely to pay off for you even with your fliers, and you don't actually have that many creatures to begin with.
Welp got to 4 wins that time. I always top out at 4 or 5 wins lol.
Winning more than you lose is always good. Especially in Bo1, where any number of random things completely out of your control can cost you 3 games easily.
Sir FabulousMalevolent Squid GodRegistered Userregular
Yeah I took a look at the games, too.
Putting aside the first loss, which you were mana screwed something fierce which is beyond your control, your losses came about from your lack of good creature quality. You had a bunch of counterspells just bogging down your hand every game and if 2 or 3 of those counterspells had been 2 or 3 drops, you'd have been in a much better place.
A couple mana screws in a row definitely gets me to go angrily do something productive instead.
Muttering and gnashing my teeth as I wash the car or do my taxes.
FC: 1435-5383-0883
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I have lost almost every brawl I played today.
Some because of mobile controls, some bad draws/bad beats, and a couple because I am bad.
Then I bust out the rats and get a win.
Humor can be dissected as a frog can, but dies in the process.
I usually try not to get stressed about the Arena rankings beyond like Platinum to get some packs each season. But it's tough when you hit that one pip away from Mythic end of things and then slowly backslide away from it.
yeah so I think Nadu should 100% be one off the 1800 point commanders. There are so many 1 cost blue or green instants that give protection that trying to remove him with anything outside of a wrath effect is just going to give your opponents free value. He's also a 3/4 flying body for 3 which is harder to deal with using combat damage than you might expect, particularly because a lot of those protection spells also leave +1/+1 counters and royal role tokens on him. After playing a decent number games with a deck that is probably like 60% optimized, I basically only lose if I'm on the draw against aggro, or he gets countered the first 3 times I try to play him.
Slym on
My friend is working on a roguelike game you can play if you want to. (It has free demo)
I usually try not to get stressed about the Arena rankings beyond like Platinum to get some packs each season. But it's tough when you hit that one pip away from Mythic end of things and then slowly backslide away from it.
Yeah my ranked play stops at constructed Gold and limited Platinum, although I do allow that to naturally creep into Diamond if there are formats I can tolerate playing Bo1. Chasing Mythic is for people who are willing to spend money (or have better winrates).
I have no idea how the ranks work. Is plat2/1 good? Thats where I am bouncing between this season. Highest was 1 win away from what ever is after plat.
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0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited June 2024
It goes bronze to mythic
Edit: I think plat is roughly average? Somewhere between gold and plat
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
If you use a kicker does it affect if a spell is affected by protection from color?
[SIGPIC][/SIGPIC]
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
If you use a kicker does it affect if a spell is affected by protection from color?
No, a spell's color is solely determined by the colors of mana in its cost*. Any additional costs will affect color identity (used to determine legality in Brawl/Commander), but not color.
*Or sometimes its color indicator, for spells/card faces without costs.
Of course, if you're playing MH3 there's devoid to deal with, which is actually relevant in a few ways, but for the most part just look at the upper corner.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
To add to what Vyo said, you look at two spots. The first is just the mana symbols on the top of the card. Like here with Sorin
But he has no cost area after he transforms
So they have a little circle to tell you what colors he is
He's black/white
Humor can be dissected as a frog can, but dies in the process.
Ah gotcha thanks yall. Also unrelated but woo just hit diamond 4.
[SIGPIC][/SIGPIC]
+4
IlpalaJust this guy, y'knowTexasRegistered Userregular
edited June 2024
Couple of 7-X decks. Ulalek is not a meme.
Orzhov modified
Eldrazi
Eldrazi are so cracked. Ulalek and the Nantuko of course led to shenanigans, but my filthiest game went t2 Sage of the Unknowable, t3 Writhing Chrysalis, t4 Writhing Chrysalis and an island, sac all the tokens for Unfathomable Truths, swing in for 6, t5 Suppression Ray to tap their board, sac the token for lethal. The opponent promptly proceded to spam "Nice!" non-stop until they timed out, and I honestly could not blame them.
Edit: There is an important note to play with Ulalek, though. Turn OFF Automated Trigger Ordering in gameplay settings. It frequently put Ulalek's trigger at the bottom of the stack and it needs to be as close to the top as possible (ideally on top but if you have a spawn trigger you need to pay for it, that can go first)
Ilpala on
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
Switch - SW-7373-3669-3011
Fuck Joe Manchin
+3
admanunionize your workplaceSeattle, WARegistered Userregular
7-2 with this nutso pile. The two games I lost were against pretty aggressive decks when I had no drops until turn 4.
Grist was amazing for gumming up the board and Shilgengar just won games. In one game between Victimize (which also brought in Grist) and Gravedig I played Shilgengar three times. The third time I put Strength of the Harvest on him and he was eventually a 17/17. Territory Culler was prolly my next best card.
The Psychic Frog was my last add when I realized I could easily have three land sources, and my curve felt low enough that I could risk the card. I only ended up casting it once, but my opponent did concede on the spot so it seemed good.
admanunionize your workplaceSeattle, WARegistered Userregular
Collective Resistance is cracked btw. There’s a lot of Enchantment and Artifact creatures running around even aside from non-creature bombs, and the worst case being a save vs a trade or removal is fantastic. The card was a 2-for-1 every time I played it, and I played it at least four times.
(Including against one opponent who had four Cranial Rams!)
This deck wasn't the most powerful sealed deck I've had in this format, and it went 5-3 (the last loss was 100% my fault for miscounting), but my god was it the most fun sealed deck I've had in the format. Everything just clicked to keep the counters plan rolling. Evolving Witnesses could loop themselves or find mana, Eldrazi Ravager was a recurring draw engine with an Evolving Witness out, and the spawn gummed up the ground and presented a real win condition with either Fangs of Kaldonia or letting me just use KCommand as a combined Vampiric Tutor+++ and exile spell in the lategame if needed. The curve of broodscale into adapt + evangel + aerie auxiliary to have a 5/5 and a 5/3 and two spawn T4 was also just brutal.
Oh no. Thats even worse. And it seems busted because you can have however many of them, and as long as I keep killing them and they keep casting more they just get stronger and theres no way to win for me.
There are some cards that hose it pretty hard. Board wipes slow it down a lot. Anything in black that nukes all copies of a card from the deck? Game over. Etc. Like, a deck built around Slime against Humanity just instantly loses to Deadly Cover Up with evidence.
you mightn't. that's a bad card. you shouldn't play it. it will make your deck worse.
+1
Sir FabulousMalevolent Squid GodRegistered Userregular
I play Sultai control because I hate myself and I lose to all the aggro decks in Standard now but god damn if it isn't satisfying to Deadly Cover-Up a Slimes deck once every 500 games.
They have made a solid number of "you can have any number of these" cards, and they've never been good. They're just consistent, so they set a quality threshold of "your deck must be this not terrible to compete", but that's always the case in constructed formats; big ramp and aggro and whatever terrible mill deck exist also constrain what decks can exist, even when they're not actually good decks themselves. If your deck can't interact early, or can't win given 5-6 turns of your opponent barely doing anything to interact with you, or can't beat somebody pooping out a single big creature a turn, it just isn't good enough.
Posts
Oh god dangit fixed it. EDIT: Also I figure I should probally drop the witch but not sure what else to drop to 40.
You're trying to bleed them out with fairies, and 4 counterspells is a lot. You probably want to have them dead to rights before the second disdainful stroke would come into play.
Apple is one of your finishers but it's a bit clunky. You don't want to be in a situation where you have two 4-cost-deal-3's in your hand.
But I also haven't played WOE in a long time so I could be missing something.
Edit: And I'd cut Sugar Rush before your witch. You only have two 3 drops and even though the witch isn't great in this deck, two mana for +3/+0 is rough, even if it does replace itself.
Switch Friend Code: SW-1406-1275-7906
Thoughts:
I think you kind of have to stick to the plan you've got but cut a disdainful stroke (less good early, spell stutter should catch most big stuff) and an apple and sort of hope to fly over them or stall for time. Curiosity also feels like an obvious cut here since it's really unlikely to pay off for you even with your fliers, and you don't actually have that many creatures to begin with.
Winning more than you lose is always good. Especially in Bo1, where any number of random things completely out of your control can cost you 3 games easily.
Putting aside the first loss, which you were mana screwed something fierce which is beyond your control, your losses came about from your lack of good creature quality. You had a bunch of counterspells just bogging down your hand every game and if 2 or 3 of those counterspells had been 2 or 3 drops, you'd have been in a much better place.
Switch Friend Code: SW-1406-1275-7906
Muttering and gnashing my teeth as I wash the car or do my taxes.
Some because of mobile controls, some bad draws/bad beats, and a couple because I am bad.
Then I bust out the rats and get a win.
Yeah my ranked play stops at constructed Gold and limited Platinum, although I do allow that to naturally creep into Diamond if there are formats I can tolerate playing Bo1. Chasing Mythic is for people who are willing to spend money (or have better winrates).
Edit: I think plat is roughly average? Somewhere between gold and plat
No, additional costs do not effect color.
No, a spell's color is solely determined by the colors of mana in its cost*. Any additional costs will affect color identity (used to determine legality in Brawl/Commander), but not color.
*Or sometimes its color indicator, for spells/card faces without costs.
Of course, if you're playing MH3 there's devoid to deal with, which is actually relevant in a few ways, but for the most part just look at the upper corner.
But he has no cost area after he transforms
So they have a little circle to tell you what colors he is
He's black/white
Orzhov modified
Eldrazi
Eldrazi are so cracked. Ulalek and the Nantuko of course led to shenanigans, but my filthiest game went t2 Sage of the Unknowable, t3 Writhing Chrysalis, t4 Writhing Chrysalis and an island, sac all the tokens for Unfathomable Truths, swing in for 6, t5 Suppression Ray to tap their board, sac the token for lethal. The opponent promptly proceded to spam "Nice!" non-stop until they timed out, and I honestly could not blame them.
Edit: There is an important note to play with Ulalek, though. Turn OFF Automated Trigger Ordering in gameplay settings. It frequently put Ulalek's trigger at the bottom of the stack and it needs to be as close to the top as possible (ideally on top but if you have a spawn trigger you need to pay for it, that can go first)
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Grist was amazing for gumming up the board and Shilgengar just won games. In one game between Victimize (which also brought in Grist) and Gravedig I played Shilgengar three times. The third time I put Strength of the Harvest on him and he was eventually a 17/17. Territory Culler was prolly my next best card.
The Psychic Frog was my last add when I realized I could easily have three land sources, and my curve felt low enough that I could risk the card. I only ended up casting it once, but my opponent did concede on the spot so it seemed good.
(Including against one opponent who had four Cranial Rams!)
This deck wasn't the most powerful sealed deck I've had in this format, and it went 5-3 (the last loss was 100% my fault for miscounting), but my god was it the most fun sealed deck I've had in the format. Everything just clicked to keep the counters plan rolling. Evolving Witnesses could loop themselves or find mana, Eldrazi Ravager was a recurring draw engine with an Evolving Witness out, and the spawn gummed up the ground and presented a real win condition with either Fangs of Kaldonia or letting me just use KCommand as a combined Vampiric Tutor+++ and exile spell in the lategame if needed. The curve of broodscale into adapt + evangel + aerie auxiliary to have a 5/5 and a 5/3 and two spawn T4 was also just brutal.
...it's not an alchemy card.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
What don't you like about it? Because it isn't an Alchemy card.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Switch Friend Code: SW-1406-1275-7906
Switch Friend Code: SW-1406-1275-7906