So does the missile vote only target the winner, or do the runners up get hit with something for every player vote they accumulate? In which case, targetting the Major Grunts might be worthwhile.
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GumpyThere is alwaysa greater powerRegistered Userregular
edited June 2008
Missiles are a one large lump O' damage on round 1 to the winner. The damage will spread across all NPC targets in the winning zone (Or if the vote hits a player, just hit the player). Runners up will not be targeted.
Remember when you were my lover and I was like "Hey I'm a lone wolf" and you were like "NO WAY!" and then I was all "I pretended I was a good student and would have gotten away with it if I didn't randomly walk into a zone that Zot was dynamiting"?
OK cool, I think I get voting now. So Major Grunts in outer Ground
Keeping in mind that Outer Ground is the only outer zone that can get ranged support from both the Base Outskirts and the Base Airspace at the same time, do we really want to use missiles there? Or one of the corners?
Or does this imply that the ranged attackers in Outskirts aims for the major grunts in the Ocean, and the ranged attackers in Airspace aims for the major grunts in Low Orbit?
Remember when you were my lover and I was like "Hey I'm a lone wolf" and you were like "NO WAY!" and then I was all "I pretended I was a good student and would have gotten away with it if I didn't randomly walk into a zone that Zot was dynamiting"?
soo...what about those infiltrators? Anyone else worried about them? Guesses about
-can they only kill those in same region?
- do they only want to destroy Terminal command, thus all be in the same region as that ship?
-something else?
I imagine that the objective of the dudes is to destroy Terminal Phalla base, or some as-yet-unknown objective.
I also imagine that they have various capabilities, similar to the other super robots. Some may be ranged, some may be melee, others may be support.
It's not going to be easy to stop them, especially while under attack from outside forces. Hopefully tonight's narration should provide us with some hint of where to start.
soo...what about those infiltrators? Anyone else worried about them? Guesses about
-can they only kill those in same region?
- do they only want to destroy Terminal command, thus all be in the same region as that ship?
-something else?
If I know my Super Robot genre... and gentlemen, I know my goddamn Super Robot genre, they'll definitely want either destroy our T-command (and I don't know throw us into disarray), and/or blow up our ship. I mean, odds are that the majority of robots in any given region won't be infiltrators, so I doubt they'd have enough firepower to do any significant damage to it for now...
edit: I voted for the Phalliant to go to the Ocean for selfish reasons, 'cause I'm near there and want it to all help me. Maybe we should keep it at the base until we know we need it to face grunts and such. Like I said earlier, there's no real reason for it to take damage on the first day...
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duraxWho watches the watchdogs?Registered Userregular
edited June 2008
!Base airspace
This may be overly conservative, but I'd rather our Achilles heel be protected as much as possible. By being in one of the middle zones, the phalliant will be in the best position to move, and still be able to provide ranged support.
Toxic ToysAre you really taking my advice?Really?Registered Userregular
edited June 2008
Damn it's quite.
ARE WE COWARDS ARE OR WE MEN IN GIANT ROBOTS SUITS OF DESTRUCTION!?!
The correct answer is a fuck yeah!!
For the missiles targeting Outer Ground, well I'm there and would like the help. It's selfish but I'm will to change targets. I'm going after the minor grunts myself so I would like the major ones kept off my back.
Having some people with range attacks in Base Outskirts and Base Airspace only makes sence because of the max range they would have. I don't want every one there because that would just be dumb.
A group of melee fighters should ALL WAYS be with the Phalliant and at Terminal Phalla. Greeper has a sword of cutting your ass in half, I would suggest him guard the ship. The ship should stay at base for tonight at least to see how powerful the invaders are. It's only day one. If no one dies, the the heavy weapons can be saved. If it's a blood bath, we need to move it out.
Posts
You are the best.
my program will do that so much better
once I figure out how to master the web referential string variable technique that apparently doesn't work
I half keep expecting the red circles to move closer, and missiles to launch.
So does the missile vote only target the winner, or do the runners up get hit with something for every player vote they accumulate? In which case, targetting the Major Grunts might be worthwhile.
Do you know
this is so much better than the map I was mocking up in MS Paint.
When will this get old?
The Memaster.
Remember when you were my lover and I was like "Hey I'm a lone wolf" and you were like "NO WAY!" and then I was all "I pretended I was a good student and would have gotten away with it if I didn't randomly walk into a zone that Zot was dynamiting"?
That was great!
except lynch me
and then win
!Major Grunts in Outer Ground
Let me catch up on what I missed and i'll see where best to put my votes and where I think the battleship should head.
Steam
Pink.
I will get my battleship order in shortly.
Steam
And I.....
target the !MAJOR GRUNTS IN THE OCEAN
Steam
Keeping in mind that Outer Ground is the only outer zone that can get ranged support from both the Base Outskirts and the Base Airspace at the same time, do we really want to use missiles there? Or one of the corners?
Or does this imply that the ranged attackers in Outskirts aims for the major grunts in the Ocean, and the ranged attackers in Airspace aims for the major grunts in Low Orbit?
Daric was your lover you big silly
I was also a lone wolf there and I got killed by... who was it? Someone who had a machine gun.
in phalla royale 1 you were killed by a machine gun or whatever
in phalla royale 2 I killed you with dynamite
ANYWAYS
So Grunts. Lets kill em.
-can they only kill those in same region?
- do they only want to destroy Terminal command, thus all be in the same region as that ship?
-something else?
I also imagine that they have various capabilities, similar to the other super robots. Some may be ranged, some may be melee, others may be support.
It's not going to be easy to stop them, especially while under attack from outside forces. Hopefully tonight's narration should provide us with some hint of where to start.
If I know my Super Robot genre... and gentlemen, I know my goddamn Super Robot genre, they'll definitely want either destroy our T-command (and I don't know throw us into disarray), and/or blow up our ship. I mean, odds are that the majority of robots in any given region won't be infiltrators, so I doubt they'd have enough firepower to do any significant damage to it for now...
edit: I voted for the Phalliant to go to the Ocean for selfish reasons, 'cause I'm near there and want it to all help me. Maybe we should keep it at the base until we know we need it to face grunts and such. Like I said earlier, there's no real reason for it to take damage on the first day...
This may be overly conservative, but I'd rather our Achilles heel be protected as much as possible. By being in one of the middle zones, the phalliant will be in the best position to move, and still be able to provide ranged support.
You jerks
Steam
ARE WE COWARDS ARE OR WE MEN IN GIANT ROBOTS SUITS OF DESTRUCTION!?!
For the missiles targeting Outer Ground, well I'm there and would like the help. It's selfish but I'm will to change targets. I'm going after the minor grunts myself so I would like the major ones kept off my back.
Having some people with range attacks in Base Outskirts and Base Airspace only makes sence because of the max range they would have. I don't want every one there because that would just be dumb.
A group of melee fighters should ALL WAYS be with the Phalliant and at Terminal Phalla. Greeper has a sword of cutting your ass in half, I would suggest him guard the ship. The ship should stay at base for tonight at least to see how powerful the invaders are. It's only day one. If no one dies, the the heavy weapons can be saved. If it's a blood bath, we need to move it out.
Kick Ass and Take Names People
Let me troll youtube and see if there are any examples at all robot suits kicking ass.
I doubt I will find any since robots are so dumb and we have no chance against a few minor drones.
http://www.youtube.com/watch?v=RKl72LMCVNM&feature=related
What? What would Voltron Do?