Starbuck's turn:
1. Draw piloting and engineering
2. Move to the Cylon Fleet
3. Activate raiders. Pew pew
Raiders at 1 o'clock move toward the nearest civilian ships, so two raiders move to 3 o'clock
Raiders at 11 o'clock move toward the nearest civilian ships; tied for closest, so it chooses clockwise: four raiders move to 1 o'clock
Raiders at 5 o'clock activate and take aim at the unmanned vipers; ten raiders to activate
1. (1d8 = 4): miss
[strike]2. (1d8 = 8): hit; first viper is destroyed.[/strike]
But then Helo screamed out over the com "Oh no, you DIDN'T!", and the viper pilot was so surprised he jerked the controls, leaping out of the way of the bolt that would have destroyed him.
Raider number two lines up for another attack:
2. (1d8 = 7): hit; first viper is damaged
3. (1d8 = 3): miss
4. (1d8 = 6): hit; second viper is damaged
5. (1d8 = 4): miss
6. (1d8 = 4): miss
7. (1d8 = 2): miss
8. (1d8 = 1): miss
9. (1d8 = 3): miss
10. (1d8 = 6): hit; first viper is damaged
The ten raiders together manage to damage all three of the defending vipers, but are unable to reach the civilian ship. It is safe for now.
Ummmm...I liked the original rolls better. A LOT better.
Admiral, I hope you have better luck.
Yeah, the first set was a bit more rewarding for the cylon players. C'est la vie. Right, board. I'll get on that. And did I send you your hand, Starbuck?
Military Resources: Raptors - 1 in reserve, 3 destroyed (removed from game) Vipers - 0 in hanger, 5 damaged, 1 destroyed (removed from game)
Admiral has NO nukes Distance traveled: 5
Where are you? Helo Brig Baltar Armory Starbuck Cylon Fleet Chief Communications Adama Resurrection Ship
Chief's turn:
1. Draw cards as normal
2. Move to hanger
3. Play repair (1 Engineering) to repair the Hanger.
Use bonus action to repair (1 Engineering) 2 vipers.
4. Crisis!
Crippled Raider
10 Tactics, Engineering Current Player Chooses Pass Increase the Jump Preparation track by 1
Fail -1 population OR
Roll a die. If 4 or lower, place 3 raiders in front of Galactica and 1 civilian ship behind it. (activate raiders) (jump prep)
Feel free to discuss, then I'll need a decision.
Also, start thinking about which of the ships at 3 o'clock you would like the raiders to kill.
Chief's turn:
1. Draw cards as normal
2. Move to hanger
3. Play repair (1 Engineering) to repair the Hanger.
Use bonus action to repair (1 Engineering) 2 vipers.
4. Crisis!
Crippled Raider
10 Tactics, Engineering Current Player Chooses Pass Increase the Jump Preparation track by 1
Fail -1 population OR
Roll a die. If 4 or lower, place 3 raiders in front of Galactica and 1 civilian ship behind it. (activate raiders) (jump prep)
Chief's turn:
1. Draw cards as normal
2. Move to hanger
3. Play repair (1 Engineering) to repair the Hanger.
Use bonus action to repair (1 Engineering) 2 vipers.
4. Crisis!
Crippled Raider
10 Tactics, Engineering Current Player Chooses Pass Increase the Jump Preparation track by 1
Fail -1 population OR
Roll a die. If 4 or lower, place 3 raiders in front of Galactica and 1 civilian ship behind it. (activate raiders) (jump prep)
Chief's turn:
1. Draw cards as normal
2. Move to hanger
3. Play repair (1 Engineering) to repair the Hanger.
Use bonus action to repair (1 Engineering) 2 vipers.
4. Crisis!
Crippled Raider
10 Tactics, Engineering Current Player Chooses Pass Increase the Jump Preparation track by 1
Fail -1 population OR
Roll a die. If 4 or lower, place 3 raiders in front of Galactica and 1 civilian ship behind it. (activate raiders) (jump prep)
Total: +12 -8 = 4. Failure Too quick on the trigger in responding to this crisis, one population is lost to the fleet.
5. Raiders activate; We'll start with the ones at 3 o'clock. Chief has indicated that he would prefer ship D not die; instead, ships C and B are lost. Each of those costs the fleet one population; along with the loss from the crisis earlier, this brings the fleet to 0 population.
The only other zone that matters is 5 o'clock - raiders there take out civilian ship A, though it is inconsequential to the fleet - no key resources are lost with this ship. The rest of the raiders move on to 7 o'clock, and the raiders from 1 o'clock move down to 3 o'clock.
Not that any of that really matters, because, you know, ALL THE HUMANS YOU WERE CHARGED WITH PROTECTING ARE DEAD.
6. Jump prep advances, woo
7. Check for end of game: HUMANS LOSE! Cylons win.
Yup, the dice roll would have resulted in absolutely nothing happening; all the civilian ships AND raiders were already on the board. Still, with a Cylon turn coming next (probably activating the raiders again), they'd be left at 1 population with no room for error moving forward.
Then Helo was up, and he could have XO'd chief or Baltar to hit the FTL, have someone play strategic planning, and use the reroll to (almost) ensure success. About a 75% chance that sequence would have cleared the board and allowed them an opportunity to move forward.
Wow...we Cylons got lucky on that last draw. Both Destiny cards must have been negative.
When I looked at Adama's loyalty card way in the beginning, I had a tough choice..should I lie about it or not? I decided to tell the truth for two reasons:
1. Adama would instantly know that I was a Cylon, and with my disadvantage I figured that I'd end up in the brig double-quick and stay there.
2. I figured it would get Adama to trust me if I told the truth, and having a human "ally" would be helpful.
There's a strategy article over at boardgamegeek.com about being a Cylon, and the best advice they give is simply this: don't make bad suggestions, agree with bad suggestions. When an idea goes wrong, people naturally blame the person who suggested it. As a Cylon you shouldn't do that. Instead, when another player makes a bad choice, you should support it.
Posts
But then Helo screamed out over the com "Oh no, you DIDN'T!", and the viper pilot was so surprised he jerked the controls, leaping out of the way of the bolt that would have destroyed him.
Raider number two lines up for another attack:
2. (1d8 = 7): hit; first viper is damaged
3. (1d8 = 3): miss
4. (1d8 = 6): hit; second viper is damaged
5. (1d8 = 4): miss
6. (1d8 = 4): miss
7. (1d8 = 2): miss
8. (1d8 = 1): miss
9. (1d8 = 3): miss
10. (1d8 = 6): hit; first viper is damaged
The ten raiders together manage to damage all three of the defending vipers, but are unable to reach the civilian ship. It is safe for now.
Admiral, I hope you have better luck.
IOS Game Center ID: Isotope-X
Yeah, the first set was a bit more rewarding for the cylon players. C'est la vie. Right, board. I'll get on that. And did I send you your hand, Starbuck?
Status: Fuel - 6; Food - 5; Morale - 5; Population - 3
Damaged: Weapons Control, Hangar Deck
Military Resources:
Raptors - 1 in reserve, 3 destroyed (removed from game)
Vipers - 0 in hanger, 5 damaged, 1 destroyed (removed from game)
Admiral has NO nukes
Distance traveled: 5
Where are you?
Helo Brig
Baltar Armory
Starbuck Cylon Fleet
Chief Communications
Adama Resurrection Ship
IOS Game Center ID: Isotope-X
1. Draw cards as normal
2. Move to hanger
3. Play repair (1 Engineering) to repair the Hanger.
Use bonus action to repair (1 Engineering) 2 vipers.
4. Crisis!
Crippled Raider
10 Tactics, Engineering
Current Player Chooses
Pass Increase the Jump Preparation track by 1
Fail -1 population
OR
Roll a die. If 4 or lower, place 3 raiders in front of Galactica and 1 civilian ship behind it.
(activate raiders)
(jump prep)
Feel free to discuss, then I'll need a decision.
Also, start thinking about which of the ships at 3 o'clock you would like the raiders to kill.
You can; two raiders in the space means only two of the three civilians there will die.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
Hand size:
Helo/Boomer: 8
Baltar: 6
Starbuck: 7
Chief: 8
Adama: 3
That's the best I can do for you.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Chief decides to go for the skill check option
Cards submitted:
Destiny Deck 2
Adama ?
Helo/Boomer ?
Baltar ? (orders received)
Starbuk ? (orders received)
Chief ? (orders received)
Let's get those cards in, people
IOS Game Center ID: Isotope-X
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
IOS Game Center ID: Isotope-X
Still waiting to hear from our former Admiral.
Chief decides to go for the skill check option
Cards submitted:
Destiny Deck 2
Adama 1
Helo/Boomer 1
Baltar 1
Starbuck 1
Chief 2
Positive cards:
2 Engineering - Repair
4 Engineering - Scientific Research
1 Tactics - Launch Scout
5 Tactics - Strategic Planning
Negative cards:
1 Leadership - Executive Order
2 Leadership - Executive Order
3 Leadership - Declare Emergency
2 Piloting - Evasive Maneuvers
Total: +12 -8 = 4. Failure Too quick on the trigger in responding to this crisis, one population is lost to the fleet.
5. Raiders activate; We'll start with the ones at 3 o'clock. Chief has indicated that he would prefer ship D not die; instead, ships C and B are lost. Each of those costs the fleet one population; along with the loss from the crisis earlier, this brings the fleet to 0 population.
The only other zone that matters is 5 o'clock - raiders there take out civilian ship A, though it is inconsequential to the fleet - no key resources are lost with this ship. The rest of the raiders move on to 7 o'clock, and the raiders from 1 o'clock move down to 3 o'clock.
Not that any of that really matters, because, you know, ALL THE HUMANS YOU WERE CHARGED WITH PROTECTING ARE DEAD.
6. Jump prep advances, woo
7. Check for end of game: HUMANS LOSE! Cylons win.
Then Helo was up, and he could have XO'd chief or Baltar to hit the FTL, have someone play strategic planning, and use the reroll to (almost) ensure success. About a 75% chance that sequence would have cleared the board and allowed them an opportunity to move forward.
Mmmm. Now, if you'll excuse me, I'm going to go high-five myself and get drunker than Tigh on Colonial Day.
When I looked at Adama's loyalty card way in the beginning, I had a tough choice..should I lie about it or not? I decided to tell the truth for two reasons:
1. Adama would instantly know that I was a Cylon, and with my disadvantage I figured that I'd end up in the brig double-quick and stay there.
2. I figured it would get Adama to trust me if I told the truth, and having a human "ally" would be helpful.
There's a strategy article over at boardgamegeek.com about being a Cylon, and the best advice they give is simply this: don't make bad suggestions, agree with bad suggestions. When an idea goes wrong, people naturally blame the person who suggested it. As a Cylon you shouldn't do that. Instead, when another player makes a bad choice, you should support it.
That said...big, BIG thanks to Darian.
IOS Game Center ID: Isotope-X