All this talk about Homeworld reminded me that I have 2 installed but I never got to play it.
Sell me on it.
You have it installed. What POSSIBLE downside would come from playing it? You can't play DoW until midnight anyway.
I've just never really understood what type of game it was. I mean to say, what makes it awesome?
You take control of an armada and command your units to move in full, true 3D.
There has been serveral times for me, both in the campaign and elseware, where I wasn't attack from behind, or from the sides, but from above and below
All this talk about Homeworld reminded me that I have 2 installed but I never got to play it.
Sell me on it.
You have it installed. What POSSIBLE downside would come from playing it? You can't play DoW until midnight anyway.
I've just never really understood what type of game it was. I mean to say, what makes it awesome?
You take control of an armada and command your units to move in full, true 3D.
There has been serveral times for me, both in the campaign and elseware, where I wasn't attack from behind, or from the sides, but from above and below
"He is intelligent, but not experienced. His pattern indicates two-dimensional thinking. "
GalagaGalaxian on
Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
As... valued as I hold your particular content offering, I don't think it meets the synergystic requirements that properly leverage the IP space available for a next gen OP without a reverse paradigm shift.
As... valued as I hold your particular content offering, I don't think it meets the synergystic requirements that properly leverage the IP space available for a next gen OP without a reverse paradigm shift.
Look at this guy, even the Ultramarines which are by far the most boring legion are gigantic badasses. Marneus Augustus Calgar isn't even in DoW2 but that dude dual-wields Powerfists with guns built into them, he would probably kill you by accident if seeing him didn't make you kill yourself first.
Ok so the DoW2 marine commander has a bad case of (click his frosted tips) BUT he will still break your face off with a Force Hammer. And probably make you feel kind of effeminate for losing to him.
But whoa you say, what are Space Marines anyway? Well when you take the weak, mortal form of a human and pump him full of drugs, extra organs (3 hearts, couple extra lungs, one that lets you spit acid ETC) and make his ribcage into a steel plate and train him so his only purpose in life is killing dudes you want not to live anymore, you get a Space Marine!
Oh and the best part of Space Marines are the Dreadnoughts. You put a nearly dead Space Marine in a giant walking tomb-mech and let him crush the other team into paste.
Huh, the army painter seems to be a step back, IMO. Preset colors, can't choose the saturation or hue, and the patterns are only available for SM (though we have known that for months).
Not overly impressed. OTOH, the metallics sure do look shiny.
Looks like there are still a few more options for the army painter (aside from colors), and hopefully they might implement new options for the other races.
What strikes me is how rigid Relic's in-game UI is with DoW2. What I mean by that is how everything is iconized and very snugly placed with no room for extra. This will make things incredibly difficult for modders, which may have been their intention. Want to add a new race? Tough, we didn't put any room there for you. Gotta make your own UI first, suckas.
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
What strikes me is how rigid Relic's in-game UI is with DoW2. What I mean by that is how everything is iconized and very snugly placed with no room for extra. This will make things incredibly difficult for modders, which may have been their intention. Want to add a new race? Tough, we didn't put any room there for you. Gotta make your own UI first, suckas.
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
Everything about the interface (or really just how it looks) feels like a console game.
I hope we can get some UI mods for multiplayer, I would definitely like to pare down and move some of it around. Also, I hate not being able to see how many units are left in a squad on the side bar.
Dark_Side on
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited February 2009
I'd rather click on a button that's right there, than look for a name in a drop down box.
Huh, the army painter seems to be a step back, IMO. Preset colors, can't choose the saturation or hue, and the patterns are only available for SM (though we have known that for months).
Not overly impressed. OTOH, the metallics sure do look shiny.
At 83 preset colours, unless I miscounted, whether or not you preordered is also going to give you nearly 10% more avaliable paint swatches.
Which leads me to the question of why the hell cant anyone on this earth tell me whether canadian eb games have the ebgames/gamestop preorder bonus.
I've probably spent an hour on the phone with various places trying to figure this out, which I have to say I'm not entirely thrilled I've had to do, much less that this hour has largely been wasted as I still dont have a god damn answer.
CanisAquilus on
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
Huh, the army painter seems to be a step back, IMO. Preset colors, can't choose the saturation or hue, and the patterns are only available for SM (though we have known that for months).
Not overly impressed. OTOH, the metallics sure do look shiny.
Also at 83 preset colours, unless I miscounted, whether or not you preordered gives you nearly 10% more avaliable paint schemes.
In the end, everyone will be black, red or blue anyway.
What strikes me is how rigid Relic's in-game UI is with DoW2. What I mean by that is how everything is iconized and very snugly placed with no room for extra. This will make things incredibly difficult for modders, which may have been their intention. Want to add a new race? Tough, we didn't put any room there for you. Gotta make your own UI first, suckas.
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
Everything about the interface (or really just how it looks) feels like a console game.
Granted that I've more or less missed the latest gen of consoles, but it seems like the UI would be a tremendous pita to use without a mouse and keyboard.
What strikes me is how rigid Relic's in-game UI is with DoW2. What I mean by that is how everything is iconized and very snugly placed with no room for extra. This will make things incredibly difficult for modders, which may have been their intention. Want to add a new race? Tough, we didn't put any room there for you. Gotta make your own UI first, suckas.
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
Everything about the interface (or really just how it looks) feels like a console game.
Granted that I've more or less missed the latest gen of consoles, but it seems like the UI would be a tremendous pita to use without a mouse and keyboard.
What I mean by that is that everything is big. Big buttons, big pictures, and even the text often looks over-sized. The circle of dots that shows you the range of an ability is made up of big dots.
The interface may not be that great to use on a console as it stands, but it looks like the whole thing was designed to be seen on a TV.
Pancake on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited February 2009
Yeah, I'm surprised that the game unlocked myself actually. I'll play it once I get back home.
Huh, the army painter seems to be a step back, IMO. Preset colors, can't choose the saturation or hue, and the patterns are only available for SM (though we have known that for months).
Not overly impressed. OTOH, the metallics sure do look shiny.
Also at 83 preset colours, unless I miscounted, whether or not you preordered gives you nearly 10% more avaliable paint schemes.
In the end, everyone will be black, red or blue anyway.
For your information, generally speaking my dudes primary colour is what I like to call Roman Emperor purple. Not to be confused with that pussy lavender shit.
What strikes me is how rigid Relic's in-game UI is with DoW2. What I mean by that is how everything is iconized and very snugly placed with no room for extra. This will make things incredibly difficult for modders, which may have been their intention. Want to add a new race? Tough, we didn't put any room there for you. Gotta make your own UI first, suckas.
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
Everything about the interface (or really just how it looks) feels like a console game.
Granted that I've more or less missed the latest gen of consoles, but it seems like the UI would be a tremendous pita to use without a mouse and keyboard.
What I mean by that is that everything is big. Big buttons, big pictures, and even the text often looks over-sized. The circle of dots that shows you the range of an ability is made up of big dots.
The interface may not be that great to use on a console as it stands, but it looks like the whole thing was designed to be seen on a TV.
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
I assume that you sit closer to your monitor, though.
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
I assume that you sit closer to your monitor, though.
Logic!? Since when do we like that around here Goomba?
You are right. I love that about monitors as it makes them so much cheaper to get a big viewable area when you are 3 feet away as opposed to 12.
Cronus on
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
I assume that you sit closer to your monitor, though.
True enough. Honestly I can't remember the last time I turned on my TV. I think it was to watch Heroes last season.
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
I assume that you sit closer to your monitor, though.
True enough. Honestly I can't remember the last time I turned on my TV. I think it was to watch Heroes last season.
What a nerd. Do you just sit at your computer all day looking at space marines, nerd?
Posts
Battlefleet Gothic...
*Swoon*
FUCK YEAH STARDESTROYER SIZED ESCORT FRIGATES
Sell me on it.
You have it installed. What POSSIBLE downside would come from playing it? You can't play DoW until midnight anyway.
I've just never really understood what type of game it was. I mean to say, what makes it awesome?
Edit: Never mind, I'm stupid.
Space Combatish RTS.
Build ships blow up ships. Build bigger ships, blow up bigger ships.
In a nutshell at least. It's pretty good.
You take control of an armada and command your units to move in full, true 3D.
There has been serveral times for me, both in the campaign and elseware, where I wasn't attack from behind, or from the sides, but from above and below
"He is intelligent, but not experienced. His pattern indicates two-dimensional thinking. "
As... valued as I hold your particular content offering, I don't think it meets the synergystic requirements that properly leverage the IP space available for a next gen OP without a reverse paradigm shift.
1
2
Space Marines
Look at this guy, even the Ultramarines which are by far the most boring legion are gigantic badasses. Marneus Augustus Calgar isn't even in DoW2 but that dude dual-wields Powerfists with guns built into them, he would probably kill you by accident if seeing him didn't make you kill yourself first.
Ok so the DoW2 marine commander has a bad case of (click his frosted tips) BUT he will still break your face off with a Force Hammer. And probably make you feel kind of effeminate for losing to him.
But whoa you say, what are Space Marines anyway? Well when you take the weak, mortal form of a human and pump him full of drugs, extra organs (3 hearts, couple extra lungs, one that lets you spit acid ETC) and make his ribcage into a steel plate and train him so his only purpose in life is killing dudes you want not to live anymore, you get a Space Marine!
Oh and the best part of Space Marines are the Dreadnoughts. You put a nearly dead Space Marine in a giant walking tomb-mech and let him crush the other team into paste.
Not overly impressed. OTOH, the metallics sure do look shiny.
OP'd
It seems a great leap back from the original DoW's UI design, which while functional, was also incredibly data driven and easily moddable with drop-down boxes for race selection instead of massive icons, which while pretty, are unnecessary.
It will be interesting to see how Relic themselves cram the extra icons in there when they start releasing new races for the game.
Everything about the interface (or really just how it looks) feels like a console game.
At 83 preset colours, unless I miscounted, whether or not you preordered is also going to give you nearly 10% more avaliable paint swatches.
Which leads me to the question of why the hell cant anyone on this earth tell me whether canadian eb games have the ebgames/gamestop preorder bonus.
I've probably spent an hour on the phone with various places trying to figure this out, which I have to say I'm not entirely thrilled I've had to do, much less that this hour has largely been wasted as I still dont have a god damn answer.
In the end, everyone will be black, red or blue anyway.
Granted that I've more or less missed the latest gen of consoles, but it seems like the UI would be a tremendous pita to use without a mouse and keyboard.
What I mean by that is that everything is big. Big buttons, big pictures, and even the text often looks over-sized. The circle of dots that shows you the range of an ability is made up of big dots.
The interface may not be that great to use on a console as it stands, but it looks like the whole thing was designed to be seen on a TV.
For your information, generally speaking my dudes primary colour is what I like to call Roman Emperor purple. Not to be confused with that pussy lavender shit.
Ahh, I see what you mean. Though frankly my tv is a bit bigger than my monitor. Which is kind of stupid considering the amount of time I spend looking at my monitor as opposed to my TV.
I was looking forward to doing Spore-type pattern overlaying on Tyranids. Ah well.
Currently playing: GW2 and TSW
Logic!? Since when do we like that around here Goomba?
You are right. I love that about monitors as it makes them so much cheaper to get a big viewable area when you are 3 feet away as opposed to 12.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Man the Praetorian Guard would crucify you sooner than look at you. In the wider historical time frame, purple is the colour of the serious badasses.
True enough. Honestly I can't remember the last time I turned on my TV. I think it was to watch Heroes last season.
I think they wore red, though. Not actually certain, mind you.
What a nerd. Do you just sit at your computer all day looking at space marines, nerd?