PbP games just go this way man. Don't worry about it. I once had to be away from my Clone Wars game for like... two weeks this one time and I still have all my players.
me too, but the instant email notice didnt happen when you all posted on the thread... i hope that was just a temporary burp in the system...
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
Damn. I completely fucked up. That power I just used was from the other hag on the page above the Bog Hag. So fuck it, you guys get 100 bonus XP for dealing with it, and we'll call it an encounter power that doesn't recharge.
edit: also, is it possible for me to just make a stealth check as a move action without moving?
if not, can i like.. move out and then back to exactly where i am?
let me know if what i do is wrong and ill change it
Contingency Orders for our nice DM... which will most likely apply to any encounter.
However, JACK will always get priority for these powers since his freakin charges are so nasty. So Jack, remember that Aziz can do these two things:
If Aziz is the subject of a ranged attack he will use Rallying Deflection (and allow Jack... but if it's not possible for Jack to do so, then Dardek) to charge the attacker. Another good reason to stay within 5 squares of me.
And... if someone provokes an opportunity attack and he is adjacent to the enemy making the attack -- it'd be constrictor A this time 'round -- he will use Shielding Retaliation.
Both powers are noted in the sheet.
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
That area attack the hags used was from the MM entry for Howling Hag, not Bog Hag (which these are). I messed up while reading them. Rather than try and backtrack everything, I'm just giving everyone a bonus 100xp and promise they won't do it again.
i knew that traveller looked suspicious... if only i was able to roll better insight.
edit: also, what other neat surprises do you have in store for us next? all the trees are actually monsters as well? :P jk, its great being on the edge of my seat at all times.
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
Yeah, the oni mage has a bangin' bluff bonus and got a 19 on the roll as well.
The trees won't try to hurt you... as long as you don't try and gather firewood.
Edgil gets to spend two healing surges... so between the two of them he'll get the hit points that a single surge would grant him because of the hags' presence.
If Edgil hits zero this round, Aziz will use Fearless Rescue to save him.
if we keep dardek next to him, he will provoke OAs from most of his powers (ranged and area ones at least). unless he shifts and turns invisible again. none of us are trained in perception it seems, so my guess is that we will lose him again.
but, im not against stacking attacks on the hags. the faster we drop them, the better off we will be in the long run.
Thought that it would be a good time to bust out this power. If I can hit with the prone attack each turn, then Jack (and any other attackers) is guaranteed an attack of opportunity each round and it keeps the mage in place.
Only a minor action to stand up too. Bah. I was at least hoping it would stop him from standing up, moving back, and attacking. But it looks like he can still do all of that without provoking.
Balls.
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
I was totally waiting on Jack to go based on the Encounter Block, even though Jack just went. Sorry.
I thought it would be better not to kill the Hag on my turn, seeing as the Mage goes right after. With all of his allies dead, I thought he might run again. Though I guess he still may. :P
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PbP games just go this way man. Don't worry about it. I once had to be away from my Clone Wars game for like... two weeks this one time and I still have all my players.
edit: also, is it possible for me to just make a stealth check as a move action without moving?
if not, can i like.. move out and then back to exactly where i am?
let me know if what i do is wrong and ill change it
However, JACK will always get priority for these powers since his freakin charges are so nasty. So Jack, remember that Aziz can do these two things:
If Aziz is the subject of a ranged attack he will use Rallying Deflection (and allow Jack... but if it's not possible for Jack to do so, then Dardek) to charge the attacker. Another good reason to stay within 5 squares of me.
And... if someone provokes an opportunity attack and he is adjacent to the enemy making the attack -- it'd be constrictor A this time 'round -- he will use Shielding Retaliation.
Both powers are noted in the sheet.
That area attack the hags used was from the MM entry for Howling Hag, not Bog Hag (which these are). I messed up while reading them. Rather than try and backtrack everything, I'm just giving everyone a bonus 100xp and promise they won't do it again.
DUN DUN DUNNNN
sorry for the delay
busy busy busy!
edit: also, what other neat surprises do you have in store for us next? all the trees are actually monsters as well? :P jk, its great being on the edge of my seat at all times.
The trees won't try to hurt you... as long as you don't try and gather firewood.
If Edgil hits zero this round, Aziz will use Fearless Rescue to save him.
Oh, I also forgot to note the damage that Aziz took during his turn, DVG.
Aziz should have 9 less hp.
Then again, with the way Jack has been rolling he may very well lay out the one adjacent to him this round.
Something menacing.
What I'm saying here is that Oni Mage is fucked if I can get off a villain's menace after we handle these freaking hags. We needs our healing.
That's why my vote is to ice the hags first.
Unleash Dardek on him for the marking and whatnot.
Then spike the dude with daily powers like he's in the end zone.
Also, forget not the Bravura Presence. So many attacks!
but, im not against stacking attacks on the hags. the faster we drop them, the better off we will be in the long run.
We can take those hags down within two rounds. Easily.
And then it'll be time to hit that fucking Oni Mage so hard he won't have a chance to get away.
Also, Invisible Castle seems to like me now.
Only a minor action to stand up too. Bah. I was at least hoping it would stop him from standing up, moving back, and attacking. But it looks like he can still do all of that without provoking.
Balls.
Post incoming in a few hours, I'm running late.
one down, two to go.
let's do this, people.
also if Jack hasn't used his Swift Charge power this encounter
he dropped that hag to 0 hp with his extra attack from Aziz' Brash Assault.
that power is like teamwork incarnate
hmm... but i might start things out on his ass with my daily that denies him the use of action points and recharge powers for a turn though
Nah Jack already used it. Plus its a free action to use it, not an immediate interrupt sadly.
Guaranteed he'll stick around and fight it out.
Regardless, your inclinations tell you fire may not be necessary to fell this foe.
The "Oni Mage" replaced the "Ogre Mage".
See how we're still so good at not metagaming?