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[D&D 4E] Keep on the Shadowfell - Recruitment finished, thanks to those who applied

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Posts

  • SteelhawkSteelhawk Registered User regular
    edited June 2010
    Have they been gnawed upon? And how big are the teeth marks?

  • KelorKelor Registered User regular
    edited June 2010
    You'll need to work your way through the rocks and make a perception check to get a better look at them.

  • susansusan Registered User regular
    edited June 2010
    Dibs on second wave... :P

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • BrodyBrody SeattleRegistered User regular
    edited June 2010
    I'll head towards the hole in the wall, I guess.

  • KelorKelor Registered User regular
    edited June 2010
    Passing through the cave to it's southern exit the rock faced tunnel gives way to dirt, you can see it continuing on for some distance before veering off the the right. The lichen does not grow here and is impossible to see in past the first few feet.

    Peeking his head around Samhradh, Splug looks around him. "Masters, a humble suggestion from your lowly servant, but perhaps a light? Splug does not like the dark so much."

  • SteelhawkSteelhawk Registered User regular
    edited June 2010
    Thud make his way over to the bones to get a closer look. His Dwarven heritage making his careful steps look natural and his excellent vision in the dark shows him the bones...thats nice, they are bones.

    Perception check for the bones = 12

    "Wait, before you strike a light..." Before his low light vision is ruined, Thud takes a more careful look around the cavern, keeping an eye out for beasties and/or treasure.

    Perception check for whatevers = 20

  • KelorKelor Registered User regular
    edited July 2010
    As Thud approaches the bones, he notices a rank stench assaulting his finely tuned dwarven nostrils. On closer examination the bones do not seem to have been chewed or gnawed on but have a bleached appearance to them, as though stewed for a long time. While looking at them it occurs to him that the smell does not come from the bones themselves but from above....

    As this happens he feels a slimy tendril close about his arm, followed by a strange sensation of burning pain, followed by a numbness as some sort of acid begins to burn through his armour towards his flesh and manages to pull away before it gets a grip. Looking up he sees jelly like ooze stuck to the ceiling above, the tendril retracting back into it's mass as it readies itself again, it's mindless conciousness directing it towards it's next source of food. The several more oozes begin to move in the cave's ceiling, including one large one that drops to the floor and begins to squelch it's way towards you.
    Spoiler:

    You just had to play with the bones didn't you Thud!

    Combat will be posted once I'm done at work.

  • SteelhawkSteelhawk Registered User regular
    edited July 2010
  • KelorKelor Registered User regular
    edited July 2010
    Curiousity killed the dwarf you know.

  • SteelhawkSteelhawk Registered User regular
    edited July 2010
    Sure, but he was having a good time when it happened!

  • residueresidue Registered User regular
    edited July 2010
    Guys, I'm awfully sorry, but I'm going to have to get out of this game. I'm on vacation since a week back and will continue to be so for a few weeks and I just can't find the time for this (yes, that is weird...) anymore.

    Roll well, roll high.

  • susansusan Registered User regular
    edited July 2010
    :( .

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • KelorKelor Registered User regular
    edited July 2010
    I'm sorry to have you leave us after so long.

    Enjoy your holidays though!

  • RyadicRyadic Registered User regular
    edited July 2010
    I should probably take the time to mention that this upcoming weekend is going to be extremely busy for me. It is a holiday weekend and I got a lot of plans and things to take care of.

    I will try my best to get on and post for my turn, but if I'm holding up the game over the next 4 days, feel free to make my move. I trust that you guys will make a smart move.

    steam_sig.png
  • KelorKelor Registered User regular
    edited July 2010
    That's cool mate, Fridays and weekends are for doing things so if people are doing things instead of posting that is totally fine. Weekdays do the trick okay.

    Typing up the encounter now. I've managed to delete it once now so I'm saving it on notepad as I go.

  • KelorKelor Registered User regular
    edited July 2010
    As Thud shouts out in pain, the rest of the party turn in time to see the oozes stir to life above them in the gloom. The ooze drips from the cave's roof down to the floor, squeezing between the rocks and swipes at him once more with an acidic paw, but Thud is wary this time and manages to slip away from it.

    Mindartis spots a slime edging across the ceiling to his right, Samhradh turns in turn to see Splug's eyes go wide as saucers as he sticks out a shaking hand and points to huge shape emerging from the darkness at the back of the cave. Distracted by the huge ooze, he only becomes aware of yet another ooze by the burning sensation of it's acid upon his neck.
    Spoiler:

    Stats
    Spoiler:

    Alrighty, don't forget to make your saving throws to shake off the acid, or it'll make it easier for them each round. The oozes all have a aura from the stink cloud which gives a -2 penalty to attack rolls while you're within two squares of one. The oozes topped out on initiative with a 24 to your 20.

    You may want to do something about the lighting too, since that'll affect your attack rolls too. Check out the Features section if you want more details on the light or difficult terrain, since you've only run across it the once so far.

    I'll take over for Res for this fight, while we look for another person.


    Map:
    Features:
    Spoiler:

    Up Next: The Crew.
    On Deck: Oozes of all shapes and sizes

  • BrodyBrody SeattleRegistered User regular
    edited July 2010
    I keep forgetting that we are heading into a holiday weekend.

  • susansusan Registered User regular
    edited July 2010
    :shock: Alright people, let's do this by the numbers and concentrate fire. We've got a lot of HP to drain here, penalties to attack from lighting AND overlapping stench auras, and not a one of us has a Fortitude score over 15 with three of us having 12 (how the Hell did we do that to ourselves :cry: ?), so we gotsta be smart here.

    Nex reacts quickly to the ooze assault, throwing a shadow noose at the slime attacking Thud [Executioner's Noose vs M10 Ooze] and somehow managing to hit it despite the bad light and the overwhelming stink [17 (21) vs Fort, 15 Damage, Slowed until EoNT, choosing not to pull it]. He then whirls and drops a Shadow Shroud on the other nearby fungus [Shroud on J5 Ooze] and dashes hopefully out of harms way to save his soft and acid-sensitive flesh [Move to L3].

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • BrodyBrody SeattleRegistered User regular
    edited July 2010
    I think we should burn the J5 ooze down, and try to pull them back through the leftmost path.

    Will post soon, getting paint samples with fiancee.

  • KelorKelor Registered User regular
    edited July 2010
    Mindartis points to one of the stalagtites while making a quick incantation upon which it begins to glow with light, chasing away shadows into the gloom. Next he makes several quick motions with wand and conjures forth his ball of fire next to the ooze that is attacking Thud with it's mindless desire for food. A bolt of flame leaps out of it and strikes the ooze giving off an oily smell.
    Spoiler:

  • RyadicRyadic Registered User regular
    edited July 2010
    Aieldar's stomach turns as the stench of the ooze wafts across his nose. It's all he can do to keep from vomiting.

    He quickly gains his composure and takes a few steps back in a vain attempt to escape the stench. He takes an arrow from his quiver and lines up his shot and fires it at the ooze that just attacked Thud. But his shot misses it's mark badly. He starts to reel over again from the stench.
    Spoiler:

    steam_sig.png
  • KelorKelor Registered User regular
    edited July 2010
    I was going to say Elven Accuracy but the damage isn't even worth wasting it.

  • SteelhawkSteelhawk Registered User regular
    edited July 2010
    "Sniff, sniff....what the....yeeaaghhh!" Thud is caught by suprise by the ooze, "Splug! Ye durned fool, ye said rats! RATS!"

    Thud blinks away the nausea and wrinkles his nose in disgust. Then levels his hammer into the flesh puss of the Ooze. Moradin's light giving Aieldar a nice juicy target to sink his arrows into.


    Minor Action: Nil
    Move Action: Nil
    Standard Action: Righteous Brand vs. Ooze(M10) = 25 HIT!! Damage = 9 (no good, the Craghammer is a Brutal 2 weapon, I keep forgetting!)
    Damage Reroll #1 = 8
    Damage Reroll #2 = 10
    Finally. I need to remember to roll my damage properly!


    Aieldar gets a +3 bonus on his next attack against this Ooze



    Save vs. Ooze: 1d20 = 4 FAIL!


    This fight is going to be a slog. Do we need a Bless? Thud can drop his daily Bless next round if needed.

  • BrodyBrody SeattleRegistered User regular
    edited July 2010
    Seeing the oozes charge out of nowhere, Samhradh's initial reaction is to drive his sword into its terribly stinky body. Unsure of what to do next, he takes a step closer to the body of the group.

    Saving ooze: 1d20 7 First save attempt due to Font of Life.

    Tempest Assault vs AC: 1d20+8-2 21 1d8+4 12

    Mark ooze.

    Shift to K6.

    Saving ooze: 1d20 13 Saved.

    Does Low-light vision count as Dim-light vision?

  • ScosglenScosglen Registered User regular
    edited July 2010
    I think we should probably smoke our dailies on this fight, since we will probably want to head back to town while we find a replacement for Mindartis. Also, y'know, giant terrifying acid blobs.

    Akarr's eyes widen with fright as the illuminated stalactite reveals the slimy horrors that surround the party.

    Acting instinctively, Akarr belches out a roiling ball of lightning which flies towards the massive slime, dissipating in a snarling flash of electricity as it conducts a current between the larger and smaller blobs.

    Minor Action: Hurl Dragon Breath on O8 (Burst 2)
    Attack Rolls:
    Large Ooze O81d20+3 23, Natural 20 critical hit!
    Lurking Ooze M101d20+3 5, MISS

    Blast Damage vs Large Ooze: 1d6+3(crit)= 9! (...Can you crit an ooze? If not I hit for 8)

    The large ooze shrieked in pain and some amount of its ichor splashed to the floor in a steaming heap, but the creature seemed no less threatening for it. The smaller ooze withstood the shock without ill effects, to Akarr's displeasure.

    Positioning himself behind the smaller ooze assailing Thud, Akarr attempted to corner in the slippery fiend and prevent it from maneuvering.

    Move Action: Move to M9
    Standard Action: Viper's Strike on Lurking Ooze C

    Attack Roll: 1d20+7+2(flank)-4(stench) 22 vs AC, HIT!
    Damage Roll: 1d8+3 5!
    Effect: If the Ooze shifts before the start of my next turn, it provokes an opportunity attack from an ally of my choice (Whoever takes it first gets it!)

    Akarr's sword plunged easily into the gelatinous mound, wounding whatever composition this creature's simple body followed.

  • KelorKelor Registered User regular
    edited July 2010
    Mindartis' fiery orb burns at the oily surface of the ooze, between the fire and the party's attacks it has visibly begun to shrink down in side. Splug, terrified at the turn of events runs to dive behind Akarr's legs just has he moves, causing Splug to trip and then somehow manages disappear entirely with a shriek.

    It lashes out at Thud once more from the roof, but the stout dwarf ignores the pain, hunkering down with his trusty hammer and shield at hand. The larger ooze creeps forward, oblivious to the damage of Akarr's lightning, instinctively trying to fill it's hunger. It is reaches out at Akarr with dripping tentacles and the Dragonborn feels a brief jolt of pain followed by a soothing numbness that leaves his legs locked in place.

    The other two oozes.....ooze along the roof of the cave, one loops a tentacle through the air at Aieldar, but the nimble elf is able to avoid it. The other brushes a limb against Samradh's leg, the acid burning fiercely.
    Spoiler:


    Stats
    Spoiler:

    Just to clarify guys the stench Auras do not stack. It can only smell so bad.

    Your lighting problem is solved for the moment due to Mindartis' Light spell, provided you're within four squares of L8.


    Map:
    Spoiler:

    Features:
    Spoiler:

    Up Next: The Crew.
    On Deck: Oozes of all shapes and sizes

  • BrodyBrody SeattleRegistered User regular
    edited July 2010
    Shaking the acid off, Samhradh attempts to reply with sharp pointy things. Unfortunately, he was still distracted by the pain in his leg.

    Saving ooze: 1d20 19

    Tempest Assault vs AC: 1d20+6 12 1d8+4 12 Miss...

    Re-mark it.

  • SteelhawkSteelhawk Registered User regular
    edited July 2010
    Ha! Thats what you get! Stupid Ooze...picking on poor curious dwarves like that...

    Thud winds up and strikes again! His heavy hammer splatters the remains of the Ooze all over the rocks. Smiling grimly with the odor, Thud slips behind the Large Ooze, hopefully avoiding any reprisals at his cleverness, and begins to harass the beast, hopefully giving Akarr some advantage.

    Minor: -
    Standard: Righteous Brand vs. Lurking Ooze C(M10) = 22 vs AC HIT!!! Damage = 8!!! (no need to reroll that one...that Ooze is finished!)
    Move: Move to P9 to flank the Large Ooze with Akarr
    Save: 1d20 = 18 SUCCESS!!!

  • susansusan Registered User regular
    edited July 2010
    Thoroughly sickened, Nex nevertheless manages to get far enough away from the oozes to not be physically hampered by the smell and attempts to blast the one menacing Samhradh with a mental wave empowered by two shrouds. Unfortunately it fails to connect, but the ooze still takes a little damage from one of the shrouds [5 Damage to L6].

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • KelorKelor Registered User regular
    edited July 2010
    Mindartis continues his conjuration, spinning the sphere into the giant ooze and melting away at it's body then moves cautiously through the rocks of the cave away from the approaching ooze.
    Spoiler:

    Next up: Akarr and Aieldar.

  • ScosglenScosglen Registered User regular
    edited July 2010
    Unable to move his legs, Akarr quickly realized he had little choice but to act as the bulwark between the oozing monstrosity and his comrades.

    Standard Action: Lead the Attack on Giant Ooze (Daily)
    Attack Roll: 1d20+7-2=20 vs AC, HIT!
    Damage Roll: 3d8+3=21 damage!

    Effect: Until the end of the encounter, Akarr and each ally within 5 squares has a +3 power bonus to attack rolls versus the Large Ooze.

    Akarr lands a solid blow and cuts a massive swathe through the glistening, translucent hide of the beast. Emboldened by his success, he tries once more to move his legs, but still fails to regain command of his feet.

    Save vs Immobilized: 1d20=3, Fail.

  • KelorKelor Registered User regular
    edited July 2010
    Aieldar follows Thud and Mindartis' lead, moving to aid Akarr. Moving quickly over the rocks he lines up his bow and sends two arrows deep into the hulking ooze.
    Spoiler:

  • KelorKelor Registered User regular
    edited July 2010
    In the midst of the muffled sounds of the fight, you hear an excited voice come from the rockface, followed by Splug's mishapen head, topped with his bonnet stick out from the sheer rock. "Masters, masters will not believe what Splug has found!" Squinting in the gloom he realises you are still fighting the oozes and pulls his head back through the rock.

    As Thud squeezes past the ooze tentacles squirm out from it's side, reaching out and wiping more acid over
    the dwarf's stout frame. The creature breaks out in a swarming mass of tentacles as he runs behind it, slapping at Akarr, who manages to get his shield between the acidic tentacles. Thud looks up in time to see a huge mass of ooze about to descent upon his head, but is too late to get his shield up to block it. Flinching in preparation he instead sees his elven companion knock an arrow into his bow, quickly sight it and lets fly. The arrow screams through the air, passing through and severing the limb entirely from the ooze before it hammers into the cleric.

    The ooze writhes in pain at this assault, it's surface rippling before exploding in an even more intense stench than before, a mix of sulphur, decaying flesh and damp cloth. Acidic sludge sprays across the room, landing on Akarr but Dwarven luck saves Thud from the danger once more.
    Spoiler:


    The smaller ooze near the entrance to the cave slides forward once more, towards Aieldar but the wary elf has been keeping an eye on the ooze and having saved Thud dives into a gap in the stalagtites to avoid it's grasp.
    Spoiler:

    Samhradh's target slaps at him with a grasping tentacle and while he manages to wrench his wrist from it's grasp he can feel his arm weaken from the acid.
    Spoiler:

    Stats
    Spoiler:


    Map:
    Spoiler:

    Features:
    Spoiler:

    Up Next: The Crew.
    On Deck: Oozes of all shapes and sizes

  • SteelhawkSteelhawk Registered User regular
    edited July 2010
    "Ha ha! Moradin is with me, ye foul lump of a....lump!" Thud boasts, winking at the elf who saved his hide, and wincing at the acid burns he's taken.

    Following Akarr's lead, and taking advantage of his flanking position, Thud brings his hammer back again, and with a quick prayer to his god, the head of the hammer is wreathed in holy fire. Thud smashes it down onto the large ooze with gusto. Blobs go flying as the mighty blow hits its mark and divine flames leap from the hammer head onto the ooze, setting it alight. Thud is a happy dwarf, but he'd be much happier once these Oozes are put away for good. Thud plants his feet in a wide stance. He's not moving until this Ooze is finsihed.

    Minor Action: -
    Standard Action: Avenging Flame vs Large Ooze 1d20+8+2(flanking)+3(Akarr) = 29 HIT!!! Damage = 23, plus ongoing 5 fire damage. Woot!
    Move Action: -

  • susansusan Registered User regular
    edited July 2010
    Nex plugs his nose and takes a step back to get away from the stink of those oozes [Move to L2], then drops a shroud [Ooze J5] on the near one and throws a noose towards it. Thankfully it connects, pulling a chunk of semi-sentient gelatin free from the creature [24 vs Fort Hit, 19 Damage and Slowed, choosing not to pull it].

    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • KelorKelor Registered User regular
    edited July 2010
    So I guess I should errata Lead the Attack now shouldn't I.....
    Spoiler:

  • BrodyBrody SeattleRegistered User regular
    edited July 2010
    Seeing the large ooze fill the space around it a haze of pain, signaling its flagging strength. Seeing it wrap an appendage around Akarr, Samhradh takes the opening and charges in. Or at least towards. But the shattered rocks laying strewn across the floor are as Samhradhs shattered dreams, leaving him slipping and tumbling. Disheartened, he gathers himself up for what is sure to be a terrible assault on his bodily self.

    Immediate Reaction: Wrath of the Destroyer. Charge! Melee Basic Attack vs AC: 1d20+9 10 1d8+4 12 Miss, end up in M7

    Save for the ooze. Saving ooze: 1d20 19

    Free-Mark Large Ooze and J5 ooze
    Minor-
    Standard-Second Wind +12 HP +2 Defenses. I won't be pushy this time.
    Move-
    Free-Mark Large Ooze and J5 ooze

    ACTION POINT!

    Standard 2-Thundering StrikeThundering Strike vs AC: 1d20+11 26 1d8+4 12 Large Ooze is Dazed and Deafened.

  • ScosglenScosglen Registered User regular
    edited July 2010
    Am I interpreting this attach move wrong? I'm at -5.

    Does the Daze break the grab at least?


    Akarr is suddenly engulfed by an appendage of the Large Ooze, coiling around his torso, which pulsates with a transfer of excruciating pain from each of his comrade's subsequent attacks. Pushed near the edge of his tolerance for pain, a final asphyxiating wrench from the appendage knocks Akarr unconscious as his body goes limp in shock.

    Save vs Death 1d20=8, Fail

    Save vs Immobilize 1d20=1, Fail.

  • KelorKelor Registered User regular
    edited July 2010
    When you get knocked unconcious you are no longer attached to the ooze, just prone on the floor. So you're at -2 currently.

  • KelorKelor Registered User regular
    edited July 2010
    Mindartis continues to drive the fiery orb into the ooze's side and the air sizzles with fumes as it sears away at it's mass.
    Spoiler:

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