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Unreal Development Kit released to everyone
Posts
Makes sense. I really didn't get too far into that because of my buddy all being like 'Hey dood lets play Spec ops mode!'
Appreciate it! I'll play around more with the workflow tonight, and mock up a cheesy sword weapon.
A sword made of cheese? I'm interested in your game now.
...yes. The steampunk world subsidizes cheese excavation from the moon to construct it's tools and weapons.
...
hrm...
Also I set it to point to my existing src\mymod\ path as a project but it doesn't see any subfolders like classes, and their files...I hit refresh and get nothing.
I hate being such a noob.
Any help would be appreciated.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
I'm still slowly digesting the source and figuring out how all this shit works. but I too, have a team member!
shut up
I do hope that with something like this being released we'll see a lot of great new stuff out there. Maybe some new fresh ideas in the gaming world
www.CampusGamers.com
Basically, input keys are defined in a file called UTInput.ini (which is generated from DefaultInput.ini). In that file is a whole slew of various bindings and commands. The commands are fired on the loaded PlayerController class.
For instance, my (not terribly awesome yet) PlayerController looks like such:
class RpgToolkitPlayerController extends PlayerController; exec function StartFire(optional byte FireModeNum) { super.StartFire(FireModeNum); `log("Start fire called"); } exec function StopFire(optional byte FireModeNum) { super.StopFire(FireModeNum); `log("Stop fire called"); } defaultproperties { }StartFire and StopFire correspond basically to left button down, left button up with the default bindings.
http://eyelove.posterous.com/raptor-13
This is also true
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Chicago, IL - NetherRealm Studios - My views are my own and don't represent WB or NR.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Oh yeah. I thought that's what it was.
Chicago, IL - NetherRealm Studios - My views are my own and don't represent WB or NR.
OH MY GOD WHY ARE ALL OF THESE GHOSTS IN THE EXECUTIVE WASHROOM!?!?!?
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Yeah, I've actually been contemplating twitter for the same reason. Your programming insight will be tremendously helpful.
I would subscribe to your RSS feeds, blog and twitter.
In addition I would subscribe to your youtube.
ive got a little bit of experience programming and map making (Quake 3) but am also interested in learning to model or make sounds
Sound FX would be pretty fantastic. As would helping LC make maps, as long as you're decent at it.
Chicago, IL - NetherRealm Studios - My views are my own and don't represent WB or NR.
I might do twitter. I already have a twitter account. I need to clear all the fucking bot followers off of it though.
That said. What's a good place to stick a blog these days? I've never uhh, actually had a blog, so I'm not really up on what's hip in that circle.
wordpress.com is a really good one
I've got some kind of deadly illness so I'm skipping SF ranbat night and coding tonight. For reals. That's how cool I am.
http://gnometank.wordpress.com/
I'll be putting up some stuff about user input later.
Yay already learned something new!
Now I'm making a much smaller game that I think everyone will enjoy much more.
It will still use a very similar combat thing to what the original Idea was.
Mine too, but probably because I don't know how to code... or animate... or map...
Still, I'll pump out a ton of art that I'll never use
The UDK forums are apparently down right now D:
event Possess(Pawn inPawn, bool bVehicleTransition)
{
Super.Possess(inPawn, bVehicleTransition);
SetBehindView(true);
}
Super is referring to the class object, correct? in this case this is located in a demo of someone's MyPlayerController class.
So it's the same thing as MyPlayerController.Possess?
I will need to do a lot of reading on this programming stuff. Should just stick to levels :\