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XBox Kinect: 8 Million Sold and Growing!

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    RenzoRenzo Registered User regular
    edited November 2010
    Yes. I want to play a FPS that allows you to look around by moving your head a little. You know, to peek around corners and such.

    edit: Hi five, TSR.

    Renzo on
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    spybyscriptspybyscript Registered User regular
    edited November 2010
    Microsoft advertises it, but the advertising for it is kind of bad. It's not a big selling point on launch I'm guessing because for it to really work well you either need two xboxes with kinects, or an xbox + a computer with a webcam and MSN messenger. This is a much more expensive prospect, and not as big a market to go after as the crowd who bought into the idea of the Wii + motion controls.

    The problem with the Kinect is an awful lot of the games attempt to mimic the same types of games you'll see on those systems, and for that controllers are an awful lot of help to give people an idea. It's one thing to pretend your Wii controller is a racket, it's a whole lot more when you have to think of your hand as a racket and rely on the sensor to handle it. There are some benefits (it knows where to place your character because you ARE the character!) but there is more lag involved (it has to guestimate your angle/speed of your movement, and kids can be hyper on movements + repetive movements when the character doesn't move as fast as you expect).

    We'll see how it goes; if it tries to just ape what we've seen on the Wii, no way it'll be successful. It needs to focus on new types of games and rethink how to present games... and maybe bring back the idea of being able to use props, even if that is against the whole 'you are the controller' theme.

    spybyscript on
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    fragglefartfragglefart Registered User regular
    edited November 2010
    Throw a grenade by using your arm instead of a button!

    Touch your face to activate night vision!

    Punch your right hand up high for celebratory clip firing after defeating many infedels!
    Allah Akbar!

    fragglefart on
    fragglefart.jpg
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    RenzoRenzo Registered User regular
    edited November 2010
    Can Kinect show the video that it's seeing? Like the Eyetoy or Playstation Eye? What I'm getting at is: Are there possibilities for Augmented Reality with Kinect?

    I'm like this close to buying Invizimals on PSP just because it's an Augmented Reality game, even though supposedly it kinda sucks.

    Renzo on
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    TheSonicRetardTheSonicRetard Registered User regular
    edited November 2010
    Renzo wrote: »
    Can Kinect show the video that it's seeing? Like the Eyetoy or Playstation Eye? What I'm getting at is: Are there possibilities for Augmented Reality with Kinect?

    I'm like this close to buying Invizimals on PSP just because it's an Augmented Reality game, even though supposedly it kinda sucks.

    I'm pretty sure it can. I mean, how else would video chat work?

    TheSonicRetard on
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    WitchsightWitchsight Registered User regular
    edited November 2010
    I wont buy it, no one i know will own one, and it will sell millions.

    Not many things terrify me as much as dancing, yet i love vidjagames, so Dance Central is like my perfect nightmare simulator.

    Witchsight on
    Witchsight.png
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    RenzoRenzo Registered User regular
    edited November 2010
    Renzo wrote: »
    Can Kinect show the video that it's seeing? Like the Eyetoy or Playstation Eye? What I'm getting at is: Are there possibilities for Augmented Reality with Kinect?

    I'm like this close to buying Invizimals on PSP just because it's an Augmented Reality game, even though supposedly it kinda sucks.

    I'm pretty sure it can. I mean, how else would video chat work?

    Right, forgot about video chat. Cool.

    Kinect should have an ARG ready for launch. I think they look impressive, at the very least.

    Renzo on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited November 2010
    Head tracking seems like it would suck for turning in an FPS and wouldn't be natural at all

    Especially since it would have to be slight so you don't overshoot it, which makes it slow, or you'd have to turn your head to an angle which you're not looking directly at the screen

    I'd rather just, you know, use an analog stick

    UnbreakableVow on
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    TheSonicRetardTheSonicRetard Registered User regular
    edited November 2010
    I think Kinect will sell well out of the gate - most new things do. The 32X broke sales records when it was released. The question is, will it have legs? Will kids see it at their friends houses and think, "Man that is awesome, I need that!" and beg their parents to buy it? I dunno.

    What I think might happen, is that, similar to the way devs worked towards the lowest common denominator last gen (i.e. develop for the PS2, then port to the xbox), that we'll see a lot of kinect games which are also made to work with the move's camera, so that they won't take advantage of a lot of the skeletal tracking features.

    TheSonicRetard on
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    UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Head tracking seems like it would suck for turning in an FPS and wouldn't be natural at all

    Especially since it would have to be slight so you don't overshoot it, which makes it slow, or you'd have to turn your head to an angle which you're not looking directly at the screen

    I'd rather just, you know, use an analog stick

    I think the idea is like in an MGS game or something, where you'd usually use an analog trigger to peek out around a corner, instead you'd move your head a bit. It's not something that you use for all head movement, it's for specific situations.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    TheSonicRetardTheSonicRetard Registered User regular
    edited November 2010
    Head tracking seems like it would suck for turning in an FPS and wouldn't be natural at all

    Especially since it would have to be slight so you don't overshoot it, which makes it slow, or you'd have to turn your head to an angle which you're not looking directly at the screen

    I'd rather just, you know, use an analog stick

    Well, on the move at least, it wouldn't be used for turning. It'd be used similar to the lean function in several games. You turn your head to the left, the screen slightly tilts left letting you see a bit more. Turning would probably still be handled via the move controller, i.e. move the pointer to the sides of the screen.

    Head tracking would provide a TON of advantages in a competitive FPS in conjunction with the move.

    TheSonicRetard on
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    RenzoRenzo Registered User regular
    edited November 2010
    Head tracking seems like it would suck for turning in an FPS and wouldn't be natural at all

    Especially since it would have to be slight so you don't overshoot it, which makes it slow, or you'd have to turn your head to an angle which you're not looking directly at the screen

    I'd rather just, you know, use an analog stick

    The head tracking wouldn't be used for turning, just looking. So your view would be detached from your crosshair.

    It would really only be practical for a slow, methodical shooter, similar in pacing to old Rainbow Six.

    So...probably not going to happen on the console.

    Renzo on
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    TheSonicRetardTheSonicRetard Registered User regular
    edited November 2010
    Renzo wrote: »
    Head tracking seems like it would suck for turning in an FPS and wouldn't be natural at all

    Especially since it would have to be slight so you don't overshoot it, which makes it slow, or you'd have to turn your head to an angle which you're not looking directly at the screen

    I'd rather just, you know, use an analog stick

    The head tracking wouldn't be used for turning, just looking. So your view would be detached from your crosshair.

    It would really only be practical for a slow, methodical shooter, similar in pacing to old Rainbow Six.

    So...probably not going to happen on the console.

    Or you know. Socom. MAG. Killzone.

    Games with similar lean functions already built in.

    TheSonicRetard on
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    OrogogusOrogogus San DiegoRegistered User regular
    edited November 2010
    They could make more driving and flying games. I haven't heard anyone use the PC TrackIR peripheral and come away saying that it was useless.

    Orogogus on
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    UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Orogogus wrote: »
    They could make more driving and flying games. I haven't heard anyone use the PC TrackIR peripheral and come away saying that it was useless.

    However, is it worth $150, potentially for a single game?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    TheSonicRetardTheSonicRetard Registered User regular
    edited November 2010
    I think a head tracking enabled point and click adventure game would be pretty tits. Something like, say, Snatcher, only in full 3D. Just imagine your tv being a literal window into another world, where the viewpoint changes as you walk closer and further away from the screen. Clues and shit could be hidden around the edge of the screen, so you'd have to actually stand up and walk around the room to find what you need. It'd provide a lot of interaction to what is normally a non-interactive genre.

    TheSonicRetard on
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    OrogogusOrogogus San DiegoRegistered User regular
    edited November 2010
    Orogogus wrote: »
    They could make more driving and flying games. I haven't heard anyone use the PC TrackIR peripheral and come away saying that it was useless.

    However, is it worth $150, potentially for a single game?

    The latest TrackIR seems to cost that much, potentially for a single game (if you only buy one, I guess), and all it does is head tracking. To be honest I thought TrackIR would have been dead by now, but it's not, so I don't know.

    Orogogus on
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    SynthesisSynthesis Honda Today! Registered User regular
    edited November 2010
    Orogogus wrote: »
    Orogogus wrote: »
    They could make more driving and flying games. I haven't heard anyone use the PC TrackIR peripheral and come away saying that it was useless.

    However, is it worth $150, potentially for a single game?

    The latest TrackIR seems to cost that much, potentially for a single game (if you only buy one, I guess), and all it does is head tracking. To be honest I thought TrackIR would have been dead by now, but it's not, so I don't know.

    Apparently, they cost $150 on the dot (though you can find them on sale sometimes). They also don't do things Kinect apparently does (for example, absolutely no audio capture, no video capture besides following the markers).

    Plus, for TrackIR you have to wear a goofy hat indoors.

    Of course, what saves it is the implementation. I got mine a few years ago, and can't imagine playing a flight simulator (or, for that matter, Arma 2) without it.

    Synthesis on
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    AshdrakeAshdrake Registered User regular
    edited November 2010
    Does no one remember steel battalion and essentially a new panzer dragon is coming out for this thing? As soon as one of those games drop Microsoft has sold one more Kinect.

    Ashdrake on
    I hunt monsters because I need weapons. I need weapons because I hunt monsters.
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    BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited November 2010
    I still say it's a shame that Microsoft will never let the porn industry have a license for Kinect.

    Skeletal tracking, voice recognition, video chat... It's just some vibrating accessories away from being perfect. :P

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
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    JubehJubeh Registered User regular
    edited November 2010
    Ashdrake wrote: »
    Does no one remember steel battalion and essentially a new panzer dragon is coming out for this thing? As soon as one of those games drop Microsoft has sold one more Kinect.

    That steel battalion game would have to be exceptionally good because the sb community is currently shitting all over the trailer. From what we've seen it looks nothing like the original game.

    Panzer dragoon though....

    Jubeh on
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    AshdrakeAshdrake Registered User regular
    edited November 2010
    Jubeh wrote: »
    Ashdrake wrote: »
    Does no one remember steel battalion and essentially a new panzer dragon is coming out for this thing? As soon as one of those games drop Microsoft has sold one more Kinect.

    That steel battalion game would have to be exceptionally good because the sb community is currently shitting all over the trailer. From what we've seen it looks nothing like the original game.

    Panzer dragoon though....

    Eh, it's just a cinematic trailer those are often times not the most telling things. I have a dream of piloting a mech with a minority report interface. It may in fact include nocturnal emissions.

    Ashdrake on
    I hunt monsters because I need weapons. I need weapons because I hunt monsters.
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    CouscousCouscous Registered User regular
    edited November 2010
    The voice recognition stuff should work well enough for things like the system menus, main menus and other things where there are only a few options. For anything more complicated like customizing something with more than a few options, it would get annoying quickly.

    Couscous on
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    Mr_GrinchMr_Grinch Registered User regular
    edited November 2010
    Renzo wrote: »
    Renzo wrote: »
    Can Kinect show the video that it's seeing? Like the Eyetoy or Playstation Eye? What I'm getting at is: Are there possibilities for Augmented Reality with Kinect?

    I'm like this close to buying Invizimals on PSP just because it's an Augmented Reality game, even though supposedly it kinda sucks.

    I'm pretty sure it can. I mean, how else would video chat work?

    Right, forgot about video chat. Cool.

    Kinect should have an ARG ready for launch. I think they look impressive, at the very least.

    Problem is, they don't look impressive. The camera is only 640x480 (I think), whereas most games will be 720p. The difference between the on screen rendered characters and you is really jarring (Speaking from Eyepet experience). It's still really fun but could be so much better if the camera was HD (even just 720p).

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
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    UncleSporkyUncleSporky Registered User regular
    edited November 2010
    Ashdrake wrote: »
    I have a dream of piloting a mech with a minority report interface.

    Your dream isn't going to be fulfilled here. Put Minority Report completely out of your mind, it has nothing to do with Kinect.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    RenzoRenzo Registered User regular
    edited November 2010
    Mr_Grinch wrote: »
    Renzo wrote: »
    Renzo wrote: »
    Can Kinect show the video that it's seeing? Like the Eyetoy or Playstation Eye? What I'm getting at is: Are there possibilities for Augmented Reality with Kinect?

    I'm like this close to buying Invizimals on PSP just because it's an Augmented Reality game, even though supposedly it kinda sucks.

    I'm pretty sure it can. I mean, how else would video chat work?

    Right, forgot about video chat. Cool.

    Kinect should have an ARG ready for launch. I think they look impressive, at the very least.

    Problem is, they don't look impressive. The camera is only 640x480 (I think), whereas most games will be 720p. The difference between the on screen rendered characters and you is really jarring (Speaking from Eyepet experience). It's still really fun but could be so much better if the camera was HD (even just 720p).

    I was thinking from a marketing standpoint. I haven't actually played one. But yeah, I can see what you mean. The difference between video quality and graphics must be jarring.

    Renzo on
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    cloudeaglecloudeagle Registered User regular
    edited November 2010
    cloudeagle wrote: »
    People have expectations for Kinect? I mean other than failure.

    Seriously, the phrase "Minority Report!" has been thrown around for this thing more often than "lightsaber battles!" used to be for the Wii. And yeah, while expecting Minority Report menus is a bit much to hope for with today's technology, people are still going to be let down when it doesn't happen.
    Ashdrake wrote: »
    Eh, it's just a cinematic trailer those are often times not the most telling things. I have a dream of piloting a mech with a minority report interface. It may in fact include nocturnal emissions.

    See what I mean? :P

    cloudeagle on
    Switch: 3947-4890-9293
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    WMain00WMain00 Registered User regular
    edited November 2010
    So will I be able to select my menus with merely a wave of a hand then access the stuff I want? If I can do that im happy. Minority report like stuff will follow later.

    Also Child of Eden. Nuff said.

    WMain00 on
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    AshdrakeAshdrake Registered User regular
    edited November 2010
    Ashdrake wrote: »
    I have a dream of piloting a mech with a minority report interface.

    Your dream isn't going to be fulfilled here. Put Minority Report completely out of your mind, it has nothing to do with Kinect.

    I don't expect the full function from minority report, but I don't see why basic menu navigation can not be done. If I can pet a tiger, why can't i interact with a menu?

    Ashdrake on
    I hunt monsters because I need weapons. I need weapons because I hunt monsters.
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    cloudeaglecloudeagle Registered User regular
    edited November 2010
    WMain00 wrote: »
    So will I be able to select my menus with merely a wave of a hand then access the stuff I want? If I can do that im happy. Minority report like stuff will follow later.

    Also Child of Eden. Nuff said.

    No, apparently you point at whatever you want to manipulate, wait till a circle on the screen fills up, and then you can manipulate it.

    cloudeagle on
    Switch: 3947-4890-9293
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    OptyOpty Registered User regular
    edited November 2010
    Minority Report had digit recognition, Kinect doesn't, so anything close to Minority Report will never happen. That's why you have the hover solution for selecting rather than pointing and "tapping" with your finger ala Minority Report.

    Opty on
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    fragglefartfragglefart Registered User regular
    edited November 2010
    Yeah Child of Eden is looking pretty damned radical at this point, good feature in EDGE this month.

    fragglefart on
    fragglefart.jpg
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    UncleSporkyUncleSporky Registered User regular
    edited November 2010
    WMain00 wrote: »
    So will I be able to select my menus with merely a wave of a hand then access the stuff I want? If I can do that im happy. Minority report like stuff will follow later.

    Also Child of Eden. Nuff said.

    Merely a wave of your hand and a two second pause while it makes sure it's actually sensing your hand at that position. But a wave, nonetheless!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    AlgertmanAlgertman Registered User regular
    edited November 2010
    reminds me of this
    morningbatman.png

    Algertman on
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    WMain00WMain00 Registered User regular
    edited November 2010
    It's a bit of a conumdrum isn't it? The idea of no controls and a reliance on camera is a bit ahead of its time, so there are multiple ways that it might not work. That and its entering into an industry still getting to grips with motion control as a method out control, with a plethora of shovelware plaguing the Wii and gimmick controlling for the ps3.

    In the end we can only wait and see. If I were to place a bet I reckon the kinects success will depend heavily on its accessibility, ability and whether developers want to jump onto it.

    WMain00 on
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    AllforceAllforce Registered User regular
    edited November 2010
    A few game concepts that would probably get me more excited for this:

    1. Some sort of Pilotwings clone. I want to skydive without leaving the house.
    2. A party game where where you have to draw on a big canvas and other people in the room guess.
    3. Mortal Kombat "Test Your Might" minigame.
    4. Something where I can fire a cannon or other fixed position weapon at people with realistic physics. Also screaming "FIRE" every time I shoot
    5. Field goal kicking game with increasing distance and wind speeds.

    Unfortunately it looks like I'll be buying this and the 360 will be taken over by the women of the house playing "Kinectidogs" and whatever the latest Jillian Michaels fitness game is

    Allforce on
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    CouscousCouscous Registered User regular
    edited November 2010
    1. Some sort of Pilotwings clone. I want to skydive without leaving the house.
    A game where you play a bird and have to flap your arms like wings.
    2. A party game where where you have to draw on a big canvas and other people in the room guess.
    Move or Wii would probably be better for that.

    Couscous on
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    WMain00WMain00 Registered User regular
    edited November 2010
    Couscous wrote: »
    1. Some sort of Pilotwings clone. I want to skydive without leaving the house.
    A game where you play a bird and have to flap your arms like wings.
    2. A party game where where you have to draw on a big canvas and other people in the room guess.
    Move or Wii would probably be better for that.

    Wouldn't bet on it. My experiences with drawing on the Wii have thus far being a nightmare of scribbles.

    WMain00 on
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    UncleSporkyUncleSporky Registered User regular
    edited November 2010
    WMain00 wrote: »
    Wouldn't bet on it. My experiences with drawing on the Wii have thus far being a nightmare of scribbles.
    Why in the world would you expect it to be any better on a less accurate system?
    Allforce wrote: »
    4. Something where I can fire a cannon or other fixed position weapon at people with realistic physics. Also screaming "FIRE" every time I shoot

    Yes, [VIDURL="http://www.youtube.com/watch?v=9kBMscW_dVg#t=6m44s"]like this![/VIDURL] So exciting!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    OrogogusOrogogus San DiegoRegistered User regular
    edited November 2010
    WMain00 wrote: »
    Wouldn't bet on it. My experiences with drawing on the Wii have thus far being a nightmare of scribbles.
    Why in the world would you expect it to be any better on a less accurate system?

    I suppose because it could read at the source, instead of doing it as a pointer. If you could draw on a whiteboard from across a room with a laser pointer, you're still going to get a scribbly mess no matter how high your accuracy numbers.

    Orogogus on
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