there's a "mario 1-1" level that's trending right now that just sucks ass. The controls are shit, it looks nothing like 1-1, the only good bit of it is the music.
And it's like, with all the stuff we have at our disposal now makes this bullshit less excusable than ever. I wasn't gonna actually use my mario sackbot in a mario level, but fuck it now I will.
on a related note though the donkey kong level that's trending right now is actually really well done, a few glitches aside.
there's a "mario 1-1" level that's trending right now that just sucks ass. The controls are shit, it looks nothing like 1-1, the only good bit of it is the music.
And it's like, with all the stuff we have at our disposal now makes this bullshit less excusable than ever. I wasn't gonna actually use my mario sackbot in a mario level, but fuck it now I will.
on a related note though the donkey kong level that's trending right now is actually really well done, a few glitches aside.
Most people are bad at making video games. Which is why the signal to noise ratio was so high in LBP1.
It'll get better with time. These things are trending now because the really good stuff is still in development.
Has anyone seen anything from Donkey Show (posted the extremely cool beta stuff he made in the last thread)?
yeah it's just depressing because when I see, say, "Assassin's Creed Brotherhood" on the list of cool levels, my assumption is no longer that someone has made a shitty platforming level loosely themed after a popular game. Now I'm expecting to see someone who's used the logic and other new features to create an interesting thing that actually approximates the game they're referencing. The possible success is much higher now which makes the failures seem that much worse.
I don't suppose anyone's around to give my mario sackbot a test
I feel like he might need a little more tweaking yet but I'm not sure in exactly what way, an outside observer might be able to pinpoint what needs improving a little beter.
I don't suppose anyone's around to give my mario sackbot a test
I feel like he might need a little more tweaking yet but I'm not sure in exactly what way, an outside observer might be able to pinpoint what needs improving a little beter.
Whoops sorry, I was on earlier, but then had a hankerin' for dismemberin' (Dead Space 2). I should hopefully be on tomorrow at some point if you still need some help testing.
Wish my level was in a position for testing, but I have to finish the spawning system first :?
I dunno how people shit out these levels so fast. I've been working on one for like 2 days and all I've managed to do is get my Sackbot's bounce-jump working and set up the very first screen. I'm not even totally happy with that.
I dunno how people shit out these levels so fast. I've been working on one for like 2 days and all I've managed to do is get my Sackbot's bounce-jump working and set up the very first screen. I'm not even totally happy with that.
Some of the makers were in the beta and know the tools better than anyone else.
I dunno how people shit out these levels so fast. I've been working on one for like 2 days and all I've managed to do is get my Sackbot's bounce-jump working and set up the very first screen. I'm not even totally happy with that.
I just accept that my first few levels (at the very least) are just going to be learning experiences so I'm not going to spend too much time on them. I can always go back and improve/remake at a later date.
I dunno how people shit out these levels so fast. I've been working on one for like 2 days and all I've managed to do is get my Sackbot's bounce-jump working and set up the very first screen. I'm not even totally happy with that.
I just accept that my first few levels (at the very least) are just going to be learning experiences so I'm not going to spend too much time on them. I can always go back and improve/remake at a later date.
Yea, I finally finished my first level and learned it only takes like ... 2 minutes to play through. I spent so much time learning how to script events that the gameplay length took a huge hit. On the plus side, the two minutes are filled with ninjas throwing exploding shurikens, exploding ninjas, and cake.
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CarbonFireSee youin the countryRegistered Userregular
I dunno how people shit out these levels so fast. I've been working on one for like 2 days and all I've managed to do is get my Sackbot's bounce-jump working and set up the very first screen. I'm not even totally happy with that.
I just accept that my first few levels (at the very least) are just going to be learning experiences so I'm not going to spend too much time on them. I can always go back and improve/remake at a later date.
Yea, I finally finished my first level and learned it only takes like ... 2 minutes to play through. I spent so much time learning how to script events that the gameplay length took a huge hit. On the plus side, the two minutes are filled with ninjas throwing exploding shurikens, exploding ninjas, and cake.
Sounds like an awesome 2 minutes :^:
And yeah, there's a bit of a learning curve to overcome with all these new tools; people who were in the beta definitely have an advantage. I'm just now to the point where I feel "comfortable" with the new tools.
LutExIVThieves Guild ChairmanIn the ShadowsRegistered Userregular
edited January 2011
I think you guys have hit on something with all the logic tools.
I spent the better part of several hours tweaking the logic for one of my "rides" for the Theme Park level. Once I finished I contemplated cutting some rides because I thought it would just take FAR too long to finish. However the very next ride pretty much just laid down for me and works like a champ. I think my next level is going to be infinitely better than this one, just because everytime I plop down a microchip, shit starts to work closer to what I orignially picture in my head.
That said I have most of the rides done for my level and are now working on the story bits, which I think will be the best part.
One question: If I compose a song with the sequencer, can the player hear it throughout the level, or just when he/she is close?
yeah the logic for this sackbot is basically unintelligible but I know what pretty much every part does somehow. At worst sometimes I need to jump into him to confirm which wires go to which buttons.
I think you guys have hit on something with all the logic tools.
I spent the better part of several hours tweaking the logic for one of my "rides" for the Theme Park level. Once I finished I contemplated cutting some rides because I thought it would just take FAR too long to finish. However the very next ride pretty much just laid down for me and works like a champ. I think my next level is going to be infinitely better than this one, just because everytime I plop down a microchip, shit starts to work closer to what I orignially picture in my head.
That said I have most of the rides done for my level and are now working on the story bits, which I think will be the best part.
One question: If I compose a song with the sequencer, can the player hear it throughout the level, or just when he/she is close?
If it's anything like the other sound effects, you should be able to turn positional audio on or off for that object. I would imagine that turning off positional audio for each sound object on the sequencer should work. The sequencer itself might have some sort of position or range requirements as well, not sure....haven't played with the sequencer much yet.
should i feel bad that every random has thumbs-downed my level
i mean this is the best i've got. i don't have it in me to build complex mechanized enemies or render art stolen from call of duty in pixels
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited January 2011
I wouldn't feel bad. Most randoms are idiots. And if you're not doing heart for heart or giving away costumes (even though it's impossible, people still haven't realized it) then they'll probably give you thumbs down.
I thought your level was pretty fun jezz, the only thing I'd say is that it could use some prettying up. People tend to notice how a level looks more than you might think.
yeah. it's hard though, i only have so much time and creating levels takes a lot of it. so i can either put something together from start to finish that's playable and reasonably fun, or dwell on the fine details and end up with something a quarter finished. i definitely prefer the latter because i don't feel like i've wasted my time
still, maybe i'll give it a once-over with some sound effects and a couple of stickery flourishes
edit: got part two working from start to finish now too, just need to add the indicators/hints and some camera work
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited January 2011
This isn't my theme park level, but I've been working on it for awhile. I started on it in Dec. with LBP1. It's still not done. I'm pretty slow at this, but try it out and let me know what you think so far.
42 out of 52 tutorials done! I'm enjoying these as much as the story mode Some of the new tools are awesome, no more building AND gates and Microchips are fab.
I remember during the tutorials I kept thinking "oh wow this will really help make mechanical logic gates a lot easier!"
but then of course the logic tutorials render that method completely obsolete anyway
pretty sure if I had tried to do this logic for my sackbot in LBP1 the thermometer would have filled up and exploded with such force that mercury would fly out of the screen and get all over me
It's just a short test level right now, trying to get some feedback before going forward. I have an entire epic adventure planned out, so let me know what you think, please!
I've had the dolphin pretty much done for a while now, but I was still working out more enemies and environments, and I just couldn't wait to get it out there anymore.
PLaying through Story Mode if anyone would like to join in? Managed to get one online game going but everyone else just refuses connection. The big meanies.
::edit:: Have set LBP2 to auto accept anyone that wants to join me, so feel free to jump on in
::further edit:: Damn this last level is difficult with other people. Lives just get eaten up.
::further further edit:: Wow, story mode was fantastic. I hope they do further DLC "Story Modes"
I don't actually own a PSP, but from what I recall the create mode is basically the same but with a smaller thermometer, and you only get two layers to work with instead of three
I don't think the levels can be transferred to the PS3 games
as someone who is a fucking rabid lbp fan
it doesn't strike me as particularly worth it? I dunno I wouldn't want to fuck with create mode on a small screen with handheld controls
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited January 2011
I actually had LBP for the psp before I even owned a PS3. And as someone who is completely addicted to LBP 1 and 2 on the PS3, I have to say I didn't really play that much of the psp version.
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And it's like, with all the stuff we have at our disposal now makes this bullshit less excusable than ever. I wasn't gonna actually use my mario sackbot in a mario level, but fuck it now I will.
on a related note though the donkey kong level that's trending right now is actually really well done, a few glitches aside.
http://www.audioentropy.com/
Most people are bad at making video games. Which is why the signal to noise ratio was so high in LBP1.
It'll get better with time. These things are trending now because the really good stuff is still in development.
Has anyone seen anything from Donkey Show (posted the extremely cool beta stuff he made in the last thread)?
http://www.audioentropy.com/
I feel like he might need a little more tweaking yet but I'm not sure in exactly what way, an outside observer might be able to pinpoint what needs improving a little beter.
http://www.audioentropy.com/
Whoops sorry, I was on earlier, but then had a hankerin' for dismemberin' (Dead Space 2). I should hopefully be on tomorrow at some point if you still need some help testing.
Wish my level was in a position for testing, but I have to finish the spawning system first :?
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
Some of the makers were in the beta and know the tools better than anyone else.
I just accept that my first few levels (at the very least) are just going to be learning experiences so I'm not going to spend too much time on them. I can always go back and improve/remake at a later date.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Yea, I finally finished my first level and learned it only takes like ... 2 minutes to play through. I spent so much time learning how to script events that the gameplay length took a huge hit. On the plus side, the two minutes are filled with ninjas throwing exploding shurikens, exploding ninjas, and cake.
Sounds like an awesome 2 minutes :^:
And yeah, there's a bit of a learning curve to overcome with all these new tools; people who were in the beta definitely have an advantage. I'm just now to the point where I feel "comfortable" with the new tools.
I spent the better part of several hours tweaking the logic for one of my "rides" for the Theme Park level. Once I finished I contemplated cutting some rides because I thought it would just take FAR too long to finish. However the very next ride pretty much just laid down for me and works like a champ. I think my next level is going to be infinitely better than this one, just because everytime I plop down a microchip, shit starts to work closer to what I orignially picture in my head.
That said I have most of the rides done for my level and are now working on the story bits, which I think will be the best part.
One question: If I compose a song with the sequencer, can the player hear it throughout the level, or just when he/she is close?
Steam/PSN/XBox Live:LutExIV
http://www.audioentropy.com/
If it's anything like the other sound effects, you should be able to turn positional audio on or off for that object. I would imagine that turning off positional audio for each sound object on the sequencer should work. The sequencer itself might have some sort of position or range requirements as well, not sure....haven't played with the sequencer much yet.
http://www.audioentropy.com/
check this shit out I don't even
http://www.audioentropy.com/
Thaat's not actually a link. :P
...
try this
http://www.audioentropy.com/
It just goes to show you that no matter how good you are at something, there is some kid on the internet thats better than you.
Steam/PSN/XBox Live:LutExIV
Could that mess up competitive mode or whatever it is called (verus?)?
http://www.audioentropy.com/
i mean this is the best i've got. i don't have it in me to build complex mechanized enemies or render art stolen from call of duty in pixels
It's like, how have people not realized that they are total bullshit that literally LITERALLY do nothing? It's astounding.
http://www.audioentropy.com/
still, maybe i'll give it a once-over with some sound effects and a couple of stickery flourishes
edit: got part two working from start to finish now too, just need to add the indicators/hints and some camera work
you shouldn't really be surprised if people call you on it though.
http://www.audioentropy.com/
http://lbp.me/u/anoffday/levels
http://www.audioentropy.com/
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
but then of course the logic tutorials render that method completely obsolete anyway
pretty sure if I had tried to do this logic for my sackbot in LBP1 the thermometer would have filled up and exploded with such force that mercury would fly out of the screen and get all over me
http://www.audioentropy.com/
http://lbp.me/v/w69c96
It's just a short test level right now, trying to get some feedback before going forward. I have an entire epic adventure planned out, so let me know what you think, please!
I've had the dolphin pretty much done for a while now, but I was still working out more enemies and environments, and I just couldn't wait to get it out there anymore.
::edit:: Have set LBP2 to auto accept anyone that wants to join me, so feel free to jump on in
::further edit:: Damn this last level is difficult with other people. Lives just get eaten up.
::further further edit:: Wow, story mode was fantastic. I hope they do further DLC "Story Modes"
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I don't think the levels can be transferred to the PS3 games
as someone who is a fucking rabid lbp fan
it doesn't strike me as particularly worth it? I dunno I wouldn't want to fuck with create mode on a small screen with handheld controls
http://www.audioentropy.com/