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Dungeons of Dredmor: Conquest of the Wizardlands now available!
Posts
This sounds absolutely perfect to me. Encourages lots of death, but allows learning from said death, while still stopping the wiki abusing.
Games Finished: 34 Games Added: 15 Total Progress: +19
Second game I went with an unarmed build and it worked out pretty well, got up to the third floor where I ran into a boss that somehow took me from 20 health to 0 in one hit, the combat log showed a double attack which hit for over 30 damage, if I expected that to happen I could have survived by using a potion.
The crafting system to me seems odd as well. Is the only way to make higher level items to spend skill points in your craft? Any time that I've taken blacksmithing I have all the materials for some of the basic stuff but can never make them, seems like a waste of a skill up since taking combat skills heavily outweighs the armor upgrade.
It appears to be up to date to me.
Werediggle seems pretty potent for a melee skill
Seriously, though. Most of my best endgame gear comes from finishing the Sidequests on the later floors. Now with the crafting nerfs, I may just ditch crafting entirely and depend on the randomly rolled Sidequest gear, especially since there are more gear slots.
That was a ridiculous run. Became impossible to kill around floor 6 or 7. I think the final Ley Line skill is bugged, it doesn't cost anything.
Time to do Going Rogue, I guess!
Yeah, not sure if I even want to take Alchemy now that I have to hope to get lucky and get a good Orb recipe.
Seems at that point I'm just as likely to just find the orbs as I play.
Where did you find so much absinthe and Pan-Galactic Gargle Blasters? Is it possible to make them now?
The hunter tree is waaaaay cool. Until they fix the cooldown on a certain skill, then it's gonna be crap
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
Damnit. Was hoping the summon demon thing might be a good buffer for my caster builds. Oh well.
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
What's your score?
939228
Edit: Has anyone else found the Diggle God of Secrets yet? Pretty sure the buff it gives is one of the best buffs in any game.
I would only go down to knightly leap, 8 more dodge for the downside of randomly teleporting all the time is just not worth it to me.
Its mad awesome.
I think the recommendation at Gaslamp Games is to restart your steam client if you haven't since installing the game/expansion. If that doesn't work, uninstall/re-install (I think your save games won't get erased, but you might want to make a copy of My Documents\Gaslamp Games just in case).
If still no go you can report it to Gaslamp Games on twitter: http://twitter.com/gaslampgames here they seem to be pretty good at responding to people.
Also love all the new items they've put in, and the tweaks they've made to rares/quest rewards. It's amazingly overpowered!
Instead of being a projectile you casted it on the square you wanted it on, did a bit more damage and burned for about twice as long.
Obvious fireball is still great. In vanilla pre-patched it was insane: with just a little spellpower it scaled well enough to rape anything in the game.
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
Melee Werediggle build, here I come!
Damnit, that was my first real good run going too. Was getting ready to actually leave the first floor, and figured, "Hey, I havn't tried stepping on that Mysterious Portal yet..."
And that was with having level 3 Vegan powers, too. Hooray for mostly doing Random skills every game.
COME FORTH, AMATERASU!
Hah! I died to a Mysterious Portal today. I had just cleared out my first monster zoo, and I saw one and I thought "looks cool, what's the worst that could happen?"
NOPE. NOPE NOPE NOPE.
In other news, Swords have been nerfed to uselessness and Maces are still as badass as they always were. I cleared out all of level 1 and most of level two, including a zoo, and had no difficulties whatsoever WITH MY STARTING MACE.
Oh, quick question. Is there any negative to picking the "smaller levels, but same experience" option at the start? Does it decrease your score at all?
The only negative I've noticed with smaller rooms is less drops, less shops.
After playing a few games with smaller rooms, I've come to the conclusion that that's a pretty significant negative. I've had two runs so far where I was specialized in a specific weapon type, and never saw a single weapon besides my starting one until level 3 or 4. That's pretty huge.
Also, is Vampirism broken? It doesn't seem to be working against Undead or Blobs. Is that intended? Because if so, I don't see how Vampirism can be viable. I got to level 3 on a Vampirism build and died to a zoo because I wasn't healing off the monsters at all.
Origin: Broncbuster