A rotting fishing village on the coast of Massachusetts,
Innsmouth is being devoured from within by a cancer.
The Marsh family, greatly respected in the town by most,
have long brought prosperity to the little village, but only
they know at what cost. For just off the shore, beneath the
waves, lies a secret so terrible that the Marshes would
destroy anyone and anything to protect it. The investigators
must venture into this xenophobic backwater, fearing for
their very lives, in order to stop the plans of the Ancient
One. The investigators will find no allies in Innsmouth,
and few safe havens. But if they are to stop the advance of
the terrible Deep Ones, they have no other choice.
The Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf
Innsmouth Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Innsmouth Horror/ah_ih_rules.pdf
Gameboard:
GAME4UPDATE8 by
konheong, on Flickr
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN):
The Unnamable
River Docks (AQUATIC)
Unvisited Isle (AQUATIC)
Innsmouth Board:
GAME4INNSMOUTH5 by
konheong, on Flickr
Locations proceeding clockwise:
CHURCH GREEN (ORANGE):
Innsmouth Jail
Esoteric Order of Dagon
INNSMOUTH SHORE (GREEN) (AQUATIC):
Devil Reef (AQUATIC)
Y’ha-nthlei (AQUATIC)
Falcon Point (AQUATIC)
FACTORY DISTRICT (BLUE) (AQUATIC):
Marsh Refinery
Gilman House Hotel
First National Grocery
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Innsmouth Location Special Abilities:
INNSMOUTH JAIL:
Jail Break: Each investigator in the Jail Cell during the Arkham Encounter Phase makes a Sneak (-1) check and draws one encounter card, plus one additional card for every success rolled, encountering one card of his choice and discarding the others.
SAWBONE ALLEY:
Outside Help: Investigators imprisoned in Innsmouth Jail gain one extra success on their Jail Break roll for every investigator in Sawbone Alley.
DEVIL REEF:
Accursed: Investigators must end their movement upon entering Devil Reef. Flying Monsters may move into Devil Reef as though it were a street area.
Y'HA-NTHLEI:
Inaccessible: Investigators may only enter Y'ha-nthlei from Devil Reef or when returning to Arkham from an Other World, regardless of other game effects. This is true even if there is an open gate here.
FALCON POINT:
Boat Charter: During the Movement Phase, you may spend $2 to move to any aquatic location and have an encounter there (if applicable), or move any other investigator in an aquatic location to Falcon Point. Investigators may not move any further after moving with this location ability.
GILMAN HOUSE HOTEL:
Uneasy Sleep: After having an encounter here, if you are still at this location, you may gain 1 Sanity or 1 Stamina.
FIRST NATIONAL GROCERY:
Food and Gossip: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Research Materials" card.
Gamestate:
ACTIVITY:
CLOSED:
General Store
Curiositie Shoppe
ALLIES IN THE BOX:
Richard Upton Pickman
Thomas F. Malone
Eric Colt
Ruby Standish
Tom "Mountain" Murphy
Sir William Brinton
Duke
TERROR LEVEL: 7
OPEN GATE LIMIT: 6
# of GATES OPEN: 4
OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 0
MONSTER LIMIT: 9
MONSTERS IN ARKHAM: 6
MONSTERS IN INNSMOUTH: 3
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
GATES OPEN:
The City of the Great Race (Symbol: Triangle, Modifier: +0) in the
Black Cave
The City of the Great Race (Symbol: Triangle, Modifier: +0) in the
Graveyard
Another Dimension (Symbol: Square, Modifier: +0) in
Devil Reef
MONSTERS IN ARKHAM:
Lloigor in the
Witch HouseBarnabas Marsh in the
Witch HouseGhost in the
Black CaveHigh Priest in the
Black CaveDeep One in the
GraveyardDeep One Hybrid in the
Graveyard
MONSTERS IN INNSMOUTH:
Gug in
Devil ReefZombie in
Devil ReefGhoul in
Devil Reef
MONSTERS IN THE OUTSKIRTS:
MONSTERS IN THE SKY:
Investigators:
caliber as Bob Jenkins
DEVOURED:
Sanity: 1/4
Stamina: 1/6
SPEED/SNEAK: 2/3
FIGHT/WILL: 4/3
LORE/LUCK: 3(4)/1(2)
CURRENT LOCATION: Ye Olde Magick Shoppe
MONEY: $4
CLUE TOKENS: 0
INVENTORY: Silver Key, Motorcycle, Lantern, Lamp of Alhazred
SPELLS:
SKILL: Lore
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES: Abyss
stever777 as Norman Withers
DEVOURED:
Sanity: 3/6
Stamina: 1/4
SPEED/SNEAK: 3/1
FIGHT/WILL: 3/1
LORE/LUCK: 4/3
CURRENT LOCATION: Library
MONEY: $3
CLUE TOKENS: 0
INVENTORY: Rifle, Book of Dzyan
SPELLS: Find Gate, Wither. Voice of Ra
SKILL: Marksman
SPECIAL:
ALLIES:
MONSTER TROPHIES: Fire Vampire (1), Byakhee (1)
GATE TROPHIES:
jdarksun as Hank Samson
DEVOURED:
Sanity: 1/5
Stamina: 0/6
SPEED/SNEAK: 3/3
FIGHT/WILL: 5/1(2)
LORE/LUCK: 3(4)/1
CURRENT LOCATION: Esoteric Order of Dagon
MONEY: $2
CLUE TOKENS: 0
INVENTORY: Knife
SPELLS:
SKILL: Bravery
SPECIAL:
ALLIES: Pa Samson
MONSTER TROPHIES:
GATE TROPHIES: Yuggoth
blahmcblah as Akachi Onyele
DEVOURED:
Void Slayer as Roland Banks
DEVOURED:
Daemonis as Agnes Baker (
FIRST PLAYER):
Ancient One and Herald:
FINALBATTLE9 by
konheong, on Flickr
DOOM TRACK: 6/19
STAMINA DRAINED : 17
EXTRA SUCCESSES: 3
DEEP ONE RISING: 1/6
ELDER SIGNS: 1/6
GATE TROPHIES COLLECTED: 3/6
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
RUMOR:
WORSHIPPERS ABILITY: Cultist Count - 4
Personal Stories:
Bob Jenkins:
Norman Withers:
Hank Samson:
PASSED
Akachi Onyele:
FAILED
Roland Banks:
PASSED
Agnes Baker:
PASSED
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
stever777
Void Slayer
blahmcblah
caliber
jdarksun
Daemonis
Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)The UNVISITED ISLE and RIVER DOCKS are considered AQUATIC.
Train Station and Joe Sargent's Bus Service are connected and are DEPOT LOCATIONS.
MARTIAL LAW IS DECLARED
Posts
Let me start by notifying players who expressed special interest to play in this game. I will accept up to six players.
@Cerberus
@caliber
@Void Slayer
@blahmcblah
@jdarksun
I AM LOOKING FOR ONE MORE PLAYER. First come, first serve.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
So, we need clue gatherers, 2 or more dedicated monster fighters, and gate closer/sealers.
Huh...
Oh yes, I do so want to play.
(Yes)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
In a few hours I will start a vote for what components from the IH expansion you all would like to see in this game.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Heralds and Epic Battle cards ratchet up the difficulty. Guardians decrease the difficulty.
1) Innsmouth investigators
2) Innsmouth AOs
3) Personal Story cards
4) Heralds (Father Dagon and/or Mother Hydra)
5) Investigators from other expansions
6) AOs from other expansions
7) Heralds from other expansions
8) Epic Battle cards (from the Kingsport Expansion)
9) Guardians (from the Kingsport Expansion)
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Void Slayer
@jdarksun
@caliber
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
5-9: No (unless we're otherwise playing with that stuff (monsters, etc))
Epic battle cards are cool but... I think we would already have no chance.
This!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
A list of things, should you be of the gifting persuasion
Fine but dont expect me to understand anything!
There, all caught up.
@caliber to tiebreak?
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
The only investigator I will ban is Patrice Hathaway for being blatantly overpowered.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
He starts with much less items compared to other investigators and his PS really punishes him if he does fail a Horror check. He is definitely a solid character though but not OP.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Edit: Well, I've narrowed it down to Hank, Trish, Ursula, or Zoey. Lots of interesting investigators in Innsmouth.
So, like everyone else in Arkham then?
OMG is she overpowered!!!!!
Like Khorne Bloodletter upgrade overpowered!
Music for the Music Chick!
Lol, yes it's a general consensus among the AH community that she is ridiculously overpowered. I do not know why the game designers gave her two powerful abilities and no downside and agree "Yup, looks balanced!"
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Edit: OK, OK. ...Hank, Ursula, or Zoey.
@Void Slayer
@jdarksun
@caliber
@blahmcblah
To choose investigators. Also, please let me know how you want to select the AO for this game.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Are we playing with BOTH the king and queen? That's gonna hurt.
Change my vote, I'll go with 4 also.
Random is best ancient one, pick from an Innsmouth to get the full experience.
Would you like two Heralds, King Dagon and Queen Hydra, to experience what it means to be utterly curbstomped?
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!