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[Elite: Dangerous] Now you're Playing with Power

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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    The newsletter also mentioned legal salvage missions as well as some other mission changes and an even more dangerous extraction type location. So that sounds pretty neat actually.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    CogCog What'd you expect? Registered User regular
    They put a pic of the Fed Assault Ship in the newsletter but its a fuckawful shot that shows almost nothing.

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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Square spaceship butt!

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    mastmanmastman Registered User regular
    Drake wrote: »
    Do most of you big ship guys just fly around in your big ships? Do you ever jump into an Eagle and go get into trouble?

    yes. I impulse buy vultures and vipers all the time, fly around and shoot things, then sell it

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    B.net: Kusanku
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    darleysamdarleysam On my way to UKRegistered User regular
    Thanks for the protips guys, I'm now wrecking livelihoods in an Eagle and enjoying that immensely. Not that I wasn't enjoying the sidewinder, mind, but it's nice to step up a notch.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    So, the Eagle is super maneuverable. What's the next big ship that is that maneuverable, or close enough to it?

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    GashikGashik Office Communist Registered User regular
    Next step up from the Eagle should be the Viper. Faster, but doesn't turn quite as well. That is, if you wish to stay combat-specific. For more multi-role, the Cobra is an alternative at a similar level.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited August 2015
    The Viper is really sluggish on translation which is what gives it that big turn envelope under flight assist. The Cobra feels sluggish on translation at first but that's just a property of the ship's mass. Once you get a feel for it and flight assist off handling the Cobra is really fast and agile. She's just not a dancer like the Eagle.

    Drake on
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    mastmanmastman Registered User regular
    darleysam wrote: »
    Thanks for the protips guys, I'm now wrecking livelihoods in an Eagle and enjoying that immensely. Not that I wasn't enjoying the sidewinder, mind, but it's nice to step up a notch.

    vulture is the next most maneuverable ship, but is expensive. In the mean time, the viper is a great combat upgrade due to its sheer speed, badass sound, more and bigger hardpoints, and way better hull & shield strength compared to the eagle. The cobra is an equally capable ship as the viper, a tad slower, crappier hardpoints, however it has longer jump range and more utility than the viper.

    ByalIX8.png
    B.net: Kusanku
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    darleysamdarleysam On my way to UKRegistered User regular
    I think that in my heart, I want a Cobra more than anything because it's the iconic Elite ship, so I might stop by a Viper on the way but that's really what I'm after.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Damned game! I've puttered around a bit on the XBone version and it was giving me that EVE vibe (except with more direct/responsive control of my ship). Couple that with a couple of niggles with the console version (namely the game inexplicably displaying outside the borders of my TV (and there are no options to change the display area) and the massive frame-rate issues that happen if you try to pull up the system map), and you've got a recipe that pokes my poor impulse with a pointy stick. So now, I have the console version and the PC version...and I can finally read what's on my screen!

    My first order of business: buy better guns and a KWS...

    ...wait...I can't buy any of those? Not enough funds? WTF? You mean you don't start with 100k right from the get-go on the PC version? Oh well...a quick romp at a RES will fix that!

    First target is an Imperial Clipper that gives me 111k...

    Me: "Well played, game...well played."

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Wow they start you out with 100k on the Xbone version? Ha ha...I don't even know what to think about that.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    darleysamdarleysam On my way to UKRegistered User regular
    I believe it's still treated as a beta, it's the 'preview' version that's on sale, and I understand there's some kind of reset and full release coming, although I've also read that people will be refunded the cost of their ship and equipment, and you get to keep your rank. I imagine once it goes full release, the start will be just as brutal as the PC version.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Yup...but I wonder if that's because it's still early access and they haven't tuned the starting funds.

    Also, bought a Viper on the PC version and shoved a fuel scoop in it (might have been a mistake...I dunno...it just seemed like a cool thing to have). Took me going through three Wanted ships in a RES before I figured out why my pulse lasers weren't firing right: they would sometimes fire, sometimes not fire, sometimes alternate firing...it just seemed like there was a power shortage kind of thing going on, but no amount of rebalancing my power settings or toggling components off would fix it. Eventually I remembered that my pulse lasers were mounted on the medium hardpoints which are on the bottom of the thing...and started to experiment.

    ...apparently you can't shoot through your own ship to hit your target (they're gimballed pulse lasers). Whoops.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    KonphujunKonphujun Illinois, USARegistered User regular
    So apparently RES are dynamic now? I logged out in Orcus with a regular RES, High Intensity and Low Intensity RES nearby. They're gone upon logging back in. I really hope this isn't the case and I'm missing something. It'll cut down on my already small playtime of this game.

    Everything: Konphujun(#1458)
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    darleysamdarleysam On my way to UKRegistered User regular
    So, a question about balancing power between systems, engines, and weapons: my systems capacitor seems to stop recharging when I max it to four pips. Like, the charging glow that shows it's refilling stops doing anything when it's got a full allocation, but as soon as I bump some away from it, it starts up again. Is that correct, am I not noticing something, or might this be a bug with the Xbox version?

    And also, bumping power to systems boosts shield recharge, right?

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    ErlkönigErlkönig Seattle, WARegistered User regular
    darleysam wrote: »
    So, a question about balancing power between systems, engines, and weapons: my systems capacitor seems to stop recharging when I max it to four pips. Like, the charging glow that shows it's refilling stops doing anything when it's got a full allocation, but as soon as I bump some away from it, it starts up again. Is that correct, am I not noticing something, or might this be a bug with the Xbox version?

    And also, bumping power to systems boosts shield recharge, right?

    I'll go in reverse order here: systems energy covers life support, sensors, and shields. So boosting system energy would boost shield regen rate. Now, I could very well be wrong on this, but, because of that, if your shields are not at 100%, your system capacitor is going to be channeling its energy into your shields. Because of that, that capacitor readout will not fill up until your shields are back too 100%. At least, that's my guess.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    SyngyneSyngyne Registered User regular
    darleysam wrote: »
    So, a question about balancing power between systems, engines, and weapons: my systems capacitor seems to stop recharging when I max it to four pips. Like, the charging glow that shows it's refilling stops doing anything when it's got a full allocation, but as soon as I bump some away from it, it starts up again. Is that correct, am I not noticing something, or might this be a bug with the Xbox version?

    And also, bumping power to systems boosts shield recharge, right?

    That sounds like a bug.

    SYS power only affects shield recharge in that your shields won't recharge at all is SYS is drained. Other than that, shields recharge at a fixed rate across all ships/shield types (1Mj/s I think). Very large shields can take several minutes to recharge.

    SYS allocation does increase the amount of punishment shields can absorb, though. I think it only really becomes worth it if you have at least 3 pips in it.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Syngyne wrote: »
    darleysam wrote: »
    So, a question about balancing power between systems, engines, and weapons: my systems capacitor seems to stop recharging when I max it to four pips. Like, the charging glow that shows it's refilling stops doing anything when it's got a full allocation, but as soon as I bump some away from it, it starts up again. Is that correct, am I not noticing something, or might this be a bug with the Xbox version?

    And also, bumping power to systems boosts shield recharge, right?

    That sounds like a bug.

    SYS power only affects shield recharge in that your shields won't recharge at all is SYS is drained. Other than that, shields recharge at a fixed rate across all ships/shield types (1Mj/s I think). Very large shields can take several minutes to recharge.

    SYS allocation does increase the amount of punishment shields can absorb, though. I think it only really becomes worth it if you have at least 3 pips in it.

    This makes me very sad, indeed. But, I suppose that gives a reason for the existence of shield batteries. I'll be honest, I don't think I've played around with SYS allocation on the Xbox - I would always dump energy into WEP (gotta keep them pulse lasers firing) or ENG (if I'm trying to get to my target before it gets taken out).

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    darleysamdarleysam On my way to UKRegistered User regular
    edited August 2015
    Yeah it's weird the way it behaves.. it'll be empty (or at least, not full) and if I have anything less than 4 pips, it shows that it's charging and the blocks fill back up. When there's 4, it appears to be doing nothing at all. I have a shield booster equipped which I guess may be causing something to happen? I've never overloaded my power so I don't know what that looks like, but I'm not getting any warnings and my 'deployed' power usage is always lower than maximum, so to the best of my knowledge it's all okay.

    Honestly not being sarcastic here, I love troubleshooting my virtual spaceship.

    edit: Geth looking for tips.

    darleysam on
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    SyngyneSyngyne Registered User regular
    edited August 2015
    A shield booster won't affect your SYS power recharge rate, it's just more capacity for your shield. If your SYS isn't fully charged, you should definitely be showing a charge animation if you've got 4 pips in it. I'd file a bug report on the official forums.

    Edit:
    This makes me very sad, indeed. But, I suppose that gives a reason for the existence of shield batteries. I'll be honest, I don't think I've played around with SYS allocation on the Xbox - I would always dump energy into WEP (gotta keep them pulse lasers firing) or ENG (if I'm trying to get to my target before it gets taken out).

    I think it's done for balance reasons. Smaller ships would never be able to even damage larger ships if the larger shields had a quicker recharge rate, they wouldn't be able to outpace the recharge with their weapons and keep the shields down enough to hit the hull.

    Syngyne on
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    TubeTube Registered User admin
    There seems to be a bug on the map screen, it's not showing fuel stops properly. This has nearly caused me to get stuck in deep space twice.

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    darleysamdarleysam On my way to UKRegistered User regular
    Tempted to buy a Sidewinder and practice some silent docking, since it'd probably be a handy skill to have for smuggling.

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    TubeTube Registered User admin
    On thursday I should have enough money to finish my entire build except for the power plant. Woo exciting woo! If I can be fucked I'll keep saving for the power plant, but it doesn't add that much to the ship other than a little more room for shield boosters. Once my build is set up and insured I'm going to ditch Torval. She's slipping in the rankings a lot, and with my pimped out fucko super ship I think I'll get more out of a bounty hunting type power. I'm not sure whether I'll keep running my robots to make extra money or not, it's becoming enough of a pain in the ass that I might quit it.

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    CogCog What'd you expect? Registered User regular
    darleysam wrote: »
    Tempted to buy a Sidewinder and practice some silent docking, since it'd probably be a handy skill to have for smuggling.

    Crash your eagle and you can have a brand new Sidewinder for free!
    (do not actually do this)

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    KonphujunKonphujun Illinois, USARegistered User regular
    How are missiles faring nowadays? I'm thinking of swapping the multicannons on my Viper for a pair of seeker missile racks. I'll keep the double gimballed pulse lasers for shield stripping, but the MCs are feeling a bit lacking in the hull damage department.

    This would be for PVE RES bounty hunting, by the way.

    Everything: Konphujun(#1458)
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    I tried out 2x missile racks on my courier. They did crap damage to hull, almost no damage to shields, and sometimes would bug out and do no damage even to hull. I was very annoyed and put in multi-cannons instead. Really, the best weapons are beam lasers, multi-cannons, and maybe railguns. Everything else is just not as effective really.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    TubeTube Registered User admin
    I think many might suggest that pulse lasers are more useful than beams. I don't have enough combat experience to say for certain, but I can say that beam lasers are damn power hungry.

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    CogCog What'd you expect? Registered User regular
    If you have the power to keep beams up constantly, they're certainly better. I can't think of a lot of ships that can. Pulses are generally the best bet.

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    MadPenMadPen San DiegoRegistered User regular
    Cog wrote: »
    If you have the power to keep beams up constantly, they're certainly better. I can't think of a lot of ships that can. Pulses are generally the best bet.

    Beams are better if you have a hard time keeping on target as well or are doing boom and zoom style tactics. I'd probably do beams if I was going fixed, or was running into a lot of chaff. That said...yeah, pulses. They are pretty fantastic. It's hard to argue with being able to put more pips to shields or engines, whatever the situation.

    3DS: 4098-4243-6127
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    MazzyxMazzyx Comedy Gold Registered User regular
    I went out for the first time in a couple weeks. Moving my way to community goal because why not?

    It is like 100 ly away from where was so that is about 10 jumps on in cobra. I got intercepted twice. One was an asp with no shields. I think he paid for my fuel. The other was another asp but worth a nice 30k.

    Nice relaxing night of flying though. And looking at the pretty universe.

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    ElkiElki get busy Moderator, ClubPA mod
    Does the Xbox One version have community goals?

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    ErlkönigErlkönig Seattle, WARegistered User regular
    edited August 2015
    Elki wrote: »
    Does the Xbox One version have community goals?

    It sounds like it does, yes: "The Full Elite: Dangerous Experience is now available on Xbox One, including Community Goals, Wings and Powerplay."

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    darleysamdarleysam On my way to UKRegistered User regular
    Erlkönig wrote: »
    Elki wrote: »
    Does the Xbox One version have community goals?

    It sounds like it does, yes: "The Full Elite: Dangerous Experience is now available on Xbox One, including Community Goals, Wings and Powerplay."

    Although yesterday I was looking this up since I wanted to get involved, and found people saying they weren't implemented yet. Seems they may have done one of two as a test, but they're possibly not running the same way yet.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    darleysam wrote: »
    Erlkönig wrote: »
    Elki wrote: »
    Does the Xbox One version have community goals?

    It sounds like it does, yes: "The Full Elite: Dangerous Experience is now available on Xbox One, including Community Goals, Wings and Powerplay."

    Although yesterday I was looking this up since I wanted to get involved, and found people saying they weren't implemented yet. Seems they may have done one of two as a test, but they're possibly not running the same way yet.

    Looks like there were two or three (one mining, one trading, one bounty) back in the middle of July...but apparently hardly anybody knew about them, so those all failed. Certainly could have been a test, though.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    darleysamdarleysam On my way to UKRegistered User regular
    Yeah I hope they decide to put them in for reals, that's something I'd like to get involved in.
    Managed to log in just 15 minutes before they downed the servers this morning, which means I'll be giving CQC a go tonight! Also I managed to waste about an hour on some assassination bounty last night, only to have the game toss me a bone afterwards. I'm trying to earn Federation rep to get a Sol permit, and took a mission to kill some celebrity in the next system. Never done one before, flew over, found him and his escort supercruising about in an orca and some sidewinders. Couldn't run into him at any of his destinations, so I had to interdict. Then I learned that orcas are significantly bigger and harder than I was prepared for, and almost got my entire ass handed back to me, managing to escape with about 30% hull.
    So instead I went to a high-intensity RES and bagged about 250k in bounties from the first two ships I encountered.

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    Steel AngelSteel Angel Registered User regular
    I originally was planning on sticking to combat focused ships because I wanted to bounty hunt and merc a lot but after having to jump from the starting area space to Imperial space for whossits bonus on bounties in a viper I'm starting to think something with longer distance would be nice . . .

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
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    KonphujunKonphujun Illinois, USARegistered User regular
    I originally was planning on sticking to combat focused ships because I wanted to bounty hunt and merc a lot but after having to jump from the starting area space to Imperial space for whossits bonus on bounties in a viper I'm starting to think something with longer distance would be nice . . .

    You can outfit a cobra to be a deadly combat machine and still have great jump range.

    Everything: Konphujun(#1458)
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    CogCog What'd you expect? Registered User regular
    edited August 2015
    The Diamondback Explorer is not awful at combat and can jump a pretty ridiculous distance as well.

    But seriously, you can do everything in a Cobra. If you can't do it in a Cobra, it's probably not worth doing.

    Cog on
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    darleysamdarleysam On my way to UKRegistered User regular
    I've got, like, 750k that I could keep saving until I can pimp out a coolship, but I'm wondering since I'm just killing stuff in an Eagle, whether I should start kitting out a Viper? My heart is still set on a Cobra but there's really no way I'd be able to put anything worthwhile on it yet so I'd probably just be hobbling myself. Could I go up an income gear if I upgraded to a Viper?

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