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[Risk Legacy] Game 4: The Rules Have Changed

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited April 2015
    MAP UP TO DATE AS OF: The Brayster's Turn (Round 2)

    TJg6Gqh.jpg
    The following territories are worth two resources: Territory 1 (Alaska), Territory 5 (Greenland), Territory 8 (Eastern United States), Territory 11(Peru), Territory 17 (Congo), Territory 19 (Madagascar), Territory 22 (Scandinavia), Territory 23 (Northern Europe), Territory 30 (Siberia), Territory 33 (Mongolia), Territory 34 (Kamchatka), Territory 38 (Siam)

    All other territories are worth one resource.

    SCAR CARDS:
    There are only 4 scar cards left, not enough for every player. As such, nobody gets any scar cards this game.

    RED STAR TOKENS/MISSILES:
    Brackets indicate Red Stars provided by HQs, which can change ownership
    Jdarksun: * [*]
    Grunt’s Ghosts: * [*] [*]
    Phyphor: [*] + 1 Missile
    Preda: *
    The Brayster: * [*]

    SIDEBOARD:
    9/10 Coin Cards Remain

    Territory 15 (Egypt) --> Territory 35 (Japan) --> Territory 18 (South Africa) --> Territory 11 (Peru)

    6xPGlUm.png --> 3af1aexga2jb.png --> fmgunb851za1.png --> wgydzy3yaa8z.png


    Discard Pile: Territory 24 (Russia)

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2015
    I guess the post count is 41 on the first page? I don't know!

    There are 40 "comments" per page, but the OP does not count

    Phyphor on
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    The BraysterThe Brayster UKRegistered User regular
    Oh crap, I forgot about recruitment, yeah.

    Since I recruit 3, put 2 in Bearlin (23) and 1 in Russia (24) as though thy had moved there originally.

    So my territory should now be

    Scandinavia (22) 2 Troops

    Bearlin (23) 4 troops

    Russia (24) 4 troops

    Steam: TheBrayster
    PSN: TheBrayster_92
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    jdarksunjdarksun Struggler VARegistered User regular
    Hold up "The Brayster" jdarksun

    The Brayster: Remember that you recruit new troops at the start of your turn. You're missing out on 3 troops. You need to modify your turn to reflect that.

    Jdarksun: Same deal. You'll need to put those 3 additional troops somewhere.
    How does the math on that work? 1 territory + 0 minor cities and no controlling continents.

    Regardless, fixed orders:
    Move 6 from Egypt (15) to Greater Algeria (14)
    Move 4 from Egypt (15) to Megakenya (16)
    Move 1 from Megakenya (16) to Congo (17)
    Move 1 from Megakenya (16) to South Africa (18)
    Move 1 from Megakenya (16) to Madagascar (19)

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    The BraysterThe Brayster UKRegistered User regular
    jdarksun wrote: »
    Hold up "The Brayster" jdarksun

    The Brayster: Remember that you recruit new troops at the start of your turn. You're missing out on 3 troops. You need to modify your turn to reflect that.

    Jdarksun: Same deal. You'll need to put those 3 additional troops somewhere.

    How does the math on that work? 1 territory + 0 minor cities and no controlling continents.

    You always have a minimum of 3 reinforcements. You only start using the equation (Territories + Population)/3 as you control a greater number of territories. The bracket value needs to be 12 or more before your reinforcements change.

    Steam: TheBrayster
    PSN: TheBrayster_92
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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    @Grunt's Ghosts you're clear to go now.

    Also @jdarksun if you haven't you should probably read through Game 1. Hopefully it will help the little details fall into place. And you might pick up some general strategy from it too.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    edited April 2015
    This is Imperial News Network with this breaking report.

    The Emperor is taking aggressive action against the recent terrorist attacks against the Capital City. The Emperor has deployed troops towards Khan Industries headquarters in Indonesia, the group who is believed to be responsible for last weeks deadly attacks that left 1200 civilians dead and most of the terrorist themselves thanks to the quick responds of the Imperial Army.


    Recruit 3 troops in to Eastern Australia (#41) and attack with 6 troops at New Guinea (#40) vs. 1 defender.

    Geth roll 3d6 for attacking force
    Geth roll 1d6 for defending force

    And I got it. Defender dies.

    attacking force:
    3d6 9 [3d6=1, 4, 4]
    defending force:
    1d6 1 [1d6=1]

    Grunt's Ghosts on
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Moving 5 troops to attack Indonesia (#39) vs. 3 defenders.

    Geth roll 3d6 for attacking force
    Geth roll 2d6 for defending force.

    attacking force:
    3d6 12 [3d6=6, 1, 5]
    defending force:
    2d6 8 [2d6=4, 4]

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    5 vs 1 (#39)

    Geth roll 3d6 for attacking force
    Geth roll 1d6 for defending force

    attacking force:
    3d6 11 [3d6=6, 4, 1]
    defending force:
    1d6 5 [1d6=5]

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    Grunt's GhostsGrunt's Ghosts Registered User regular
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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited April 2015
    @Preda has been knocked out of the game!

    @Grunt's Ghosts gets all of his Resource Cards!

    Preda is down, but not out. Next turn, he may Join the War again.



    Rules concerning how to Join the War:

    On Preda's next turn, he may rejoin the conflict. To do so, he will take half of his starting troops (4 in this case) and place them in a legal Territory.
    Much like the start of the game, a legal territory may not contain any Scars or Cities unless they are Major Cities that you founded in previous games.

    Unlike the start of the game, you may place your troops adjacent to another players HQ.

    Joining the war happens in place of Recruiting new troops. You do not get to recruit 3 new troops on the same turn that you join the War.

    You do not get a new HQ.



    @Grunt's Ghosts you can go ahead and finish up your turn.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    edited April 2015
    Move two from eastern Australia to Western Australia. Lose one for local resistance.

    End turn. Not sure who is next...

    Grunt's Ghosts on
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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited April 2015
    Sir Fabulous on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    5 in Phyphor City (#9).
    6 to New Vegas (#7), losing 1
    4 to Western Canada (#3)
    1 to North West Territories (#2), 2 to Alaska (#1),


    @Preda

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    PredaPreda Registered User regular
    We Must rebuild our industrial power!
    We'll do it from the start: in territory (1) Alaska!
    4 troops there. Than rest.

    @The Brayster next.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah... you can't just drop in on top of my troops

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    The BraysterThe Brayster UKRegistered User regular
    @Preda as Phyphor says, he just claimed that land last turn so you need to pick somewhere else to start anew.

    Steam: TheBrayster
    PSN: TheBrayster_92
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    @Sir Fabulous I should have 5 in Indonesia (#39). I moved 6 to #40, didn't lose a troop in that fight, moved 5 of those troops to #39 and didn't lose any in those fights and I moved 2 troops from #41 to #42, which means that there is supposed to be only 1 in #42.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    @Sir Fabulous I should have 5 in Indonesia (#39). I moved 6 to #40, didn't lose a troop in that fight, moved 5 of those troops to #39 and didn't lose any in those fights and I moved 2 troops from #41 to #42, which means that there is supposed to be only 1 in #42.

    Ah, I misunderstood when you said you were "moving 5 troops to attack Indonesia."

    I thought this meant you were moving 5 troops into #40.

    Map has been corrected.

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    PredaPreda Registered User regular
    Sorry I watched the map and not the posts...

    I'll go in Groenlandia (5) instead.

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    The BraysterThe Brayster UKRegistered User regular
    Interesting choice, seeing as now you can't really expand without pissing off either myself or Phyphor.

    Recruit 3 in Scandinavia (22)

    Move 4 from Scandinavia (22) to Iceland (20)

    Move 1 from Bearlin (23) to United Kingdom (21)

    Move 2 from Bearlin (23) to Western Europe (25)

    Move 2 from Russia (24) to Southern Europe (26).


    @jdarksun

    Steam: TheBrayster
    PSN: TheBrayster_92
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    PredaPreda Registered User regular
    Interesting choice, seeing as now you can't really expand without pissing off either myself or Phyphor.

    I can't expand safely anyway. I just hoped to piss of you both as long as i can...

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    You could have gone to Asia, like Japan. Sure, we would have fought again but it would have been better then dropping down in someone's backyard like so.

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited April 2015
    Preda wrote: »
    Sorry I watched the map and not the posts...

    I'll go in Groenlandia (5) instead.

    Remember that I can only update the map so fast.

    Keep an eye on the red text above the map which tells you how up to date the map is. If it's a couple turns behind, you'll need to read the posts.

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    jdarksunjdarksun Struggler VARegistered User regular
    edited April 2015
    Sorry, I'm still a little confused by some of the rules. For recruitment: I have 6 territories and no cities, so that's 2 troops - which is less than 3, so it's boosted to 3. Plus my bonus for controlling Africa, which is 3 - so 6 total, right?

    jdarksun on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yup

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    @jdarksun Your armies await your command.

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    jdarksunjdarksun Struggler VARegistered User regular
    edited May 2015
    Recruit 6 in North Africa (16)
    Attack Brazil with 11 units


    @Phyphor Using Missile?

    jdarksun on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Nope, not until the final attack anyway. Besides, it's a change-die power so it's after results

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    Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    @jdarksun proceed with the attack when ready.

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    jdarksunjdarksun Struggler VARegistered User regular
    11 v 5

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 12 [3d6=6, 2, 4]
    defender:
    2d6 11 [2d6=6, 5]

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    jdarksunjdarksun Struggler VARegistered User regular
    9 v 5

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 8 [3d6=5, 1, 2]
    defender:
    2d6 8 [2d6=5, 3]

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    jdarksunjdarksun Struggler VARegistered User regular
    7 v 5

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 14 [3d6=6, 5, 3]
    defender:
    2d6 5 [2d6=2, 3]

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    jdarksunjdarksun Struggler VARegistered User regular
    7 v 3

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 10 [3d6=3, 1, 6]
    defender:
    2d6 9 [2d6=3, 6]

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    jdarksunjdarksun Struggler VARegistered User regular
    5 v 3

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 7 [3d6=3, 2, 2]
    defender:
    2d6 4 [2d6=1, 3]

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    jdarksunjdarksun Struggler VARegistered User regular
    4 v 2

    Geth, roll 3d6 for attacker
    Geth, roll 2d6 for defender

    attacker:
    3d6 14 [3d6=5, 3, 6]
    defender:
    2d6 7 [2d6=3, 4]

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Nah, but you realize you've just let GG win right?

    @jdarksun

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    The BraysterThe Brayster UKRegistered User regular
    GG is still the opposite side of the board. There's to way to tell right now that he is certain to win.

    As long as YOU specifically don't win again, we're happy.

    Steam: TheBrayster
    PSN: TheBrayster_92
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited May 2015
    If he moves 38 -> 37 -> 28 -> 15 he wins

    Phyphor on
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