Are there any games that do a good job of incorporating boards with two or more "levels"?
BitD PbP Character Volstrom
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I'm really conflicted on backing Massive Darkness.
On the one hand, I always regret missing a Zombicide kickstarter, and this is a fresh start, a way to get in on one of their franchises at the start with all the goodies. And the goodies look good. All those exclusive kickstarter models are just so nice, and the value at the basic $120 level is great (though not Black Plague level yet).
On the other hand, I've got Zombicide season 2 and Toxic City Mall, and Imperial Assault and Twin Shadows, which have seen the table one time each. My group doesn't get to play often, and when they do, they like to use the models they've recently bought themselves rather than open a big box game, much to my disappointment.
Right now I'm staying in it because they keep unlocking awesome models I'd likely buy just to have. I mean, the Weretiger and Werebear are awesome. The Cliffbreaker Cyclops is phenomenal. Also because I love dungeon crawls that don't require someone to play the monsters and I like the mechanics they showed in the gameplay video (I wish they'd either do another one or finish that one). But there's that ever lingering doubt it'll ever hit the table, which is keeping me from going for any add ons aside from the Black Plague crossover cards (mostly because I may get it some day and those are kickstarter exclusive).
If you didn't also back B-Sieged, you're gonna miss out on a handful of Black Plague Survivors anyway, they did the whole character card thing for that game as well.
Two words; we're fucked. The month of June started well enough with only a sparse amount of disease cubes on the board. We hustled around clearing 3 cube cities thanks to the booting of Hiro and enlisting Helo back to the team. An Epidemic hit, but we handled it fine.
Two turns pass and everything is looking OK, tight, but OK. Four cities have 3 cubes or Faded, but each was in the discard pile giving us time to deal with them. End a turn and another Epidemic hits. Fuck! London gets 3 blue cubes and add into the other 4 cards. That meant that 2 out of 5 cards would be drawn, with 4 of the 5 outbreaks. We drew one outbreak and the other non-outbreak city.
Next turn we draw into another unavoidable outbreak (Faded city of course). Now we're in scramble/putting out fires mode. There's no time to add equipment to city cards, we've got Faded to Quarantine. We'd have roadblocked, but it took Palmer some time to get the last of the bases up and running.
With the accelerated virus rule in effect, all of our yellow cities are sporting Faded and ready to spread like crazy. LA and Chicago pop. Faded spread all over South America and Africa while we secure the blue and black cures.
Epidemic! Topdeck Chicago, the one city that was vulnerable and Faded. That caused an outbreak in LA which 3 Faded San Francisco. We need to survive 3 turns to end the game, but there are only 4 Faded figures left. SF comes up two turns later ending the game in a loss. Worse than anything though was that it outbroke into the Pacific Rim.
So yeah, Equipment sounds cool, but we had zero time to apply any. The new guy, Soldier, seems relatively useless. So he can freely run around Faded cities....doing what exactly? Dropping Quarantine tokens? Sounds like a worse version of the Colonel, unless I'm missing something.
Our Endgame upgrades were common strain on blue and a Military base in Mexico City. Looking over our board state, I'm not seeing much hope of winning that many more games. All of South America, most of North America, and all of Africa are Faded cities. The very edge of the Pacific Rim have Faded cities and Cairo is Faded. It'll take a lot of Roadblocks and resources to prevent the Faded shit from spreading more.
Sadly, this wasn't even our fault. We got RNG screwed on the game before roadblocks were introduced, then hit hard with final turn outbreaks breaking NA wide open.
We'll give June another go soon.
Character roster (add their TV show):
Leslie (Parks and Recreation) the Generalist*
Rory (Gilmore Girls) the Scientist
Willy (Buffy) the Researcher
Jesse (Breaking Bad) the Dispatcher
Helo (Battle Star Galactica) the Medic
Jasmin (Angel) the Quarantine Specialist
Palmer (24) the Operations Specialist
Hiro (Heroes) the Colonel
Unnamed Soldier
*Although named, she's never been played so is technically a new character still.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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AstaerethIn the belly of the beastRegistered Userregular
The value of the Soldier is that he can pick up Equipment cards from the discard--meaning that once he has an Equipment card, he can essentially play it over and over again. Abuse this by having him make his starting hand into Equipment on the first turn (since he'll always start at a research facility). Because of the wide range of Equipment cards, he ends up being both very powerful and very versatile.
If you didn't also back B-Sieged, you're gonna miss out on a handful of Black Plague Survivors anyway, they did the whole character card thing for that game as well.
...also those survivors are redonkulous
CMoN makes it easy to break the completionist habit with so many artist boxes, expansions and crossovers; just can't have it all.
I would go so far as to say that the Soldier is the most powerful character in the game by a wide margin, especially given how the objectives shift and the deck changes.
We need to survive 3 turns to end the game, but there are only 4 Faded figures left.
Wow. We never even got CLOSE to running out of Faded. I think we came close to falling to a lack of black cubes one time, but usually it was outbreak overload or timing out for us.
Finally got to play Black Plague again, with Wulfsburg!
Survivor's: Red team (wife): Morrigan, Silas, Mizar; Green team (mine): James, Paul, Genevieve
Pre-game notes: Holy crap shuffle Spawn deck better! We were pulling multiples of the same necromancer/abomination cards in a row! I'm going to look at the actual counts, I think we may have too many of those cards in there, to the point that I think you're more likely to draw a necro or a-bomb than not on any given spawn. That to me is too heavy.
Game notes: Overall the strategy was playing it very safe, focusing on biding our time and collecting the objectives until we were geared and leveled enough to breach the large building and begin heading for the exit. This made the game take longer, but made it overall pretty easy, nobody was ever even at risk of taking a wound. Deadeyez and/or Crowz would have had a significant impact.
James as utility as fuck. Within our first turn we had a torch/bile, and had a 2nd of each before anybody hit orange. Like, his first search he pulled a torch, so every round he searched, drew 3 cards, and then spent an action to trade with someone (spending his other actions to move as needed to do the trade). This resulted in him ending the game with only 8 XP, including 5 from an objective. Paul's versatility was helpful, as he started the game with a pair of hammers, eventually picked up a crossbow, and then went full melee once he hit Orange with the Axe of Carnage and Shield of Ages, with Chainmail armor. Unfortunately, the only use any of those items got was when he Shove'd some zombies out of a zone and then booked it for the exit, since we were at the endzone. Genevieve's +1 Damage with ranged weapons helped a lot early on as we pulled an Abomination early in the game and she was able to dispatch it, eventually getting herself into orange.
Meanwhile Silas got the biggest benefit of James' search mastery, the best ranged weapons ended up in his hands, including (eventually) the Vampiric Crossbow. Combining that with Iron Rain made the game stupid, and Silas was UltraRed by the end, eventually hitting the second Orange skill. Mizar also benefited by having all the spells in his Spellbook by the time he got orange. The Spellbook's utility really can't be underestimated. Morrigan, sadly, suffered a fate similar to James, only worse. Not only was Morrigan stuck in Yellow (which was only reached so quickly due to Reaper), but ended the game with only a Short Sword, a Mana Blast (both starting EQ), and a dagger.
Overall it was fun! The biggest issue was that in one round of spawns we spawned all the necromancers. Like...one of them spawned a 2nd one (Evil Troy and Ostokar!). We forgot that spawning a necromancer gives all active necromancers an extra activation, and we interpreted the escape rule to mean that all spawn points in the zone where the necromancer spawns are invalid for escape purposes. Overall they were more a nuisance than anything, though the misread of the rules would definitely have made them a bit more troublesome, but only a bit. We also managed to spawn all of the abominations, including both regular ones (though only one of them was on the board at a time). Ultimately this worked to our advantage. Normally you have to kind of wind your way through a series of buildings that of course all spawn zombies when you open the doors, but the AboMinotaur helpfully just bulldozed into the big building which meant we didn't have to mess with the side building. It also mean the AbominaRat popped up right next to the Minotaur, both in a zone adjacent to Silas and his Vampiric Crossbow. So 10XP to Silas.
Definitely need to look at the spawn deck, and I think the biggest issue was that since it was just the two of us we played it as Wife goes, I go, Zombies go. I think if I'd gone first it would have been a bit more fun for me and also more efficient since James was just shitting equipment all over everyone. Would love to play a game with at least one more player, that would make things go a lot more smoothly.
Amusing anecdote: The Exit token is in a one-zone room behind a closed door. Just a tiny little room, all by itself in the corner. Silas popped the door so we could leave, and oh hey look it's a giant fucking AbominaTroll. Good thing Silas also had a torch and dragon bile on hand, otherwise that would have sucked (it also helped that we'd already picked up the nearby spawn token earlier after killing a necromancer).
Again, overall, very fun game. Glad to have all the variety of abominations and necromancers, though we're considering not using the regulars of either since there's nothing special. We may keep the regular abombs since they will sometimes spawn in blue, but otherwise really I just need to go through that damn deck like jeeeeeeez
Yeah after looking at it, less than half the cards we have are "spawn some number of zombies." Each of the five "boss" a-bombs has 4 cards, and each of the necromancers (Medea, Evil Troy, Ostokar, Grin, and generic) has six spawn cards. Gonna half all of those and see how that works out.
Yeah after looking at it, less than half the cards we have are "spawn some number of zombies." Each of the five "boss" a-bombs has 4 cards, and each of the necromancers (Medea, Evil Troy, Ostokar, Grin, and generic) has six spawn cards. Gonna half all of those and see how that works out.
I added just two of each and the mix worked really well. If you don't have the full spawn cards of Deadeyez, Crowz and NPCs I'd just do one each along with the 6 regular necromancer spawns.
Man, if only Pandemic Legacy were in stock anywhere. Sounds like I'm headed to CSI today and I'd totally pick that up...
Might need to pick something else up instead. HMMM
My FLGS has like six copies, and I saw some at my local B&N yesterday when looking for Terra Mystica (did not find it, nor any other clearance games oddly).
Yeah after looking at it, less than half the cards we have are "spawn some number of zombies." Each of the five "boss" a-bombs has 4 cards, and each of the necromancers (Medea, Evil Troy, Ostokar, Grin, and generic) has six spawn cards. Gonna half all of those and see how that works out.
I added just two of each and the mix worked really well. If you don't have the full spawn cards of Deadeyez, Crowz and NPCs I'd just do one each along with the 6 regular necromancer spawns.
We have NPC-1, that came as a stretch goal. NPC-2 is also on the list, though. I'm gonna keep the third necro cards as pseudo-extra-activation cards, see how that plays out.
To expand on what others said about the character:
It takes setup, but eventually the Soldier is able to easily do practically anything and everything - except cure diseases. Give him the right relationships with other characters and he can even funnel the equipment to them.
You know how the Medic is slowly getting worse as treating the non-CoDA diseases gets easier and the objectives shift to do entirely unrelated things? The Soldier is the exact OPPOSITE of that - the more complicated and unrelated the objectives get, the stronger he grows.
I have a request. Would somebody with a Zombicide of any flavour (I assume they all work on a similar miniatures scale?) be able to take me a quick picture of an Abomination and a Fatty next to a normal 28mm figure? Trying to get an idea of which I need for potentially proxying into my Deadzone strike team.
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Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
I assume you mean the standard game Abomination? Black Plague has several that get pretty big (Abominarat, Abominotaur, etc).
If I remember tonight, I can get a picture of a BP Abom/Fatty with something like a 40k Commissar if that works?
I have a request. Would somebody with a Zombicide of any flavour (I assume they all work on a similar miniatures scale?) be able to take me a quick picture of an Abomination and a Fatty next to a normal 28mm figure? Trying to get an idea of which I need for potentially proxying into my Deadzone strike team.
I can do it in about 4 hours.
Or this may give you a good idea
The various flavors of Abominations are pretty different tho but the regular zombies are all 28mm
Are there any games that do a good job of incorporating boards with two or more "levels"?
Depends on whether or not you sprung for the "tower" accessory in Burgle Bros.
You can also build your own pretty easily. I've heard of people doing this with LEGO or other children's construction kits.
The great thing about the levels in Burgle Bros. is that they actually have a purpose. Like, there are floor/ceiling interactions during the heist with certain rooms.
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mysticjuicer[he/him] I'm a muscle wizardand I cast P U N C HRegistered Userregular
The value of the Soldier is that he can pick up Equipment cards from the discard--meaning that once he has an Equipment card, he can essentially play it over and over again. Abuse this by having him make his starting hand into Equipment on the first turn (since he'll always start at a research facility). Because of the wide range of Equipment cards, he ends up being both very powerful and very versatile.
I would go so far as to say that the Soldier is the most powerful character in the game by a wide margin, especially given how the objectives shift and the deck changes.
I guess we hadn't considered that tactic by abusing equipment. So I figure he runs around recycling grenades to "cure" Faded? How do you deal with him stacking city cards since he can't cure anything?
Wow. We never even got CLOSE to running out of Faded. I think we came close to falling to a lack of black cubes one time, but usually it was outbreak overload or timing out for us.
20 of 48 cities are Faded now. We'll need 16 roadblocks to stop the Faded from spreading into unaffected areas. Like I said before, RNG screwed us REALLY hard in April with multiple, unstopable outbreaks from back-to-back Epidemics.
Near as I can figure it, we have an almost 50% chance of adding a Faded figure each turn, with that percentage going up each turn. The accelerated virus draw thing doesn't help much either. Mathematically speaking, I'm not seeing much hope in us winning any games if this continues. Box 8 looks to be opened soon...
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
The value of the Soldier is that he can pick up Equipment cards from the discard--meaning that once he has an Equipment card, he can essentially play it over and over again. Abuse this by having him make his starting hand into Equipment on the first turn (since he'll always start at a research facility). Because of the wide range of Equipment cards, he ends up being both very powerful and very versatile.
I would go so far as to say that the Soldier is the most powerful character in the game by a wide margin, especially given how the objectives shift and the deck changes.
I guess we hadn't considered that tactic by abusing equipment. So I figure he runs around recycling grenades to "cure" Faded? How do you deal with him stacking city cards since he can't cure anything?
Wow. We never even got CLOSE to running out of Faded. I think we came close to falling to a lack of black cubes one time, but usually it was outbreak overload or timing out for us.
20 of 48 cities are Faded now. We'll need 16 roadblocks to stop the Faded from spreading into unaffected areas. Like I said before, RNG screwed us REALLY hard in April with multiple, unstopable outbreaks from back-to-back Epidemics.
Near as I can figure it, we have an almost 50% chance of adding a Faded figure each turn, with that percentage going up each turn. The accelerated virus draw thing doesn't help much either. Mathematically speaking, I'm not seeing much hope in us winning any games if this continues. Box 8 looks to be opened soon...
Specific Pandemic: Legacy character talk
Trading his extra cards or turning them into equipment to use tends to be enough. If you have a Colleague relationship left, it's really really good. (That's the one that lets you trade as long as one character is in the city, right?)
The value of the Soldier is that he can pick up Equipment cards from the discard--meaning that once he has an Equipment card, he can essentially play it over and over again. Abuse this by having him make his starting hand into Equipment on the first turn (since he'll always start at a research facility). Because of the wide range of Equipment cards, he ends up being both very powerful and very versatile.
I would go so far as to say that the Soldier is the most powerful character in the game by a wide margin, especially given how the objectives shift and the deck changes.
I guess we hadn't considered that tactic by abusing equipment. So I figure he runs around recycling grenades to "cure" Faded? How do you deal with him stacking city cards since he can't cure anything?
Wow. We never even got CLOSE to running out of Faded. I think we came close to falling to a lack of black cubes one time, but usually it was outbreak overload or timing out for us.
20 of 48 cities are Faded now. We'll need 16 roadblocks to stop the Faded from spreading into unaffected areas. Like I said before, RNG screwed us REALLY hard in April with multiple, unstopable outbreaks from back-to-back Epidemics.
Near as I can figure it, we have an almost 50% chance of adding a Faded figure each turn, with that percentage going up each turn. The accelerated virus draw thing doesn't help much either. Mathematically speaking, I'm not seeing much hope in us winning any games if this continues. Box 8 looks to be opened soon...
Specific Pandemic: Legacy character talk
Trading his extra cards or turning them into equipment to use tends to be enough. If you have a Colleague relationship left, it's really really good. (That's the one that lets you trade as long as one character is in the city, right?)
Yeah that's the one. It really is super-handy with that guy, especially if the Scientist is on the other end.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Man I've backed a lot of things lately. Debating exactly how much I want to spend on catacombs and castles. I think I need it and the base game and their expansions. That would easily be twice as much as I've ever spent on a single kickstarter.
Turns out, my collectors edition Tokaido was on the porch of the house I moved out of two weeks ago. Thank Jebu for our old, enormous hedges out front. Now I can throw my original version into the swap at my new local place.
They tried to bury us. They didn't know that we were seeds.2018 Midterms. Get your shit together.
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KetarCome on upstairswe're having a partyRegistered Userregular
Got an email today with a UPS tracking number for a package from Passport Game Studios that should arrive on Monday. I've resisted the temptation to buy Food Chain Magnate thus far though, and I don't think you can order directly through them in any case, and haven't actually ordered any new games any time recently so this has to be something I backed on Kickstarter.
Scrolling through the games list on their website and looking at delivery estimates from projects I've backed, this is almost certainly going to be Simurgh. So, yay, a dragon game to play now that we've finally gotten some real dragon asskicking in GoT. I haven't really been able to get my usual group into worker placement games so far, but hopefully dragons will help.
Turns out, my collectors edition Tokaido was on the porch of the house I moved out of two weeks ago. Thank Jebu for our old, enormous hedges out front. Now I can throw my original version into the swap at my new local place.
Saw that one of my friends backed a game called HOPE. Looked at it, saw some nonsense about a "3d illusion game board" and was confused. Watched Radho's run-through and holy shit. Randomized tri-color tiles combining to create a Q-bert style cubic map where players can only move along one "side" at a time? Brilliant! Also has some interesting co-op mechanics.
Saw that one of my friends backed a game called HOPE. Looked at it, saw some nonsense about a "3d illusion game board" and was confused. Watched Radho's run-through and holy shit. Randomized tri-color tiles combining to create a Q-bert style cubic map where players can only move along one "side" at a time? Brilliant! Also has some interesting co-op mechanics.
OK, I'm in.
Wow, that does look like a neat game. Debating on this one.
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On the one hand, I always regret missing a Zombicide kickstarter, and this is a fresh start, a way to get in on one of their franchises at the start with all the goodies. And the goodies look good. All those exclusive kickstarter models are just so nice, and the value at the basic $120 level is great (though not Black Plague level yet).
On the other hand, I've got Zombicide season 2 and Toxic City Mall, and Imperial Assault and Twin Shadows, which have seen the table one time each. My group doesn't get to play often, and when they do, they like to use the models they've recently bought themselves rather than open a big box game, much to my disappointment.
Right now I'm staying in it because they keep unlocking awesome models I'd likely buy just to have. I mean, the Weretiger and Werebear are awesome. The Cliffbreaker Cyclops is phenomenal. Also because I love dungeon crawls that don't require someone to play the monsters and I like the mechanics they showed in the gameplay video (I wish they'd either do another one or finish that one). But there's that ever lingering doubt it'll ever hit the table, which is keeping me from going for any add ons aside from the Black Plague crossover cards (mostly because I may get it some day and those are kickstarter exclusive).
...also those survivors are redonkulous
Two turns pass and everything is looking OK, tight, but OK. Four cities have 3 cubes or Faded, but each was in the discard pile giving us time to deal with them. End a turn and another Epidemic hits. Fuck! London gets 3 blue cubes and add into the other 4 cards. That meant that 2 out of 5 cards would be drawn, with 4 of the 5 outbreaks. We drew one outbreak and the other non-outbreak city.
Next turn we draw into another unavoidable outbreak (Faded city of course). Now we're in scramble/putting out fires mode. There's no time to add equipment to city cards, we've got Faded to Quarantine. We'd have roadblocked, but it took Palmer some time to get the last of the bases up and running.
With the accelerated virus rule in effect, all of our yellow cities are sporting Faded and ready to spread like crazy. LA and Chicago pop. Faded spread all over South America and Africa while we secure the blue and black cures.
Epidemic! Topdeck Chicago, the one city that was vulnerable and Faded. That caused an outbreak in LA which 3 Faded San Francisco. We need to survive 3 turns to end the game, but there are only 4 Faded figures left. SF comes up two turns later ending the game in a loss. Worse than anything though was that it outbroke into the Pacific Rim.
So yeah, Equipment sounds cool, but we had zero time to apply any. The new guy, Soldier, seems relatively useless. So he can freely run around Faded cities....doing what exactly? Dropping Quarantine tokens? Sounds like a worse version of the Colonel, unless I'm missing something.
Our Endgame upgrades were common strain on blue and a Military base in Mexico City. Looking over our board state, I'm not seeing much hope of winning that many more games. All of South America, most of North America, and all of Africa are Faded cities. The very edge of the Pacific Rim have Faded cities and Cairo is Faded. It'll take a lot of Roadblocks and resources to prevent the Faded shit from spreading more.
Sadly, this wasn't even our fault. We got RNG screwed on the game before roadblocks were introduced, then hit hard with final turn outbreaks breaking NA wide open.
We'll give June another go soon.
Character roster (add their TV show):
Leslie (Parks and Recreation) the Generalist*
Rory (Gilmore Girls) the Scientist
Willy (Buffy) the Researcher
Jesse (Breaking Bad) the Dispatcher
Helo (Battle Star Galactica) the Medic
Jasmin (Angel) the Quarantine Specialist
Palmer (24) the Operations Specialist
Hiro (Heroes) the Colonel
Unnamed Soldier
*Although named, she's never been played so is technically a new character still.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch Page
(Pandemic spoilers)
I can't think of many, but the old GW boardgame Curse of the Mummy's Tomb was fun, says 13 year-old me.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
CMoN makes it easy to break the completionist habit with so many artist boxes, expansions and crossovers; just can't have it all.
Steam: Noai
Warframe: Fairwoods
Apocalypse Chaos is super awesome.
Depends on whether or not you sprung for the "tower" accessory in Burgle Bros.
EDIT:
Rampage/Terror in Meeple City?
The levels there don't really have an effect on gameplay tho. You only ever stay on ground level and just try to knock the stuff over.
Survivor's: Red team (wife): Morrigan, Silas, Mizar; Green team (mine): James, Paul, Genevieve
Pre-game notes: Holy crap shuffle Spawn deck better! We were pulling multiples of the same necromancer/abomination cards in a row! I'm going to look at the actual counts, I think we may have too many of those cards in there, to the point that I think you're more likely to draw a necro or a-bomb than not on any given spawn. That to me is too heavy.
Quest: Wulsburg quest 1, easy, 6 survivors
Time: about 3 hours!
Game notes: Overall the strategy was playing it very safe, focusing on biding our time and collecting the objectives until we were geared and leveled enough to breach the large building and begin heading for the exit. This made the game take longer, but made it overall pretty easy, nobody was ever even at risk of taking a wound. Deadeyez and/or Crowz would have had a significant impact.
James as utility as fuck. Within our first turn we had a torch/bile, and had a 2nd of each before anybody hit orange. Like, his first search he pulled a torch, so every round he searched, drew 3 cards, and then spent an action to trade with someone (spending his other actions to move as needed to do the trade). This resulted in him ending the game with only 8 XP, including 5 from an objective. Paul's versatility was helpful, as he started the game with a pair of hammers, eventually picked up a crossbow, and then went full melee once he hit Orange with the Axe of Carnage and Shield of Ages, with Chainmail armor. Unfortunately, the only use any of those items got was when he Shove'd some zombies out of a zone and then booked it for the exit, since we were at the endzone. Genevieve's +1 Damage with ranged weapons helped a lot early on as we pulled an Abomination early in the game and she was able to dispatch it, eventually getting herself into orange.
Meanwhile Silas got the biggest benefit of James' search mastery, the best ranged weapons ended up in his hands, including (eventually) the Vampiric Crossbow. Combining that with Iron Rain made the game stupid, and Silas was UltraRed by the end, eventually hitting the second Orange skill. Mizar also benefited by having all the spells in his Spellbook by the time he got orange. The Spellbook's utility really can't be underestimated. Morrigan, sadly, suffered a fate similar to James, only worse. Not only was Morrigan stuck in Yellow (which was only reached so quickly due to Reaper), but ended the game with only a Short Sword, a Mana Blast (both starting EQ), and a dagger.
Overall it was fun! The biggest issue was that in one round of spawns we spawned all the necromancers. Like...one of them spawned a 2nd one (Evil Troy and Ostokar!). We forgot that spawning a necromancer gives all active necromancers an extra activation, and we interpreted the escape rule to mean that all spawn points in the zone where the necromancer spawns are invalid for escape purposes. Overall they were more a nuisance than anything, though the misread of the rules would definitely have made them a bit more troublesome, but only a bit. We also managed to spawn all of the abominations, including both regular ones (though only one of them was on the board at a time). Ultimately this worked to our advantage. Normally you have to kind of wind your way through a series of buildings that of course all spawn zombies when you open the doors, but the AboMinotaur helpfully just bulldozed into the big building which meant we didn't have to mess with the side building. It also mean the AbominaRat popped up right next to the Minotaur, both in a zone adjacent to Silas and his Vampiric Crossbow. So 10XP to Silas.
Definitely need to look at the spawn deck, and I think the biggest issue was that since it was just the two of us we played it as Wife goes, I go, Zombies go. I think if I'd gone first it would have been a bit more fun for me and also more efficient since James was just shitting equipment all over everyone. Would love to play a game with at least one more player, that would make things go a lot more smoothly.
Amusing anecdote: The Exit token is in a one-zone room behind a closed door. Just a tiny little room, all by itself in the corner. Silas popped the door so we could leave, and oh hey look it's a giant fucking AbominaTroll. Good thing Silas also had a torch and dragon bile on hand, otherwise that would have sucked (it also helped that we'd already picked up the nearby spawn token earlier after killing a necromancer).
Again, overall, very fun game. Glad to have all the variety of abominations and necromancers, though we're considering not using the regulars of either since there's nothing special. We may keep the regular abombs since they will sometimes spawn in blue, but otherwise really I just need to go through that damn deck like jeeeeeeez
Might need to pick something else up instead. HMMM
I added just two of each and the mix worked really well. If you don't have the full spawn cards of Deadeyez, Crowz and NPCs I'd just do one each along with the 6 regular necromancer spawns.
My FLGS has like six copies, and I saw some at my local B&N yesterday when looking for Terra Mystica (did not find it, nor any other clearance games oddly).
We have NPC-1, that came as a stretch goal. NPC-2 is also on the list, though. I'm gonna keep the third necro cards as pseudo-extra-activation cards, see how that plays out.
Gotta get them Deadeyez & Crowz
To expand on what others said about the character:
You know how the Medic is slowly getting worse as treating the non-CoDA diseases gets easier and the objectives shift to do entirely unrelated things? The Soldier is the exact OPPOSITE of that - the more complicated and unrelated the objectives get, the stronger he grows.
If I remember tonight, I can get a picture of a BP Abom/Fatty with something like a 40k Commissar if that works?
I can do it in about 4 hours.
Or this may give you a good idea
The various flavors of Abominations are pretty different tho but the regular zombies are all 28mm
Santorini comes to mind.
The great thing about the levels in Burgle Bros. is that they actually have a purpose. Like, there are floor/ceiling interactions during the heist with certain rooms.
Thou hast perverted a noble act to nefarious ends! Thy wickedness be upon thee! Yea verily, etc etc.
Fattie, Abomination, D&D mini, BP Abomination, BP Fattie
Abombs outside, Fatties inside
All Black Plague Abominations
Quarter, ruler for scale :P
e: ugh wow the focus on those is absolute shit. Sorry I suck at camera
Near as I can figure it, we have an almost 50% chance of adding a Faded figure each turn, with that percentage going up each turn. The accelerated virus draw thing doesn't help much either. Mathematically speaking, I'm not seeing much hope in us winning any games if this continues. Box 8 looks to be opened soon...
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Now just to find a way to get my hands on some.
Specific Pandemic: Legacy character talk
Yeah that's the one. It really is super-handy with that guy, especially if the Scientist is on the other end.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Scrolling through the games list on their website and looking at delivery estimates from projects I've backed, this is almost certainly going to be Simurgh. So, yay, a dragon game to play now that we've finally gotten some real dragon asskicking in GoT. I haven't really been able to get my usual group into worker placement games so far, but hopefully dragons will help.
Ouch. Hopefully it hasn't been raining?
That collector's edition is so pretty.
Summer Sale
OK, I'm in.
Also it's out on iOS today.
Wow, that does look like a neat game. Debating on this one.