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The Ace Combat Thread (NSF56k)
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Played the first two missions thusfar (up to the first Apache mission, which I know I will hate, courtesy of the demo). It's not quite as CoD bad as I anticipated (then again, Markov hasn't been introduced yet), but it makes up for that with cringe worth dialog.
For example, there's one scene where Major Illych jokes about how "There's not enough vodka in the world for you," when he promises to congratulate his American comrades for their success--I'm fairly convinced this is not bad voice acting making Illych sound very insincere when he is, but instead, Illych simply giving you the business by playing into American stereotypes about Russians. It improves the scene substantially--plus, that guy is so dead. No way he survives the game
I'll see how much I get through before I have to return it tomorrow. Very pretty though.
"Get off the frequency, asshole!"
As far as the dialogue goes, I've played up to mission ... 5 I think? There's some excellent conversations, but it's definitely not the 'super-cereal' ones. The banter is where it's at.
Every mission is totally linear, DFM is TOO critical to the game, and I honestly hate it. The majority of the campaign revolves around spawning guys right on top of you, as well as having an entire ... I think 2 missions that flew attack craft.
I went through the AC6 campaign at least 7 times. I'd be very hard pressed to fly through this one a second time ... Which makes me pretty sad, because I love going through the missions and trying out different planes. Multiplayer is alright so far. Latency is quite the bitch there though.
*shrug*
We'll see how I hold out with it.
"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
I recommend it!
Redbox: the way to go.
What I played of DFM I actually liked--bear with me: I've long complained that the game degrades way too quickly into "chase down x numbers of identical, indistinguishable planes, kill them", thanks to Namco's bullshit reasoning that the only way to put the Ace in Ace Combat is to have the player shoot down dozens of aircraft in certain missions. Because, you know, five or six good, well-thought out fights would be for wimps.
I'd take anything to break up that monotonous bullshit. Including DFM.
Unfortunately, it's not enough to make up for the other things about the game--the boring setting, the boring story, the acceptable by AC/Namco standards but still otherwise boring characters, and those flat-out bad helicopter missions (Apache Assault basically ruined that sort of shallow, arcade loop-de-loop game aspect for me, I guess).
On the other hand, it was very pretty. If a game had to actually make aircraft bleed while you shot at them, that's the way to do it.
Ace Combat 6 bored me to tears on multiple occasions by feeling less like a sequel and more like a Greatest Hits compilation of the previous 3. Also, the fucking drone boss fight. Fuck that fight so much. Also, the lackluster soundtrack (of which there was only one song I ever feel like listening to again. And finally, "DANCE WITH THE ANGELS".
AC6 disappointed me so much after 4, 5 and Zero. AC:AH isn't as good as 5 and Zero, but it's better than AC6.
Steam ID X360: JohnnyChopsocky PSN:Stud_Beefpile
I haven't played AC:AH in over a month, and I can tell you this: The only specific moments I remember are the Apache offensive and the B-2 carpet bombing. Everything else was absolutely forgettable.
The DFM was novel, at least, but I could see it getting very tiring, very fast. At least it looks nice.
Of course, both these complaints could be leveled at a more "traditional" AC game if they had the mechanics.
The Dubai level is one of my favorite pure 'dogfight' levels in the sereis. The vertical heigth of the city means you can do all sorts of awesome low level dogfighting and moves.
Also, for those having trouble with bombers. You can quickly shoot them down if you machine gun their engines.
I'll take your word on this. I don't remember it, but it could be decent. I think my complaints would still mostly be leveled at DFM. I just got so tired of flying by rails.
As for characters, I found Guts infinately more likable with his limited screentime than 'blowhard Chopper'. Jan was under utilized, but I liked the Apache pilot too. "Com'on you jackasses, I can keep this up all day!"
doesn't the game tell you to do that? And AC:AH wasn't perfect, but neither was AC "Go dance with the angels MISTER!" 6.
I know the only thing I remember about ANY of the prior AC titles prior to AC:AH are the soundtracks.
but it's all different folks and such, I guess.
edit: and as machinegun pointed out, you only really HAVE to go DFM against the lead pilots and/or major ground targets.
Now I remember why I the new cast sucked. God, the magic character combination of Namco suck with CoD suck.
This was the problem - over half the enemies you faced in the game were leads. I DID just missile the other guys regularly. >_<
The characters I agree 100%.
Shitty part is you have to get a 3DS to play it which I don't think is a must own device at all.
Welcome to the world on this side.
Then again, you can't rent 3DS games anywhere that I know of, and with no demo downloads (last I checked), fuck that shit, Nintendo, and your handicapped online.
http://en.wikipedia.org/wiki/F-15SE_Silent_Eagle
MAKE IT HAPPEN NAMCO.
Heres the thing, upon recently playing the game again, I'm not sure how many of the later TGT LEAD are invincible beyond the first few levels, Markov, and Miami. On D.C. where upon DFM'ing a lead is supposed to lead you on a chase which ends in a kamikaze run on the Anzio, I shot down 2 out of 3 without DFM. The first time really surprised me I admit, but a cluster of 4 missiles took one out head on, and the other I ran to ground and peppered with missiles till it blew.
Even if the jet sections are mind-blowing, which doesn't appear to be the case from reviews, there isn't enough fighter-jet-porn in the world to make plowing through that shitty helicopter mission in the demo worthwhile, let alone the several others just like it that presumably infect the retail disc.
Nobody asked for the equivalent of a franchise reboot, just cut all the dancing with the angels shit from 6 and get it back to a fictional world where the end boss can be a giant dirigible with a railgun that has one weak point conveniently located at the end of a trench run through the exhaust system, and we'll call it AC7 and pretend AH never happened.\
Edit: that stealth F-15 is an interesting idea. Maybe an attempt by McDonnellBoeing to push a palatable alternative to their F-22 minus all the derpy avionics and oxygen supply system that doesn't.
AC:AH for all its flaws has many, many good dog-fighting missions with several good gimmick levels. There are four or so levels that aren't amazing, but the rest make up for it in spades.
Fuckawesome levels:
Dubai
Pipeline
Seige
Hostile Fleet
Moscow (both)
Hurricane
Good levels:
Miami
Canal
Blue on Blue
Missile base
Bad levels:
Red Moon
Spooky
Tutorial
Nah, there are only two heli-missions in the game. The first one is rather boring I agree, but Moscow is great fun. Lots of buildings to hide behind and pop out doing terrible terrible damage to everything.
Did the YF-23 DLC release yet?
http://andriasang.com/con09s/ace_combat_x_idolmaster/
Welcome to the world on this side.