Isn't there concept art floating around the net that shows a modern concept of Garret?
Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...
If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.
Isn't there concept art floating around the net that shows a modern concept of Garret?
Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...
If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.
Thief 1 worked fine when I tried it a few years ago. You might try this.
Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.
I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.
Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.
I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.
Yeah, I never cared for the "sandbox hub" feel that T3 had. I've never really minded the linear "level 1, level 2" path of the first two games, because the progression was done well. If they go back to the good old days, I would be happy, but if they pull off a unique hub type of thing without getting all "GTA" on it, that'd be cool too.
That, and they need to bring back rope arrows and swimming. None of this "wall climbing gloves" shit.
Isn't there concept art floating around the net that shows a modern concept of Garret?
Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...
If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.
Thief 1 worked fine when I tried it a few years ago. You might try this.
Thanks. I know how to do the whole trick install on XP, it's just that either when I start on Thief 2, the level looks all kinds of weird and then the game crashes. On Thief 1 I think I have a similar problem with getting beyond the starting movie. I'm half-tempted to just build a laptop with windows 95/2000 on it and have that be my "old school game" laptop for Thief 1 & 2, Planescape, etc.
XP and high quality video cards are such a hassle to work around it's ridiculous.
Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.
I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.
Yeah, I never cared for the "sandbox hub" feel that T3 had. I've never really minded the linear "level 1, level 2" path of the first two games, because the progression was done well. If they go back to the good old days, I would be happy, but if they pull off a unique hub type of thing without getting all "GTA" on it, that'd be cool too.
That, and they need to bring back rope arrows and swimming. None of this "wall climbing gloves" shit.
I actually like the hub in Thief 3. Problem was that the levels were very linear and had to be broken up to accommodate the outdated xbox.
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
edited May 2009
Whatever they do with this next iteration, they better not break the levels up again. That really bothered me in TDS.
Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.
Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.
Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something? It's been a great while since I've played the game.
Funny how Sam Fisher learned to swim by his third game. Garrett apparently is behind the curve.
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augustwhere you come from is goneRegistered Userregular
edited May 2009
I am excited about getting excited about this game and then getting angry when Square Enix make Eidos cancel it.
august on
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augustwhere you come from is goneRegistered Userregular
edited May 2009
My totally awesome predictions:
Female protagonist, with Garret as mentor. She will be reasonably hot, but fully clothed. No matter how modestly dressed, some fans will shit a brick about her being "too hot."
Swimming will be back, but not rope arrows.
Level design will be better than T3 because the engine will be better, but probably not quite as good as 1 and 2.
Art and story will be on par with the last three games.
Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.
Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.
Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something?
I don't think you could swim in Deus Ex 2 either.
You couldn't. Because DXIW actually didn't have any water.
The modifications done to UE2 to make the engine they were using for both DXIW and Thief 3 completely neutered its ability to render large areas or water. The Ion Storm staff wasn't actually happy about this, but they had a guy modifying the engine for real real-time lighting and it was taking too long so when they finally got a usable, if extremely sub-optimal, engine, they had no choice but to use it.
The water you see in Thief 3 isn't actually water, but a fancy fog effect they used to get around the issue.
I played 1 last year around this time when I got laid off, and 2 back in Jan. after I got laid off again. Still no work so might as well replay the third while I got the time.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Female protagonist, with Garret as mentor. She will be reasonably hot, but fully clothed. No matter how modestly dressed, some fans will shit a brick about her being "too hot."
Swimming will be back, but not rope arrows.
Level design will be better than T3 because the engine will be better, but probably not quite as good as 1 and 2.
Art and story will be on par with the last three games.
It will be pretty awesome.
If there is any sort of "Robin" or very tedious escort missions I'll be pissed. I don't think the Thief series has strong enough legs to establish Garret as the mentor, it's been too long. It would be sweet if they did implement this novice Thieftress but you got the chance to kill her and change the storyline. I would probably do it every play through.
Level design will hopefully be better, but it will definitely look cooler. I don't know if they could fuck it up, but a current generation Thief in the Dark Ages would be awesome. Rumors about the Modern Age Thief makes me hope it's not just Assassin's Creedesque
There has to be some great ideas that they saved up for the Thief games. If not, I just hope they can make every level a Shalebridge Cradle, or whatever.
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augustwhere you come from is goneRegistered Userregular
edited May 2009
Why would there be escort missions? I think you're confused as to what the word "protagonist" means.
Garrett is a cool character, but I'd rather have him become a supporting character than have them do yet another "Garrett reluctantly saves the City even though he's a cynical, selfish bastard" story. They've taken the character as far as he'll go without changing so much that he'll no longer be Garrett - and who'd want that?
Also, for those here who haven't played Thief 3: get the game. Get John P.'s textures. Get the Minimalist Mod if you want a more old-school experience. Play the game. Do not stop until you've reached the Cradle, even if there will be bits where you think, "I've played this before and it was better the first and second time!" The game is still very much worth it - it's, say, 80% as good as the previous titles. (That's mathematically proven!) And the Cradle is one of the best computer game levels ever, with amazing, perfect storytelling suited to what games are.
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I was so in love when I discovered Thief. I had a ritual for a little while of smoking a bowl then playing it in my basement with the lights off and the sound really loud.
I did play a bit of Thief 3 but didn't finish it. Not sure if I made it to the cradle or not, but looking at that awesome high-res texture pack makes me want to give it another shot.
I'm super-duper hyped for Thief 4 now. Even if it sucks at least I got to reminisce once again.
Why would there be escort missions? I think you're confused as to what the word "protagonist" means.
It's part of my nightmare vision with the grasshopper/miyagi combo. You could be playing as Garrett and stalking your student so she doesn't get the shit beat out of her. I can see this happening depending on where the developer is coming from.
To be honest, I played Thief 3 in anticipation for Assassin's Creed. I thought it would share a lot of the same vibe, but from what I've read I don't think it does. I still need to get the PC version. Maybe a programming wizard can mod Assasssin's Creed and give us Thief world or something.
The semantics of protagonist can be discussed in some other thread.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2009
Thief and AC are pretty wildly different. Altair is capable of winning a fight, but Garrett sucks in combat by comparison, so he has to rely on stealth to get by.
I wonder how strict they'll be about the combat. I do remember some times when I would get mobbed by guards, with the only viable strategy being flashbombing. I never figured out an exploit or anything with the mobs, besides the intentional holy water > undead condition.
I'm hoping for some really intense, graphical, creepy environments this time around. I really hope they have the balls to go all out with whatever horrors they intend to achieve. And if they could take Capcom's death sequences, I think it could be all the more thrilling. If guards catch you during a mission and you die, it would be great to have a fast cut to your dead hanging scavenged corpse with the sign "THIEF" on your carcass or something. Or use it as the loading screen when you die.
Also since sound plays a big factor in being stealthy I hope screaming/talking/announcing is calibrated right to the distance of a mob. I'm also hoping for more indoor characteristics, locking or blocking doorways so victims can't run off. Maybe a spec tree for the many features of Garret?
This is like saying you're not sure if you've ever had an orgasm or not.
When you get there, you'll know.
What if when I approach the Cradle I start to get nervous and scared then refuse to go on and never get close enough to a man intimately?
It's okay, this happens.
The important thing to do is to take it easy, ease into it. Get a nice riesling, light some candles, maybe take a bubble bath, and then take a deep breath and go slow.
I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I don't care what anyone else says. Thief 3 was a good game and definitely more accessible than Thief 1/2. I roll my eyes at everyone who makes fun of shiny loot!
I loved thief 3. I've heard others say different, but the atmosphere was fantastic, and the game was really fun. But please, please never use the word "accessible" as a positive adjective.
Accessible was meant to be positive in that statement. I stand by it. If I was to recommend a Thief game to someone who has never played the series, I'd probably recommend the third one first.
I don't care what anyone else says. Thief 3 was a good game and definitely more accessible than Thief 1/2. I roll my eyes at everyone who makes fun of shiny loot!
I loved thief 3. I've heard others say different, but the atmosphere was fantastic, and the game was really fun. But please, please never use the word "accessible" as a positive adjective.
Accessible was meant to be positive in that statement. I stand by it. If I was to recommend a Thief game to someone who has never played the series, I'd probably recommend the third one first.
note: I do like Thief 2 better.
Dude shut up, making an accessible game sucks. A true gaming experience can only be enjoyed by neckbeards.
That would apply if accessible was commonly used to mean something other than "shallow", which it isn't. Its nearly a euphemism for it.
Yeah well, it's clearly that's not what he meant in this case so don't be stupid people. Thief 3 is much more accessible than Thief 1 and 2 in the fact that people who didn't grow up with the games can actually wrap their head around it. I can't play the games from my childhood anymore because I'm just no good at them. It's just a sorry fact of my and many others lives.
I wish Thief would get a remake. I don't think I could play Thief 1&2 and be frightened. It's looks so ancient. But the style of combat(or lack of), stealth gadgets, and badass missions + monsters, I wish I had a time machine so I never missed the first opportunity with this game.
Thief 1 scared the shit out of me... it took a lot of willpower to screw up my courage and go on through the haunted mines. That was two years ago. The game is scary as shit because of the sound.
I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.
Are they really not compatible with, say, XP? The Thief games are at the top of my personal Pile of Shame. I love stealth games, I've always wanted to play the Thief games ever since the first one came out, I even own them, but I've never played them. I don't know why. Did I really miss my chance?
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augustwhere you come from is goneRegistered Userregular
edited May 2009
They can be buggy but there are many ways and utilities that can fix the problems.
About a year and half ago I think I was trying to play thief on my PC (which was XP at the time). I tried numerous times over a week to get them to work but never could, there are supposed to be some ways around the codec issue but not one of them worked for me. I've got a new PC since then with vista but I haven't tried again since it isn't going to be any easier now.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Posts
Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...
If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.
vs
Garret's Creed
Thief 1 worked fine when I tried it a few years ago. You might try this.
I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.
Yeah, I never cared for the "sandbox hub" feel that T3 had. I've never really minded the linear "level 1, level 2" path of the first two games, because the progression was done well. If they go back to the good old days, I would be happy, but if they pull off a unique hub type of thing without getting all "GTA" on it, that'd be cool too.
That, and they need to bring back rope arrows and swimming. None of this "wall climbing gloves" shit.
Thanks. I know how to do the whole trick install on XP, it's just that either when I start on Thief 2, the level looks all kinds of weird and then the game crashes. On Thief 1 I think I have a similar problem with getting beyond the starting movie. I'm half-tempted to just build a laptop with windows 95/2000 on it and have that be my "old school game" laptop for Thief 1 & 2, Planescape, etc.
XP and high quality video cards are such a hassle to work around it's ridiculous.
I actually like the hub in Thief 3. Problem was that the levels were very linear and had to be broken up to accommodate the outdated xbox.
Shogun Streams Vidya
Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intend on implementing properly.
Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something? It's been a great while since I've played the game.
He's just been putting on weight.
I don't think you could swim in Deus Ex 2 either.
Must have been all those deer legs and cheese wedges he downed during Thief 1 and Thief 2.
Female protagonist, with Garret as mentor. She will be reasonably hot, but fully clothed. No matter how modestly dressed, some fans will shit a brick about her being "too hot."
Swimming will be back, but not rope arrows.
Level design will be better than T3 because the engine will be better, but probably not quite as good as 1 and 2.
Art and story will be on par with the last three games.
It will be pretty awesome.
You couldn't. Because DXIW actually didn't have any water.
The modifications done to UE2 to make the engine they were using for both DXIW and Thief 3 completely neutered its ability to render large areas or water. The Ion Storm staff wasn't actually happy about this, but they had a guy modifying the engine for real real-time lighting and it was taking too long so when they finally got a usable, if extremely sub-optimal, engine, they had no choice but to use it.
The water you see in Thief 3 isn't actually water, but a fancy fog effect they used to get around the issue.
I played 1 last year around this time when I got laid off, and 2 back in Jan. after I got laid off again. Still no work so might as well replay the third while I got the time.
The harder the rain, honey, the sweeter the sun.
If there is any sort of "Robin" or very tedious escort missions I'll be pissed. I don't think the Thief series has strong enough legs to establish Garret as the mentor, it's been too long. It would be sweet if they did implement this novice Thieftress but you got the chance to kill her and change the storyline. I would probably do it every play through.
Level design will hopefully be better, but it will definitely look cooler. I don't know if they could fuck it up, but a current generation Thief in the Dark Ages would be awesome. Rumors about the Modern Age Thief makes me hope it's not just Assassin's Creedesque
There has to be some great ideas that they saved up for the Thief games. If not, I just hope they can make every level a Shalebridge Cradle, or whatever.
Also, for those here who haven't played Thief 3: get the game. Get John P.'s textures. Get the Minimalist Mod if you want a more old-school experience. Play the game. Do not stop until you've reached the Cradle, even if there will be bits where you think, "I've played this before and it was better the first and second time!" The game is still very much worth it - it's, say, 80% as good as the previous titles. (That's mathematically proven!) And the Cradle is one of the best computer game levels ever, with amazing, perfect storytelling suited to what games are.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I did play a bit of Thief 3 but didn't finish it. Not sure if I made it to the cradle or not, but looking at that awesome high-res texture pack makes me want to give it another shot.
I'm super-duper hyped for Thief 4 now. Even if it sucks at least I got to reminisce once again.
It's part of my nightmare vision with the grasshopper/miyagi combo. You could be playing as Garrett and stalking your student so she doesn't get the shit beat out of her. I can see this happening depending on where the developer is coming from.
To be honest, I played Thief 3 in anticipation for Assassin's Creed. I thought it would share a lot of the same vibe, but from what I've read I don't think it does. I still need to get the PC version. Maybe a programming wizard can mod Assasssin's Creed and give us Thief world or something.
The semantics of protagonist can be discussed in some other thread.
This is like saying you're not sure if you've ever had an orgasm or not.
When you get there, you'll know.
I'm hoping for some really intense, graphical, creepy environments this time around. I really hope they have the balls to go all out with whatever horrors they intend to achieve. And if they could take Capcom's death sequences, I think it could be all the more thrilling. If guards catch you during a mission and you die, it would be great to have a fast cut to your dead hanging scavenged corpse with the sign "THIEF" on your carcass or something. Or use it as the loading screen when you die.
Also since sound plays a big factor in being stealthy I hope screaming/talking/announcing is calibrated right to the distance of a mob. I'm also hoping for more indoor characteristics, locking or blocking doorways so victims can't run off. Maybe a spec tree for the many features of Garret?
What if when I approach the Cradle I start to get nervous and scared then refuse to go on and never get close enough to a man intimately?
It's okay, this happens.
The important thing to do is to take it easy, ease into it. Get a nice riesling, light some candles, maybe take a bubble bath, and then take a deep breath and go slow.
Also, lube.
Accessible was meant to be positive in that statement. I stand by it. If I was to recommend a Thief game to someone who has never played the series, I'd probably recommend the third one first.
note: I do like Thief 2 better.
Start with 1.
Dude shut up, making an accessible game sucks. A true gaming experience can only be enjoyed by neckbeards.
Yeah well, it's clearly that's not what he meant in this case so don't be stupid people. Thief 3 is much more accessible than Thief 1 and 2 in the fact that people who didn't grow up with the games can actually wrap their head around it. I can't play the games from my childhood anymore because I'm just no good at them. It's just a sorry fact of my and many others lives.
Thief 1 scared the shit out of me... it took a lot of willpower to screw up my courage and go on through the haunted mines. That was two years ago. The game is scary as shit because of the sound.
Are they really not compatible with, say, XP? The Thief games are at the top of my personal Pile of Shame. I love stealth games, I've always wanted to play the Thief games ever since the first one came out, I even own them, but I've never played them. I don't know why. Did I really miss my chance?