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Thief 4 announced, taffers call it Thi4f

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    HavelockHavelock Registered User regular
    edited May 2009
    Isn't there concept art floating around the net that shows a modern concept of Garret?

    Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...

    If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.

    Havelock on
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    BorysBorys Registered User regular
    edited May 2009
    Gears of Hammerites

    vs

    Garret's Creed

    Borys on
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    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited May 2009
    Havelock wrote: »
    Isn't there concept art floating around the net that shows a modern concept of Garret?

    Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...

    If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.

    Thief 1 worked fine when I tried it a few years ago. You might try this.

    Kristmas Kthulhu on
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    TVs_FrankTVs_Frank Registered User regular
    edited May 2009
    Couscous wrote: »
    Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.

    I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.

    TVs_Frank on
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    HavelockHavelock Registered User regular
    edited May 2009
    TVs_Frank wrote: »
    Couscous wrote: »
    Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.

    I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.

    Yeah, I never cared for the "sandbox hub" feel that T3 had. I've never really minded the linear "level 1, level 2" path of the first two games, because the progression was done well. If they go back to the good old days, I would be happy, but if they pull off a unique hub type of thing without getting all "GTA" on it, that'd be cool too.

    That, and they need to bring back rope arrows and swimming. None of this "wall climbing gloves" shit.

    Havelock on
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    HavelockHavelock Registered User regular
    edited May 2009
    Havelock wrote: »
    Isn't there concept art floating around the net that shows a modern concept of Garret?

    Last I had heard anything about the Thief series, it was that they were maybe-thinking of starting it over, but making it take place in a modern setting...

    If they stick with the magic-steampunk-victorian setting, and make it as good as Thief 2, I'll be happy. If they turn it into a 3rd person "Garret's protege" combat fest for consoles, I'm going to weep bitter tears and go back to trying to get Thief 1 and 2 to run on XP.

    Thief 1 worked fine when I tried it a few years ago. You might try this.

    Thanks. I know how to do the whole trick install on XP, it's just that either when I start on Thief 2, the level looks all kinds of weird and then the game crashes. On Thief 1 I think I have a similar problem with getting beyond the starting movie. I'm half-tempted to just build a laptop with windows 95/2000 on it and have that be my "old school game" laptop for Thief 1 & 2, Planescape, etc.

    XP and high quality video cards are such a hassle to work around it's ridiculous.

    Havelock on
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    DisruptorX2DisruptorX2 Registered User regular
    edited May 2009
    Havelock wrote: »
    TVs_Frank wrote: »
    Couscous wrote: »
    Discuss. The studio was opened in 2007, and it doesn't seem like Square is going to screw over the studio so the game should be fine. The new game will hopefully have an open yet well developed hub world.

    I hope they just trash the Hub level idea or just make it one level with everything you need (apartment, general store, fence, etc.). The city hub in T3 was a bit repetitive and I suspect took too much time to make. I'd rather they just make more/bigger missions. Anyway, I'm excited to hear any info on it and hopefully it will be on Steam at launch.

    Yeah, I never cared for the "sandbox hub" feel that T3 had. I've never really minded the linear "level 1, level 2" path of the first two games, because the progression was done well. If they go back to the good old days, I would be happy, but if they pull off a unique hub type of thing without getting all "GTA" on it, that'd be cool too.

    That, and they need to bring back rope arrows and swimming. None of this "wall climbing gloves" shit.

    I actually like the hub in Thief 3. Problem was that the levels were very linear and had to be broken up to accommodate the outdated xbox.

    DisruptorX2 on
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    ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited May 2009
    Whatever they do with this next iteration, they better not break the levels up again. That really bothered me in TDS.

    Shogun on
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    DisruptorX2DisruptorX2 Registered User regular
    edited May 2009
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intend on implementing properly.

    DisruptorX2 on
    1208768734831.jpg
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    HavelockHavelock Registered User regular
    edited May 2009
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.

    Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something? It's been a great while since I've played the game.

    Havelock on
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    subediisubedii Registered User regular
    edited May 2009
    Havelock wrote: »
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.

    Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something?

    He's just been putting on weight.

    subedii on
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    CouscousCouscous Registered User regular
    edited May 2009
    Havelock wrote: »
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.

    Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something?

    I don't think you could swim in Deus Ex 2 either.

    Couscous on
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    HavelockHavelock Registered User regular
    edited May 2009
    subedii wrote: »
    Havelock wrote: »
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.

    Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something?

    He's just been putting on weight.

    Must have been all those deer legs and cheese wedges he downed during Thief 1 and Thief 2.

    Havelock on
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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2009
    Funny how Sam Fisher learned to swim by his third game. Garrett apparently is behind the curve.

    joshofalltrades on
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    augustaugust where you come from is gone Registered User regular
    edited May 2009
    I am excited about getting excited about this game and then getting angry when Square Enix make Eidos cancel it.

    august on
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    augustaugust where you come from is gone Registered User regular
    edited May 2009
    My totally awesome predictions:

    Female protagonist, with Garret as mentor. She will be reasonably hot, but fully clothed. No matter how modestly dressed, some fans will shit a brick about her being "too hot."

    Swimming will be back, but not rope arrows.

    Level design will be better than T3 because the engine will be better, but probably not quite as good as 1 and 2.

    Art and story will be on par with the last three games.

    It will be pretty awesome.

    august on
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    PancakePancake Registered User regular
    edited May 2009
    Couscous wrote: »
    Havelock wrote: »
    Well, given that the 360 can handle a game like Oblivion, assuming they design it with console ports in mind, I don't think they will have to.

    Also, assuming they don't choose a game engine that literally cannot do most of the important gameplay features you intent on implementing properly.

    Yeah, I never understood the whole "suddenly Garret cannot swim" in TDS, was that because the whatever engine couldn't process water or something?

    I don't think you could swim in Deus Ex 2 either.

    You couldn't. Because DXIW actually didn't have any water.

    The modifications done to UE2 to make the engine they were using for both DXIW and Thief 3 completely neutered its ability to render large areas or water. The Ion Storm staff wasn't actually happy about this, but they had a guy modifying the engine for real real-time lighting and it was taking too long so when they finally got a usable, if extremely sub-optimal, engine, they had no choice but to use it.

    The water you see in Thief 3 isn't actually water, but a fancy fog effect they used to get around the issue.

    Pancake on
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    MuddBuddMuddBudd Registered User regular
    edited May 2009
    Well now I have to play Thief 3 again.

    I played 1 last year around this time when I got laid off, and 2 back in Jan. after I got laid off again. Still no work so might as well replay the third while I got the time.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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    McAllenMcAllen Registered User regular
    edited May 2009
    august wrote: »
    My totally awesome predictions:

    Female protagonist, with Garret as mentor. She will be reasonably hot, but fully clothed. No matter how modestly dressed, some fans will shit a brick about her being "too hot."

    Swimming will be back, but not rope arrows.

    Level design will be better than T3 because the engine will be better, but probably not quite as good as 1 and 2.

    Art and story will be on par with the last three games.

    It will be pretty awesome.

    If there is any sort of "Robin" or very tedious escort missions I'll be pissed. I don't think the Thief series has strong enough legs to establish Garret as the mentor, it's been too long. It would be sweet if they did implement this novice Thieftress but you got the chance to kill her and change the storyline. I would probably do it every play through.

    Level design will hopefully be better, but it will definitely look cooler. I don't know if they could fuck it up, but a current generation Thief in the Dark Ages would be awesome. Rumors about the Modern Age Thief makes me hope it's not just Assassin's Creedesque

    There has to be some great ideas that they saved up for the Thief games. If not, I just hope they can make every level a Shalebridge Cradle, or whatever.

    McAllen on
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    augustaugust where you come from is gone Registered User regular
    edited May 2009
    Why would there be escort missions? I think you're confused as to what the word "protagonist" means.

    august on
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    Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited May 2009
    Garrett was such a fantastic character. He truly didn't give a shit about other people.

    Kristmas Kthulhu on
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    CherrnCherrn Registered User regular
    edited May 2009
    Whatever happens, it is imperative that they get Eric Brosius back. I don't care what they have to do; that man (and his wife) practically is Thief.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
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    ThirithThirith Registered User regular
    edited May 2009
    Garrett is a cool character, but I'd rather have him become a supporting character than have them do yet another "Garrett reluctantly saves the City even though he's a cynical, selfish bastard" story. They've taken the character as far as he'll go without changing so much that he'll no longer be Garrett - and who'd want that?

    Also, for those here who haven't played Thief 3: get the game. Get John P.'s textures. Get the Minimalist Mod if you want a more old-school experience. Play the game. Do not stop until you've reached the Cradle, even if there will be bits where you think, "I've played this before and it was better the first and second time!" The game is still very much worth it - it's, say, 80% as good as the previous titles. (That's mathematically proven!) And the Cradle is one of the best computer game levels ever, with amazing, perfect storytelling suited to what games are.

    Thirith on
    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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    Funguy McAidsFunguy McAids Registered User regular
    edited May 2009
    I was so in love when I discovered Thief. I had a ritual for a little while of smoking a bowl then playing it in my basement with the lights off and the sound really loud.

    I did play a bit of Thief 3 but didn't finish it. Not sure if I made it to the cradle or not, but looking at that awesome high-res texture pack makes me want to give it another shot.

    I'm super-duper hyped for Thief 4 now. Even if it sucks at least I got to reminisce once again.

    Funguy McAids on
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    McAllenMcAllen Registered User regular
    edited May 2009
    august wrote: »
    Why would there be escort missions? I think you're confused as to what the word "protagonist" means.

    It's part of my nightmare vision with the grasshopper/miyagi combo. You could be playing as Garrett and stalking your student so she doesn't get the shit beat out of her. I can see this happening depending on where the developer is coming from.

    To be honest, I played Thief 3 in anticipation for Assassin's Creed. I thought it would share a lot of the same vibe, but from what I've read I don't think it does. I still need to get the PC version. Maybe a programming wizard can mod Assasssin's Creed and give us Thief world or something.

    The semantics of protagonist can be discussed in some other thread.

    McAllen on
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    cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2009
    Thief and AC are pretty wildly different. Altair is capable of winning a fight, but Garrett sucks in combat by comparison, so he has to rely on stealth to get by.

    cj iwakura on
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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2009
    Not sure if I made it to the cradle or not

    This is like saying you're not sure if you've ever had an orgasm or not.

    When you get there, you'll know.

    joshofalltrades on
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    McAllenMcAllen Registered User regular
    edited May 2009
    I wonder how strict they'll be about the combat. I do remember some times when I would get mobbed by guards, with the only viable strategy being flashbombing. I never figured out an exploit or anything with the mobs, besides the intentional holy water > undead condition.

    I'm hoping for some really intense, graphical, creepy environments this time around. I really hope they have the balls to go all out with whatever horrors they intend to achieve. And if they could take Capcom's death sequences, I think it could be all the more thrilling. If guards catch you during a mission and you die, it would be great to have a fast cut to your dead hanging scavenged corpse with the sign "THIEF" on your carcass or something. Or use it as the loading screen when you die.

    Also since sound plays a big factor in being stealthy I hope screaming/talking/announcing is calibrated right to the distance of a mob. I'm also hoping for more indoor characteristics, locking or blocking doorways so victims can't run off. Maybe a spec tree for the many features of Garret?

    McAllen on
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    Funguy McAidsFunguy McAids Registered User regular
    edited May 2009
    Not sure if I made it to the cradle or not

    This is like saying you're not sure if you've ever had an orgasm or not.

    When you get there, you'll know.

    What if when I approach the Cradle I start to get nervous and scared then refuse to go on and never get close enough to a man intimately?

    Funguy McAids on
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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2009
    Not sure if I made it to the cradle or not

    This is like saying you're not sure if you've ever had an orgasm or not.

    When you get there, you'll know.

    What if when I approach the Cradle I start to get nervous and scared then refuse to go on and never get close enough to a man intimately?

    It's okay, this happens.

    The important thing to do is to take it easy, ease into it. Get a nice riesling, light some candles, maybe take a bubble bath, and then take a deep breath and go slow.

    Also, lube.

    joshofalltrades on
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    RamiRami Registered User regular
    edited May 2009
    I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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    solsovlysolsovly Registered User regular
    edited May 2009
    solsovly wrote: »
    I don't care what anyone else says. Thief 3 was a good game and definitely more accessible than Thief 1/2. I roll my eyes at everyone who makes fun of shiny loot!

    I loved thief 3. I've heard others say different, but the atmosphere was fantastic, and the game was really fun. But please, please never use the word "accessible" as a positive adjective.

    Accessible was meant to be positive in that statement. I stand by it. If I was to recommend a Thief game to someone who has never played the series, I'd probably recommend the third one first.

    note: I do like Thief 2 better.

    solsovly on
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    Marty81Marty81 Registered User regular
    edited May 2009
    Speaking of recommendations, I've never played a Thief game. If I'm only going to play one, which one should it be?

    Marty81 on
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    augustaugust where you come from is gone Registered User regular
    edited May 2009
    Marty81 wrote: »
    Speaking of recommendations, I've never played a Thief game. If I'm only going to play one, which one should it be?

    Start with 1.

    august on
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    FaffelFaffel Registered User regular
    edited May 2009
    solsovly wrote: »
    solsovly wrote: »
    I don't care what anyone else says. Thief 3 was a good game and definitely more accessible than Thief 1/2. I roll my eyes at everyone who makes fun of shiny loot!

    I loved thief 3. I've heard others say different, but the atmosphere was fantastic, and the game was really fun. But please, please never use the word "accessible" as a positive adjective.

    Accessible was meant to be positive in that statement. I stand by it. If I was to recommend a Thief game to someone who has never played the series, I'd probably recommend the third one first.

    note: I do like Thief 2 better.

    Dude shut up, making an accessible game sucks. A true gaming experience can only be enjoyed by neckbeards.

    Faffel on
    [SIGPIC][/SIGPIC]
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    DisruptorX2DisruptorX2 Registered User regular
    edited May 2009
    That would apply if accessible was commonly used to mean something other than "shallow", which it isn't. Its nearly a euphemism for it.

    DisruptorX2 on
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    FaffelFaffel Registered User regular
    edited May 2009
    That would apply if accessible was commonly used to mean something other than "shallow", which it isn't. Its nearly a euphemism for it.

    Yeah well, it's clearly that's not what he meant in this case so don't be stupid people. Thief 3 is much more accessible than Thief 1 and 2 in the fact that people who didn't grow up with the games can actually wrap their head around it. I can't play the games from my childhood anymore because I'm just no good at them. It's just a sorry fact of my and many others lives.
    McAllen wrote: »
    I wish Thief would get a remake. I don't think I could play Thief 1&2 and be frightened. It's looks so ancient. But the style of combat(or lack of), stealth gadgets, and badass missions + monsters, I wish I had a time machine so I never missed the first opportunity with this game.
    Thief 1 scared the shit out of me... it took a lot of willpower to screw up my courage and go on through the haunted mines. That was two years ago. The game is scary as shit because of the sound.

    Faffel on
    [SIGPIC][/SIGPIC]
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    VeganVegan Registered User regular
    edited May 2009
    Rami wrote: »
    I wish to god I could play the Cradle again but these damn devs who used this stupid codec that no longer exists anywhere means I can't play any of the three thief games on my PC anymore.

    Are they really not compatible with, say, XP? The Thief games are at the top of my personal Pile of Shame. I love stealth games, I've always wanted to play the Thief games ever since the first one came out, I even own them, but I've never played them. I don't know why. Did I really miss my chance?

    Vegan on
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    augustaugust where you come from is gone Registered User regular
    edited May 2009
    They can be buggy but there are many ways and utilities that can fix the problems.

    august on
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    RamiRami Registered User regular
    edited May 2009
    About a year and half ago I think I was trying to play thief on my PC (which was XP at the time). I tried numerous times over a week to get them to work but never could, there are supposed to be some ways around the codec issue but not one of them worked for me. I've got a new PC since then with vista but I haven't tried again since it isn't going to be any easier now.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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