Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!
that would be fun
you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate
if you ever really wanna do that let me know
Well, my programming machine is a bit clunkier than you make it out to be, but I would totally be up for giving it a go! I just finished up a contract so I actually have some free time for a few weeks too
And then if you want to commercially release your game with them it costs 99 bucks?
That's right, they're free. I wonder if those come with map makers and 3d editors and things.
It comes with the frontend binaries, the UnrealScript source for UT3, the map editor and actor tools (physics editor, animation scripting tool, matinee cut-scene tool, actor setup tool, etc)
Basically everything you'd need to make a game on an unmodified UE3 engine.
EDIT: UE3 Engine is redundant, it's Unreal Engine 3.
Reading through that, it looks pretty mighty. So you'd only need that engine to make all the assets and characters and what not, eh. Just a whole game maker right there.
Holy shit I only just realised that there's actually a WIP thread for the raptor job simulator project
This is utterly glorious and I love you guys in a creepy not-platonic fashion
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited December 2009
River City Ransom is the my second most favourite game I feel badly needs a modern sequel.
X-Com is #1, but is such a terrifying thing to even dream of trying to tackle.
So I just look at it as trying to make a good turn based tactics game with a persistent team/base and research trees. Trying to pick a worthy foe now, while playing around with Unity to get a feel for it so I can design accordingly. I figure I can try and build the base game with a blank slate, and add the setting/flavour as I go.
And then if you want to commercially release your game with them it costs 99 bucks?
That's right, they're free. I wonder if those come with map makers and 3d editors and things.
It comes with the frontend binaries, the UnrealScript source for UT3, the map editor and actor tools (physics editor, animation scripting tool, matinee cut-scene tool, actor setup tool, etc)
Basically everything you'd need to make a game on an unmodified UE3 engine.
EDIT: UE3 Engine is redundant, it's Unreal Engine 3.
Reading through that, it looks pretty mighty. So you'd only need that engine to make all the assets and characters and what not, eh. Just a whole game maker right there.
Well you can't make models. Maya can export into Unreal though so you can make a shitton of assets and also make animations.
Velociraptor Job Interview Simulator Pro is the story of a lone velociraptor who wishes to become a successful businessraptor in spite of the insurmountable racial prejudice which would normally prevent a raptor, or, indeed, any dinosaur at all, from securing a position in a respected corporation. The only recourse for our hero is to attend his job interviews in a cunning disguise, masquerading under a pseudonym.
Desperate to achieve success in his harsh corporate surroundings, he is forced to employ not only his razor-sharp wits but his teeth and claws, which are probably even sharper.
River City Ransom is the my second most favourite game I feel badly needs a modern sequel.
X-Com is #1, but is such a terrifying thing to even dream of trying to tackle.
So I just look at it as trying to make a good turn based tactics game with a persistent team/base and research trees. Trying to pick a worthy foe now, while playing around with Unity to get a feel for it so I can design accordingly. I figure I can try and build the base game with a blank slate, and add the setting/flavour as I go.
At one point I was collaborating with a talented dude who was part of the Zombie Master team
Before he vanished off the internet, our grand plan was that the next thing should be an X-Com meets Cthulu Mythos dealie, basically consisting of mankind versus transdimensional abominations vs unstoppable death robots created by ancient race to fight transdimensional abominations
I wanted that to happen so badly
All taking down a hugeass robot to research & develop superior armour so the tentacle freaks couldn't eat your face as easily
LaCabra and I are also working out the details of turning this into a legitimate business, so we are definitely serious about it.
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited December 2009
How dare you two talented fuckers start doing something like this without inviting me, who has no time, ambition or talent to add to such a project but would have fantasised about being involved anyway.
How dare you two talented fuckers start doing something like this without inviting me, who has no time, ambition or talent to add to such a project but would have fantasised about being involved anyway.
I wanted to make a game that was sort of Jurassic Park + standard Lovecraftian fare + Amazon ruins
it was why I tried to learn level design in Hammer, but I realized that what I wanted to do was way too big in scope for me
looking back on it, there was like no gameplay, just atmosphere
edit: no, I take that back. it would've been more of a first person adventure game, I suppose. putting together clues of what went down in this odd little research facility near some even odder ruins in the rain forest
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to elaborate, it has to have a fantastic soundtrack that is entirely auto-tuned
That sounds awesome
'So, what would you say is your greatest weakness?'
'Well, I think I probably work too hard'
'Clever girl...'
that sounds rad
we should do that, then
hey projeck you in on this
are you going to try and sell it
I'd buy it on name alone for a reasonable price
Sprites, maybe?
we certainly are
...that doesn't count as a skill, does it
Tell you what, I'll make recolours of all of Dadouw's sprites, that's probably the sort of thing within my abilities
Haha, that looks wonderful
What are you doing on the game NaC, programming?
http://www.audioentropy.com/
Reading through that, it looks pretty mighty. So you'd only need that engine to make all the assets and characters and what not, eh. Just a whole game maker right there.
This is utterly glorious and I love you guys in a creepy not-platonic fashion
X-Com is #1, but is such a terrifying thing to even dream of trying to tackle.
So I just look at it as trying to make a good turn based tactics game with a persistent team/base and research trees. Trying to pick a worthy foe now, while playing around with Unity to get a feel for it so I can design accordingly. I figure I can try and build the base game with a blank slate, and add the setting/flavour as I go.
Well you can't make models. Maya can export into Unreal though so you can make a shitton of assets and also make animations.
hey satan...: thinkgeek amazon My post |
I'm starting to think I suck at programming.
http://www.audioentropy.com/
I'll even try learning to animate!
Because I am fuckin in on buying that.
Autotuned meows
Also yeah shoe that sounds fun
At one point I was collaborating with a talented dude who was part of the Zombie Master team
Before he vanished off the internet, our grand plan was that the next thing should be an X-Com meets Cthulu Mythos dealie, basically consisting of mankind versus transdimensional abominations vs unstoppable death robots created by ancient race to fight transdimensional abominations
I wanted that to happen so badly
All taking down a hugeass robot to research & develop superior armour so the tentacle freaks couldn't eat your face as easily
I'm going to start boning up on XNA tonight, I haven't looked at it since version 2 I think.
Get into my bed, lam :winky:
Let me tell you about killing.
rotating maps with various objectives
WoW style controls with a leveling and upgrade system for various types of mechs
a sort of re-envisioning of nwn's arena servers
the result of a small amount of time in flash: shooty
pls note it has no array optimisation so will lag out in like thirty seconds. wasd + space
supers secrets, the right shift key and right arrow
It's a strategic turn-based game with some civ-style segments and an invite-only feudal system to get into the game.
six
two of us are the guys who made shotgun sunrise, so we're pretty serious business
Do a Let's Play of it when they're done?
it was why I tried to learn level design in Hammer, but I realized that what I wanted to do was way too big in scope for me
looking back on it, there was like no gameplay, just atmosphere
edit: no, I take that back. it would've been more of a first person adventure game, I suppose. putting together clues of what went down in this odd little research facility near some even odder ruins in the rain forest